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Missiles: Worth Skilling?

Author
John Aegaeon
Emerald Inc.
#1 - 2013-12-06 14:26:41 UTC
I use 90% missiles, and fly mostly caldari in pvp. I do pretty decently in pvp, especially with Vengeance. However, my corp always rags on me about missiles and how guns/lasers/drones/basically anything is better than missiles. However, I'm still able ot do very good DPS with missiles, os, I dunno. I'm bascially hoping yall will give me some evidence that I can tell them to stuff it.

Also, no T3s. I can't fly those and won't even be trying for them for a long while.
Nolen Cadmar
Caldari Provisions
Caldari State
#2 - 2013-12-06 15:29:50 UTC  |  Edited by: Nolen Cadmar
Each weapon system has it's pros and cons. For missiles some of the main ones I see are:

Cons:
• Lots of people hate them
• Reduced damage to small and/or fast moving targets
• Reload time (vs instant for lasers)
• Rapid launchers....40 seconds, ugh. Short skirmish ONLY
• Can't deal 100% damage on a smaller ship headed straight towards you.

Pros:
• No "minimum" range (optimal)
• They never miss their target, always apply atleast some damage (except when target can outrun missiles)
• Can deal all damage types.
• Same damage potential from 0km to max range
• Most missiles have longer range than their same-sized turret counterparts.

There's definately others. Those were jsut what I could quickly come up with.

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Zhilia Mann
Tide Way Out Productions
#3 - 2013-12-06 16:28:00 UTC
Nolen Cadmar wrote:

• No "minimum" range (optimal)


Sigh.

Please, please stop posting this. Everyone, not just you.

Optimal range has nothing to do with minimum effective range. Provided you're within optimal the only limiting factors on gun damage are 1) sig resolution/radius and 2) tracking. There is no penalty for being under optimal range.

Having said that: some missiles are fine and some aren't. HAMs, rockets, and lights are all in pretty good shape and apply good damage at reasonable range from pretty good platforms. Heavies are a bit underwhelming these days, torps are still somewhat awkward wrt damage application, and cruise -- actually, cruise are fine too if you actually bother to bring a cruise ship to an engagement.

I'd say the weakest thing about missiles at the moment is the relative dearth of effective platforms. Minmatar missile ships seem really underwhelming right now leaving just Caldari and Khanid. Well, second weakest: capital missiles are a ridiculous joke.
Nolen Cadmar
Caldari Provisions
Caldari State
#4 - 2013-12-06 16:51:06 UTC
Zhilia Mann wrote:
Nolen Cadmar wrote:

• No "minimum" range (optimal)


Sigh.

Please, please stop posting this. Everyone, not just you.

Optimal range has nothing to do with minimum effective range. Provided you're within optimal the only limiting factors on gun damage are 1) sig resolution/radius and 2) tracking. There is no penalty for being under optimal range.

Having said that: some missiles are fine and some aren't. HAMs, rockets, and lights are all in pretty good shape and apply good damage at reasonable range from pretty good platforms. Heavies are a bit underwhelming these days, torps are still somewhat awkward wrt damage application, and cruise -- actually, cruise are fine too if you actually bother to bring a cruise ship to an engagement.

I'd say the weakest thing about missiles at the moment is the relative dearth of effective platforms. Minmatar missile ships seem really underwhelming right now leaving just Caldari and Khanid. Well, second weakest: capital missiles are a ridiculous joke.

Yes, I understand that. By saying that I actually meant something different. I realize I worded it incorrectly. To demonstrate what I meant, here's an example:

A ship is orbiting you at 700 m/s. In a missile boat, how far away the ship is doesn't matter. You will deal "relatively" the same dps whether it's orbiting at 2km or 40km. In a Railgun boat, if the ship orbits you at 700 m/s at 40km, you may be able to hit him. If he orbits at the same speed, but at 2km, you DEFINITELY will not hit him b/c your tracking speed is to slow.

I apologize for not explaining myself that thoroughly. But as far as a new player is concerned, I believe my initial explanation was plenty.

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Batelle
Federal Navy Academy
#5 - 2013-12-06 17:17:29 UTC
John Aegaeon wrote:
I use 90% missiles, and fly mostly caldari in pvp. I do pretty decently in pvp, especially with Vengeance. However, my corp always rags on me about missiles and how guns/lasers/drones/basically anything is better than missiles. However, I'm still able ot do very good DPS with missiles, os, I dunno. I'm bascially hoping yall will give me some evidence that I can tell them to stuff it.

