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[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#1001 - 2013-12-06 14:11:17 UTC
Savira Terrant wrote:


Well, that depends on what else happens to the Nestor. If it stays like it is and gets a jumpdrive it sure is quite overpowered.
Considering my own proposal, i do not think so.



Wait.

So what is so overpowered about a ship that is largely logistics bonused? You DO know that a jump lands you at 20% cap right?

It won't have room for a tank and a pile of DDAs/Heatsinks so even if it gets a jumpdrive its going to land on field like a wounded lamb.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1002 - 2013-12-06 14:13:07 UTC
Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?


When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Onictus
Federal Navy Academy
Gallente Federation
#1003 - 2013-12-06 14:15:44 UTC
Kagura Nikon wrote:
Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?


When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship.



Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that.

McBorsk
Multispace Technologies Inc
#1004 - 2013-12-06 14:16:56 UTC
You need to make the hull useful and competitive before you pile on the gimmick bonuses. No rational wh explorer is going to trade away 1.5b and a covert ops cloak for 300 extra dps. Especially when the stratios has very generous dps for its size.

GiveMeATry
Storm Chasers.
Pandemic Horde
#1005 - 2013-12-06 14:19:00 UTC
Super speed warp battleship! The rings are for warp speed of 8.0 or higher! Go SOE Racer GO GO SOE Racer!
Herpp Derpp
KarmaFleet
Goonswarm Federation
#1006 - 2013-12-06 14:20:15 UTC
Dangit! I missed the #1000th post.

For the 1008th post, I suggest adding a Smartbombing bonus to the ship. That is all.
Phoenix Jones
Small-Arms Fire
#1007 - 2013-12-06 14:33:18 UTC
The Nestor is NOT an exploration ship.

It has bonuses to scanning, and hacking.

But it is NOT a exploration ship.

With that knowledge of it not being an exploration ship. It cannot and will not get a cloak.

.... life gets better once you accept that.

Yaay!!!!

Herpp Derpp
KarmaFleet
Goonswarm Federation
#1008 - 2013-12-06 14:34:54 UTC
Phoenix Jones wrote:
The Nestor is NOT an exploration ship.

It has bonuses to scanning, and hacking.

But it is NOT a exploration ship.

With that knowledge of it not being an exploration ship. It cannot and will not get a cloak.

.... life gets better once you accept that.


So is that a yes to Smartbombing then?
GeeShizzle MacCloud
#1009 - 2013-12-06 14:44:40 UTC  |  Edited by: GeeShizzle MacCloud
Savira Terrant wrote:
GeeShizzle MacCloud wrote:
Arrendis wrote:
Koban Agalder wrote:
@CCP Rise

If you want to make it "logistic" ship and trying to be unique why not give big bonuses for use of LOGISTIC DRONES (bigger than traditional logi gets)? This way it's unique, it doesn't interefere directly with existing logistics and keep repping power. If it want to gank someone it launches garde/ogres. If it want to save someone it launches logistic drones (shield or armor). Imho it would go well with humanitarian aspect os SOE so ships can save and defend itself.

This way it might, MIGHT, MIGHT be possible to allow it to launch up to 10 medium drones (but this idea is very risky and need deep consideration). ( BIG NO to 10 big drones)

Regards!


The problem with putting the bonuses on logi drones is delivery time. Not only do the reps have to cycle, but the drones have to reposition. That's not a big deal if everyone's huddled up, but if people are moving around, it can be significant. Going that route would likely render the Nestor significantly less useful than most logistics cruisers in a large number of situations.


where this logic breaks down is when a logi fc or pair (or possibly boosting wing commanders) flies brick tanked t3s with many sebos and all the Nestors assign logi drones to them meaning logi repping is much faster, plus having a bonus to optimal range and mwd speed aids in reps landing quick. Alongside being able to use a mix of logi drone sizes and therefore applying quick small repping to keep the primaried ship alive before the larger reps land.

it obviously will not replace dedicated logi cruisers, but it provides a different form and puts the mechanic in a ship that has considerably high ehp alongside some offensive capabilities.


Apart from the delivery time I thought it was impossible to assign Logistic drones to a fleet member. This is why I proposed a design that would discourage the use of damge dealing drones with damage shifted to the lasers while keeping the drone/support theme by giving a bonus to rep drones. The delivery time in my opinion is not nessesarily a bad thing balancing wise.

etc...



you have a very good point on the assignment of logi drones, imho that should be changed. yahh i made a similar suggestion earlier on page 9 :

GeeShizzle MacCloud wrote:
how about this for bonuses...


NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level
10% bonus to large energy turret damage per level

Gallente Battleship Bonuses:
10% bonus to Drone MWD Speed and Optimal range per level
50% bonus to Logistic Drone Transfer Amount per level

Role bonuses:
200% bonus to Remote Capacitor Transfer & Remote Armor Repair Range
50% bonus to Capacitor Transfer amount & Remote Armor Repair Amount

Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers


still 6 bonuses but pushes more of the powerful bonuses towards higher SP requirements. Creates a dichotomy of being able to use this ship as a Logistical powerhouse right out of the box or a DPS machine with increasing potential where dumping SP into these areas show considerable results.
Dinsdale Pirannha
Pirannha Corp
#1010 - 2013-12-06 15:09:48 UTC
Onictus wrote:
Kagura Nikon wrote:
Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?


When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship.



Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that.



Yeah, you are quite correct.
I took a look at an Armageddon, which has precisely the same base cap. (not sure on the recharge rate, but I assume it is close)

I filled the highs with 3 Large Solace reppers, and 4 Large T2 cap Transfers.
Assuming no cap modules in the mids or lows, and no other cap usage mods, the ship can run it's highs for about 3:40.
With 2 cap rechargers in the mids, it can run it's highs for about 5:20.I am sure that with a cap booster life is good, but I doubt a lot of group PvE appications want to be dependent on cap boosters.
You tack on an MwD, even when turned off, forget about any cap stability.

And that cap chain requirement means all your ships are within 9.8 km of each other.
And DPS with 2 Drone Damage mods and Garde II's only = 664 DPS.

An interesting logistics ship, but not sure it will be a popular as people want it to be, especially when they are running a couple billion. First day they will sell for at least 3 B, and might settle as low as 1.5 B, but I think people will realize they can get better bang for their buck elsewhere.

As a PvE DPS ship, 1028 with 3 Drone Damage mods and T2 Sentries, 5 T2 lasers with Imp Multi-Freq.
That won't cut it either, when compared to others BS platforms.
Same as a PvP ship, with that cost.

No, this ship is not going to make it to the top of the popularity list once people clue in.
Now, IF they added a covert cloak to it, then we would have a ship that the BlockOp's should be much more like.

Then again, given the knife that is coming to the pirate BS's, if the Vindi is any indication, this might be the best of the bunch
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1011 - 2013-12-06 15:12:08 UTC
CCP Rise wrote:
Hi

I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present (just kidding it's not until (late)January).

We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses.

Here's the details:

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
50% bonus to remote armor repairer amount
100% bonus to remote armor repairer range
50% bonus to large energy turret optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers

Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700

It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics:

Nestor
1,000,000 LP
100,000,000 ISK

Discount Nestor (From the Sanctuary)
800,000 LP
80,000,000 ISK

Nestor Blueprint
600,000 LP
150,000,000 ISK

Discount Nestor Blueprint (From the Sanctuary)
400,000 LP
100,000,000 ISK

I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it.

Hope this is exciting! Let me know
o/

STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4

@Rise:

I love the idea for the ship- also, the design for it, physically, is amazing- tell Asgeir thanksBig smile

I have a couple of suggestions, though:

-+2 warp core strength, making up for the lack of cov ops, and explaining the ring on the ship still.

-A Jump drive: the other two SoE ships are able to navigate relatively safely, and a Battleship would be able to do the same if provided with a jump drive

-OR, a Bonus to MJD activation time, allowing it to jump in around 3-5 seconds. This would be extremely helpful.

-As you're keeping the exploration bonuses, change the virus strength bonus to +15 to make using a battleship for exploration make more sense.

-Possibly give it an attribute that keeps Sleepers from targeting its drones- if it's designed for wormholes, this would make sense, and it would operate like the Zephyr. The ship would be attacked, but not the drones. A drone BS for wormholes needs something like this.

-give it, instead of a bonus to remote repair range/strength, a bonus to armor repair drones and a slightly expanded drone bay, something like 600-625 m3 (may be a little much, but it's only a suggestion)

-Expand the cargohold a little more- it only has 100m3 more than a dominix, and I feel like an Exploration BS could do with a little more, say 825-850m3

Just my (newest) two cents~♪
Savira Terrant
Native Freshfood
Minmatar Republic
#1012 - 2013-12-06 15:13:06 UTC
GeeShizzle MacCloud wrote:


you have a very good point on the assignment of logi drones, imho that should be changed. yahh i made a similar suggestion earlier on page 9



No offense, but this is wildly different from mine.

