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Not warp to zero at gates

Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#21 - 2013-12-05 19:28:34 UTC
Maybe I'm missing a brain cell or few, but why is this a problem?

Isn't the jump distance within 2.5 km of a gate, or am I mistaken?

As far as I'm aware you don't need to be at 0 to jump and I regularly jump while not perfectly at 0. From my experience, the change to warp launched with Rubicon hasn't had any impact on gate jumping.
Caviar Liberta
The Scope
Gallente Federation
#22 - 2013-12-05 19:35:08 UTC
Anthony Blunt wrote:
I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.

I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this.


If you are within 2500 meters or less of the gate then you don't have to slow boat it and you can simply jump the gate.
Caviar Liberta
The Scope
Gallente Federation
#23 - 2013-12-05 19:36:54 UTC
Scipio Artelius wrote:
Maybe I'm missing a brain cell or few, but why is this a problem?

Isn't the jump distance within 2.5 km of a gate, or am I mistaken?

As far as I'm aware you don't need to be at 0 to jump and I regularly jump while not perfectly at 0. From my experience, the change to warp launched with Rubicon hasn't had any impact on gate jumping.



Unless of course he is using the autopilot.
Caviar Liberta
The Scope
Gallente Federation
#24 - 2013-12-05 19:40:44 UTC
Mr. Orange wrote:
Anthony Blunt wrote:
I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.

I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this.


Shut your damn mouth!

Back in the day, we had to make hundreds of travel BMs. It was a task and a mini profession to make and supply/sell to general public, region specific bookmarks.

We even had people mid fleet roams out in 0.0 dump their entire sets into jet-cans and share with others that didn't have them so that they wouldn't be left behind the fleet for the trailing vultures.

Be happy that you still land within 2-2.5km of your gate, you don't know how good you have it compared to years ago.

Evil

Idea

Kids these days.... Ugh


Back in the day the bigger ships had to have 2 or 3 frigates sling shot them into warp with their micro warp drives active.

*just kidding*
Anthony Blunt
Appenzeller Kantonal Bank
#25 - 2013-12-05 21:43:19 UTC
Scipio Artelius wrote:
Maybe I'm missing a brain cell or few, but why is this a problem?

Isn't the jump distance within 2.5 km of a gate, or am I mistaken?

As far as I'm aware you don't need to be at 0 to jump and I regularly jump while not perfectly at 0. From my experience, the change to warp launched with Rubicon hasn't had any impact on gate jumping.



You are correct, I must apologise for my inaccurate reporting. My intention was to state that I find myself with increasing frequency landing outside the jump radius of a gate although I am not using an autopilot. I have not noticed this in small ships but for battleships it seems noticeable.

I am not complaining just making an observation, what you do with that observation is out of my hands.

"if you're not having fun in a sandbox, it's not the Sands fault" Jenn aSide

Little Dragon Khamez
Guardians of the Underworld
#26 - 2013-12-05 23:54:28 UTC
Mr. Orange wrote:
Anthony Blunt wrote:
I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.

I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this.


Shut your damn mouth!

Back in the day, we had to make hundreds of travel BMs. It was a task and a mini profession to make and supply/sell to general public, region specific bookmarks.

We even had people mid fleet roams out in 0.0 dump their entire sets into jet-cans and share with others that didn't have them so that they wouldn't be left behind the fleet for the trailing vultures.

Be happy that you still land within 2-2.5km of your gate, you don't know how good you have it compared to years ago.

Evil

Idea

Kids these days.... Ugh


Yeah and before school started we had to lick the pavement clean with our tongues, kids have got it too easy these days...

Dumbing down of Eve Online will result in it's destruction...

Herzog Wolfhammer
Sigma Special Tactics Group
#27 - 2013-12-05 23:54:43 UTC
I have not noticed it happening any more often than usual, but it does seem like it happens at stations more often. It seems like the larger the ship the more at the edge of the 2.5KM range the ship lands - and sometimes a little past it. Frigates seem to end up right on top of the gate or station.

