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[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#521 - 2013-12-04 17:12:58 UTC
TrouserDeagle wrote:
Onictus wrote:
Michael Harari wrote:
The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible.


It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian

....and for that price, I'll just drop a carrier and be able to actually lock something.


yeah, but if we pretend for a minute that they'll be nerfing carriers soon so they aren't the most mobile ships in the game



and cheaper than these things. I'm getting 3000isk/LP for stratios this morning, and I have a reserve of LP back, you think I'll list a Nestor for less?

I won't, I'll just sell Stratios BPCs and make the isk there. Simply for the fact at today's market value you are talking 1.9 billion per BPC that isn't building the ship.

.......if it costs more than a CAPITAL I better get some bang for my buck.
GeeShizzle MacCloud
#522 - 2013-12-04 17:15:25 UTC
Rek Seven wrote:
Phoenix Jones wrote:

A covops cloak would be too strong on a battleship.


Again, why?


GeeShizzle MacCloud wrote:

Giving a BS the ability to use a covert ops cloak is not op by the fact it can cloak and warp from a gatecamp. even if it did have a covert ops cloak itd get caught due to its poor agility. The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).

Phoenix Jones
Small-Arms Fire
#523 - 2013-12-04 17:18:17 UTC
Rek Seven wrote:
Phoenix Jones wrote:

A covops cloak would be too strong on a battleship.


Again, why?


This ship would be a dominix with Abaddon resists, a covop cloaking device, with Sentry Drone damage, able to warp and engage at any range or platform.

I'd love for people to bring these out so we can kill them and laugh, but battleships inherently are not meant to be real solo beasts in pvp (ibet some pilots are very capable of doing that). It HAS to be vulnerable. It can't be used for complete independent exploration when we already have two other ships in the same line for doing that. We would be replicating what the Astero and Stratios already do, but slapping on a battleship hull, and giving it the potential to go wreck havoc across new eden.

Now would anybody be that psychotic to use a billion isk battleship like that. No.

Would it realistically wreck havoc across new eden. No.

We should not give them the option though. I want this ship to have the mobility needed to be useful, but not to be able to skulk in the shadows. I'd love to see this ship combat capable, and not relegated to running a gate camp to go hack a relic/data site.

We already have ships that do that, why make a battleship that can do that? Whats the real benefit?

We have enough cloaks. I don't see the real benefit or need for it. I'd love to hear the reason why besides (getting from point a to b in low/null). I just don't believe that eve needs a battleship for running relic/data/ghost sites. It does not fit, nor is it really needed.

Its a wasted skill for a battleship hull.

Whats the upgrade reason for an explorer to jump into a battleship capable of it?

Yaay!!!!

Onictus
Federal Navy Academy
Gallente Federation
#524 - 2013-12-04 17:20:53 UTC
Phoenix Jones wrote:
Rek Seven wrote:
Phoenix Jones wrote:

A covops cloak would be too strong on a battleship.


Again, why?


This ship would be a dominix with Abaddon resists, a covop cloaking device, with Sentry Drone damage, able to warp and engage at any range or platform.

I'd love for people to bring these out so we can kill them and laugh, but battleships inherently are not meant to be real solo beasts in pvp (ibet some pilots are very capable of doing that). It HAS to be vulnerable. It can't be used for complete independent exploration when we already have two other ships in the same line for doing that. We would be replicating what the Astero and Stratios already do, but slapping on a battleship hull, and giving it the potential to go wreck havoc across new eden.

Now would anybody be that psychotic to use a billion isk battleship like that. No.

Would it realistically wreck havoc across new eden. No.

We should not give them the option though. I want this ship to have the mobility needed to be useful, but not to be able to skulk in the shadows. I'd love to see this ship combat capable, and not relegated to running a gate camp to go hack a relic/data site.

We already have ships that do that, why make a battleship that can do that? Whats the real benefit?