Also I made a point that the assignment of drones is rather controversial - without a cap on how many can be assigned to one pilot at least - from a gameplay point of view. But I heard there is a thread specificaly for that topic, so I won't go into this from here.

.

Resgo
School of Applied Knowledge
Caldari State
#1013 - 2013-12-06 15:52:31 UTC
CCP Rise wrote:
Hi
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers


Since this thing is obviously a drone / armor tank ship what are the odds of getting one or two of those mid slots getting converted to lows?
marVLs
#1014 - 2013-12-06 15:54:16 UTC
Buff scan res, it's terrible especially with RR bonus.
Give it high warp speed, at least 4AU
Give it bonuses for normal cloacking devices, like no penalty, no recalibration, buffed cloacking speed.

It drones not targeted by sleepers could be good, or something to make it worth in WH (well tbh nothing will make it usefeul in WH or LS/NULL, at least with that Rise position, for HS everything is better...)
zar dada
Future Corps
Sleeper Social Club
#1015 - 2013-12-06 15:58:33 UTC
CCP Rise wrote:
..., the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. ...


I will look forward to scramming a Nestor in wspace.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1016 - 2013-12-06 16:02:46 UTC
Onictus wrote:
Kagura Nikon wrote:
Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?


When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship.



Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that.



Still does not change my statement that needing 3 different bonus to use a module and on other ship 2. means the module has a problem...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1017 - 2013-12-06 16:04:00 UTC
Dinsdale Pirannha wrote:
Onictus wrote:
Kagura Nikon wrote:
Rise, why to stick up so many bonuses jsut to mak e RR useful? Why not use this opportunity to rebalance the remote repairier themselves. Increase their base range, while nerfign the range bonus on logistic ships?


When a module absolutely NEEDS a 100% bonus to be usable, then surely somethign is wrogn in the module, not in the ship.



Yeah well, wait till people realize that there is no cap bonus and you need a cap chain to run the bonused reppers, remember a Guardian at logi 5 has a 75% reduction to repper AND transfer cap consupmtion, this isn't getting that.



Yeah, you are quite correct.
I took a look at an Armageddon, which has precisely the same base cap. (not sure on the recharge rate, but I assume it is close)

I filled the highs with 3 Large Solace reppers, and 4 Large T2 cap Transfers.
Assuming no cap modules in the mids or lows, and no other cap usage mods, the ship can run it's highs for about 3:40.
With 2 cap rechargers in the mids, it can run it's highs for about 5:20.I am sure that with a cap booster life is good, but I doubt a lot of group PvE appications want to be dependent on cap boosters.
You tack on an MwD, even when turned off, forget about any cap stability.

And that cap chain requirement means all your ships are within 9.8 km of each other.
And DPS with 2 Drone Damage mods and Garde II's only = 664 DPS.

An interesting logistics ship, but not sure it will be a popular as people want it to be, especially when they are running a couple billion. First day they will sell for at least 3 B, and might settle as low as 1.5 B, but I think people will realize they can get better bang for their buck elsewhere.

As a PvE DPS ship, 1028 with 3 Drone Damage mods and T2 Sentries, 5 T2 lasers with Imp Multi-Freq.
That won't cut it either, when compared to others BS platforms.
Same as a PvP ship, with that cost.

No, this ship is not going to make it to the top of the popularity list once people clue in.
Now, IF they added a covert cloak to it, then we would have a ship that the BlockOp's should be much more like.

Then again, given the knife that is coming to the pirate BS's, if the Vindi is any indication, this might be the best of the bunch



CAp INJECTORS. THat is how Spider Battleships did in past.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1018 - 2013-12-06 16:28:54 UTC
Onictus wrote:
Mournful Conciousness wrote:


... snip ...

From a WH perspective:

The Astero is a wormhole scout that can gank other scouts.

The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could.

The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly.

This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in.

EDIT: fixed ship names



Thank you, exactly my take.