Could this be a precursor to "the bigger the ship the farther you land" kind of thing? Perhaps. But if this is a goal or "feature", whatever the objective it's going to look like something is being handed to the most hated kind of player, the "sit on a gate and kill everything for no reason" crowd. While it's often maligned to give more means of making "safe ISK" to people who play with one eye on the wallet and there's much clamoring to nerf them out of the game, I hope CCP knows that the KM addict player who plays with one eye on their KB is equally maligned and "giving" them kills is just as bad as giving highsec ISK snatchers more ISK.

I doubt this would be the case though. Some might say "Good: JFs and caps should be better targets!" but those things don't depend on gates to travel anyway and all such a feature might do is ensure this scourge of easy-access instablobs (so they say) never goes away.

Tin foil, anybody? I got lots of it. Cool

Bring back DEEEEP Space!

Tippia
Sunshine and Lollipops
#28 - 2013-12-05 23:57:41 UTC
Little Dragon Khamez wrote:
Yeah and before school started we had to lick the pavement clean with our tongues, kids have got it too easy these days...

Pavement? Luxury
Chopper Rollins
Republic Military School
Minmatar Republic
#29 - 2013-12-06 00:17:50 UTC  |  Edited by: Chopper Rollins
Herzog Wolfhammer wrote:
Sorry kids. WTZ15KM is one of those things that allowed other kids in the sandbox to bonk other kids in the head with the pale and shovel then point and laugh, making the sandbox more about that and less about sand. Society has rapidly slid downhill since 2003 and this became a huge problem. ...



It's a dip in the road, civility will make a comeback.


edit PS:I've noticed mining barges and exhumers warp to station and get the approaching docking range notification. Even with spamming dock you're sitting there long enough for two volleys of large artillery.
If you zoom the camera in close you can actually hear the sound of devs laughing.

Goggles. Making me look good. Making you look good.

Hasikan Miallok
Republic University
Minmatar Republic
#30 - 2013-12-06 05:15:11 UTC  |  Edited by: Hasikan Miallok
Noriko Mai wrote:


Does this happen on warp to zero to station and/or stargate? For me it never happens at stargates, but sometimes at stations. 2.5 km at station is pretty normal and happend before the warp changes, too.



Warping to a zero bookmark and then hitting dock (along with undocking and warping to a far aligned insta warp undock bookmark) has been the recommended way to enter and exit regularly visited stations for some time.

If your really paranoid have several undock bookmarks and rotate between them.
Meskiaggaseir
Doomheim
#31 - 2013-12-06 09:04:09 UTC
Anthony Blunt wrote:
I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.

I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this.


god i miss the old days , standard 15km off , please ccp put it in again
WILLY TROPICAL
Republic Military School
Minmatar Republic
#32 - 2013-12-06 11:51:40 UTC
Meskiaggaseir wrote:


god i miss the old days , standard 15km off , please ccp put it in again


Right click on stargate -> warp within 10km

There you go, warp to 0 removed. Sure, it's 10km and not 15 but since you dislike the warp to 0 i guess this a good solution for now.
I Love Boobies
All Hail Boobies
#33 - 2013-12-06 11:51:47 UTC
Herzog Wolfhammer wrote:
Sorry kids. WTZ15KM is one of those things that allowed other kids in the sandbox to bonk other kids in the head with the pale and shovel then point and laugh, making the sandbox more about that and less about sand. Society has rapidly slid downhill since 2003 and this became a huge problem.

In order to keep the sandbox about sand and not being fodder for getting hit with pales and shovels for someone else's meta jollies, bookmarks became prevalent. Only players who could muster enough Stockholm Syndrome and convince themselves that the abuse was strictly "in game and a part of the game" avoided using bookmarks.

So mommy (CCP) had to go with WTZ so that sandcastles could at least be built in the sandbox at all, then be toppled or whatever later on. But the goal is to keep the realm of the sandbox to be about the sand.



Actually, CCP only made WTZ because of the massive lag copying instas was causing, not because they felt it was a bad idea for kids beating other kids in the head with pails and shovels. The copying lag was so bad at times the server actually crashed because of it. People would get tens of millions for region insta sets when 10s of millions was still something to scoff about.
Liu Ellens
Sebiestor Tribe
Minmatar Republic
#34 - 2013-12-06 16:11:39 UTC
I, too, see myself travelling a bit until the gate is activated, but the factors that contributed to that were either I was cloaked before or I was using the warp/jump combo instead of manual WTZ and manual jump.

