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[NERF] Serpentis web bonus change

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Author
Jake Sake
Doomheim
#361 - 2013-12-02 09:18:33 UTC
Thaddeus Eggeras wrote:

Quote:
The logic is such a hooker...
The Serpentis web bonus makes a web 50% more stronger.
The web with Serpentis bonus applied on a ship give an effect which is 4 times stronger then a web without a Serpentis bonus.
The strength is 50% higher. But effect it causes is 4 times more dramatic = 400% (aka 4 times stronger).


Wrong, webs already do -60% before this bonus, with it they can do -90%, so that is a 30% not 50%. So math there is off.
...

Facepalm!
Do you even know what "percentage" is, and how it interacts with other mathematical variables/constants and with itself?

Also read damn ship info on some vindi. It says "10% bonus per level" how the F it goes to 30% at 5th level then? Or you implying that devs also suck at math?
Bobby Frutt
Federal Navy Academy
Gallente Federation
#362 - 2013-12-02 09:23:37 UTC
If I spent 1.2 billion ISK on a ship, fitted with hundreds of millions of ISK in modules, guess what? It should be somewhat overpowered.

CCP, stop homogenizing this game. It's getting damn annoying.
Alvatore DiMarco
Capricious Endeavours Ltd
#363 - 2013-12-02 09:30:34 UTC
Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.
Kagura Nikon
Native Freshfood
Minmatar Republic
#364 - 2013-12-02 09:37:04 UTC
Nyancat Audeles wrote:
Harvey James wrote:
90% webs are insanely OP and do need to be nerfed at the very least but maybe making serpentis a more shield focused very fast blaster line is more interesting ... since armour and blasters aren't a very good combo anyway.... speed and gank is a nice alternative...

Also the fact that blood raiders line also has the 90% web atm means they could still keep one line with it maybe reduced to 75% web or change it it too web range like the Bhaalgorn has..


90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive, rare, squishy ships to make them work properly is part of it.

75% web is useless. Even 80%. That's just too big of a nerf to make these useful. You've obviously never used a Daredevil in any PvP whatsoever, or you would understand this.



If 75% web is useles than no one would be using normal webs! You for once clearly hae never used a non daredevil non vindicator ship for pvp!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Caitlyn Tufy
Perkone
Caldari State
#365 - 2013-12-02 09:44:37 UTC  |  Edited by: Caitlyn Tufy
Alvatore DiMarco wrote:
Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.


Nerf Apocalypse Navy Issue, it's superior to Apocalypse T1 in every possible way except the cost, which isn't a balancing factor. Same goes for just about every non-T1 ship in game.
Jake Sake
Doomheim
#366 - 2013-12-02 10:27:56 UTC  |  Edited by: Jake Sake
Caitlyn Tufy wrote:
Alvatore DiMarco wrote:
Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.


Nerf Apocalypse Navy Issue, it's superior to Apocalypse T1 in every possible way except the cost, which isn't a balancing factor. Same goes for just about every non-T1 ship in game.

Not entirely true. To get Navy ship one must do missions for specific corp, and through LP store and some tags (or chips or whatever is needed) and ISK you can actually get that navy ship.

The fact that this player is then sell his work for pure ISK is not the same as just make ship priced in ISK (or think it is). Same goes for T2 ships but even in harsher extend. Simply say that it cost more is not correct. As the work to build such ship is just converted into ISK by other players, the ship itself is not seeded into game in a ready hull.

Cost is a balancing factor since ships tend to be destroyed. If, by example, hull themselves would be indestructible but required some kind of fuel to operate and/or ISK for repairs (and fuel and repairs would not scale with hull's cost) only then cost would not be a balancing factor.

The eve's saying: Do not fly (undock even) the ship you're not ready to loose, mean that cost IS a balancing factor.
Ger Atol
Alchemax Applied Sciences
#367 - 2013-12-02 11:16:02 UTC
Alvatore DiMarco wrote:
Ger Atol wrote:
Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else.


Marauders were re-balanced- no, redesigned. It is inevitable that you will see changes too.

Pirate ships are getting re-balanced. Nobody can stop it, for it has already begun.





Yeah cool, marauders got "re-balanced". More accurately completely redesigned, as they do not even slightly resemble what they were. With the history of balances already enacted, pirate ship are doomed to become either something entirely different from their current iteration or far less potent. yes some need some adjustment, but across the board changes are not required on ships that work well, and balanced.

By the way 90% web bonus doesn't come with the hull. It requires training a ship skill to 5. So if that is lost, then can i have my SP back please, because there is nothing you can replace it with in an ewar capacity that will work as well on that particular hull.

Besides, if they they are dropping hints of changing something as fundamental as the web bonus on the vindi, then God Only Knows what else they will do to it.

No official announcement has been made on this, so this is the time for voices of decent to stop this nonsense in its tracks.


