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EVE New Citizens Q&A

 
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What is a good fit for a 1st time level 4 mission runner.

Author
Kry Meariver
Kry Meariver Corporation
#1 - 2013-12-07 13:55:05 UTC
I have been researching pve fits for battleships on battle clinic and on the in-game help channel. I see a ton of fits for high skilled players to do level 4 missions. What I need to know is what is a minimum fit for a level 4 Gallente mission runner? Please do not post another warning about not rushing into large hulls; I have already read them. Please do not point me to battle clinic; that is where my search started. Please do not point me out to Eve Fitting Tool. I know how to fit a ship, I don't know what to fit.

What I need is something to aim for.
Octavian Julius
PREY INC.
#2 - 2013-12-07 14:11:19 UTC
First you are a 3 month old player you probably want to be cautious on which missions you accept. Second which gallante ship do you want to fly the Dominix is focused on drones the megaton and Hyperion are more gun focused mostly rails in pve, and usually an active tank with mission specific hardners.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2013-12-07 14:49:11 UTC
Kry Meariver wrote:
I have been researching pve fits for battleships on battle clinic and on the in-game help channel. I see a ton of fits for high skilled players to do level 4 missions. What I need to know is what is a minimum fit for a level 4 Gallente mission runner? Please do not post another warning about not rushing into large hulls; I have already read them. Please do not point me to battle clinic; that is where my search started. Please do not point me out to Eve Fitting Tool. I know how to fit a ship, I don't know what to fit.

What I need is something to aim for.


1. Tank
2. Gank

Pick one of the Gallente battleships, look at the bonuses and build a fit around them. As obviously you stated that you know how EFT works, it isn't too hard to build a PvE fit.

Basically by your post:

Do not warn me about how to not rush into bigger hulls.
Do not point me to EFT
Do not point me to BC


You kind of left us with 2 options:

1. Hold your hand and give you exact fits.
2. Say: Go find out yourself.


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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#4 - 2013-12-07 16:29:57 UTC
If by minimum fit you mean a fit for minimum skillpoints, you basically want to fly an armor tanked Dominix with a Damage control, mission specific resists and two Large Armor Reppers and enough Cap modules to run them as long as possible, preferably indefinitely. If THAT doesn´t hold you are simply not yet ready for L4 missions.
Guns and a Drone Link Augmentor in the high and if you can spare the fitting room you might want an AB in the mid.

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Thomas Builder
Center for Advanced Studies
Gallente Federation
#5 - 2013-12-07 19:31:24 UTC
The old rule of thumb was that gank+tank should be over 1k. I.e. the faster you kill stuff, the less tank you need. However, the MJD changed all that as you can now avoid almost all damage by jumping around. So:

1. Fit MJD
2. Fit long-range weapons (rail-guns + sentry drones)
3. ???
4. Profit

You can activate the MJD every three minutes - therefore a rat needs to reach 555m/s + your speed to catch up with you. Except for very few elite frigates (not even all elite frigates), NPCs are slower than that. (Even if you stay in place to stay close to your sentries.) Now, the better your tank, the longer you can stay at a given place and actually shoot NPCs - if you have to jump often, you will waste most of your time waiting for NPCs to close the gap, making it a very inefficient way to do missions.

And be careful not to kill a trigger ship just after jumping, if you don't know where the next group will spawn - it might be right on top of you.
Kry Meariver
Kry Meariver Corporation
#6 - 2013-12-07 21:02:49 UTC
Ok, Thomas Builder and Nerath Naaris, yours were the sort of responses I was looking for. I liked you both. Could you please comment on the viability of a Hyperion Battleship as opposed to a Dominix? I realize a MJD would allow a skilled person to stay out of trouble in a lot of fights, but for a new player how useful is the repair bonus and extra gun fire power of the Hyperion? The Dominix seems to be a very narrowly focused ship.
Octavian Julius
PREY INC.
#7 - 2013-12-07 21:11:55 UTC
Really for a new player it comes down to how you are skilling. The Dominix is a great ship personally I think it can be a great ship but a bit skill intensive, it is very flexible drones a it's primary damage and while normally armor tanked it can do shield. The Hyperion is a straight gun boat with a great local armor rep bonus. Most likely you wanting to go gallante are training armor tanking so either can work for you it depends on your weapon systems, personally I would suggest guns as it will give early entry into the three gun weapon systems.
Mara Rinn
Cosmic Goo Convertor
#8 - 2013-12-07 21:33:39 UTC  |  Edited by: Mara Rinn
Kry Meariver wrote:
Ok, Thomas Builder and Nerath Naaris, yours were the sort of responses I was looking for. I liked you both. Could you please comment on the viability of a Hyperion Battleship as opposed to a Dominix? I realize a MJD would allow a skilled person to stay out of trouble in a lot of fights, but for a new player how useful is the repair bonus and extra gun fire power of the Hyperion? The Dominix seems to be a very narrowly focused ship.


What point is a repair bonus if you're not taking damage? The Dominix is not a narrowly focussed ship: it just happens to have some very good bonuses for a specific weapon system. It is often used for heavy logistics, or offensive EWAR in the form of neuts (due to having a robust capacitor supply). It is a decent armour tanking ship due to the generous number of low slots.