We have enough cloaks. I don't see the real benefit or need for it. I'd love to hear the reason why besides (getting from point a to b in low/null). I just don't believe that eve needs a battleship for running relic/data/ghost sites. It does not fit, nor is it really needed.

Its a wasted skill for a battleship hull.

Whats the upgrade reason for an explorer to jump into a battleship capable of it?



Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?

You have all day to catch it.
GeeShizzle MacCloud
#525 - 2013-12-04 17:32:58 UTC
Onictus wrote:


Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?

You have all day to catch it.


yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS.

stop wasting peoples time.
Scuzzy Logic
Space Spuds
#526 - 2013-12-04 17:36:37 UTC
Onictus wrote:
TrouserDeagle wrote:
Onictus wrote:
Michael Harari wrote:
The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible.


It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian

....and for that price, I'll just drop a carrier and be able to actually lock something.


yeah, but if we pretend for a minute that they'll be nerfing carriers soon so they aren't the most mobile ships in the game



and cheaper than these things. I'm getting 3000isk/LP for stratios this morning, and I have a reserve of LP back, you think I'll list a Nestor for less?

I won't, I'll just sell Stratios BPCs and make the isk there. Simply for the fact at today's market value you are talking 1.9 billion per BPC that isn't building the ship.

.......if it costs more than a CAPITAL I better get some bang for my buck.


Yeah the whole cost thing here makes me facepalm pretty hard. Then again if it was better the LP cost would go further up so it's just buffing goon space... again.
Phoenix Jones
Small-Arms Fire
#527 - 2013-12-04 17:40:23 UTC
Onictus wrote:

Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?

You have all day to catch it.


Not enough to validate the need/use for a covert-op cloaking device.

I don't see this vessel as a exploration ship (it is not needed). I see it as a support/logistics vessel.

We have the following exploration vessels ingame at the moment.

T1 vessels (cheap costs)

Frigates
Magnate, Heron, Imicus, Probe.

T2 Vessels (Covert ops capable)

Frigates
Cheetah, Helios, Buzzard, Anathema, Astero.

Cruiser Variants,
Stratios, Legion, Proteus, Tengu, Loki.

That's 14 ships that can all hack. 10 of them can fit covops cloaks and hack. 5 of them can fit covop cloaks, a TANK and hack. All of them require much LESS training than a Nestor (no dual battleship skills needed).

And we need a covert ops battleship because....?

Yaay!!!!

Victor Maximus
Deep Core Mining Inc.
Caldari State
#528 - 2013-12-04 17:41:06 UTC
Switch the repair bonus to drone repair bonus (600% should do it). You get the same effect (Logi BS) but you don't have the range issues, the weird missing energy transfer bonuses, etc. Its also unique.

Also, that price... If soe isk/lp eventually crashes down to 1000 per this ship is still 900m for the hull. Odds of prices dropping that low, slim to none. Because you are pricing this like a carrier (or more) we are going to expect it to perform like one. If you were to bring the price down i think we would be a bit more forgiving with all over the place bonuses.
Rek Seven
University of Caille
Gallente Federation
#529 - 2013-12-04 17:41:21 UTC  |  Edited by: Rek Seven
Phoenix Jones wrote:

We have enough cloaks. I don't see the real benefit or need for it. I'd love to hear the reason why besides (getting from point a to b in low/null).

Whats the upgrade reason for an explorer to jump into a battleship capable of it?


Getting from point A to B in null/low is precisely the reason why this ship needs a covert cloak.

It is intended to be a exploration / support ship. Without a cloak there is no reason for anyone to fly these ships outside of high sec. All we are left with is the a logistics ship with a worse rep range that a T1 logistics frigate. Even if it had better range it's still just another logistics ship to add to the other 16 that already exist in game.

The argument that this ship should not have a cloak is an arbitrary one. People said the original Stratios would be OP, so CCP changed it to reduce its damage capabilities. Why can't the same be done with a battle ship?