Also, no T3s. I can't fly those and won't even be trying for them for a long while.


depends on the size of your gang, what you're doing, and what you're flying. Sometimes missiles work fine. Sometimes there isn't a missile boat that can do what you need it to do. They might just be teasing you for fun, and there may be sometimes where you being restricted to caldari missile ships is a liability.

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RavenPaine
RaVeN Alliance
#6 - 2013-12-06 17:22:19 UTC  |  Edited by: RavenPaine
The game seems to be biased towards guns and Armor at this time. Really large fleets will almost always be armor tanked.

That said:
Shield fits can be more agile or faster.
Shield/gun fits can have more damage mods
Missiles specifically, have a LOT of good traits. Some have been listed earlier so I won't re-list them here.

Do you show up as 'Top Damage' on kill mails regularly? Or in the top 3?
Do you seem to live longer, or lose less ships than your corp mates?
Let some of the stats do your talking for you.

I came along through the era of "LOL Drake" where every 'leet' pvp'r laughed at Caldari pilots. Next thing you know, those same pilots were bitching to nerf the Drake, AND nerf Shields, AND nerf Missiles.

Consider training Hybrids. They do compliment a Caldari pilot.
Also, cross training is fun tbh. More ships = more fun.
I'm a BIG FAN of perfect ships though. So I don't recommend that 'sitting' in a ship is the same as being good with it.
If your Caldari skills put you in your BEST ship when you undock, then go with that when BEST is needed.

My random thoughts. Hope it helps.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2013-12-06 18:41:30 UTC
For consideration:

Without implants, and with the default attribute mapping 20p 20w 20i 20m 19c:

* Time to train all races of frigate / destroyer / cruiser / battlecruiser / battleship to level 3: 17d 20h 52s

* Time to train small / medium / large / hybrid / laser / projectile turrets & support skills to level 3: 13d 11h 39m 30s

* Time to train rockets / heavy assault / torpedoes / light / heavy / cruise missiles & support skills to level 3: 12d 23h 6m 40s

Of course you won't be able to use T2 ships nor weapons, and other skills are required for fitting and tanking.
John Aegaeon
Emerald Inc.
#8 - 2013-12-06 19:48:20 UTC
Tau Cabalander wrote:
For consideration:

Without implants, and with the default attribute mapping 20p 20w 20i 20m 19c:

* Time to train all races of frigate / destroyer / cruiser / battlecruiser / battleship to level 3: 17d 20h 52s

* Time to train small / medium / large / hybrid / laser / projectile turrets & support skills to level 3: 13d 11h 39m 30s

* Time to train rockets / heavy assault / torpedoes / light / heavy / cruise missiles & support skills to level 3: 12d 23h 6m 40s

Of course you won't be able to use T2 ships nor weapons, and other skills are required for fitting and tanking.


I already have all missiles up to HAMs (no heavies) to 5, most if not all missile support skills to 5, and caldari cruiser 4. I like the drake, but its not very fast.
Marcus Walkuris
Aww yeahhh
#9 - 2013-12-06 23:37:25 UTC  |  Edited by: Marcus Walkuris
https://forums.eveonline.com/default.aspx?g=posts&m=3821584#post3821584 No they are not worth it.

Light missiles and rockets are okay for pvp though. Edit:Seems like you have invested too far to back out. Check out my thread there is a tipping point where gunnery is still faster and more efficient to max.
Aivo Dresden
State War Academy
Caldari State
#10 - 2013-12-07 14:44:19 UTC  |  Edited by: Aivo Dresden
Depends, for PvE cruise missiles are pretty solid at the moment.

For PvP, I would go for missiles if it's rockets or light missiles you want. So frigate sized weapons.

If you're Caldari and you're looking for an Alternative, check out hybrids. Several Caldari ships have bonuses for them and are actually pretty good. Also gives you a solid stepping stone in to Gallente ships.
Oska Rus
Free Ice Cream People
#11 - 2013-12-07 20:00:21 UTC
In fleet it is important to have same doctrine. But if you are in small gang it doesnt matter lol. Imho assault missiles and torps are very good system if you can web+paint. Cruises and heavies are also very good for long range fights. Tengus and ravens are sometimes used as doctrines.
Marcus Walkuris
Aww yeahhh
#12 - 2013-12-07 23:20:11 UTC
Aivo Dresden wrote:
Depends, for PvE cruise missiles are pretty solid at the moment.

For PvP, I would go for missiles if it's rockets or light missiles you want. So frigate sized weapons.

If you're Caldari and you're looking for an Alternative, check out hybrids. Several Caldari ships have bonuses for them and are actually pretty good. Also gives you a solid stepping stone in to Gallente ships.