So I will continue to request that Fozzie and Rise or anyone else please reconsider turning the Vindicator into a Prius, just because everyone want a damn Prius in every ship line.
Ger Atol
Alchemax Applied Sciences
#368 - 2013-12-02 11:21:35 UTC
Alvatore DiMarco wrote:
Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.




The price reflects the value of the hull, which comes form what it can do, which all comes back to bonus. The pirate ships are the top of the T1 line, requiring 2 separate BS line skills, therefore they should be better.

A *cough* Prius, is out priced by a Jaguar, for similar reasons.
Ger Atol
Alchemax Applied Sciences
#369 - 2013-12-02 11:32:43 UTC
Kenrailae wrote:
[quote=Alvatore DiMarco][quote=Ger Atol]
Everything will be 're-balanced' at some point. Fact accepted. We're just trying to make sure unnecessary nerfing is not done for the sake of nerfing.






Why does everything need to be constantly re-balanced? At some point a line has to be drawn, and a constant agreed upon. Otherwise we can never truly move forward.

I agree entirely with avoiding nerfing for nerfing sake, hence my stand. I do not believe there is a better balance to be achieved for the vindicator, and I would be very surprised if any change would be agreeable. As other, more eminent posters than myself (page 2 & 3) have pointed out, the history of balances leaves a lot to be desired from the imaginations of the balancers. That's why an actual nerf is expected. So i would rather stand up and try and put these guys off the radical changes they have in mind, than sit watching and relucantly accepting that this is something that is a fore-gone-conclusion.
Ger Atol
Alchemax Applied Sciences
#370 - 2013-12-02 11:33:35 UTC
Bobby Frutt wrote:


CCP, stop homogenizing this game. It's getting damn annoying.




Yes, it is getting old.
Kenrailae
Center for Advanced Studies
Gallente Federation
#371 - 2013-12-02 11:59:40 UTC
Ger Atol wrote:
Kenrailae wrote:
[quote=Alvatore DiMarco][quote=Ger Atol]
Everything will be 're-balanced' at some point. Fact accepted. We're just trying to make sure unnecessary nerfing is not done for the sake of nerfing.






Why does everything need to be constantly re-balanced? At some point a line has to be drawn, and a constant agreed upon. Otherwise we can never truly move forward.

I agree entirely with avoiding nerfing for nerfing sake, hence my stand. I do not believe there is a better balance to be achieved for the vindicator, and I would be very surprised if any change would be agreeable. As other, more eminent posters than myself (page 2 & 3) have pointed out, the history of balances leaves a lot to be desired from the imaginations of the balancers. That's why an actual nerf is expected. So i would rather stand up and try and put these guys off the radical changes they have in mind, than sit watching and relucantly accepting that this is something that is a fore-gone-conclusion.



Didn't say it needed to be. Merely acknowledging that everything has been, or is slated to be, as part of the tiericide plan. I've spent every post I've made in this thread supporting NOT changing the Vindi, daredevil, other good faction ships, and fixing the ones that need it. But, as you've agreed with by pointing out what I'm also agreeing with by pointing out, the history says everything will be rebalanced, if it hasn't already. That's all. Not suggesting going and rebalancing everything again lol.

The Law is a point of View

The NPE IS a big deal

Kane Fenris
NWP
#372 - 2013-12-02 13:00:33 UTC
Alvatore DiMarco wrote:
Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.



i get what your thinking but what you're wrong.
strengt and price correlate on everything ..... you just cant hep it as long you have not only 1 specific mod on each slot and only 1 ship relative strength and price will always balance out. (rarity is only a constant that modifies the correlation between price and relative strength)

and because price is a non trivial stat for the most (and just because it isn't to some players the argument still holds for most of the players) it has to be taken into account in balancing decissions.
(even tough it may be only indirect through rarity)
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#373 - 2013-12-02 13:10:10 UTC
Changing / removing bad mechanics is not the same as making everything the same.

Even if vindies only had 75% webs they would still slow things down about twice as much as any amount of normal webs.

The way stacking on webs works and generally how percentages work makes 90% webs ridiculously overpowered. What you have to consider is that its not just 30% better than a 60% web. A ship under a 60% web moves four times faster than one under a 90% webs.

And the difference becomes even greater if you start stacking them.

BYDI recruitment closed-ish

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#374 - 2013-12-02 13:21:22 UTC
Garviel Tarrant wrote:
Changing / removing bad mechanics is not the same as making everything the same.

Even if vindies only had 75% webs they would still slow things down about twice as much as any amount of normal webs.

The way stacking on webs works and generally how percentages work makes 90% webs ridiculously overpowered. What you have to consider is that its not just 30% better than a 60% web. A ship under a 60% web moves four times faster than one under a 90% webs.

And the difference becomes even greater if you start stacking them.


