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Missions & Complexes

 
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Mission Bounties

Author
Gem Sandara
Perkone
Caldari State
#1 - 2013-12-08 16:19:58 UTC
It seems unfair to me - I've been playing over 3 years - that the bounty payouts in missions hasn't changed in the entire time. Yet, the cost of a good battleship has tripled .

CCP changed the way that Bounty payouts are done on players - to 20% of the average market cost of the ship/pod that was lost. Why couldn't it be somewhat the same for missions? Like 10% of the hull cost of the ship destroyed or even 2%? On a battleship that would be about about 4 million bounty which is approx. 3 times the current bounty and therefore a comparative value to the bounties of 2010 vs. ship cost of 2010.

This would allow missioners to join the numbers of those who can benefit from the inflation in EVE, instead of struggling harder to meet PLEX costs every time the market prices crawl upward.
evil-dreams
Army Ants
#2 - 2013-12-08 19:14:51 UTC
because raising the isk from missions would just make mission runners richer, which would raise the prices of everything.
Caellach Marellus
Stormcrows
#3 - 2013-12-08 23:11:13 UTC
If the disposable income gets raised, so do prices.

All you achieve is making the rich richer, and the newbies struggle more.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Tauranon
Weeesearch
CAStabouts
#4 - 2013-12-09 01:05:45 UTC  |  Edited by: Tauranon
Gem Sandara wrote:
It seems unfair to me - I've been playing over 3 years - that the bounty payouts in missions hasn't changed in the entire time. Yet, the cost of a good battleship has tripled .

CCP changed the way that Bounty payouts are done on players - to 20% of the average market cost of the ship/pod that was lost. Why couldn't it be somewhat the same for missions? Like 10% of the hull cost of the ship destroyed or even 2%? On a battleship that would be about about 4 million bounty which is approx. 3 times the current bounty and therefore a comparative value to the bounties of 2010 vs. ship cost of 2010.

This would allow missioners to join the numbers of those who can benefit from the inflation in EVE, instead of struggling harder to meet PLEX costs every time the market prices crawl upward.


The dominix(es) I bought for 52 million had to fit magnetic field stabilizers and the horrible sentry rigs (with cpu penalty) because there were no DDAs and had no drone tracking bonus, and they repped less than it does now which meant either having an extra resist and 1 less damage mod, or a more expensive tank, and it was a significant tradeoff to try fit a prop mod to it. If you had a cap booster you didn't get the grid for 5 guns and a prop mod etc.

The current one persistently clears pockets a little faster, because the damage bonuses and damage modules are now all concentrated into weapon system with better applied damage (and damage type selectability) and its no problem or major trade off to fit a prop mod anymore. Its even got more capacitor and more grid, so that 5 gun, rep, mwd and cap booster doesn't require a grid rig.

ie should your T1 mission boat last for a billion isk missioning, it probably would have done the missions sufficiently faster as to have paid for the extra cost of the hull.
Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#5 - 2013-12-09 01:16:48 UTC
Gem Sandara wrote:
It seems unfair to me - I've been playing over 3 years - that the bounty payouts in missions hasn't changed in the entire time. Yet, the cost of a good battleship has tripled .

CCP changed the way that Bounty payouts are done on players - to 20% of the average market cost of the ship/pod that was lost. Why couldn't it be somewhat the same for missions? Like 10% of the hull cost of the ship destroyed or even 2%? On a battleship that would be about about 4 million bounty which is approx. 3 times the current bounty and therefore a comparative value to the bounties of 2010 vs. ship cost of 2010.

This would allow missioners to join the numbers of those who can benefit from the inflation in EVE, instead of struggling harder to meet PLEX costs every time the market prices crawl upward.


Someone doesn't understand inflation.
At all.....
Straight

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Celia Therone
University of Caille
Gallente Federation
#6 - 2013-12-09 02:43:05 UTC
I believe that the OP is mistaken. Bounty payments on several missions have gone down, haven't they?

I'm pretty much certain that I used to get ~17 mill for clearing recon 1 and 2, now I get ~12.

I used to get 17 to 21 mill bounty ticks from World's collide, now I get ~12ish.

Drone ship loot has been, what, roughly halved?

I'm sure I have a spreadsheet somewhere with old mission bounties, it would be interesting to compare them with current ones. This can't be purely my imagination, surely?
Dextrome Thorphan
#7 - 2013-12-09 13:13:34 UTC
Gem Sandara wrote:
It seems unfair to me - I've been playing over 3 years - that the bounty payouts in missions hasn't changed in the entire time. Yet, the cost of a good battleship has tripled .

CCP changed the way that Bounty payouts are done on players - to 20% of the average market cost of the ship/pod that was lost. Why couldn't it be somewhat the same for missions? Like 10% of the hull cost of the ship destroyed or even 2%? On a battleship that would be about about 4 million bounty which is approx. 3 times the current bounty and therefore a comparative value to the bounties of 2010 vs. ship cost of 2010.

This would allow missioners to join the numbers of those who can benefit from the inflation in EVE, instead of struggling harder to meet PLEX costs every time the market prices crawl upward.


