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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Omnathious Deninard
University of Caille
Gallente Federation
#261 - 2013-12-03 23:42:57 UTC
The ship is functionally useless.
There are several ships that can do the same job for less isk or do a better job for the same amount of isk.

If you wanted a logistic style SOE ship, you should have given that role to the Stratios.

If you want a logistic style Battleship you should give that to the Dominix/Sin.

If you don't follow the rules, neither will I.

Yaaar's Revenge
Lightning Squad
Snuffed Out
#262 - 2013-12-03 23:45:55 UTC
My previous post was misread - I suggested giving the Nestor a jumpdrive like a Black Ops, NOT a portal. The ship should be able to jump to covert cynos, but not bridge to it. So there is no benefit to holding it back really unless you want it to look pretty in a safespot

Follow me on Twitter @Yaaars_Revenge

Phoenix Jones
Small-Arms Fire
#263 - 2013-12-03 23:48:12 UTC
Assumed you meant self repair amount aka the gallente bonus.

Just quick to anger there :-)

Yaay!!!!

Aeronite
Prolific Enterprises
#264 - 2013-12-03 23:48:58 UTC
I was expecting more SOE black ops BS style and less mix of useless bonuses.
By the way RRBS fleets are dead and will never come back since logistics cruisers are so much better.
Andrea Keuvo
Rusty Pricks
#265 - 2013-12-03 23:50:19 UTC
Owen Levanth wrote:
Andrea Keuvo wrote:
Owen Levanth wrote:
Phoenix Jones wrote:

A wall of text.


Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done.

Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something.



There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly


And with the Nestor CCP apparently thought they could change this. But thanks to a set of contradicting values (agile, but slow, exploration oriented but no cloak bonus), nothing has changed. (My best guess here is CCP thought gates in low/null wouldn't be an issue since it is supposed to be useful in wormholes.)



This ship is useless for "exploration" without a covert ops cloak. Scrap the useless bonuses and give it cov ops cloak. Even with that traveling in null with it will be very sketchy and if you jump into a bubbled gatecamp you will be in trouble. But without it the ship has no real use that i can see.
MeBiatch
GRR GOONS
#266 - 2013-12-03 23:58:07 UTC  |  Edited by: MeBiatch
CCP Rise wrote:

50% bonus to remote repair amount



i would swap remote amount for optimal range 200% bonus would give it nice range and make heavy drones useable

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Feather Storm
Tindalosian Trading Consortium
#267 - 2013-12-03 23:58:57 UTC
Actually I considered the concept of a SOE Battleship and I came to the conclusion that I don't like it for RP reasons so I came up with a counter proposal and posted it here

Things change you adapt or you whine.

[u]Please note[/u]: Whining will alert the nearest predator resulting in death and the continuation of the EVE-olutionary process.

Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#268 - 2013-12-04 00:00:56 UTC
Phoenix Jones wrote:
Assumed you meant self repair amount aka the gallente bonus.

Just quick to anger there :-)


Heavens No! LMAO! I meant an increase the amount that nanites can repair on modules. I thought about suggesting the T3 'absorbs less heat damage' bonus, but that's kinda lame and should really stay on the T3 only. So insted of that I figured maybe something repair oriented for nanites, make them better on this 1 ship so people will be more willing to burn their racks on stuff if they know they can repair it cheaper and faster than someone else can without a station. Plus it lends to the whole 'deep space self sufficiency' theme the SOE has going on. Without stations paste is the only way to fix your modules so why not give a ship that's supposed to operate where there are no stations a bonus for that?

I also liked what someone else posted about giving it bonuses specifically for Heavy drones to try to stear people away from making it another RRBS Sentry Blob ship. It's already going to be one of the most agile and quick BS in the game, why not try to enhance that by giving it bonuses that help it stay mobile. The Range bonus to RR is a great start to that, but bonuses to prop mods and non-sentry drones would be a great next step.
Seranova Farreach
Biomass Negative
#269 - 2013-12-04 00:01:19 UTC
for the love of pie.. people please.. this is an exploration corp/ship, stop with the pvp analogys and comparasons.

now all i can see is it needs rep range 100 to 200% cause with the fit i can see 5 guns 1 probe 1 rep. and probably run with a second ship perhaps.

