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Fix the damage multipliers on drones.

Author
Smiling Menace
The Scope
Gallente Federation
#1 - 2011-11-21 01:32:19 UTC
This was brought up in another thread and I thought I would post it here in the off chance it might get fixed.

Verity Sovereign wrote:
Drone______ D-Mod___ Tracking___Speed

Hobgoblin___1.6x_____1.815____2.8 km/s
Hornet ______1.45x____2.1______3.2 km/s
Acolyte______1.15x___2.47_____3.8 km/s
Warrior______1.3x_____2.7______4.2 km/s

Notice a trend? Increasing speed.... increasing tracking speed.... decreasing damage modifier? wait no, the damage mods on the warrior and the acolyte appear swapped.

The same trend with the "swapped" damage mods is present in the medium drones, and the large drones, they all use the same damage multipliers.

This has been noted for some time...
It makes "amarr" drones suck, and "Minmatar" drones pretty darn good.
It seems its been tolerated since the drones aren't race specific, and it doesn't create much in the way of balance issues.

But since we've got a rebalance coming up, I think we should make some noise about this now, so they can fix this obvious oversight when they release the expansion.



Seems like it would be pretty trivial to fix this issue and make Amarr drones actually worthwhile.
Endovior
PFU Consortium
#2 - 2011-11-21 02:44:13 UTC
I'd support this, but I quite enjoy killing things with my overpowered Warrior II's, and thus I must oppose it instead. *dodges nerfbat* Blink
E man Industries
SeaChell Productions
#3 - 2011-11-21 16:10:43 UTC
there are drones other than warrior 2's?

hmmm learn something everyday.

Maxsim Goratiev
The Scope
Gallente Federation
#4 - 2011-11-21 18:45:49 UTC
yes, that's messed up and my domi loves it.
Mekhana
The Scope
Gallente Federation
#5 - 2011-11-22 07:15:16 UTC
Nothing like flying an interceptor and suddenly 100 warrior IIs redbox you at once in a fleet fight;

You burn off and switch to your Drones tab and the game chokes up.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Smiling Menace
The Scope
Gallente Federation
#6 - 2011-11-24 13:42:47 UTC
This seems such an easy fix. Any chance that it will CCP?
RackotPrime
The Space Cossacks.
#7 - 2011-12-05 11:05:29 UTC
bamp
all amarrian drones have the same problems
Takeshi Yamato
Ministry of War
Amarr Empire
#8 - 2011-12-05 12:05:35 UTC  |  Edited by: Takeshi Yamato
I propose going a bit further:

EM drones are made equal to EXPLOSIVE drones in everything except damage type.
KINETIC drones are made equal to THERMAL drones in everything except damage type.

Reasons being:
Warrior II's don't need nerfing, it's the kinetic and em drones that need buffing.
Kinetic drones currently have the intended dps but are underused. As long as em and kinetic drones do inferior dps, they will be underused.
RackotPrime
The Space Cossacks.
#9 - 2011-12-08 11:03:31 UTC
bump
Dav Varan
State Protectorate
Caldari State
#10 - 2011-12-08 11:17:39 UTC  |  Edited by: Dav Varan
Amarr drones suck
Mini drones are overpowered.
This is why.

Are thinks working as intended or is it an oversite on ccp's part.
Please get this raised by the csm so we can get clarification on the issue even if nothing gets changed.
RackotPrime
The Space Cossacks.
#11 - 2011-12-10 09:48:29 UTC
bamp
Smiling Menace
The Scope
Gallente Federation
#12 - 2011-12-12 23:57:26 UTC
Thinking CCP doesn't love Amarr drones. Straight
Malcorath Sacerdos
Republic University
Minmatar Republic
#13 - 2011-12-13 09:42:49 UTC
i would like to see a ship that is focused on drone use the the exclusion of launchers and turrents. But not being a capital ship.

on topic tho.

i would like to know too if the drones are intended like that or if it is an oversight.


Sepheir Sepheron
State War Academy
Caldari State
#14 - 2011-12-14 16:58:29 UTC
Bump.
RackotPrime
The Space Cossacks.
#15 - 2011-12-17 11:11:12 UTC
Bump
Smiling Menace
The Scope
Gallente Federation
#16 - 2011-12-17 11:22:25 UTC
How about a little love for Amarr drones, CCP?
Laurence Pinkitin
University of Caille
Gallente Federation
#17 - 2011-12-18 23:51:24 UTC
simple easy fix. All drones have the same speed, damage mod and tracking. No need to get all crazy with the stats on drones ffs. Every race has a resist hole somewhere and now all combat drones more are useful.
RackotPrime
The Space Cossacks.
#18 - 2011-12-20 08:19:50 UTC
bump
RackotPrime
The Space Cossacks.
#19 - 2011-12-27 14:12:50 UTC
BUMP
Hemmo Paskiainen
#20 - 2011-12-30 11:42:29 UTC
Drones is a weapon system.

Caldari
Primary: missiles
Secundari: Hybrids

Amarr
Primary: Lasors
Secundari: Mssiles
Tertiar: Drones

Minmatar
Primary: Autocannons
Secundari: Missiles
Tertiar: drones

Gallente
Primary: Hybrids
Secundari: Drones
Tertiar: Missiles

Better review all ships with a tertiar weapon system and remove it. Change the recons & combat recons, swap the dps over from drones to primairy or secundary weapon system (and not all three like gallente; wtf?). Add high slots if needed. Make the drone bonus on gallente more powerfull as in apply damage onto the ship i.e. increase microwarp speed. Increase signature of drones.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

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