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Rapid Launchers w/ Split Weapon Systems

Author
Turk MacRumien
The Scope
Gallente Federation
#1 - 2013-12-02 19:45:55 UTC  |  Edited by: Turk MacRumien
I know everyone says that mixed weapon systems are a terrible idea, and that you should maximize your ability to do one thing with a ship, but the new rapid launchers has me questioning that a little. Would it make any sense to put 2-3 rapid launchers on a ship and then fill out the rest of the slots with guns of your choice? The idea being you front end a ****-ton of damage at the beginning of a fight, and then maintain some damage with the other weapons while the launchers reload. Speaking with little experience here, just curious if it makes any kind of sense.
Ginger Barbarella
#2 - 2013-12-02 19:48:14 UTC
Turk MacRumien wrote:
I know everyone says that mixed weapon systems are a terrible idea, and that you should maximize your ability to do one thing with a ship, but the new rapid launchers has me questioning that a little. Would it make any sense to put 2-3 rapid launchers on a ship and then fill out the rest of the slots with guns of your choice? The idea being you front end a ****-ton of damage at the beginning of a fight, and then maintain some damage with the other weapons while the launchers reload. Speaking with little experience here, just curious if it makes any kind of sense.


I'd say bad idea (not terrible), but since the nerf to Rapids I'd say it's a waste of time and effort to split with a Rapid. Just don't do it.

"Blow it all on Quafe and strippers." --- Sorlac

Batelle
Federal Navy Academy
#3 - 2013-12-02 20:28:05 UTC
its fine, you just want to fit as many turrets as you can, and then only fill the spare slots with your rapids. If you do this, you're still sticking with making your turrets primary, which is good. The only reason to actually downgrade a turret to a rapid is due to some very specific fittings issues, such as there's no way to fit that last turret. The only time I ever did this was with the lachesis, which I wasn't putting damage mods on anyway.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Hrett
The Scope
Gallente Federation
#4 - 2013-12-02 21:41:50 UTC
I fought a rupture in a stabber a few nights ago. He' scrammed me, and we both got under each other's guns so the tracking wasn't the best. I am 99% sure I ended up winning because I had 2 RLMLs, and he had only 1. I overheated and had 2 missiles left. I only fit them because I was out of neuts, so it was really accidental. And my missile skills are absolute shite. So take this one anecdotal instance for what it is worth. Personally, I'm going to fit them because it actually gave the stabber a tiny bit of DPS.

spaceship, Spaceship, SPACESHIP!

Taoist Dragon
Okata Syndicate
#5 - 2013-12-02 22:43:05 UTC
Hrett wrote:
I fought a rupture in a stabber a few nights ago. He' scrammed me, and we both got under each other's guns so the tracking wasn't the best. I am 99% sure I ended up winning because I had 2 RLMLs, and he had only 1. I overheated and had 2 missiles left. I only fit them because I was out of neuts, so it was really accidental. And my missile skills are absolute shite. So take this one anecdotal instance for what it is worth. Personally, I'm going to fit them because it actually gave the stabber a tiny bit of DPS.


This ^^

Tbh I think that most people have the concept of RLML all wrong. I've been thinking and it doesn't sound like a caldari weapon at all! Minnies often have spare hi slots and launcher slots. Stabber for example. Get in. Blap a shite load of missiles and then bug out. Sounds very 'minmatar' to me.

Stick a couple of the RLML in there and enjoy the front loaded dps then continue with autos. Twisted

That is the Way, the Tao.

Balance is everything.

Patri Andari
Thukker Tribe Antiquities Importer
#6 - 2013-12-03 01:26:06 UTC
Taoist Dragon wrote:
Hrett wrote:
I fought a rupture in a stabber a few nights ago. He' scrammed me, and we both got under each other's guns so the tracking wasn't the best. I am 99% sure I ended up winning because I had 2 RLMLs, and he had only 1. I overheated and had 2 missiles left. I only fit them because I was out of neuts, so it was really accidental. And my missile skills are absolute shite. So take this one anecdotal instance for what it is worth. Personally, I'm going to fit them because it actually gave the stabber a tiny bit of DPS.


This ^^

Tbh I think that most people have the concept of RLML all wrong. I've been thinking and it doesn't sound like a caldari weapon at all! Minnies often have spare hi slots and launcher slots. Stabber for example. Get in. Blap a shite load of missiles and then bug out. Sounds very 'minmatar' to me.

Stick a couple of the RLML in there and enjoy the front loaded dps then continue with autos. Twisted


Is one reason I lament the loss of all missile hard points on Ferox

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

ShahFluffers
Ice Fire Warriors
#7 - 2013-12-03 03:20:41 UTC  |  Edited by: ShahFluffers
If you have spare high-slots (after fitting your primary weapon system) then adding a non-bonused weapon system is an acceptable thing to do.

HOWEVER... you must make a judgement call on whether that added damage is more or less necessary than a "utility mod" (like a Nosferatu or Energy Neutralizer) for different situations.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#8 - 2013-12-03 07:43:50 UTC
Confirming it also works well with Vultute and Sleipnir Big smile, it is ideal for anti support while you are nuking something else with your guns.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#9 - 2013-12-03 13:24:11 UTC
Taoist Dragon wrote:
Tbh I think that most people have the concept of RLML all wrong. I've been thinking and it doesn't sound like a caldari weapon at all! Minnies often have spare hi slots and launcher slots. Stabber for example. Get in. Blap a shite load of missiles and then bug out. Sounds very 'minmatar' to me.

Stick a couple of the RLML in there and enjoy the front loaded dps then continue with autos. Twisted

I really hope CCP 40sec is reading this!
Jon Joringer
Republic University
Minmatar Republic
#10 - 2013-12-03 17:40:30 UTC
I'm of the opinion that RLML are really only useful anymore as support weapon systems. Take the Stabber/Rupture, for instance; they each have a spare utility high slot and launcher hardpoints. So fit your rack of guns, but fill the utility slots with RLMLs for a bit of front-end dps. They'll be quite nice for taking out drones in a hurry, a bit of protection against being caught by a kiting frig, or just a reasonable amount of extra dps (due to their long reload time, I'd always overheat for the full clip).
Jon Joringer
Republic University
Minmatar Republic
#11 - 2013-12-03 17:45:39 UTC  |  Edited by: Jon Joringer
In the end, I agree with whoever else said the new rapid launchers seem very Minmatar, and that's cool. I've always liked Minmatar's split weapon ideology. Skill intensive, but once you have those skills, it's quite cool to see your DPS coming from up to three different sources.

EDIT: quoted instead of edited my post. Oh well.
Turk MacRumien
The Scope
Gallente Federation
#12 - 2013-12-03 22:38:22 UTC
Almost makes me wish for the old split bonused 'phoon
Jon Joringer
Republic University
Minmatar Republic
#13 - 2013-12-04 04:30:44 UTC
Turk MacRumien wrote:
Almost makes me wish for the old split bonused 'phoon

The Fleet Phoon may be nice for you.