As for the recurring WTZ good/bad discussion: How about the idea of warping to anything (including bookmarks!) drops you off a random spot 15km off that point? Note the random part, not just 15km before your target in direct line from your origin.
With that, you have your WTZ removed and prevented the ability to make insta-bookmarks, as even those will put you somewhere else than wanted.
Then again, gate-camping would be everyones profession then...

Well, they oughta know what to do with them hogs out there for shure.

Sentamon
Imperial Academy
Amarr Empire
#35 - 2013-12-06 16:22:00 UTC
WILLY TROPICAL wrote:
Meskiaggaseir wrote:


god i miss the old days , standard 15km off , please ccp put it in again


Right click on stargate -> warp within 10km

There you go, warp to 0 removed. Sure, it's 10km and not 15 but since you dislike the warp to 0 i guess this a good solution for now.


You're so clever.

I have a better idea, if you chose to Warp To 0, there should be a small chance of your ship exploding from hitting the shields of anything in the area. Twisted

~ Professional Forum Alt  ~

Nuela
WoT Misfits
#36 - 2013-12-06 16:37:34 UTC
Vincent Athena wrote:
The issue here is if its not really "warp to zero" people will start making jump bookmarks and docking bookmarks all over. Then start copying them, transferring them to others, and so on. This all causes a large amount of server load, and is the reason we have warp to zero.


Yea...people forget this.

Remove WTZ and no problem...will just set up a bazillion BMs like the ol'days.
Abisha Baboli
#37 - 2013-12-06 16:51:12 UTC
Chopper Rollins wrote:
Herzog Wolfhammer wrote:
Sorry kids. WTZ15KM is one of those things that allowed other kids in the sandbox to bonk other kids in the head with the pale and shovel then point and laugh, making the sandbox more about that and less about sand. Society has rapidly slid downhill since 2003 and this became a huge problem. ...



It's a dip in the road, civility will make a comeback.


edit PS:I've noticed mining barges and exhumers warp to station and get the approaching docking range notification. Even with spamming dock you're sitting there long enough for two volleys of large artillery.
If you zoom the camera in close you can actually hear the sound of devs laughing.


notice that also, a barge takes a lot of time to dock, way to much time to Bookmark again.
WILLY TROPICAL
Republic Military School
Minmatar Republic
#38 - 2013-12-06 16:59:29 UTC
Sentamon wrote:


You're so clever.

I have a better idea, if you chose to Warp To 0, there should be a small chance of your ship exploding from hitting the shields of anything in the area. Twisted


You have a problem with the warp to 0 and i gave you a solution that works. Yeah, i'm a clever guy.
You also can warp within different ranges if you don't like to warp within 10km. Right click again on the gate, then pick the one you like: 20km, 30km, 50km or 100km. If you want to warp within 300km (e.g.), pilot your ship 300km away from the gate and open "people and places" and then search for a tab called "add location". In eve we call this a bookmark.

Glad i could help.
Nuela
WoT Misfits
#39 - 2013-12-06 17:05:18 UTC
WILLY TROPICAL wrote:
Sentamon wrote:


You're so clever.

I have a better idea, if you chose to Warp To 0, there should be a small chance of your ship exploding from hitting the shields of anything in the area. Twisted


You have a problem with the warp to 0 and i gave you a solution that works. Yeah, i'm a clever guy.
You also can warp within different ranges if you don't like to warp within 10km. Right click again on the gate, then pick the one you like: 20km, 30km, 50km or 100km. If you want to warp within 300km (e.g.), pilot your ship 300km away from the gate and open "people and places" and then search for a tab called "add location". In eve we call this a bookmark.

Glad i could help.



Yea, it's weird. You try to help people and they get all snarky. It's almost like they don't really have an issue with them WTZ even though they say they don't like to do it...
TharOkha
0asis Group
#40 - 2013-12-06 18:58:20 UTC
Meskiaggaseir wrote:

god i miss the old days , standard 15km off , please ccp put it in again


-Right click on warp to button
-click on ""set default "warp to within" distance ""
- set it on 15.000m

There ya go, wt15km as "back in the days"
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