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How I dream for EVE Online...

Author
Ramona McCandless
Silent Vale
LinkNet
#21 - 2013-12-10 12:19:37 UTC  |  Edited by: Ramona McCandless
Try setting up a 5 node Fab Hub in X

Or organising a Captial Fleet with escorts in X

Or completing a mission without it bugging out in X

Or accepting that all the races are made of plastercene in X


X was the closest thing to Elite I had for years


then I found EvE


Ill be damned if I ever go back to X

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Davon Mandra'thin
Das Collective
#22 - 2013-12-10 13:17:49 UTC  |  Edited by: Davon Mandra'thin
Rainbow Dash wrote:

I personally hope avatars never come to eve, because it would just be a waste of a perfectly good expansion for me.


Except CCP are already wasting potential expansion content (read development time) on Dust, World of Darkness, Valkyrie and a mobile app for the PS Vita. If they weren't wasting their time on so many projects at once you could have expansions like we are seeing now and everyone who wants Avatar content could get their development time without impacting on what we're seeing space side at all.

Saying Avatar gameplay would detract from the development time that could be spent on space side isn't really relevant when CCP are running four or more projects that have nothing to do with space gameplay.

Ramona McCandless wrote:

X was the closest thing to Elite I had for years


There is a new Elite game incoming.
Abisha Baboli
#23 - 2013-12-10 14:21:20 UTC
I will never understand why people feel atached to their avatarRoll
I never ever meet a player, that played a MMO to sit on a station, just chile on a castle tower, or not doing anything productive.

this leads me to my next point, why the 9 gates do EvE have a Captains quarters?, it's wasted data and resources.
also where are do Tech III Items keeping?, or will EvE be forever Tech II limited!
Ramona McCandless
Silent Vale
LinkNet
#24 - 2013-12-10 14:27:30 UTC
Davon Mandra'thin wrote:


There is a new Elite game incoming.


Yeah but its a KS, and I have as much faith in it appearing as I do in... um......

David didn't do a great job on E2 and E3, but you never know. And lets face it, this is from the studio that has done those "great" Tycoon games on the consoles and um..... Kinectimals

Still I may get to fly my Fer-De-Lance yet and in a nice game that plays well

please please please

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Scarlett Wesson
Doomheim
#25 - 2013-12-10 15:28:22 UTC
Roime wrote:
There is a massive virtual universe out there full of deeply immersive, complex and intricate player interaction, making EVE Online the most developed MMO in the truest sense of the word, a uniquely successful concept fine-tuned to it's self-supporting magnificiency.


Eve Online, immersive? You're joking, right? Please tell me this is irony!

When a game has so many mechanics forcing you to do something else on another screen to not die of boredom, it's not what I would call immersive.
Thellorms Nor'Fein
Federal Bounty Services
#26 - 2013-12-10 23:42:21 UTC  |  Edited by: Thellorms Nor'Fein
Thank you all for your posts! Even the forum bullies, as it's important to see things from multiple perspectives. Many well made points have been made here, and at the same time there's an overall feeling of fear from a handful of players that posted here that CCP moving in such a direction to enhance the games immersion (even if it's JUST perceived by the user) would spiral EVE Online down a dark and terrible path.

What is truly the alternative? Aside from new ships, new modules, some new systems to explore... how has EVE Online truly evolved? I'm looking at it as a player who's been involved with EVE for over the course of close to a decade. I've seen this game throughout it's "evolution", and don't feel I can truly be blamed for not being that impressed. That's not to say EVE hasn't wowed me over the course of time. I remember getting deadspace areas to explore back sometime in the Exodus series, along with level 4 missions making an appearance (which both have changed very little since then), finally getting some decent new ships in the line up with Revelations, then finally Trinity. That was a GOOD one, worthy of the term "Expansion". Nothing really game changing came along for me until Incarna after that, for the reasons stated in my original post. It was hope. Hope given to me by CCP at their fanfest when they showed where they intended to go with it. It ended up on the backburner like SOOOO many other things they've showed us since then (ship redesigns, better graphics techniques like tessellation, etc.).

