These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Are ceptors imba now?

Author
Angelina Joliee
Malakim Zealots
Angel Cartel
#1 - 2013-12-10 10:12:04 UTC
I had some fun in ceptors lately.
The next day i thought: "So many ceptors flying around. Lets try to kill some of them.".

I tried and i failed. I tried it in a remote-sensor-boosted daredevil, that can target a pod in under a second (eft says so).
But this thing failed to target ceptors on gate. They were in warp before they appeared on overview.

So how do i catch ceptors these days? If they are uncatchable - then for sure - its inbalanced and i vote for making the ceptors vulnerable to bubbles again.

What do you think?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#2 - 2013-12-10 10:16:30 UTC
You either catch them when they engage you (then you pop them by literally drones), or by smartbombing battleships on the outgate. Same deal as cloaky nonsense tbh, sure they're hard to catch, but only until they decide to do something useful.
Froggy Storm
KarmaFleet
Goonswarm Federation
#3 - 2013-12-10 12:42:04 UTC
Even in a sebo inti I was unable to catch them. Pretty much smart bombs is all I've seen that is effective. Particularly now that the foolish don't bother warping to a tac, since they are bubble immune now
Kagura Nikon
Native Freshfood
Minmatar Republic
#4 - 2013-12-10 14:05:33 UTC
Angelina Joliee wrote:
I had some fun in ceptors lately.
The next day i thought: "So many ceptors flying around. Lets try to kill some of them.".

I tried and i failed. I tried it in a remote-sensor-boosted daredevil, that can target a pod in under a second (eft says so).
But this thing failed to target ceptors on gate. They were in warp before they appeared on overview.

So how do i catch ceptors these days? If they are uncatchable - then for sure - its inbalanced and i vote for making the ceptors vulnerable to bubbles again.

What do you think?



NOTHIGN takes less than 1 secodn in eve. THe server runs in 1 sec ticks.

So the guy press warp. It start uncloack. Next secodn the new status is sent to your machine.. it will arrive in some milliseconds, but too late for you to answer on the same tick. On the next tick you get update.. a few milliseconds later you click lock.. Next second that can be processed. So no you will NOT lock anythign under 2 seconds.

"If brute force does not solve your problem....  then you are  surely not using enough!"

FT Diomedes
The Graduates
#5 - 2013-12-10 14:17:46 UTC
Abdiel Kavash wrote:
You either catch them when they engage you (then you pop them by literally drones), or by smartbombing battleships on the outgate. Same deal as cloaky nonsense tbh, sure they're hard to catch, but only until they decide to do something useful.


Only until they decide to do something useful? How about scouting for the rest of their gang with complete immunity? How about hauling small, valuable items through 0.0?

Do you know how many smartbombs it takes to kill a properly fit interceptor?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Janna Windforce
Deep Core Mining Inc.
Caldari State
#6 - 2013-12-10 14:23:36 UTC
FT Diomedes wrote:
Do you know how many smartbombs it takes to kill a properly fit interceptor?


Nothing Rokh or other full-rack-properly-staggered-brick-tanked BS couldn't accomplish.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2013-12-10 14:27:21 UTC
FT Diomedes wrote:
Abdiel Kavash wrote:
You either catch them when they engage you (then you pop them by literally drones), or by smartbombing battleships on the outgate. Same deal as cloaky nonsense tbh, sure they're hard to catch, but only until they decide to do something useful.


Only until they decide to do something useful? How about scouting for the rest of their gang with complete immunity? How about hauling small, valuable items through 0.0?

Do you know how many smartbombs it takes to kill a properly fit interceptor?


1-2 battleships worth depending on the the inties tank.

BYDI recruitment closed-ish

Miasmos
Aliastra
Gallente Federation
#8 - 2013-12-10 15:51:58 UTC  |  Edited by: Miasmos
Ceptors are ridiculously off balance now for the same reason CCP is looking to nerf angel ships: survivability through mobility.

My special tricks for killing ceptors are:
• smartbomb
• cloaky drone assist Dominix.

The second, when paired with a target painting bait kills them before they react (decloak - drones - assign - TP - 2 second sentry lock).
Grandma Squirel
#9 - 2013-12-10 16:52:01 UTC
Kagura Nikon wrote:
Angelina Joliee wrote:
I had some fun in ceptors lately.
The next day i thought: "So many ceptors flying around. Lets try to kill some of them.".

I tried and i failed. I tried it in a remote-sensor-boosted daredevil, that can target a pod in under a second (eft says so).
But this thing failed to target ceptors on gate. They were in warp before they appeared on overview.

So how do i catch ceptors these days? If they are uncatchable - then for sure - its inbalanced and i vote for making the ceptors vulnerable to bubbles again.

What do you think?



NOTHIGN takes less than 1 secodn in eve. THe server runs in 1 sec ticks.

So the guy press warp. It start uncloack. Next secodn the new status is sent to your machine.. it will arrive in some milliseconds, but too late for you to answer on the same tick. On the next tick you get update.. a few milliseconds later you click lock.. Next second that can be processed. So no you will NOT lock anythign under 2 seconds.


