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Remove null-sec incursions and put them into high-sec

Author
Lipbite
Express Hauler
#1 - 2013-12-08 09:19:24 UTC
At the moment all 3 high-sec incursions are being farmed along with low-sec incursion while 3 null-sec incursions are completely useless.

Idea is simple: remove 3 null-sec incursions and add 3 incursions into high-sec (or 2 to high-sec + 1 to low-sec). Because high-sec incursions are extremely overcrowded lately (that's why people have to farm almost twice less profitable low-sec incursion).
Astroniomix
School of Applied Knowledge
Caldari State
#2 - 2013-12-08 09:25:53 UTC
The last thing we need is MORE isk in highsec. And we certainly don't need LESS reasons to go to lowsec.
Naomi Anthar
#3 - 2013-12-08 09:35:45 UTC
i have better idea - remove all incursions from high sec. That would solve really many problems. Increase payouts for incursions in low/null sec.
Lipbite
Express Hauler
#4 - 2013-12-08 09:41:56 UTC
Astroniomix wrote:
lowsec.

Low-sec is (relatively) fine with single incursion and has nothing to do with this post.

P.S. I thought people go to low/null because they want PvP - not because they are poor.
Zvaarian the Red
Evil Leprechaun Brigade
#5 - 2013-12-08 09:45:40 UTC
Lipbite wrote:
At the moment all 3 high-sec incursions are being farmed along with low-sec incursion while 3 null-sec incursions are completely useless.

Idea is simple: remove 3 null-sec incursions and add 3 incursions into high-sec (or 2 to high-sec + 1 to low-sec). Because high-sec incursions are extremely overcrowded lately (that's why people have to farm almost twice less profitable low-sec incursion).


You can't be serious...
Astroniomix
School of Applied Knowledge
Caldari State
#6 - 2013-12-08 09:45:59 UTC
Lipbite wrote:
Astroniomix wrote:
lowsec.

Low-sec is (relatively) fine with single incursion and has nothing to do with this post.

P.S. I thought people go to low/null because they want PvP - not because they are poor.

Do you even play this game?
Omnathious Deninard
University of Caille
Gallente Federation
#7 - 2013-12-08 10:00:17 UTC
I think you have your ideas backwards (and mixed up locations) they should remove high sec incursions and move them to low sec. The best (bounty) pay high sec should offer is level 4 missions.

Since incursion systems are cyno jammed, a incursion fleet won't have to worry about hot drops.

If you don't follow the rules, neither will I.

Nevyn Auscent
Broke Sauce
#8 - 2013-12-08 10:11:24 UTC
Show me on the starmap where the nasty cynojammers touched you.....
Null Sec incursions get run. What is actually needed is for incursions to have consequences if they are let go on. This doesn't have to be major consequences, it can be fairly minor irritants. Currently you can negate the penalties back to 0 and then just keep farming them. If there was some consequence of keeping an incursion around, they would be closed much faster and in all space.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2013-12-08 12:09:03 UTC
Stealth "my jumpbridges are borked by NPCs and I can't clear them out myself" thread.
Onictus
Federal Navy Academy
Gallente Federation
#10 - 2013-12-08 13:36:39 UTC
Nevyn Auscent wrote:
Show me on the starmap where the nasty cynojammers touched you.....
Null Sec incursions get run. What is actually needed is for incursions to have consequences if they are let go on. This doesn't have to be major consequences, it can be fairly minor irritants. Currently you can negate the penalties back to 0 and then just keep farming them. If there was some consequence of keeping an incursion around, they would be closed much faster and in all space.



Nulll Incrursions only get run when they land on someone's staging system.......otherwise they sit there full term.
Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2013-12-08 14:11:44 UTC
Oh no you don't.

None of those shenanigans around here, OP.
Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2013-12-08 14:23:44 UTC
Nevyn Auscent wrote:
Show me on the starmap where the nasty cynojammers touched you.....
Null Sec incursions get run. What is actually needed is for incursions to have consequences if they are let go on. This doesn't have to be major consequences, it can be fairly minor irritants. Currently you can negate the penalties back to 0 and then just keep farming them. If there was some consequence of keeping an incursion around, they would be closed much faster and in all space.


