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Dev Blog: Orbital Strike changes coming December 10th

First post
Author
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#21 - 2013-12-05 16:01:07 UTC
Nomistrav wrote:


My main complaint about this is knowing when and where the battles are taking place as it can be incredibly tasking just getting into the right system to drop the orbital strikes. A lot of time it comes down to staring at the battle-finder (Dust side) for that brief window when the squad is loading into the match that tells you exactly what system and district you're fighting on. This is made even worse by the fact that we only have a one minute timer in the war-barge and, as a capsuleer, fights can span multiple regions and take significant time to trek there.

That being said; I have three questions.

  • Is there any consideration toward extending the war barge pre-match times back to five minutes?
  • Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is?
  • Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur?

  • There are a lot of ways that players could come up with a fairly secure dispatching kind of system on their own.
    Twitter comes to mind....

    Squads could for example have a twitter based #hashtag system that they could use for an evening to dispatch Eve players. You'd only want to hashtag and include relevant imformation. This could ofcourse be easily monitored by the enemy, but you could encrypt your messages with keys fairly easily.
    Axl Borlara
    Sebiestor Tribe
    Minmatar Republic
    #22 - 2013-12-05 16:05:36 UTC  |  Edited by: Axl Borlara
    Say five militia ships appear at a district beacon.

    1. Will each of these earn their own orbital strike after waiting for their three minutes?
    2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer gets to actually achieve/shoot something?

    Both dev blogs read like it's the first, but I wouldn't be surprised if it's actually the second.

    Can both militia's orbit the same button at the same time and earn strikes? (assuming they don't shoot each other!)

    Edit:
    If you leave a timer after say, 1.5 minutes, does it restart from scratch when you warp back to it, pause or count down while it's empty?
    Depending on the answer, can you count down an enemy timer having killed them or chased them away?
    Berluth Luthian
    Sebiestor Tribe
    Minmatar Republic
    #23 - 2013-12-05 16:08:06 UTC
    Axl Borlara wrote:
    Say five militia ships appear at a district beacon.

    1. Will each of these earn their own orbital strike after waiting for their three minutes?
    2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer gets to actually achieve/shoot something?

    Both dev blogs read like it's the first, but I wouldn't be surprised if it's actually the second.

    Can both militia's orbit the same button at the same time and earn strikes? (assuming they don't shoot each other!)


    I'm pretty sure it's the second. And also, the presence of an enemy contests the beacon.
    CCP Nullarbor
    C C P
    C C P Alliance
    #24 - 2013-12-05 16:14:48 UTC  |  Edited by: CCP Nullarbor
    Axl Borlara wrote:
    Say five militia ships appear at a district beacon.

    1. Will each of these earn their own orbital strike after waiting for their three minutes?
    2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer gets to actually achieve/shoot something?

    Both dev blogs read like it's the first, but I wouldn't be surprised if it's actually the second.

    Can both militia's orbit the same button at the same time and earn strikes? (assuming they don't shoot each other!)

    Edit:
    If you leave a timer after say, 1.5 minutes, does it restart from scratch when you warp back to it, pause or count down while it's empty?
    Depending on the answer, can you count down an enemy timer having killed them or chased them away?


    Number 2, a militia can only earn a single strike at a time.

    Enemy militia showing up will pause the capturing at whatever time it was at. If you chase them away the timer first counts back to 0 if they had started capturing already, and then counts up the 3 minutes for your own side.

    Yes the timer will pause if you warp away and resume if you come back.

    CCP Nullarbor // Senior Engineer // Team Game of Drones

    Cori Fera
    Imperial Shipment
    Amarr Empire
    #25 - 2013-12-05 16:15:08 UTC
    I know the Militia players don't show up in the FW channel. Is there a channel a Pod Pilot can join to talk with the Jarhead in Jars on the ground?
    Andre Vauban
    Federal Defense Union
    Gallente Federation
    #26 - 2013-12-05 16:16:39 UTC
    CCP Nullarbor wrote:
    Nomistrav wrote:

  • Is there any consideration toward extending the war barge pre-match times back to five minutes?
  • Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is?
  • Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur?

  • We will discuss the warbarge timer, it's a good point to help get orbital support in place.

    I would love to do a battle finder in EVE to locate the DUST battles, we need to find some time to get this done though.

    We have also been discussing allowing DUST players to choose the system for FW battles. There are a few complications to this but the general sentiment is that deciding where to fight is important.


    If you do allow DUST players to choose the system, please make sure Eve players somehow get to decide which systems are on/off the list. In other words, DUST players should not be allowed to attack a system where the opposing side dominates in Eve (ie RP-wise they cannot fly their warbarge there). This could be something as simple as in order to attack a system, at least 1 plex most have been completed in that system within the last 15 minutes.

    If you wanted something more complicated, you could do something more detailed like create an invulnerable "war barge" for each faction above each temperate planet on different grids. This war barge would have a plex like timer that each side could "capture" back and forth (ie +0-10 minutes on timer is "green" -(0-10) minutes on the timer is "red"). DUST would only be allowed to attack a planet if their war barge was green status. This would give us FW Eve players something else to fight over and allow eac

    .

    Berluth Luthian
    Sebiestor Tribe
    Minmatar Republic
    #27 - 2013-12-05 16:17:06 UTC
    I think another way to coordinate eve side would be to sponsor a standing dispatch fleet that is then used to filter intel down to members.
    CCP Nullarbor
    C C P
    C C P Alliance
    #28 - 2013-12-05 16:17:15 UTC
    Cori Fera wrote:
    I know the Militia players don't show up in the FW channel. Is there a channel a Pod Pilot can join to talk with the Jarhead in Jars on the ground?