Most ceptors, as actually fit and flown, are in 2.5-3.5s align time territory, so they are possible to catch if you heavily remote sebo a naturally fast locking ship. That said, I enjoy my 1.9s align time raptor.
Ginger Barbarella
#10 - 2013-12-10 17:02:19 UTC
Angelina Joliee wrote:
If they are uncatchable - then for sure - its inbalanced

What do you think?


You can't catch one, so they're "inbalanced"?

I think you're wrong. Period. lrn2Eve

"Blow it all on Quafe and strippers." --- Sorlac

Angelina Joliee
Malakim Zealots
Angel Cartel
#11 - 2013-12-10 17:04:34 UTC
"
Most ceptors, as actually fit and flown, are in 2.5-3.5s align time territory, so they are possible to catch if you heavily remote sebo a naturally fast locking ship. That said, I enjoy my 1.9s align time raptor.
"

That was my initial idea. I though: "A ceptor aligns in about 2-3 seconds - so it must be possible to catch at least some of them if i target them under 1 second)".
But that was theory. In practice i even wasn't able to target slower ceptors (>3s aligntime) with a daredevil boosted by three rsb's.
Marc Callan
Center for Advanced Studies
Gallente Federation
#12 - 2013-12-10 17:20:08 UTC
Combine the new 'ceptor stats with continued massive offgrid boosting and you can get some loony results - like the 90 km lock, 60 km point, 50 km missile range, 7500 m/s Crow that I had the misfortune to encounter several times while trying to hold an outpost in Placid...

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Grandma Squirel
#13 - 2013-12-11 01:03:05 UTC
Angelina Joliee wrote:
"
Most ceptors, as actually fit and flown, are in 2.5-3.5s align time territory, so they are possible to catch if you heavily remote sebo a naturally fast locking ship. That said, I enjoy my 1.9s align time raptor.
"

That was my initial idea. I though: "A ceptor aligns in about 2-3 seconds - so it must be possible to catch at least some of them if i target them under 1 second)".
But that was theory. In practice i even wasn't able to target slower ceptors (>3s aligntime) with a daredevil boosted by three rsb's.


The 5800 scan res stiletto my pirate alt used to camp lowsec with would catch 50-70% of ceptors. Once or twice I got a shuttle, though I wonder if they tried to approach. 1 Local Sebo + Osprey for remote sebo x4 and enough reps for the stiletto to tank the gate guns. Sadly someone in nullsec decided to start a war, so don't get to do that for awhile.
Speedkermit Damo
Republic University
Minmatar Republic
#14 - 2013-12-11 17:53:45 UTC
The risk-adverse avoiders of PvP rejoiced when Inties were buffed, providing a much cheaper alternative to cloaky nullified T3s.

And so fights become even harder to initiate in null-sec.

GG CCP!

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Odithia
Ministry of War
Amarr Empire
#15 - 2013-12-11 20:18:24 UTC
Speedkermit Damo wrote:


And so fights become even harder to initiate in null-sec.

You mean its harder to gank clueless people when deploying a buble on a null pipe ?

So space poor people use them as shuttle, completely OP, need nerf.
What about jump capable ships ?

Buble or not, a fleet of interceptor has always been extremely mobile and could always burn trough buble suffering minimal looses.


Crow is imba though.
OMGxxxOMG
Deep Core Mining Inc.
Caldari State
#16 - 2013-12-12 02:17:11 UTC  |  Edited by: OMGxxxOMG
New Inties are great. Now there is actually some risk involved when you are ratting or mining in 0.0 because there is a small chance of getting tackled by an inti be4 you manage to dock up.

0.0 was too safe. With new inties its more fun. Anyone claiming 0.0 was risky has no idea what they are talking about.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#17 - 2013-12-12 02:43:36 UTC
Grandma Squirel wrote:
Most ceptors, as actually fit and flown, are in 2.5-3.5s align time territory, so they are possible to catch if you heavily remote sebo a naturally fast locking ship. That said, I enjoy my 1.9s align time raptor.

http://eve.battleclinic.com/loadout/68747-Malediction-T2-Shuttle.html
I do think they are a bit imbalanced.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Speedkermit Damo
Republic University
Minmatar Republic
#18 - 2013-12-12 15:39:06 UTC
OMGxxxOMG wrote:
New Inties are great. Now there is actually some risk involved when you are ratting or mining in 0.0 because there is a small chance of getting tackled by an inti be4 you manage to dock up.

0.0 was too safe. With new inties its more fun. Anyone claiming 0.0 was risky has no idea what they are talking about.


0.0 definately was, still is too safe. It's got nothing to do with Inties though.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Ginger Barbarella
#19 - 2013-12-12 16:51:04 UTC
OMGxxxOMG wrote:
0.0 was too safe. With new inties its more fun. Anyone claiming 0.0 was risky has no idea what they are talking about.


Anyone flying in blue sov space is safe, sure; it's silly to even bring it up in a general discussion of Eve overall. It's like saying driving is perfectly safe when you're parked in your garage at home.

"Blow it all on Quafe and strippers." --- Sorlac

Sandrestal
Pakistani Taxi Drivers
#20 - 2013-12-12 17:01:00 UTC
Look for CCP to nerf them in 6 months even tho they knew perfectly well what the buff would do. We are being toyed with once again.
12Next page