So what was wrong with the game when all t2 webs were 90%? I don't seem to be able to remember anything wrong with it... frig/ceptor gameplay was a bit differnet but not worse per se... just saying...
Kagura Nikon
Native Freshfood
Minmatar Republic
#375 - 2013-12-02 15:10:27 UTC
Crellion wrote:
Garviel Tarrant wrote:
Changing / removing bad mechanics is not the same as making everything the same.

Even if vindies only had 75% webs they would still slow things down about twice as much as any amount of normal webs.

The way stacking on webs works and generally how percentages work makes 90% webs ridiculously overpowered. What you have to consider is that its not just 30% better than a 60% web. A ship under a 60% web moves four times faster than one under a 90% webs.

And the difference becomes even greater if you start stacking them.


So what was wrong with the game when all t2 webs were 90%? I don't seem to be able to remember anything wrong with it... frig/ceptor gameplay was a bit differnet but not worse per se... just saying...



If it was so great they would not have changed?


Fact is that speed was binnary, you were full speed or standing still. That forced people to extremes on speed because if you were a tiny bit slower than your enemy, it would be the same as having zero speed.

It bluntly divided space in 2 completely different zones within 13 km and outside of that. A battleship could murder a frigate at close range easily, and that was not nice.

Was speciallynot fun when a rapier double webbed you at 80 km and you could move slower than a set of bouncers.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Shade Alidiana
PROSPERO Corporation
#376 - 2013-12-02 15:14:43 UTC
Didn't read the whole topic. In general I support the OP, vindicators are worth their isk. Also, I do not like the fact that different ships are being removed one by one. Let's wait and we'll see falcon getting something strange instead of jammers just because some people don't like being jammed. Or whatever else.
There are decent ships and directions for training, this always should be in such games. Vindicator (and serpentis ships) have their niche and are relatively good there, bad everywhere else. Leave it as is. You like specialisation, right? Taking out versatility from numerous good hulls and everything.

I have never flew a vindi or falcon, but I have seen them in fleets. I've been permajammed and webbed to 0. People MUST have ways to kill me. I have ways to counter vindi, and quite sure that I know what to do with falcon, so in duels thay can be countered if you want it as argument.

Well, again. No, leave that web bonus. I already don't like it removed from marauders (fail rebalance imo, even though many people like it).
Saeger1737
Habitual Euthanasia
Pandemic Legion
#377 - 2013-12-02 16:28:21 UTC  |  Edited by: Saeger1737
Let's just say the vindicator, vigilant, and daredevil are the top notch of the pirate ships. Instead of nerfing them leave them alone and bring the other pirate ships up to their level. The serpentis line of ships are easily beaten with any other ewar factor fix the ones that need it leave the others alone.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#378 - 2013-12-02 18:32:33 UTC
Saeger1737 wrote:
Let's just say the vindicator, vigilant, and daredevil are the top notch of the pirate ships. Instead of nerfing them leave them alone and bring the other pirate ships up to their level. The serpentis line of ships are easily beaten with any other ewar factor fix the ones that need it leave the others alone.


Power-creep is bad.

BYDI recruitment closed-ish

Ger Atol
Alchemax Applied Sciences
#379 - 2013-12-02 18:36:07 UTC
Garviel Tarrant wrote:
Changing / removing bad mechanics is not the same as making everything the same.

Even if vindies only had 75% webs they would still slow things down about twice as much as any amount of normal webs.

The way stacking on webs works and generally how percentages work makes 90% webs ridiculously overpowered. What you have to consider is that its not just 30% better than a 60% web. A ship under a 60% web moves four times faster than one under a 90% webs.

And the difference becomes even greater if you start stacking them.



It's not a bad mechanic, it's necessary for the ship. It can murder from 0-15km. If you are outside that, you are safe. Web bonus holds its target, better than its targets web can slow it down, that is the vindi.

This isn't some massively overpowered bonus or ewar, and it is only on a tiny number of ships, that it suits. Nobody has ever heard of this bonus being overpowered before, WTF, I expected some sentry drone nerfd before any really really ridiculously stupid nerfs to vindi webs.

Again, you need to understand, 90% webs are only achieved with a lot of training. On a vindi, 1 90% web, frees up you mid slot, because if 90% web was not there, you would HAVE to 2 normal webs.

overpowered, lol, you guys are funny. funny and adorable. open your eyes and look at a real OP mechanic, not a 20km max range ewar. (cos we are not arguing over the non-90% web, range bonused ships, so lets not bring those into this.)
Quinn Corvez
Perkone
Caldari State
#380 - 2013-12-02 18:53:25 UTC  |  Edited by: Quinn Corvez
Alvatore DiMarco wrote:
Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.


Exept for that fact that it is...

Removing/reducing the web bonus would a stupid thing for CCP to do. It's not like we see vindicators enough I pvp to be a problem.