Let's get together and make Nestor pilots cry beautiful multicolour tears...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Thaddeus Eggeras
Urkrathos Corp
#1019 - 2013-12-06 17:01:38 UTC
Nestor - PvE Fit

High -
- Tachyon Beam Laser II, Aurora L / Gleam L
- Tachyon Beam Laser II, Aurora L / Gleam L
- Tachyon Beam Laser II, Aurora L / Gleam L
- Tachyon Beam Laser II, Aurora L / Gleam L
- Tachyon Beam Laser II, Aurora L / Gleam L
- Medium Remote Armor Repair System II OR Large Remote Armor Repair System II (Depending how much CPU and PG I have)
- Medium Remote Armor Repair System II OR Large Remote Armor Repair System II (Depending how much CPU and PG I have)

Medium -
- Cap Recharger II
- Cap Recharger II
- Cap Recharger II
- Omnidirectional Tracking Link II
- Omnidirectional Tracking Link II
- Omnidirectional Tracking Link II

Low -
- Corpus C-Type Large Armor Repairer
- Energized Adaptive Nano Membrane II
- Energized Adaptive Nano Membrane II
- Drone Damage Amplifier II
- Drone Damage Amplifier II
- Drone Damage Amplifier II

Rig -
- Large Anti-Explosive Pump II
- Large Capacitor Control Circuit I
- Large Auxiliary Nano Pump II

Drones -
- x5 Garde II
- x5 Bouncer II
- x5 Hammerhead II
- x5 Valkyrie II
- x5 Hobgoblin II
- x5 Warrior II

Repairers are for my drones or for anyone I'm helping do L4, 10 sites or havens/sancs. Is more than good enough for L4s, and should do alright in 10 sites or havens/sancs IF there isn't any neuting. I think it will be a good ship to help people do missions or sites with. I can help with DPS and also help rep them if they end up in trouble. Anyone that can do the numbers and give me an idea of the DPS, lasers and sentry range, it's tank, and remote repairer range and amount this could put out I'd be grateful :^ )

I also have a couple ideas for PvP fits and an exploring fit, all in do time.
Phoenix Jones
Small-Arms Fire
#1020 - 2013-12-06 17:12:53 UTC
Mournful Conciousness wrote:
Onictus wrote:
Mournful Conciousness wrote:


... snip ...

From a WH perspective:

The Astero is a wormhole scout that can gank other scouts.

The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could.

The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly.

This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in.

EDIT: fixed ship names



Thank you, exactly my take.


Let's get together and make Nestor pilots cry beautiful multicolour tears...


I actually can't wait to find a Nestor in a C1.

Which means the guy had to bring the blueprint, and build the thing in there :-)

(Heck there are some capital ships in C1's too).

But eitherway...

Slot Layout is fine (7/6/6).

It does not need a covops cloaking device. Its a T1 pirate battleship.

Black Ops is out also.
The skill requirements for doing a whole black ops option for it would cause a riot on people who want to fly it (because the majority would not be able to fly it, and would require upwards to 60 to 90 days of pure training for people to just get in it (why, the requirements for black ops is battleship 5 in your specific race, this would essentially require you to train two different races to battleship 5 just to get into it... that isn't including jump skills).

The idea of these new ships is that people can get in them. Going a black ops route basically landlocks over half the playerbase (including every black ops alt) from flying this ship if it goes that way.

On the capacitor life on this ship (which I believe somebody estimated at around 2 to 3 minutes or up to 5, depending on amount of reppers, skill, fittings etc.

1) I know it can be tweaked, but I think that this ship could utilize a cap transfer bonus. Yes it means this turns into a gang ship (which is a viable option).

2) I also think that this ship should not get a cap transfer bonus (agree and disagree), because then it would be solely relegated TO being a ship that requires a slew of guardians and other Nestor's around to function (you lose out of other ships that can support it because they cannot cap transfer efficiently enough to the Nestor to be functional).

It should be independent, but require a group. The group should support by defending it, not by giving it capacitor to function.
There should be another ship with that bonus though. I just don't believe it should be this specific ship (because by sole mentality of the player, if they see the cap transfer bonus, they'll solely believe that this ship cannot function without a sister ship near it).

Now if they add cap transfer bonuses to the Stratios and one other ship type (possibly the strategic cruisers when they do there rebalancing (Create fittings for the Strat cruisers to function as a support vessel similar to the Guardian/Oneiros/Scythe, etc) that might be an option. I would not want the Nestor to be totally cap stable without having to compromise its fitting requirements, but I wouldn't want this thing to be cap dead in 30 seconds either without having to fit billion dollar modules on it.

The capacitor testing would need to happen on SISI. That's later balancing though.

Yaay!!!!