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Player Features and Ideas Discussion

 
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[GRAPHIC] Let turrets hit ships at different locations

Author
Kadazer
The Scope
Gallente Federation
#1 - 2013-12-09 23:34:59 UTC  |  Edited by: Kadazer
Only a small change. Missiles already hit an enemy ship at different locations, what looks great. Turrets always hit the exact same spot over and over again, what looks strange.
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2013-12-10 01:03:48 UTC
Kadazer wrote:
Only a small change. Missiles already hit an enemy ship at different locations, what looks great. Turrets always hit the exact same spot over and over again, what looks strange.

It's because of how the engine works.

CCP programs in "point objects A-J at Y" and they do, and it plays the firing animation. problem is, object Y isnt a dominix, or a tengu, or a retriever, its an infinitely small dot in the server possessing certain stats chaarcterized by it's type. the server does not see the ship, it al has to be coordinated by the client.

problem with that becomes, CCP has to code in every ship as multiple "tagrets" and it has to do sorting bullshit to determine thsi and that for what hit where.

all in all it would be dev time spent working and working to get it working correctly, with little actual impact on gameplay.

im tired so i kinda skipped around, but basically, maybe someday, but not when there are immediate concerns for CCP to deal with.
Rowells
Pator Tech School
Minmatar Republic
#3 - 2013-12-10 02:21:13 UTC
I understand it would be a coding and graphical challenge but i would definitely like this +1
killer persian
HIgh Sec Care Bears
Brothers of Tangra
#4 - 2013-12-10 03:05:37 UTC
they already have the code? for missiles.. just let turrets use it.
Kadazer
The Scope
Gallente Federation
#5 - 2013-12-10 10:23:10 UTC
Nariya Kentaya wrote:
Kadazer wrote:
Only a small change. Missiles already hit an enemy ship at different locations, what looks great. Turrets always hit the exact same spot over and over again, what looks strange.

It's because of how the engine works.

CCP programs in "point objects A-J at Y" and they do, and it plays the firing animation. problem is, object Y isnt a dominix, or a tengu, or a retriever, its an infinitely small dot in the server possessing certain stats chaarcterized by it's type. the server does not see the ship, it al has to be coordinated by the client.

problem with that becomes, CCP has to code in every ship as multiple "tagrets" and it has to do sorting bullshit to determine thsi and that for what hit where.

all in all it would be dev time spent working and working to get it working correctly, with little actual impact on gameplay.

im tired so i kinda skipped around, but basically, maybe someday, but not when there are immediate concerns for CCP to deal with.


The server should not have anything to do with the graphical display as long as it has no impact on gameplay.

The server only says "hit" or "graze" or wathever. The client then renders the result as he likes. The client only has to make a collision calculation with the ship model depending on how good the hit was. That cannot be that hard.

I trust in CCP they can do an absolutely great hit animation and hope they come around with something really good looking which excels my expectations by far. I just want to keep that topic in the ppls minds and raise the priority for it a little.
Iudicium Vastus
Doomheim
#6 - 2013-12-10 11:08:12 UTC
I can understand why this occurs with one rack of weapons, but it does look rather jarring and out of immersion when say a whole fleet of 40+ dudes is firing at a POCO but yet only 4 points on that huge structure are getting hit.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#7 - 2013-12-10 11:10:20 UTC
The targeting computer of your ship automatically aims at your target's weakest spot(s).
Arya Regnar
Darwins Right Hand
#8 - 2013-12-10 11:39:43 UTC
I understand that this could cause issues with clients and possibly even lag for a minor visual that I will never care to look at.

I definitely DON'T support that.

Time is better invested elsewhere.

EvE-Mail me if you need anything.

Kadazer
The Scope
Gallente Federation
#9 - 2013-12-10 11:54:05 UTC  |  Edited by: Kadazer
Arya Regnar wrote:
I understand that this could cause issues with clients and possibly even lag for a minor visual that I will never care to look at.

