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Not warp to zero at gates

Author
Anthony Blunt
Appenzeller Kantonal Bank
#1 - 2013-12-05 16:25:46 UTC
I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.

I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this.

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Robertis Olacar
Viziam
Amarr Empire
#2 - 2013-12-05 16:39:56 UTC
have noticed this also, but I fly mostly frigates
Col Arran
Doomheim
#3 - 2013-12-05 16:45:30 UTC
Be glad its only a couple seconds of slow-boating and not warping at 15km like it was years ago.
Ienda Sarn
The Shellfish Hattery
#4 - 2013-12-05 16:48:34 UTC
There is a small variance when you warp at any range ( 2.5km I think), and because bigger ships have more mass it is more pronounced.
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#5 - 2013-12-05 16:51:49 UTC
You ever stop to think that maybe it's "working as intended"?

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Sentamon
Imperial Academy
Amarr Empire
#6 - 2013-12-05 16:53:37 UTC
Perfect reason to remove Warp to 0.

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Hav0cide
The Graduates
The Initiative.
#7 - 2013-12-05 17:19:18 UTC
Jarod Garamonde wrote:
You ever stop to think that maybe it's "working as intended"?


This is what they have said before. Not designed to what exactly to zero...perhaps it should be called 'Warp to zero-kinda'...

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Nolen Cadmar
Caldari Provisions
Caldari State
#8 - 2013-12-05 17:22:58 UTC
Warp to cussing range?

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Vincent Athena
Photosynth
#9 - 2013-12-05 17:32:35 UTC
The issue here is if its not really "warp to zero" people will start making jump bookmarks and docking bookmarks all over. Then start copying them, transferring them to others, and so on. This all causes a large amount of server load, and is the reason we have warp to zero.

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Herzog Wolfhammer
Sigma Special Tactics Group
#10 - 2013-12-05 17:44:03 UTC  |  Edited by: Herzog Wolfhammer
Sorry kids. WTZ15KM is one of those things that allowed other kids in the sandbox to bonk other kids in the head with the pale and shovel then point and laugh, making the sandbox more about that and less about sand. Society has rapidly slid downhill since 2003 and this became a huge problem.

In order to keep the sandbox about sand and not being fodder for getting hit with pales and shovels for someone else's meta jollies, bookmarks became prevalent. Only players who could muster enough Stockholm Syndrome and convince themselves that the abuse was strictly "in game and a part of the game" avoided using bookmarks.

So mommy (CCP) had to go with WTZ so that sandcastles could at least be built in the sandbox at all, then be toppled or whatever later on. But the goal is to keep the realm of the sandbox to be about the sand.

Bring back DEEEEP Space!

Tippia
Sunshine and Lollipops
#11 - 2013-12-05 17:48:31 UTC  |  Edited by: Tippia
Nolen Cadmar wrote:
Warp to cussing range?

I know it's not used much, but with constellation chat still being a thing, isn't that a bit too imprecise? P

Vincent Athena wrote:
The issue here is if its not really "warp to zero" people will start making jump bookmarks and docking bookmarks all over. Then start copying them, transferring them to others, and so on. This all causes a large amount of server load, and is the reason we have warp to zero.

Weeeell… the thing is that some of this is probably due to the new warp speed changes, and especially the tweaks they did to how you come out of warp. The inaccuracy was always there as intended, but the tweaks might have made it more pronounced in that, when you roll horribly on that die and come out at 2.5k, you would previously coast close enough to not make it matter that much but now you really do arrive at that range.

Or some such.

Also, if people started making wtz bookmarks now, it would still not be as bad as before since you'd only need one BM per location rather than one for every conceivable arrival vector… and that single insta-dock bookmark is probably something people should do anyway in many cases.
Malak Alraheem
Doomheim
#12 - 2013-12-05 17:50:39 UTC
Yeah, I have started to bookmark my common routes because it. It sucks, and it is probably not good for fhe health of the game, but it is a necessary evil.
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#13 - 2013-12-05 17:51:25 UTC
Hav0cide wrote:
Jarod Garamonde wrote:
You ever stop to think that maybe it's "working as intended"?


This is what they have said before. Not designed to what exactly to zero...perhaps it should be called 'Warp to zero-kinda'...