If CCP reduced the number of turret slots (shouldn't have any to begin with) then the ship would be perfectly fine with a cloak. We would finally have a cloaky logistics ship with the added benefit of being able to dish-out okay drone damage (nowhere near as good as a domi).

... Instead we are going to sit here arguing, postion our stupid ideas for 150+ pages and when the ship finally gets released, it will be yet another uninspired, overpriced toy that brings nothing meaningful to EvE gameplay.
Scuzzy Logic
Space Spuds
#530 - 2013-12-04 17:42:34 UTC
BeanBagKing wrote:
Quote:
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.


First, can you comment on the expected pricetag of this? What does CCP feel like the price will be? I feel like this is a major tipping point. I might buy one of these if they are sub 500m. Over a bil though and there's so many better options.

Here's the problem I'm seeing with that statement above, the Gnosis may be all over the place but it's clear(ish) what it's role is. It's all over the place in that it has bonuses to every weapon type, but these are all damage bonuses, they affect the ships DPS.

The SOE Battleship is all over the place in an unclear and confusing way. It's bonuses don't compliment each other, and on top of that it's prohibitively expensive. You've taken a subcap hull, given it a capital hull price tag, and given it only half the bonuses it needs to do several jobs. I'm trying to think of an example to relate it to... it would be like giving that Gnosis a bonus to mining lasers. Sure it makes it able to do many things, but without the complimenting bonus of an ore bay or bigger cargohold nobody will use it for that because there isn't enough room to store the ore. You may not have chosen it over something else, but it makes no sense.

The same thing goes here. You've created a ship with the ability to hack and probe things, but nobody is going to use it for that. Why would I? Give me one good reason why I would use this ship for probing or hacking?
--If I'm near/in my home system I can use a T3, covert ops, or T2 Cruiser (just to name the obvious ones). Each of these has the bonuses and abilities to scan and hack sites, or cloak, or get in/out faster, OR a combination of all 3. Even if I end up needing a ship that can do both, but don't have one, I'm close to my home system. I can use one ship to hack then switch back to my scanning ship. Hell, I'll use a carrier, at least the loss will be cheaper.
--If I'm away from my home system... well, I'm just plain old not going to use it. It's a battleship, and a 2bil isk one (from estimates) on top of that. How fast do you think it's going to die to a gate camp or get caught in a bubble?
--If I'm in a group, again, why use it? I can bring along multiple ships that can do any one job better. A guardian with rep and range and signature bonuses that can lock ships in the time needed to rep them. A T3 that probably has better tank for cheaper (once you take into account sig size and speed). Another T3 fit for scanning/hacking, etc. Or, as others have pointed out, something like a rattlesnake gang. It may still be a slow battleship, but at least it's cheaper.

You've also created a ship that can heal things, but why would I use it for that? For the price tag I can use a triage carrier that gives much greater repping power, can lock faster, can't be jammed, etc. Or a guardian/onieros, which has the advantage of standoff distance, signature size, lower mass, faster lock time, etc and still reps a lot of damage. Maybe you can pair them up and spider tank, the range bonus might help, but at the end of the day I can take about 8x as many domi's for the price tag, or just a pair of slowcat carriers.

You've given it damage and tank bonuses, but again, better job at a lower price is available.

I disagree with the idea of just tossing in random bonuses to "give us options", it may as well be a jeopardy wheel if you're going to use that method. Give it a bonus to gas cloud harvesting!

This doesn't mean I disagree with a ship that is capable of doing a lot of things, but the second half of that statement says that it would be best at a few. As it stands I don't think this ship is best at anything, much less at a few, and again, pricetag.