I feel differently, no offense. Projectile weapons are insanely SP-cheap compared to missiles and they share the more universal damage application. With bastion mode and marauders being the God-kings of PvE now, it is a no brainer to me. Especially with the need for target painting completely inflating your SP requirements.
Should you feel like switching to something else then a Vargur. You didn't go balls to the walls on SP mountain, just to do it all over again on gunnery support skills.
Obsidiana
Atrament Inc.
#13 - 2013-12-08 04:52:30 UTC
For years everyone said missiles were weak and the Drake was OP.
Lump all the bombers into one notch and rethink how you read kill boards.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2013-12-08 10:06:40 UTC
John Aegaeon wrote:
I already have all missiles up to HAMs (no heavies) to 5, most if not all missile support skills to 5, and caldari cruiser 4. I like the drake, but its not very fast.

You missed the point entirely.

In a short amount of time, you can pilot any ship your corp needs for its fleets.
Mike Metcalf
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#15 - 2013-12-08 12:27:44 UTC
Nolen Cadmar wrote:
Each weapon system has it's pros and cons. For missiles some of the main ones I see are:

Cons:
• Lots of people hate them
• Reduced damage to small and/or fast moving targets
• Reload time (vs instant for lasers)
• Rapid launchers....40 seconds, ugh. Short skirmish ONLY
• Can't deal 100% damage on a smaller ship headed straight towards you.

Pros:
• No "minimum" range (optimal)
• They never miss their target, always apply atleast some damage (except when target can outrun missiles)
• Can deal all damage types.
• Same damage potential from 0km to max range
• Most missiles have longer range than their same-sized turret counterparts.

There's definately others. Those were jsut what I could quickly come up with.

Missed 1 Con

If you're in an Alpha Fleet your alpha lands late, if at all(primary already dead).
Clem Fandango
Doomheim
#16 - 2013-12-08 16:48:26 UTC
If someone came to me now and asked if they should skill for missiles I'd give them this advice:

1. Do you want to fly stealth bombers:

-if YES go to 2.
-if NO go to 3.

2. Yes.

3. No.
Ireland VonVicious
Vicious Trading Company
#17 - 2013-12-14 04:00:12 UTC
I prefer missiles over guns by a mile.

The main thing you got to remember about missiles is they work best against larger targets.

People say torps suck but if they are hitting a cap ship you might be putting out more damage than any other BS on grid.

You also got the stealth bomber factor. The F.O.F aspect if you are under heavy ecm.

You can even use defenders in the smaller ships to defend against larger missile ships.

They have a very different curve compared to guns as they get some aspects of those bonuses at L1.

Guns catch up and then surpass missiles for DPS v.s. same size target around L3-L4. But only then break even with the other weapon types with the other factors still applied.

They then surpass guns again using projection aspects v.s. dps as all skills max at L5.

Having the extra skill to train in missiles makes this ride go back and forth as you are between L4-L5 on all skills if you started both at the same time and trained all to L4 before training all to L5.

It's best to compare missiles to projectile weapons as they are the only ones using no cap and that can select damage type even if not as well as missiles can. When you view the range projection at the higher levels the gap for missiles on applied range dps will really start to shine.

Over all the have guns and missiles very balanced right now.
Missiles have more nuances and take a bit more SP to Max out.

Just do what you think is fun. Fun > Everything else.
Josephine Risalo
Deep Core Mining Inc.
Caldari State
#18 - 2013-12-18 11:08:06 UTC
So am I to assume from the posts that there more limitations to having trained missles ? Ergo train prehaps lasers ?? I waffled between the two a lot and this will my primary PVP/incursion character I'm in the early part of training so any feedback would be appreciated Lol


Jack Miton
School of Applied Knowledge
Caldari State
#19 - 2013-12-18 12:29:05 UTC
Zhilia Mann wrote:
Provided you're within optimal the only limiting factors on gun damage are 1) sig resolution/radius and 2) tracking. There is no penalty for being under optimal range.

this isnt actually true.
assuming the same velocity of you and your target, you'll track MUCH better at your optimal range than anywhere below it because of how transversal works.

if both you are the target are stationary, then yes, you do the same dps at and at any range below your optimal.
if there is transversal involved however, tracking comes into it and you hit best at (or sometimes even outside) your optimal range.
this is how 'getting under someone's guns' works.

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Marcus Walkuris
Aww yeahhh
#20 - 2013-12-19 20:19:46 UTC  |  Edited by: Marcus Walkuris
If you like it, do me a favor don't 'just' like, comment ^^.

But here is a decent read if you are wondering about missiles. SP wise its silly imho.

https://forums.eveonline.com/default.aspx?g=posts&m=4021395#post4021395
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