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Player Features and Ideas Discussion

 
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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#1041 - 2013-12-06 19:56:38 UTC  |  Edited by: Thaddeus Eggeras
A min or 2? The sentries will do 600 to 700DPS alone, guns aren't the main DPS. Just like on the RS missiles aren't the main damage. And fit right it will last more then a couple mins. You can have 3 OR 4 cap rechargers in the med, and CCCs if you are that worried. Lows armor repair, resist and drone damage. It will do around the same DPS as a RS or other drone boats. Maybe you should research a little into what drones are able to do.

And either repairing my drones or other ship, I won't be doing it endlessly, only a till I get my drones back or I can get that ship to warp out or get the incoming DPS down enough. Also when you use your remote repairer, I'd turn of your guns to help save cap. You need to learn to burst your modules man.

Lay out is fine, no real issues there, and having only 4 meds will hurt it's cap more then help.
DJ P0N-3
Table Flippendeavors
#1042 - 2013-12-06 20:04:21 UTC
Thaddeus Eggeras wrote:
Do you all not understand? We need more, More, MORE! It needs a covert cloak, 15+ to exploring bonus, bonus to shield repair, and I think breasts.

People you are all nuts, but don't worry so am I. I'll still reading and commenting on this post aren't I? HAHAHAHAHAHAHA!!!!


This man has F&I poisoning and is in critical condition. Prepare the antidote.


Mournful Conciousness wrote:
Onictus wrote:
Mournful Conciousness wrote:


... snip ...

From a WH perspective:

The Astero is a wormhole scout that can gank other scouts.

The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could.

The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly.

This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in.

EDIT: fixed ship names



Thank you, exactly my take.


Let's get together and make Nestor pilots cry beautiful multicolour tears...


Picture yourself in a fleet in a wormhole / with tangerine sigs and marmalade skies / a hostile on grid; you target quite slowly / Nestor with kaleidoscope eyes...
Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#1043 - 2013-12-06 20:08:58 UTC
Quote:

This man has F&I poisoning and is in critical condition. Prepare the antidote.


WHAHAHAHAHAHAHAHA!!!!
Savira Terrant
Native Freshfood
Minmatar Republic
#1044 - 2013-12-06 20:17:36 UTC
Thaddeus Eggeras wrote:
Quote:

This man has F&I poisoning and is in critical condition. Prepare the antidote.


WHAHAHAHAHAHAHAHA!!!!



I wonder if CCP has sweatshops full of chinese kids to discern post like this one from posts with actual content related to the topic for the F&I forum section. Or do the DEVs need to read through all that empty crap we put them through?

.

Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#1045 - 2013-12-06 20:22:04 UTC
What kinda range can you get with a Mega Pulse Laser II if your ship gives a 50% optimal range bonus?

Conflagration L ?

Scorch L ?

Thank you
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1046 - 2013-12-06 20:23:14 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Thaddeus Eggeras wrote:
What kinda range can you get with a Mega Pulse Laser II if your ship gives a 50% optimal range bonus?

Conflagration L ?

Scorch L ?

Thank you

This'll be fun Big smile

You'll have 24 km optimal range with conflag, and ~48 km optimal range with scorch (without skill bonuses or anything else, just hull 50% bonus)
Arrendis
GoonWaffe
Goonswarm Federation
#1047 - 2013-12-06 20:33:29 UTC
Onictus wrote:
Arrendis wrote:
Dinsdale Pirannha wrote:
Onictus wrote:
Kagura Nikon wrote:
Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?


When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship.



Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that.



Yeah, you are quite correct.
I took a look at an Armageddon, which has precisely the same base cap. (not sure on the recharge rate, but I assume it is close)

I filled the highs with 3 Large Solace reppers, and 4 Large T2 cap Transfers.


I don't get why people are talking about fitting cap transfers onto this thing. It doesn't get any bonuses to Energy Transfer Array range or amount, so the ETA's just energy wasted. It'd be like stuffing ETAs onto a Tempest: useless. Worse than useless, really, because trying to run a cap chain w/these things means you're actually making the entire chain less cap-efficient, not more.

Is there some reason to chain these up, other than preventing enemy neuts? Because as it is, I feel like chaining them up just means you're doing the neuting for them.


Because the reppers will cap it out in seconds otherwise....