IMO, if you're absolutely against a cov ops battleship, or a battleship that can use a cloak like a black ops battleship, and if the probing and hacking bonuses are just there to... well, be there... Then give it a longer rep range bonus (more than 100%), maybe dial back the rep power a bit, and create a battleship class logistics ship (Oh, you'll also have to fix the lock time, and still probably have to drop the price, and give it a remote energy bonus and... !@#$ it, this is what I meant, it only has half the bonuses needed to do any one job). Then you'll actually have a ship that's "best at a [something]". Maybe dial back the damage bonuses so it isn't OP. Honestly, if it could rep just equal to a guardian/onerios, not even better than one, it might be worth the pricetag because of it's larger tank. Probably not since even if all of the above were fixed it would still have a huge signature to shoot at, but just maybe.

Or as others have said, make it do ~something~ unique, let it be able to bridge to black ops cynos or something... idk. The common option among the EFT warriors here is that this ship is an expensive hanger decoration with it's current bonuses. Everyone is disagreeing on what it -should- be and what would make it worth taking out of the hanger for either pve or pvp. I've seen very few people disagree that it will just sit in hangers though.



/thread

Hopefully CCP will read this.
Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#531 - 2013-12-04 17:43:25 UTC
Very dissapointed in this mongrel of a design.

I had high hopes for a PvE-focussed, Exploration-designed Battleship in the same vein as the SoE Frigate and Cruiser.

A la:

Gallente Battleship: Drone Damage and HP per Level
Amarr Battleship: Armor Resists Per Level

Role Bonus #1: Cov Ops Cloak
Role Bonus #2: Probing Bonus
Role Bonus #3: Hacking Bonus
Role Bonus #4: Can Operate "Combat Shuttles" a new kind of Drone (see below)

Combat Shuttles would be new PvE drones designed to be bigger/moar DPS than Large drones, smaller and more effective vs. Subcaps than Fighters. Primary use, non-Sentry Anti-Battleship Drones superior to Large drones.

Remote Rep? We have plenty of Ships that do this already for reasonable costs. T1 Cruisers, Logistics, even T1 Battleships if you had to.

Like I said, I really was hoping for a Covert Exploration Battleship designed for exploring Null-Sec, doing Exploration Content and Combat Plexes deep in enemy/sacarynullsec territory, able to sneak past light camps, etc.

This looks like it was half designed for Exploration, half for Wormhole Blob Combat Fleets.

Do not like, want Cov Ops Exploration battleship please.
Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#532 - 2013-12-04 17:46:48 UTC
One addition:

If you want the hybrid-design mongrel you've created, it would have been MUCH better off on a new Pirate Semi-Capital Class. A smaller-than-a-Carrier-larger-than-a-Battleship hull the Pirate Factions start designing specificly to aid their Wormhole Operations.

This bridge-class of ships between Battleships and Carriers would have fit the RP perfectly, and been something new and interesting, had options for Wormhole Combat in ways current Capitals are not, without being too huge and overpowered, whilst not pooing on the dreams of alot fo players for their long-desired Exploration Battleship.
Callic Veratar
#533 - 2013-12-04 17:54:18 UTC
I was really hoping the Nestor would be a black ops battleship. If it's not at release, hopefully the changes to the black ops can be ported over to the Nestor when tiericide happens.
Caelestina
0.0 Massive Dynamic
Pandemic Horde
#534 - 2013-12-04 17:59:34 UTC  |  Edited by: Caelestina
People keep talking about null this and null/low sec that.


Who is going to fly at 2.2bill BS hull with (more than likely) another couple bill or more in fittings into null or low sec?

Fly a damn carrier instead.



Here's another idea (for you null sec ratters/anomers). Why not have it immune to bubbles, and immune to scram/webs, but be purely a logistics / light drone ship? (barely any damage output unless on dessies or lower - via light and medium drones) Throw a warp speed bonus on it too.

This gives it use in null / lowsec for "saving" friends from pesky frig roams (oh hey, it's my fav emergency responder! oh boy!) while they are out ratting or something silly like that. (still doesn't make it worth the crazy price tag, but hey, people have money to waste.)



