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Player Features and Ideas Discussion

 
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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Onictus
Federal Navy Academy
Gallente Federation
#321 - 2013-12-04 02:02:46 UTC
Seranova Farreach wrote:
Rain6637 wrote:
SOE LP is high like their stations are rare


not that rare.. hell there is even the newbie SOE station as the start of the blood stained stars



There are three high sec stations, that is what everyone is making that assumption from, SOE stations are hardly rare there are three I thing in Rens alone, level 4 security agents are in Forge, Genesis, and Metro for highsec, there are a few few low sec around, but if you want to try running missions in Aeschee have fun with that, you are more brave than I.
Ish Eistiras
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#322 - 2013-12-04 02:04:12 UTC
BeanBagKing wrote:
Rain6637 wrote:
no way it's worth 2.2B, maybe 750m

I want to see the math. 2.2 seems to me a bit high, maybe it's taking into account market markup? 750 is WAY low though.

Its more a matter of what it COSTS I would agree that the current iteration is not WORTH 2.2B

I would really like the SoE ship line changed to boats with +50% drone effectiveness as their role bonus. All of them drop the turrets and just be a line of 'utility high' ships. Having that theme across the entire line of hulls would make them unique within the ship lines, more then that though I feel all these bonuses should be drones only, and only the base +50% galante bonus would apply to sentries. That would give the SoE line the distinction of being primarily DRONE drone boats, leave sentry to things like the domi/ishtar.

This way the Nestor gets drone damage and heavy drone tracking/velocity, you can sentry if you want to, but its primary setup would be flying in, webbing targets while dpsing with just the heavy drones while being in range to remote rep them as required.
CptBipto
Bare Minimum Bandits
I Showed You My Probes... Please Respond...
#323 - 2013-12-04 02:04:17 UTC
meh
Rain6637
GoonWaffe
Goonswarm Federation
#324 - 2013-12-04 02:07:21 UTC  |  Edited by: Rain6637
I'm thinking it'll look great in a hangar though

buying hull outright @ 3k/LP from The Sanctuary: 800k * 3k + 80mil = 2.48B

" " " " the BPC: 400k * 3k + 100mil = 1.3B

as for the build cost and whatnot, i have no idea, but 3k/LP is a pretty good baseline as long as other SOE items net 3k/LP

what am I missing here



would that remote repair bonus apply to cap transfer.... and neuts/nos? or strictly shield/armor transfers
Onictus
Federal Navy Academy
Gallente Federation
#325 - 2013-12-04 02:07:51 UTC
Ish Eistiras wrote:
BeanBagKing wrote:
Rain6637 wrote:
no way it's worth 2.2B, maybe 750m

I want to see the math. 2.2 seems to me a bit high, maybe it's taking into account market markup? 750 is WAY low though.

Its more a matter of what it COSTS I would agree that the current iteration is not WORTH 2.2B
.



I agree its a mixed up disaster currently. There is really nothing going for it.
Sheeana Harb
Deep Core Mining Inc.
Caldari State
#326 - 2013-12-04 02:11:33 UTC
Hello CCP Rise!
CCP Rise wrote:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both?

As a regular incursion runner in a logi ship, I would take added range over amount every single time. Reasoning: no matter how much you repair for, it is worthless if your target is out of the repping range.
That said, I also think rep range is more important in PvP, since PvE content is more predictable and players can position themselves prior an encounter and/or know what to expect most of the time. PvP is a lot more 'volatile' and 8k4 rep range is nowhere near enough since your rep targets can have different purposes on a battlefield and easily fly(or be bumped) away from you. As an example, carriers would be valued a lot less(in both PvP and PvE) if they had no rep range bonuses.


CCP Rise wrote:
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.

Is it unreasonable(=overpowered) to ask for both? As I stated above, I would always take rep range over the extra amount, but on the other hand, if it was just an extra range, would the ship repair for enought to be considered fit for the role?

I would love to see both range and amount, to keep the ship viable as a logi platform given the high expected cost. How about an extra range and reduced remote armor repair cycle(instead of flat +%amount)? Reduced cycling would put extra pressure on capacitor, forcing players to make trade-offs. Even if it means loosing for example virus strength bonus, which I view as useless for the current exploration sites content. Stratios / T3s can already run exploration sites(including ghost ones) with great success and Nestor seems to be too expensive and slow for this role.



To be fair and taking a step back, Nestor looks like a ship that is trying to be useful in many situations (wormholes, logistics, exploration sites, laser turret combat) and ending up being good at none of them.
For wormholes, it can't fit covert ops cloak and doesn't have black ops cloaked speed bonus, making it an easy target. Also only armor resistance bonuses limits Nestor to armor tanking focused wormholes.
For logistics, the lack of range will cause a lot of frustration and lost ships, since it's too easy to drift away from 8km range.
For exploration sites, the ship is too bulky and slow (=low warp speed, align time or just a battleship velocity, given how far away containers are in both Data and Relic sites) and less expensive ships, Stratios and T3s, can perform better.
Laser turret damage seems redundant since the ship can already fit a full fleet of bonused sentries/heavy drones as the main source of damage. It would go a long way if the laser turret damage was replaced with remote shield repair amount and range bonus.
Rain6637
GoonWaffe
Goonswarm Federation
#327 - 2013-12-04 02:11:45 UTC  |  Edited by: Rain6637
if they're going to use the RP of "SOE assists people" wouldn't cap transfer count...

and is there a way to separate neuts/nos from the capacitor emission skill, cuz i'm thinking not Lol

ok, as a bhaalgorn/domi hybrid with that mass it might have a role in wormholes

note to CCP: By Bhaalgorn I mean as a neuting battleship for neuting capital ships.
GetSirrus
Imperial Academy
Amarr Empire
#328 - 2013-12-04 02:19:16 UTC  |  Edited by: GetSirrus
CCP Rise,

this is yet another ship with Magnetometic sensors. This is already shared with the Serpentis and ORE factions. Which in turn makes the Magnetometric Sensor Comp skill more valuable than the other Comp skills. Possible to make it Radar instead. (it will also annoy falcon pilots).
Onictus
Federal Navy Academy
Gallente Federation
#329 - 2013-12-04 02:23:36 UTC  |  Edited by: Onictus
CCP Rise wrote:
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:

Do you feel you need added range to be able to run PVE content, or just to PVP, or both?
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.



Well with large reppers you are talking an 8.4km range. That barely reaches across a warp bubble, no cap bonus, so you aren't going to fill the highs and a BATTLESHIP scan res, seriously you listed the scan res at a whopping 84, that is less than a base Dominix speed locker that it is. Factoring pilot bonuses my Thanny has a 184 scan res with the triage mod off

........we are supposed to REP with that? Come now. That is a bit ridiculous.

Its going to cost more than a slowcat, it better have something more than low mass going for it.
Thaddeus Eggeras
Urkrathos Corp
#330 - 2013-12-04 02:28:49 UTC
Rep bonus needs to be removed.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#331 - 2013-12-04 02:29:31 UTC
This ship doesn't need an RR bonus- give it +15 strength to analyzers (to make an exploration BS worth something) and a cloaked speed bonus, even without the Cov ops.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#332 - 2013-12-04 02:30:30 UTC
also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout.
Onictus
Federal Navy Academy
Gallente Federation
#333 - 2013-12-04 02:33:22 UTC
Uriel Paradisi Anteovnuecci wrote:
also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout.



The 7/6//6 could be cool, but the bonues need to be untangled.

Is it a repper, a tanker or a damage dealer.

The scanning bonus needs to go, who the helll is going to probe...welll anything...with a battleship.
Thaddeus Eggeras
Urkrathos Corp
#334 - 2013-12-04 02:33:28 UTC
Either 7H 5M 7H, or 6H 6M 7L, no 8 low and no adding more then there is already to the slots.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#335 - 2013-12-04 02:35:33 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
so a better list-

Suggestions:

-Replace RR Bonus with 500% cloaked velocity bonus or MJD Bonus.

-Give +15 strength to analyzers, to make an exploration BS viable.

-Change slot layout to 7H 6M 7L
Onictus
Federal Navy Academy
Gallente Federation
#336 - 2013-12-04 02:36:16 UTC
Uriel Paradisi Anteovnuecci wrote:
so a better list-

Suggestions:

-Replace RR Bonus with 500% cloaked velocity bonus or MJD Bonus.

-Give +15 strength to analyzers, to make an exploration BS viable.

-Change slot layout to 7H 6M 7L or 7H 5M 8L




So tell me, what situation is a battleship the idea scanner?

Ever.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#337 - 2013-12-04 02:37:53 UTC
Onictus wrote:
Uriel Paradisi Anteovnuecci wrote:
so a better list-

Suggestions:

-Replace RR Bonus with 500% cloaked velocity bonus or MJD Bonus.

-Give +15 strength to analyzers, to make an exploration BS viable.

-Change slot layout to 7H 6M 7L or 7H 5M 8L




So tell me, what situation is a battleship the idea scanner?

Ever.

The ship is SoE, and it's more of a connection with the other two- the ship will be a weird new mix for sure, so I'm just giving my input on how it could be made useful, while still staying in line with the theme of the other two.
Thaddeus Eggeras
Urkrathos Corp
#338 - 2013-12-04 02:39:00 UTC  |  Edited by: Thaddeus Eggeras
Quote:
so a better list-

Suggestions:

-Replace RR Bonus with 500% cloaked velocity bonus or MJD Bonus.

-Give +15 strength to analyzers, to make an exploration BS viable.

-Change slot layout to 7H 6M 7L or 7H 5M 8L


Already has been said. I agree with the 500%
Saeger1737
Habitual Euthanasia
Pandemic Legion
#339 - 2013-12-04 02:45:50 UTC  |  Edited by: Saeger1737
Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#340 - 2013-12-04 02:51:37 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Saeger1737 wrote:
Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses.

http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpg

Personally, I love the ship- it's very unique and I'd love to fly it.

But to each their own, I suppose P