Note that the Dominix gets range bonuses, making it very well suited to the MJD play style. The Hyperion gets damage bonuses, meaning its long range damage is fairly weak but you can pick stuff off as it closes. The Hyperion's damage and repair bonuses are extremely useful for assault/brawling style of fighting, but you will need very good fitting, armour tanking and large hybrid skills to pull this off.

edit: I'll just add that the Sentry Dominix with MJD doesn't require much skill, though it will require lots of skill points. Once you can get into the Dominix with an MJD, your focus should be T2 armour tank, then T2 sentries (Sentry Drone Operation 5). If enemies get within 40km or so, pull drones and either warp out or MJD further away.
Kry Meariver
Kry Meariver Corporation
#9 - 2013-12-08 14:18:05 UTC
Ok, so a Dominix is the best pick for me. It needs to be dual armor repair tanked and MJD equipped. I figure that Drone Damage Amplifier 2 * 2 is probably also a good pick for the ship. Is there any other thing (like maybe the armor repairers or sentry dones) that needs to be tier 2 before I even attempt a level 4 mission?
Veritaal
Veri-Tech Tax Haven
#10 - 2013-12-08 20:20:34 UTC
Kry Meariver wrote:
Is there any other thing (like maybe the armor repairers or sentry dones) that needs to be tier 2 before I even attempt a level 4 mission?


I always say that your tanking mods and capacitor mods need to be Tech 2, in addition to your racial BS and whatever weapon skill youre using being at least lvl 4.

With a strong T2 tank, and the cap to fuel it, you can survive all but the most severe of your inevitable screwups.
Mara Rinn
Cosmic Goo Convertor
#11 - 2013-12-08 21:24:19 UTC
Kry Meariver wrote:
Ok, so a Dominix is the best pick for me. It needs to be dual armor repair tanked and MJD equipped. I figure that Drone Damage Amplifier 2 * 2 is probably also a good pick for the ship. Is there any other thing (like maybe the armor repairers or sentry dones) that needs to be tier 2 before I even attempt a level 4 mission?


Why does it need to be dual armour repped? I get by with a single LAR II, four Drone Damage Amplifiers and a MJD (remaining lows are resistances). You can get into missions with that MJD and T1 sentries, making sure to use the MJD to get away from rats as they close in. A flight of T2 light drones (e.g.: 5 x warrior ii or 5 x hobgoblin ii depending on NPCs) is essential, they will be required for removing the inevitable elite tackle frigates.
Mara Rinn
Cosmic Goo Convertor
#12 - 2013-12-08 21:27:01 UTC
Veritaal wrote:
I always say that your tanking mods and capacitor mods need to be Tech 2 …


Use a cap booster instead of cap rechargers. A Dominix with a large cap booster stocked with 4 x Cap Booster 800 has more capacitor regeneration potential than the same ship decked out with rechargers and relays. Even more useful to you is that those freed up slots can be used for tank or gank (Drone Damage Amplifier, Omnidirectional Tracking Link).
Elena Thiesant
The Scope
Gallente Federation
#13 - 2013-12-08 21:32:35 UTC
Mara Rinn wrote:
Kry Meariver wrote:
Ok, so a Dominix is the best pick for me. It needs to be dual armor repair tanked and MJD equipped. I figure that Drone Damage Amplifier 2 * 2 is probably also a good pick for the ship. Is there any other thing (like maybe the armor repairers or sentry dones) that needs to be tier 2 before I even attempt a level 4 mission?


Why does it need to be dual armour repped? I get by with a single LAR II, four Drone Damage Amplifiers and a MJD (remaining lows are resistances).


For mistakes, I've had a couple of close calls in mine when I misjudged speed/DPS of ships or where the next wave would land. Ideally the second repper would never be turned on, and could be replaced with another damage mod in time. It's just for the 'oh hell' moments that tend to occur when new at L4 missions (especially with low skills)
Marc Callan
Center for Advanced Studies
Gallente Federation
#14 - 2013-12-09 12:02:52 UTC
My advice for people starting out with mission running: overtank until you're comfortable, then swap out tank modules to improve your firepower. You'll be less efficient to start with, but you'll learn how the rats act and what sort of surprises they like to pull on you. As you gain confidence, you'll find you can get away with a thinner tank in exchange for more firepower to finish missions more quickly; but when you're starting out, clearing missions more slowly is a lot more cost-efficient than getting an overganked, undertanked battleship shot out from under you because you misjudged aggro.

Skill-wise, you should have your battleship skill level to at least 3, and you should be able to fit T2 versions of any defensive module you consider. Until then, I'd say you're not quite ready. (My first mission battleship was a Dominix, which I made the mistake of trying to use at Gallente Battleship II, which led to a very disheartening experience in which I had to abandon a mission after warping out with hull damage.)

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Maligo Aurum
Viziam
Amarr Empire
#15 - 2013-12-10 10:24:01 UTC  |  Edited by: Maligo Aurum
im in a similar situation. basically start with t1 items(maybe stick to lvl 3s for awhile) and work towards t2. im looking at doing this:

[Dominix, PvE Sentry Sniper]
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II

F-90 Positional Sensor Subroutines - targeting range script
Large Micro Jump Drive
100MN Afterburner II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Large Armor Repairer II
Damage Control II
mission specific hardener
mission specific hardener
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Processor Overclocking Unit I

Hammerhead II x5
Hobgoblin II x5
Garde II x5
Warden II x5
Salvage Drone x5
Sabriz Adoudel
Move along there is nothing here
#16 - 2013-12-11 00:25:12 UTC
Tech 2 tank, Microjump drive, meta 4 weapons systems (long range), enough targetting/tracking modules to project damage to 110km.

That's all you need now.

The Dominix with sentry drones is really easy to be effective with, even with the quite bad tech 1 sentries (the faction ones perform much better; tech 2 ones are better again but take a month to train for).

I support the New Order and CODE. alliance. www.minerbumping.com

Paranoid Loyd
#17 - 2013-12-11 00:31:15 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=303224&find=unread

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