I definitely DON'T support that.

Time is better invested elsewhere.


Why do you think the ppl cheer when they see effects like the new stargate jump animation the first time? If CPP devs would be like you, Eve would still look like it did 2003 and many people wouldn't play it anymore.
Jacques Molyneux
Stubborn Miners INC.
#10 - 2013-12-10 12:13:11 UTC
I'd like this. Better graphics adds to immersion and so adds to the playing experience. While not as important as good gameplay graphics should not be overlooked. This is something that I have been bothered by since 2003 so I'd love them to fix this. I was so happy when they changed so it was visualy represented when shots miss and even more so when missiles started hitting random points on ships. Next step must be for guns to do the same.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2013-12-10 12:14:50 UTC
Kadazer wrote:
Arya Regnar wrote:
I understand that this could cause issues with clients and possibly even lag for a minor visual that I will never care to look at.

I definitely DON'T support that.

Time is better invested elsewhere.


Why do you think the ppl cheer when they see effects like the new stargate jump animation the first time? If CPP devs would be like you, Eve would still look like it did 2003 and many people wouldn't play it anymore.



If you add something that causes lag, even a little bit, them amplify that little bit of lag by three thousand people in a nullsec slugfest, then bad things happen. Graphics tweaks should not come at the cost of server performance.
Kadazer
The Scope
Gallente Federation
#12 - 2013-12-10 12:27:46 UTC
Danika Princip wrote:
Kadazer wrote:
Arya Regnar wrote:
I understand that this could cause issues with clients and possibly even lag for a minor visual that I will never care to look at.

I definitely DON'T support that.

Time is better invested elsewhere.


Why do you think the ppl cheer when they see effects like the new stargate jump animation the first time? If CPP devs would be like you, Eve would still look like it did 2003 and many people wouldn't play it anymore.



If you add something that causes lag, even a little bit, them amplify that little bit of lag by three thousand people in a nullsec slugfest, then bad things happen. Graphics tweaks should not come at the cost of server performance.


Level of detail should be used depending on how much cpu time there is for every single ship. So when you fight alone or in a smaller gang, the graphics should be very detailed. When a large battle happens and the client notices low fps it should automatically scale down the level of detail on the fly. I do not know if eve already does that, but thats a very common feature in games. Eve for sure does it depending on distance between the view and the ship (ships far away are rendered with much less detail).
Jacques Molyneux
Stubborn Miners INC.
#13 - 2013-12-10 19:52:25 UTC
Danika Princip wrote:
Kadazer wrote:
Arya Regnar wrote:
I understand that this could cause issues with clients and possibly even lag for a minor visual that I will never care to look at.

I definitely DON'T support that.

Time is better invested elsewhere.


Why do you think the ppl cheer when they see effects like the new stargate jump animation the first time? If CPP devs would be like you, Eve would still look like it did 2003 and many people wouldn't play it anymore.



If you add something that causes lag, even a little bit, them amplify that little bit of lag by three thousand people in a nullsec slugfest, then bad things happen. Graphics tweaks should not come at the cost of server performance.



If graphics cause lag, then the programmers are doing it wrong. Graphics are all client-side. It should never have to be sent across the network, hence should not cause lag.
Thirtythousand
#14 - 2013-12-10 21:41:21 UTC
+1
Anything that lets you visually immerse is yes.

I hope they eventually get around to Crits visually damaging the hulls with explosions and grazed hit just deflecting off.

Support the updating of rookie ships! Join the discussion https://forums.eveonline.com/default.aspx?g=posts&m=4222786#post4222786

Kadazer
The Scope
Gallente Federation
#15 - 2013-12-11 16:36:19 UTC
People often mix low fps (frames per second rendered) and lag (problem with to much transfer data for the client-server connection). All graphical things with no impact on gameplay should never cause lag but can cause fps drops.