Most people agree the ship is costing way too much for what it does / can do.
uyguhb
Imperial Shipment
Amarr Empire
#535 - 2013-12-04 18:00:01 UTC
Armor resist 4% per level

drone bonus 10% per level

armor rep amount 50%

armor rep range 100%

" 50% increased strength for scan probes " Nice but i could take it or leave it


" +10 virus strength for relic and data analyzers " Why just why ??

" 50% bonus to large energy turret optimal range " These 3 things should not be a reason for this ship to not be good at something.

Should this be viable in wormholes? Yes. but i really fail to see how you can make a "exploration battleship" without a covert cloak or range bonuses ( which is not what people care about by the way. Why would anyone want a pirate faction battleship when they could buy a fleet of t2 frigates that are far safer and higher bonuses for the job ). If you want this to be viable in wormholes then it needs to be designed to work as a group. and no RRing group is using highslots for unbonused guns.
Rek Seven
University of Caille
Gallente Federation
#536 - 2013-12-04 18:01:05 UTC  |  Edited by: Rek Seven
GeeShizzle MacCloud wrote:
Onictus wrote:


Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?

You have all day to catch it.


yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS.

stop wasting peoples time.


So are you saying that all battleships should be banned or that if a ship can escape from one guy camping a gate, that ship is overpowered?
Rio Bravo
Deep Core Mining Inc.
Caldari State
#537 - 2013-12-04 18:08:28 UTC
Guys, its an SoE ship. It's not supposed to be a meat grinder. It's supposed to be built by Nuns for crying out loud. Supposed to be discreet and durable. High minded goals is the RP backstory, not petty territorial squabbles.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Onictus
Federal Navy Academy
Gallente Federation
#538 - 2013-12-04 18:18:56 UTC  |  Edited by: Onictus
GeeShizzle MacCloud wrote:
Onictus wrote:


Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?

You have all day to catch it.


yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS.

stop wasting peoples time.



and then what, not its uncloaked and locked and a ceptor can easily get in range to re-tackle.


.....or just beat it to its align, remember that 30 second recloak timer, yeah that.
Rammix
TheMurk
#539 - 2013-12-04 18:37:45 UTC
This BS's are absurd. Have you ever heard of Ockham's razor?

If they are meant for pvp, they're too expensive for regular use. There are much better solutions tested by time. T3s are also expensive and are used widely but T3s are modular and can easily be "rebuilt" for very different purposes.

If they are meant for PvE, they're too expensive again and for the cases where you need such spider tank, carriers are a much better (and cheaper!!) solution. Damn, even 1.5b golem (same price niche) can have enough tank for the cases where a BS can be usable. Why new stupid BS?

If they're meant for exploration, mmm, woot? They're not agile enough, they can't use covert cloak. There are much better ships for that, after all.

Ockham's razor, damn it, "cut" (chop!) such stupid ideas with Ockham's razor!

That's why I said earlier that you generate ideas being high. Seriously.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

baltec1
Bat Country
Pandemic Horde
#540 - 2013-12-04 18:40:27 UTC
Rammix wrote:
This BS's are absurd. Have you ever heard of Ockham's razor?

If they are meant for pvp, they're too expensive for regular use. There are much better solutions tested by time. T3s are also expensive and are used widely but T3s are modular and can easily be "rebuilt" for very different purposes.

If they are meant for PvE, they're too expensive again and for the cases where you need such spider tank, carriers are a much better (and cheaper!!) solution. Damn, even 1.5b golem (same price niche) can have enough tank for the cases where a BS can be usable. Why new stupid BS?

If they're meant for exploration, mmm, woot? They're not agile enough, they can't use covert cloak. There are much better ships for that, after all.

Ockham's razor, damn it, "cut" (chop!) such stupid ideas with Ockham's razor!

That's why I said earlier that you generate ideas being high. Seriously.


Price means nothing.