When you put an address into the satnav on your car, how often does it take you right where you want to go?
Now, that's a stationary location. Objects in space move, even when placed at Lagrange Points. PLUS, if you "warp to zero", exactly, you ship would collide with the object, and bounce off.

I don't even see why this is a discussion.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Jandice Ymladris
Aurora Arcology
#14 - 2013-12-05 17:59:08 UTC
I noticed this, but it happens so rarely when I jump around (and I travel alot!) that I'm not bothered by it. Way better then what it used to be(15km distance from gates).

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Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2013-12-05 18:03:22 UTC
When it comes to size: Inter-regional > Inter-constellation > Intra-constellation; so it would seem more likely to happen with larger models.

I agree though that you should always land within 2.5 km, which is activation range.

Make sure you haven't set your warp-to to a non-zero distance (I often do this in a freighter, t keep from bouncing off the gates).
Mr. Orange
Band of Freelancers
#16 - 2013-12-05 18:04:48 UTC
Anthony Blunt wrote:
I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.

I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this.


Shut your damn mouth!

Back in the day, we had to make hundreds of travel BMs. It was a task and a mini profession to make and supply/sell to general public, region specific bookmarks.

We even had people mid fleet roams out in 0.0 dump their entire sets into jet-cans and share with others that didn't have them so that they wouldn't be left behind the fleet for the trailing vultures.

Be happy that you still land within 2-2.5km of your gate, you don't know how good you have it compared to years ago.

Evil

Idea

Kids these days.... Ugh
TharOkha
0asis Group
#17 - 2013-12-05 18:55:27 UTC  |  Edited by: TharOkha
Ive noticed this too (cca since last month). 4 from 5 jumps i land 1-2km from station. If ccp dont want another bookmark madness they should fix this. Im already making BM for my main trade routes just because of this.
Herzog Wolfhammer
Sigma Special Tactics Group
#18 - 2013-12-05 18:59:01 UTC
The question is, if it takes anywhere from 5 to 10 extra seconds to jump (because I have a 100MN AB in my Cyclone yeah screw it) what would it take to gank say a well-tanked mega in such short time?

Bring back DEEEEP Space!

TharOkha
0asis Group
#19 - 2013-12-05 19:01:56 UTC
Herzog Wolfhammer wrote:
The question is, if it takes anywhere from 5 to 10 extra seconds to jump (because I have a 100MN AB in my Cyclone yeah screw it) what would it take to gank say a well-tanked mega in such short time?


if you fly freighter it is a matter. Travel time of 1-2km for freighter is just enough time for bumper / ganker to rip you off.
Noriko Mai
#20 - 2013-12-05 19:26:14 UTC  |  Edited by: Noriko Mai
Tippia wrote:
Vincent Athena wrote:
The issue here is if its not really "warp to zero" people will start making jump bookmarks and docking bookmarks all over. Then start copying them, transferring them to others, and so on. This all causes a large amount of server load, and is the reason we have warp to zero.

Weeeell… the thing is that some of this is probably due to the new warp speed changes, and especially the tweaks they did to how you come out of warp. The inaccuracy was always there as intended, but the tweaks might have made it more pronounced in that, when you roll horribly on that die and come out at 2.5k, you would previously coast close enough to not make it matter that much but now you really do arrive at that range.

Or some such.

Also, if people started making wtz bookmarks now, it would still not be as bad as before since you'd only need one BM per location rather than one for every conceivable arrival vector… and that single insta-dock bookmark is probably something people should do anyway in many cases.

Ship mass is the key here. I travel a lot in a freigter and it never happens. In a frig or a pod it happens often, because the have low mass and therefor stop faster. (Same effect is warping into a bubble. A pod or frigate will stop at bubble edge, a BS will slide into it)

TharOkha wrote:
Herzog Wolfhammer wrote:
The question is, if it takes anywhere from 5 to 10 extra seconds to jump (because I have a 100MN AB in my Cyclone yeah screw it) what would it take to gank say a well-tanked mega in such short time?


if you fly freighter it is a matter. Travel time of 1-2km for freighter is just enough time for bumper / ganker to rip you off.

Does this happen on warp to zero to station and/or stargate? For me it never happens at stargates, but sometimes at stations. 2.5 km at station is pretty normal and happend before the warp changes, too.

"Meh.." - Albert Einstein

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