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Mobile depot 'creativity'

Author
Garan Nardieu
Super Serious Fight Club
#1 - 2013-12-03 10:29:36 UTC  |  Edited by: Garan Nardieu
So, today I had a guy fighting me in a FW plex and, when it was obvious that he was losing the fight, he refitted using mobile depot and simply warped away (wcs ftw). As if stabbed farmers are not bad enough.

Allowing such use is IMHO bad since it is breaking the Actions/Consequences nature of EVE and allows risk awerse buggers to get away. Yes I know that there are other situations where refitting could be used to same end but when using carriers at least you need to have another char/person working with you, and you cant really get carriers into fw plexes (most of em Smile).

Hence, I propose a simple solution - prevent depot use while char has a weapons flag active. No more easy way out of fights.
Mascha Tzash
Ministry of War
Amarr Empire
#2 - 2013-12-03 10:53:01 UTC
As far as I got this MD stuff is, that you can shoot it down in the minute this thing is onlining. And if I got it right, refitting is not possible when its in RF mode.
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-12-03 10:58:18 UTC
What's bad is that you let someone else use their Mobile Depot without putting it into reinforcement before the one-minute activation timer had completed and then you come onto the forums to cry about a kill getting away when it's your own fault they got away in the first place.
Garan Nardieu
Super Serious Fight Club
#4 - 2013-12-03 11:06:53 UTC  |  Edited by: Garan Nardieu
Alvatore DiMarco wrote:
What's bad is that you let someone else use their Mobile Depot without putting it into reinforcement before the one-minute activation timer had completed and then you come onto the forums to cry about a kill getting away when it's your own fault they got away in the first place.


What's bad is that you don't understand solo frigate pvp in which the time needed to get in range and put someone's MD in reinforced is enough for your opponent to kill you or gain more then significant advantage over you during a fight.

EDIT: Also, the guy was setup in plex, I warped into him, hence no deploy timer. Although, the above stands in either case.
Kenrailae
Center for Advanced Studies
Gallente Federation
#5 - 2013-12-03 14:38:29 UTC
Garan Nardieu wrote:
Alvatore DiMarco wrote:
What's bad is that you let someone else use their Mobile Depot without putting it into reinforcement before the one-minute activation timer had completed and then you come onto the forums to cry about a kill getting away when it's your own fault they got away in the first place.


What's bad is that you don't understand solo frigate pvp in which the time needed to get in range and put someone's MD in reinforced is enough for your opponent to kill you or gain more then significant advantage over you during a fight.

EDIT: Also, the guy was setup in plex, I warped into him, hence no deploy timer. Although, the above stands in either case.



Frigates are probably not going to be able to solo reinforce an MD in it's deploy phase.....


The Law is a point of View

The NPE IS a big deal

Derath Ellecon
University of Caille
Gallente Federation
#6 - 2013-12-03 14:41:37 UTC
where was your MD with your extra scrams?
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#7 - 2013-12-03 17:59:39 UTC  |  Edited by: Emma Yobibit
did you ever think shooting the mobile depot would be a good idea? it has so little eHP its silly.... And if you fear losing damage on your target fine, he was there 45 seconds before you. He gets that little bonus to be able to remove modules and put them back on hes ship.

the problem is last time i tested it i one shot the MDU with my Stratios.... single shot and you are missing a module? lols? bad idea most times.

Kenrailae wrote:

Frigates are probably not going to be able to solo reinforce an MD in it's deploy phase.....


Wait you barely have the time to warp out in a frigate fight now you talk about refitting?...... you cant refit quickly in a MDU, you need to remove modules and put them back in, by the time you removed your tank you are down to hull. or armor.
Garan Nardieu
Super Serious Fight Club
#8 - 2013-12-03 19:09:20 UTC
The point was, there is some area for 'creative' use of MD right now. Yes, it's very situational, but it still IMHO is not how they should work (in this particular scenario). Nothing of major relevance would be lost if access was prevented during weapons timer (PvP one, which prevents gate jumps for example) and it would prevent this kind of lame gameplay. And it is lame, whatever you may say.
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#9 - 2013-12-03 20:49:38 UTC
CCP Seagull said these new structures are taking EVE in a new direction never to look back only moving forward. I suspect that the new mobile structures to come will break away from the static norms of the past ten years and turn out to be for the better in the end.
Zircon Dasher
#10 - 2013-12-03 20:51:46 UTC
Garan Nardieu wrote:
it is lame, whatever you may say.


Its so refreshing to see reasons-responsive arguments being made in F&I

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Elfi Wolfe
University of Caille
Gallente Federation
#11 - 2013-12-03 23:58:55 UTC
I have done the same trick when I was in an incursion and it went bad. Most of fleet warped out. Dropped depot and survived long enough to fit a MJD and then jumped out of NPC scram range and then warped my burning ship out.

And when I come into a fight I tend to drop a depot or two. At the least it forces hostile ships to split their fire on several targets.

"Please point to the place on the doll where the carebear touched you."