Point being, over the course of these years, while I've seen the face of EVE Online change multiple times, it just doesn't feel sufficient, it doesn't feel like the game that they have continuously (and continue to) teased us with. These days, it feels like all their efforts go into maintaining what is already there, and then maybe twice a year, we get a new content patch that gives us a new angle to play with but grows stale after a while. Nothing truly innovative. I leaves me with the impression that CCP is operated by a skeleton crew of folks just trying their best to keep this game afloat, and resorts to appeasing it's player base with content patches that I rarely feel should be called "expansions".

Anyways, this is just my vision in EVE Online, like I'm sure many others have (and again, thank you to the others here who have also shared theirs). This game is going to have to evolve to accept new standards in gaming if it's going to survive. It's going to have to innovate to attract new faces, and keep the old ones that it has. Right now, CCP has the edge of having a monopoly in the spaceship-themed MMO industry, but how long will that last? And what will CCP do to remain king? These are the questions I hope to see answered one day, and I hope for my part that it culminates into a universe that we can all immerse ourselves into and be a part of. Yes, I'm talking about stepping into the shoes of our avatars. No, I'm NOT talking exclusively about Incarna. What it was meant to be, what was promised was GREAT! What we actually got was HORRIBLE.

Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg

Praetor Meles
Black Mount Industrial
Breakpoint.
#27 - 2013-12-10 23:50:08 UTC  |  Edited by: Praetor Meles
Aldebaran Aubaris wrote:
What great and well written post! I agree completely with the OP.


I liked your post just so that I could unlike it.

[insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*

  • delete as required to make your point
Cryten Jones
Advantage Inc
#28 - 2013-12-11 00:10:24 UTC
Ramona McCandless wrote:
Davon Mandra'thin wrote:


There is a new Elite game incoming.


Yeah but its a KS, and I have as much faith in it appearing as I do in... um......

David didn't do a great job on E2 and E3, but you never know. And lets face it, this is from the studio that has done those "great" Tycoon games on the consoles and um..... Kinectimals

Still I may get to fly my Fer-De-Lance yet and in a nice game that plays well

please please please



http://www.youtube.com/watch?v=VE8B4KptyVI


In game footage.. al be it with post production ( there is a video documenting what exactly they did in post production, but no more that CCP do in their vids)

As a side note, this is very much what is in my head when I am playing EvE.... wuse our warp in effects were like this :-)


Brian Beldrulf
#29 - 2013-12-11 00:13:48 UTC  |  Edited by: Brian Beldrulf
I agree with the OP (Thellorms Nor'Fein). Maybe "walking space station avatars" isnt for -everyone-, but for many people it would add to the immersion. Although SWG is an old game, there were a lot of things I liked about that mmo... it was a sandbox like EVE, you could mine, explore, and for a large part it was community driven... part of that community was people who liked to chill in cantinas, give out buffs, and shoot the s***.

I think it would be awsome to be able to sit in a space station, interact with other avatars, and maybe even engage in mini-games.

Although I'm new, I'm guessing this will never come to pass as it seems there may be significant techincal limitations... but it would be cool!
Thellorms Nor'Fein
Federal Bounty Services
#30 - 2013-12-12 17:39:17 UTC
Warning: Wall of text incoming!

Brian Beldrulf wrote:
I agree with the OP (Thellorms Nor'Fein). Maybe "walking space station avatars" isnt for -everyone-, but for many people it would add to the immersion. Although SWG is an old game, there were a lot of things I liked about that mmo... it was a sandbox like EVE, you could mine, explore, and for a large part it was community driven... part of that community was people who liked to chill in cantinas, give out buffs, and shoot the s***.

I think it would be awsome to be able to sit in a space station, interact with other avatars, and maybe even engage in mini-games.

Although I'm new, I'm guessing this will never come to pass as it seems there may be significant techincal limitations... but it would be cool!