But they cap it out faster with the ETAs. You're not getting back as much as you're putting out. No matter how you work it, unless you're breaking the laws of physics the way the Guardian does (ie: cap transfers giving more energy than they require), ETA chains are a net loss. Sure, you can have one guy receiving ETAs and delivering reps, while other ships are just providing ETAs to the one ship, but the set-up you guys are proposing just falls apart. You'd be looking at 5 battleship per chain, with 1 shutting down the reps and giving cap to all 4 of the others while they rep him, and then constantly shifting that when the damage moves to a different target. In that situation, though, the guy being hit is draining his capacitor when he needs it to keep the hardeners on. It'd be more effective to just run tempests w/2 remote shield boosters, and don't worry about the cap needs of the weapons.
Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#1048 - 2013-12-06 20:47:25 UTC
Quote:
This'll be fun

You'll have 24 km optimal range with conflag, and ~48 km optimal range with scorch (without skill bonuses or anything else, just hull 50% bonus)


Ok and with all skills to 5 also?
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1049 - 2013-12-06 20:51:23 UTC
Thaddeus Eggeras wrote:
Quote:
This'll be fun

You'll have 24 km optimal range with conflag, and ~48 km optimal range with scorch (without skill bonuses or anything else, just hull 50% bonus)


Ok and with all skills to 5 also?

I think it's:
Conflag: 30 km optimal
Scorch: 60km optimal
Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#1050 - 2013-12-06 20:56:07 UTC
Thanks, you have been a lot of help. I'll just get Mega pusle, dual beams, and mega beams and see what I like best, and which will fit best
Legash Silden
Reliables Inc
BLACKFLAG.
#1051 - 2013-12-06 21:01:06 UTC  |  Edited by: Legash Silden
How about a relatively useless cloaking bonus (anything, really) just so it can be blops bridged around? Twisted

Edit: to clarify, i like the ship as it is now, but it looks like it could be what rr armor blops have been looking for for a while now: an rr platform with the range to reach everything that jumps to the same cyno. If it can't be blops bridged, i'd consider that a missed opportunity.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1052 - 2013-12-06 21:03:00 UTC
I'll probably use beams to aggro faraway enemies so my sentries will go after them without me having to use drone link augmentors .
Michael Harari
Genos Occidere
HYDRA RELOADED
#1053 - 2013-12-06 21:03:46 UTC
Arrendis wrote:
[
But they cap it out faster with the ETAs. You're not getting back as much as you're putting out. No matter how you work it, unless you're breaking the laws of physics the way the Guardian does (ie: cap transfers giving more energy than they require), ETA chains are a net loss. Sure, you can have one guy receiving ETAs and delivering reps, while other ships are just providing ETAs to the one ship, but the set-up you guys are proposing just falls apart. You'd be looking at 5 battleship per chain, with 1 shutting down the reps and giving cap to all 4 of the others while they rep him, and then constantly shifting that when the damage moves to a different target. In that situation, though, the guy being hit is draining his capacitor when he needs it to keep the hardeners on. It'd be more effective to just run tempests w/2 remote shield boosters, and don't worry about the cap needs of the weapons.


That is not correct. A t2 large capacitor transfers takes 274.5 capacitor to activate, but gives 351 capacitor. It generates 76.5 capacitor per activation, or 15 capacitor/s. This is a fairly significant amount of recharge.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1054 - 2013-12-06 21:03:50 UTC
I'm increasingly fine with the ship just the way it is now- I'd be alright with it not getting any more changes P
Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#1055 - 2013-12-06 21:05:14 UTC
Quote:
I'm increasingly fine with the ship just the way it is now- I'd be alright with it not getting any more changes


I agree, leave it alone, well maybe add a strip club, then leave it alone
ISD Ezwal
ISD Community Communications Liaisons
#1056 - 2013-12-06 21:16:39 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The rules:
22. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.

ISD Ezwal Community Communication Liaisons (CCLs)

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1057 - 2013-12-06 21:16:50 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Well....maybe +15 virus strength and drones aren't targeted by sleepers, or maybe NPCs at all- that's all I want Lol

EDIT: And a strip club
Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#1058 - 2013-12-06 21:28:32 UTC
Sorry I'm sticking with strip club
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#1059 - 2013-12-06 21:39:39 UTC
Thaddeus Eggeras wrote:
Sorry I'm sticking with strip club


But I want a gladiator ring where I can feed amarr priests to lions. How about we just call the "entertainment compartment"?
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#1060 - 2013-12-06 21:48:41 UTC
XvXTeacherVxV ,

I like it, maybe add a ring for hamster knife fighting too?