Incursions in highsec would still be farmed no matter what you do. The only thing that would happen is that the highsec Incursion dramabears would cry loudly and often about consequences - or any changes at all, really - being added to their farming.
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#13 - 2013-12-08 19:02:08 UTC
The only Incursion related suggestion that should ever exist is their complete removal from the game. CCP should apologize for them and get rid of them. They have done nothing positive except give carebears tons of risk free isk.

Event Organizer of EVE North East

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#14 - 2013-12-08 20:52:00 UTC
Or more constructively we could make highsec incursions more deadly since highsec is wjere sansha would need to be devoting its toughest fighters
Karma Codolle
Chimera Research and Development
#15 - 2013-12-09 06:59:52 UTC
What a great idea

"I don't think those people are using that part of the game enough. Give it to us!"


If you want nullsec incursions go take a fleet out and try to survive. Could be fun

Honestly incursions are too easy, they need to add more ewar to it and make them more deadly and random.
Karma Codolle
Chimera Research and Development
#16 - 2013-12-09 07:02:20 UTC
ExookiZ wrote:
The only Incursion related suggestion that should ever exist is their complete removal from the game. CCP should apologize for them and get rid of them. They have done nothing positive except give carebears tons of risk free isk.



Not risk free, want some fun. take a scorp in there and ECM burst the field Twisted or a fleet of destroyers and start popping logi before concord shows up
Nevyn Auscent
Broke Sauce
#17 - 2013-12-09 07:45:08 UTC
Alvatore DiMarco wrote:


Incursions in highsec would still be farmed no matter what you do. The only thing that would happen is that the highsec Incursion dramabears would cry loudly and often about consequences - or any changes at all, really - being added to their farming.

Except it doesn't need the incursion farmers to kill the mom. The locals could make the decision and then kill it on the incursion farmers. Also, don't lump anyone who does incursions into the same group, a lot of people do them without being dramabears. So, it would change the dynamic of the incursions from where we are currently, in that farming it would become a trade off compared to the penalties (Whatever they happen to be), vs the current farming being penalty free. And actually beneficial as it keeps a new incursion from spawning elsewhere at high influence again that has to be ground down.


ExookiZ wrote:
The only Incursion related suggestion that should ever exist is their complete removal from the game. CCP should apologize for them and get rid of them. They have done nothing positive except give carebears tons of risk free isk.

As for this.... Incursions aren't risk free by a long way. The only reason they even seem that way is because the prime communities have spent years creating doctrines which work, and spent a lot of time invested into training pilots up in said doctrines, and they enforce those doctrines. You know, just like a Null Sec fleet enforces doctrines and then turkey shoots high sec players in Doril.... Sure didn't see any Null Sec players complaining that was too safe for Null Sec then. What I did see was 'Well if you could organise a real doctrine'..... Yet the second high sec players actually do that they get accused of it being risk free. Go take a kitchen sink fleet of 40 into a TCRC with an FC who doesn't know them
And see how many make it out alive once the warp out because we can't do this command is given.
Lipbite
Express Hauler
#18 - 2013-12-09 07:51:35 UTC
Caleb Seremshur wrote:
Or more constructively we could make highsec incursions more deadly since highsec is wjere sansha would need to be devoting its toughest fighters

Only outcome will be more logistic ships in fleets and slower completion time + people switching to 50mil/hour SoE missions.

As for incursions - null-sec ones aren't interesting at all while hi-sec is being overcrowded lately. So if dear CCP devs ever use common sense it could be logical to remove useless feature and boost popular "end-game" content.
ShahFluffers
Ice Fire Warriors
#19 - 2013-12-09 07:59:33 UTC
Except null-sec doctrines change because other players find counter-doctrines that destroy them. And then new doctrines must be created... which results in new counter-doctrines.

When you are talking about PvE the doctrine never changes because the content never does (so there is no need to change). You know exactly what you are getting into and what it needed to do it "right." No such thing exists in PvP. Hence, why more than few of us call some high-sec content "risk free." Once the doctrine is in place and everyone knows what they are doing there are few, if any, variables beyond the predictable that can go wrong.
Seranova Farreach
Biomass Negative
#20 - 2013-12-09 08:10:35 UTC
im in favour of this because even with out nullsec incursions they can make a ton more money then highsec and lowsec combined.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

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