    There have been groups organizing joint militia channels for eve + dust yes, and you can use voice on them. There are posts around on both forums discussing this.

    CCP Nullarbor // Senior Engineer // Team Game of Drones

    Akrasjel Lanate
    Lanate Industries
    #29 - 2013-12-05 16:29:54 UTC
    I would care IF this was aveilable beyond the FW and only one non-FW region. Straight

    CEO of Lanate Industries

    Citizen of Solitude

    Bienator II
    madmen of the skies
    #30 - 2013-12-05 16:30:59 UTC  |  Edited by: Bienator II
    how hard would it be to make active dust battles appear on the system scanner?

    also what you guys really should consider to do is to let ship fittings influence the OB performance. We have the meta 0 fitted ships doing fw stuff problem again.

    CCP FoxFour wrote:

    Per minute it's not a lot more than a medium, but at a much greater risk.

    the risk is currently very theoretical. Since destroyers with meta 0 guns filled with WCs cost a tenth of a pvp fitted frig.

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Berluth Luthian
    Sebiestor Tribe
    Minmatar Republic
    #31 - 2013-12-05 16:36:42 UTC
    Bienator II wrote:
    how hard would it be to make active dust battles appear on the system scanner?

    also what you guys really should consider to do is to let ship fittings influence the OB performance. We have the meta 0 fitted ships doing fw stuff problem again.

    CCP FoxFour wrote:

    Per minute it's not a lot more than a medium, but at a much greater risk.

    the risk is currently very theoretical. Since destroyers with meta 0 guns filled with WCs cost a tenth of a pvp fitted frig.


    I think it might be better to have active battles show up in the FW Viewer. Doesn't it already make systems that are currently being plexed 'pulse'? Those are likely the ones most likely to have battles in them anyway.
    Raylan Scott
    Sebiestor Tribe
    Minmatar Republic
    #32 - 2013-12-05 16:38:04 UTC
    In Dust we are unable to deploy full teams into FW. The lack of communication with the entire team and the penalty for team killing will make it difficult for orbitals to be dropped.

    In Dust there are a LOT of players that do not have mics and do not mic up in Team chat. You have to be able to clear an objective before dropping an orbital. Unless something is done to forgive team killing from orbitals I fear that Eve pilots will be wasting their time.

    Granted it's too soon to know. Perhaps the blueberries (random people outside your squad) will suddenly show intelligence that they've lacked thus far, but it's doubtful.
    Squizz Caphinator
    WiNGSPAN Delivery Network
    #33 - 2013-12-05 16:44:37 UTC
    Will these killmails be reported in the KillMail API?

    Various projects I enjoy putting my free time into:

    https://zkillboard.com | https://evewho.com

    Alpheias
    The Khaleph
    #34 - 2013-12-05 16:53:00 UTC
    PC master race killing console peasants. Literally.

    Agent of Chaos, Sower of Discord.

    Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

    Lipbite
    Express Hauler
    #35 - 2013-12-05 17:05:50 UTC  |  Edited by: Lipbite
    Schmata Bastanold wrote:
    Best thing you could do for DUST would be releasing it for PC.
    Second best would be letting our ships to descent low enough into planet's atmosphere to be able fire at bunnies directly.

    Console-compatible shooter on PC? No, thanks! It will be as boring and niche as blind-mode orbital bombardment of Dust bunnies. Best thing which may happen with Dust is re-assigning its development team to EVE and Incarna / WiS in particular. "Personal exploration" shooter mini-game in EVE would be much more interesting than present mini-game with loot spill.
    Thead Enco
    Thunderwaffe
    Goonswarm Federation
    #36 - 2013-12-05 17:19:16 UTC
    The game is a floating turd in a toilet at your local crack house in ole Detroit. I just started playing the beta for ESO its too early but very promising. So how's that "10 yrs plan" still working out with Bust?
    Axl Borlara
    Sebiestor Tribe
    Minmatar Republic
    #37 - 2013-12-05 17:21:42 UTC
    Lipbite wrote:

    Best thing which may happen with Dust is re-assigning its development team to EVE and Incarna / WiS in particular. "Personal exploration" shooter mini-game in EVE would be much more interesting than present mini-game with loot spill.


    If you are going down that route, I reckon it would be fun to be able to transport your cargo of dusties to an exploration site (wreck, station, PI site, whatever) and drop them off. They then get to explore the site in FPS mode, with whatever npc content you like. They (hopefully) find loot and fight/make their way back to your pickup point. Assuming you haven't abandoned them. Add the ability to for others to drop off dusties to appear in the same (console) game, and all hell breaks loose.
    Iris Bravemount
    Golden Grinding Gears
    #38 - 2013-12-05 17:32:38 UTC
    Excellent news !

    Now all I need a list of all ongoing and queued FW Dust battles in the FW window.

    Please don't have us rely on ... footmen ... to provide us with system name, planet and district numbers. It's too complicated for them!

    "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

    BugraT WarheaD
    #39 - 2013-12-05 17:40:26 UTC
    Cant f***ing wait for this !
    SghnDubh
    BattleClinic
    #40 - 2013-12-05 18:06:29 UTC
    Squizz asked if the killmails will be included in the API. I want to know that too.

    I also would like to know, will these DUST items be in the eve SDE?