I think you're forgetting about LP Blink
IIshira
School of Applied Knowledge
Caldari State
#8 - 2013-12-09 13:39:26 UTC
Tauranon wrote:

The dominix(es) I bought for 52 million had to fit magnetic field stabilizers and the horrible sentry rigs (with cpu penalty) because there were no DDAs and had no drone tracking bonus, and they repped less than it does now which meant either having an extra resist and 1 less damage mod, or a more expensive tank, and it was a significant tradeoff to try fit a prop mod to it. If you had a cap booster you didn't get the grid for 5 guns and a prop mod etc..


You mean that Dominix that you could just drop sentries, go watch a TV show, come back and turn the mission in? LOL


I will agree that today's mission ships are capable of doing missions much faster so therefore you make more ISK. There's more PVE content than just missions so CCP has to be careful not to make any one thing too profitable because they want pilots to look at more than just that one thing. I remember when incursions were that one thing and EVERYONE was doing them... I do miss the ISK though.

PLEX prices although affected by inflation are umm... adjusted by CCP. They don't want to make it too easy to PLEX your account LOL
Pretty Pony Princess
Princess Club
#9 - 2013-12-09 14:35:18 UTC
Gem Sandara wrote:
CCP changed the way that Bounty payouts are done on players - to 20% of the average market cost of the ship/pod that was lost.

You only get the money if there actually is a bounty on the player. No bounty, no isk.

Gem Sandara wrote:
Like 10% of the hull cost of the ship destroyed or even 2%? On a battleship that would be about about 4 million bounty
500k bounty from CONCORD on a NPC with a max payout of 4M still is 500k.
Batelle
Federal Navy Academy
#10 - 2013-12-09 19:39:02 UTC  |  Edited by: Batelle
Gem Sandara wrote:
It seems unfair to me - I've been playing over 3 years - that the bounty payouts in missions hasn't changed in the entire time. Yet, the cost of a good battleship has tripled.


That's because you're getting more ship than you used to (ie more minerals go into that ship than did 3 years ago). Really, you need to examine the mineral price index, but that runs into mining and mineral changes. Furthermore, missioners are moderately well insulated against inflation because much of their payment comes or can come in forms other than isk. You can take your mission payments as loot and salvage if you feel like it.

Quote:
CCP changed the way that Bounty payouts are done on players - to 20% of the average market cost of the ship/pod that was lost. Why couldn't it be somewhat the same for missions? Like 10% of the hull cost of the ship destroyed or even 2%? On a battleship that would be about about 4 million bounty which is approx. 3 times the current bounty and therefore a comparative value to the bounties of 2010 vs. ship cost of 2010.


Bounties on players has nothing to do with anything. Furthermore NPCs do not fly real ships purchased from the market, there is no such thing as "base value" for the NPC. All that there is is the bounty, loot, and salvage.

Quote:
This would allow missioners to join the numbers of those who can benefit from the inflation in EVE, instead of struggling harder to meet PLEX costs every time the market prices crawl upward.


Also, a big source of the inflation has been the ships getting better, and more people having more SP in general. The relative value of each BS bounty might be decreased, but you're also killing those BS a lot faster than you were before. Examining just the value of bounties doesn't tell the whole story, that being that missioners have benefited greatly from the primary drivers of the inflation.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Gem Sandara
Perkone
Caldari State
#11 - 2013-12-09 22:15:57 UTC
As a miner, I can make at least twice the ISK per hour than I could when I started playing - and with the Mackinaw instead of the Hulk/Orca combo.

As an industrialist, buying minerals off the market, I can also make at least twice the ISK in the same amount of time than I could when I started playing.

As a missioner, I'm making maybe, maybe a third more ISK per hour - and that hour is one where I can't afk like you used to be able - and like you still can with your miner or industrialist or trader.

Because you have to be in the game, actively in the mission, you should get paid more per hour doing it - and that more per hour should be based on something in the game, so that it changes along with everything else - like a market percentage on hull value.

And as for the person who said that npc ships weren't the same - no they aren't, but I'm also not looking at more than the hull -whereas player bounties are based on the hull and everything inside - just pay out a percentage on the average market price of the hull that the ship resembles.

This whole thread is about bringing balance to missioning - making it as lucrative now (comparatively) as it was when I started playing and reflecting how much more difficult it's become with the new mission rat AI that doesn't allow afk playing.
Allko
Zero Tax services
#12 - 2013-12-10 11:33:36 UTC
Celia Therone wrote:
I believe that the OP is mistaken. Bounty payments on several missions have gone down, haven't they?

I'm pretty much certain that I used to get ~17 mill for clearing recon 1 and 2, now I get ~12.

I used to get 17 to 21 mill bounty ticks from World's collide, now I get ~12ish.

Drone ship loot has been, what, roughly halved?

I'm sure I have a spreadsheet somewhere with old mission bounties, it would be interesting to compare them with current ones. This can't be purely my imagination, surely?


Yes, I would agree that isk payout for lvl4 were nerfed some time ago not to mention the loot but [ World's collide, now I get ~12ish.] .. lol is this a joke? :D
Have You ever tryed to do both gates (caldari side and gallante)??? Lol it`s 30mil liquid isk in total, just need to spend more time.