7 highs with 5 turret and 2 utils is a bit low when coupled with 6 mid and 6 low. how about 8 high for 3 utils. 6 mids and 7~8 lows?

also people stop whineing it needs the 50% scan strength so you dont have to rig it for probe strength.

keep the exploration bonuses as a whole.

give it 10% drone speed per level on gal BS too (makeing heavys actually useful when you are not ontop of the target)

i personally would like a cloak on it myself akin to BLOPS cloak at the very least or cov ops at most.
(stop whineing about cloak, you nullbears probably never set foot into Wspace :P)

lock speed needs to be higher.. maybe 150-180scan res.

FINALLY! its possably to be a solo runner cause "NORMAL PEOPLE" cannot or will not dualbox or what ever (giving it more need of the cloak and more lowslots.

ps. 8/6/8 seems good
5guns 1 rep 1 probe 1 cloak.
6 so prop, data, relic, drone mods, cargo scanner or any mix of those.
8 tank and dps mods. (no brainer how to fit armor tank with dps mods)

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

MukkBarovian
School of Applied Knowledge
Caldari State
#270 - 2013-12-04 00:03:04 UTC  |  Edited by: MukkBarovian
For PVP this ship needs an RR range bonus to be useful as a RR ship. I'd be keen on 200%. That would let you jump a fleet of these through a non regional stargate and fight someone on the other side. At the same time it wouldn't step on logis toes.

For PVE this ship does not need a range bonus. PVE ships can be huddled together no problem.

For Balance purposes I do not think that a range and amount repaired bonus is a good idea on a ship that can launch a full set of drones. It would be cool, but not a good idea.
Thaddeus Eggeras
Urkrathos Corp
#271 - 2013-12-04 00:09:43 UTC
Picture?
Alvatore DiMarco
Capricious Endeavours Ltd
#272 - 2013-12-04 00:14:21 UTC  |  Edited by: Alvatore DiMarco
CCP Rise/Fozzie: I don't know about others, but I think it might be supremely useful if an explanation of what this ship was designed around were provided. You know, kind of like you did for the Astero and Stratios but not as vague and open to interpretation.

Also, some kind of bonus to a cloak would be kind of nice, even if it's not cloaked velocity or the ability to use covops cloaks. Non-covops cloaks have tons of drawbacks, which means there are tons of potential other bonuses you could give to them besides just velocity.

Still, nobody at CCP gives a bonus to anything without having a purpose in mind (even if the reason makes no sense) so I for one would be interested in an explanation of the current bonus layout.

For everyone else: Oh no, a ship that doesn't fit into modern-day fleet doctrines. How terrible. As if 95% of you would ever actually PvP with one of these anyway despite your cries of how useless they are for it.
Thirtythousand
#273 - 2013-12-04 00:16:43 UTC
Get rid of RR and lasor range and give it analyzer range buff out to about 40km. Giving it a niche. And then the black ops movement while cloak buff and it's a proper ship progression.

As is, its a rebalance in the waiting. At the least 7/5/8 slots would at least make it in par with a typhoon or domi.

As is. No interest and wasted opportunity of making a proper exploration go to ship.

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GeeShizzle MacCloud
#274 - 2013-12-04 00:20:55 UTC
u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.

itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones

and ffs no covert ops cloak.
Jasmine Assasin
The Holy Rollers
#275 - 2013-12-04 00:21:09 UTC  |  Edited by: Jasmine Assasin
Can we get a fix for the forums eating post?

Anyway, this feels weird like the v2.0 Marauders you guys did.