SWG (Star Wars Galaxies) was my first MMO ever played. It might be this experience that really set the standard for me. I have sorely missed that game for so many years (it died for me with the CU (Combat Upgrade) and then again with the NGE (New Game Experience). Sonly Online Entertainment really took it upon themselves to do whatever they wanted without giving a care to their playerbase, and, well, that's what happens. But, in it's prime, it was a sandbox experience without equal.

It's experiences like the ones I had in SWG where I refer to "immersion". I realize that "Immersion" is a very broad term, portentially meaning different things for every reader here, and I'm unsure how to properly clarify (which doesn't help at all, I know!) beyond what I've already said. It's about being able to step into your character's shoes and live in a different universe.

Scarlett Wesson wrote:
Eve Online, immersive? You're joking, right? Please tell me this is irony!

When a game has so many mechanics forcing you to do something else on another screen to not die of boredom, it's not what I would call immersive.


This is true that this is what we face right now, but I can't help but feel that this (immersion) is what CCP was attempting to give us when they brought us Incarna. Unless the whole purpose of it (and it might have been what fueled it) was to bring micro-transactions and another source of income to CCP. BIG mistake, especially for a subscription game, that's just downright greedy. (They could have held PLEX donations to fuel the logistics of giving us an avatar driven experience, and probably done pretty well). Anyways, I'm getting off track.

Incarna left a bad taste in many people's mouths, and as a result, so many simply refuse to see the possibilities that could lie ahead if such an experience were fleshed out. Someone a few posts back mentioned CCP integrating an FPS (First Person Shooter) into this game in the sense that it's a bad idea. I certainly agree, but I NEVER meant to insinuate that this was CCP's purpose with Incarna, nor do I believe it AT ALL. I also did not mean to state with X-Rebirth that we could have the same experience here in EVE that you do in that game. No, I was talking about taking the features, and ideas, integrating them and improving upon them.

When you imaging the most epic space game out there, well of course you think about EVE Online as a candidate, but what do you think the experience should be like? What if when you undocked, you actually saw your ship go through an undocking sequence where you witness your ship flying through and then exiting the station, and upon doing so (I'm using high sec for this example again) your greeted by a realistic locale where you see bustling traffic purposefully going to and fro, and again the occasional dynamic event. Perhaps a spy is uncovered in a station and makes an escape, Locals are notified and have an opportunity to eighter aid in his escape, or aid in his capture, and are awarded (with faction standings as well) appropriately. This might be a lame example, but I'm asking you to look past the game we have now, and at the one we could have in the future where there was at least some focus on bringing the universe of New Eden alive.

Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg

Thellorms Nor'Fein
Federal Bounty Services
#31 - 2013-12-12 17:40:05 UTC
I was recently (again) turned on to Star Citizen. I have reservations in regards to just how ambitious that game is, but it's been ultra successful in finding means of funding it's development (without selling us monocles!) and I'm beginning to wonder if Chris Roberts may actually pull it off (in fact, based on his past success, I believe he will). If what Roberts says will happen does indeed happen, then Star Citizen is going to offer something very close to this experience I've been talking about. here is where I feel I have VALID concerns regarding EVE Online, a game where I've spent years developing my character. It makes sense that I would want to see not just the SHIP, but the CHARACTER I've spent years on further fleshed out and given purpose (the latter is most important). While I don't think EVE Online will outright “die” on the release of Star Citizen, I'd be a fool not to believe that it could adversely affect EVE Online in offering a richer and more immersible experience in space. This, is why I feel CCP needs to innovate for the next decade, and bring us new experiences. Not just gameplay enhancements, new ship hulls and modules, a few new sectors of space. But new experiences from new perspectives that integrate the player into the rich universe of EVE Online and it's player run history, present and future.

It's easy to mock others for having a dream, and being so bold to express that desire here. But it was a dream that gave us EVE Online in the first place from a handful of visionary people. It's Chris Robert's dream that will likely bring us the next great space driven experience. I am just one player, possibly out of thousands, that hopes every single day that CCP hadn't stopped dreaming themselves.

Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg

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