Too short of range on RR, WH friendly but sleepers eat drones, etc.

Also another armor based sentry boat? Do we really need this? I think investigating other ideas would be beneficial to us all here.
MeBiatch
GRR GOONS
#276 - 2013-12-04 00:22:00 UTC
Naomi Anthar wrote:
Basically it means rattler will get some DECENT BUFF - since i cannot see why you would take rattle over this one.
Because it shield tanks ? Most of the time its good to be armor tanked at BS level.


And stop with those stupid ideas of another role bonus.

Ship already got Virus Strenght , Scan bonus (huge one) , Energry turrets optimal range, rep amount bonus

Yes that is total 4 role bonuses compared to standard 1 bonus for navy/pirate ships.

And you want what ? 5th bonus aswell ? Just ... just stop.

It's already rattler V2 ... no need to **** on poor Guristas BS anymore.


fingers crossed we will gat a range bonus/tracking bonus swap for the missile velocity bonus.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#277 - 2013-12-04 00:23:53 UTC
Alvatore DiMarco wrote:
CCP Rise/Fozzie: I don't know about others, but I think it might be supremely useful if an explanation of what this ship was designed around were provided. You know, kind of like you did for the Astero and Stratios but not as vague and open to interpretation.

Also, some kind of bonus to a cloak would be kind of nice, even if it's not cloaked velocity or the ability to use covops cloaks. Non-covops cloaks have tons of drawbacks, which means there are tons of potential other bonuses you could give to them besides just velocity.

Still, nobody at CCP gives a bonus to anything without having a purpose in mind (even if the reason makes no sense) so I for one would be interested in an explanation of the current bonus layout.

For everyone else: Oh no, a ship that doesn't fit into modern-day fleet doctrines. How terrible. As if 95% of you would ever actually PvP with one of these anyway despite your cries of how useless they are for it.


i would dig a role bonus to reduce cloak cpu by 50%. so tech I cloak would cost 15 cpu and tech II would cost 30 cpu. repleace it with the optimal range bonus for lazors.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#278 - 2013-12-04 00:26:06 UTC
Thanks for the cool new ship, CCP- I've been looking forward to this for a long time, and it looks like I was right to save up all of my LP instead of spending it Big smile It seems a little messy still, but that's fine, considering it isn't done yet-

But I'd like to humbly propose this, at the very least:

Slots:7H 5M 7L(We could do with one more low slot on an armor/drone BS, and with the new mobile depots, I think 5 mid slots would be fine); 5 Turrets, 0 Launchers

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
Either change RR amount bonus to range bonus, OR give it a bonus to cloaked velocity- 500% would be perfectly reasonable, especially considering it won't use a Cov Ops cloak. Either that, or give it a MJD bonus.
50% bonus to large energy turret optimal range
50% increased strength for scan probes
+15 virus strength for relic and data analyzers (to justify using a BS for exploration in the first place)[Serious here]


Strangely, this ended up being extremely close to the design I came up with a month or so ago: https://forums.eveonline.com/default.aspx?g=posts&t=295688 Big smile
MeBiatch
GRR GOONS
#279 - 2013-12-04 00:29:25 UTC
Andrea Keuvo wrote:



This ship is useless for "exploration" without a covert ops cloak. Scrap the useless bonuses and give it cov ops cloak. Even with that traveling in null with it will be very sketchy and if you jump into a bubbled gatecamp you will be in trouble. But without it the ship has no real use that i can see.


how so?

if you are in a wh then go to a pos or ss and cloak up.

if you want to bring one down to 0.0 then use a carrier.

seems this guy has not heard of the mwd cloak trick.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#280 - 2013-12-04 00:29:56 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Also, I don't see why anyone would complain about the design- it's a very cool-looking ship, and it's something I'd love to fly!

The ring in the front looks like it pulls the rest of it along and it's overall really cool looking- like something out of Space Odyssey or somethingBig smile

http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpg