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Ares tackle fit

Author
Red Teufel
Calamitous-Intent
#1 - 2013-12-01 14:24:28 UTC  |  Edited by: Red Teufel
[Updated 12/1/2013]

I'm a gallente fan and I wanted to make an ares fit able to challenge the crow as a dedicated scout/tackler. Reqs I need for an inti is to be able to scram/point, lock range long enough if I have links, and able to take a hit. From a typical crow fit this ares has a bit smaller tank, smaller sig radius, and more speed. Let me know what you guys think.

[Ares, Ares Tackle Rubicon]

Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Overdrive Injector System II
Overdrive Injector System II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Warp Scrambler II

75mm Gatling Rail II, Antimatter Charge S
75mm Gatling Rail II, Antimatter Charge S
Small Diminishing Power System Drain I

Small Hyperspatial Velocity Optimizer II
Small Ionic Field Projector II

ehp: 4,628
dps: 47
speed: 4,613m/s
align: 4.6s (mwd on)
warp: 10au/s
lock range: 49.5
Odithia
Ministry of War
Amarr Empire
#2 - 2013-12-01 16:02:56 UTC
Why don't you use 3 turrets ? with the hull bonus you will be able to hit at long point range (for what its worth).
Even spike ammo should hit anything at any range with all that tracking.
Liam Inkuras
Furnace
#3 - 2013-12-01 16:16:13 UTC
Your plate counteracts your nano and overdrive, as if you've left those slots empty. The Ares is sub par to the Crow and Stiletto for the sole reason of having 3 mids. You can't run MWD/Long point/scram without A) having no tank, or B) bring slow and Armour buffered. A true ares is fit for pure speed, like this:

Ares: Man tackle

Highs:
Light Neutron blaster II (x2)
[Empty High Slot]

Mids:
Limited 1mn Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I

Lows:
Damage Control II
Overdrive Injector System II (x2)
Signal Amplifier II

Rigs:
Small Polycarbon Engine Housing I
Small Ionic Field Projector I

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Red Teufel
Calamitous-Intent
#4 - 2013-12-01 17:19:27 UTC  |  Edited by: Red Teufel
Quote:
Odithia
Posted: 2013.12.01 16:02

Why don't you use 3 turrets ? with the hull bonus you will be able to hit at long point range (for what its worth).
Even spike ammo should hit anything at any range with all that tracking.


I would be more interested in popping warriors if rockets are any good at that over rails i'd go with rockets. let me know if i'm wrong.

Quote:
iam Inkuras
Posted: 2013.12.01 16:16

Your plate counteracts your nano and overdrive, as if you've left those slots empty. The Ares is sub par to the Crow and Stiletto for the sole reason of having 3 mids. You can't run MWD/Long point/scram without A) having no tank, or B) bring slow and Armour buffered. A true ares is fit for pure speed, like this:


I agree the plate does counteract the nano (overdrive only effect cargo capacity) however it's the only way to get enough ehp out of it for the inti to not die if you blink at it. A tackle crow I believe will have around an ehp of 4,700 but it's also slower and has less agility. I need to be able to take a hit if i'm going for a scram.

I also agree your fit is superior to this. The main issue I've seen with tackling are warriors popping the ares when they go for a scram too quickly ( needs this for tackling battleships.) The fit i have is very similar to a crow tackle fit but better in most areas except the ehp is slightly less. I will be testing this out and let you know if it's complete fail.
ShahFluffers
Ice Fire Warriors
#5 - 2013-12-01 17:26:39 UTC
[Ares, Robin]

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Capacitor Power Relay II

Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Limited 1MN Microwarpdrive I
Warp Disruptor II

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Hybrid Locus Coordinator I


Stats (level 5 skills)
- burns ~4300 m/sec
- deals ~70 dps @ 12km optimal, 6km falloff
- aligns in 2.1 seconds
- capacitor power lasts 3.5 minutes with everything on (cap stable with either the guns or tracking disruptor off)
- has ~2800 ehp (a stiff wind can kill it)
RavenPaine
RaVeN Alliance
#6 - 2013-12-01 17:32:39 UTC
An EANM instead of the plate, might make you faster with better resists. Speed and syg should be as good as the plate.

3 guns = less things to click, when your doing your *real* job. Which is tackle. You're gonna outrun drones anyway.

Just my opinion. I hate plates on Interceptors.
Red Teufel
Calamitous-Intent
#7 - 2013-12-01 17:32:52 UTC
ShahFluffers wrote:
[Ares, Robin]

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Capacitor Power Relay II

Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Limited 1MN Microwarpdrive I
Warp Disruptor II

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Anti-Explosive Pump I
Small Hybrid Locus Coordinator I


Stats (level 5 skills)
- burns ~4300 m/sec
- deals ~70 dps @ 12km optimal, 6km falloff
- aligns in 2.1 seconds
- capacitor power lasts 3.5 minutes with everything on (cap stable with either the guns or tracking disruptor off)
- has ~2800 ehp (a stiff wind can kill it)


I needs scram for what I do so this fit wont work for me.
Red Teufel
Calamitous-Intent
#8 - 2013-12-01 17:34:28 UTC
RavenPaine wrote:
An EANM instead of the plate, might make you faster with better resists. Speed and syg should be as good as the plate.

3 guns = less things to click, when your doing your *real* job. Which is tackle. You're gonna outrun drones anyway.

Just my opinion. I hate plates on Interceptors.


I hate plates as well I'll eft that and see what i come up with.
Odithia
Ministry of War
Amarr Empire
#9 - 2013-12-01 18:28:38 UTC
The EANM II only give 300 EHP
The plate gives you 1200 EHP and cost you 200 m/s and 0.2sec align time.

Thought about a Reinforced Bulkheads II for proper manly gallente hull tanking but these are terrible, you lose 500 m/s.

Assuming all V.


Unfortunately for frigate it looks like nothing beat the Medium Shield Extender.
ShahFluffers
Ice Fire Warriors
#10 - 2013-12-01 21:30:57 UTC  |  Edited by: ShahFluffers
Red Teufel wrote:
I needs scram for what I do so this fit wont work for me.


This is something that my corpies and I have been experimenting with for an Interceptor gang. Just be sure to spread the tracking disruptors on all threats.

[Ares, New Setup 1]

Damage Control II
Adaptive Nano Plating II
Small Ancillary Armor Repairer, Nanite Repair Paste
200mm Reinforced Rolled Tungsten Plates I

Experimental 1MN Afterburner I
Warp Scrambler II
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S

Small Ancillary Current Router I
Small Ancillary Current Router I

Stats (Level 5 skills):
- burns ~1300 m/sec
- deals ~100 dps @ 1.4km optimal, 2.5km falloff (~85dps @ 3.9 + 3.5 with Null ammo)
- aligns in ~3 seconds
- capacitor power lasts ~50 seconds with everything on (cap stable @ ~70% with the repper off)
- has ~5100 ehp
- if you trade the blasters for 75mm rails (loaded with Javelin ammo) you can drop the Ancillary Rigs in favor of something else (like tracking rigs).
StahlWaffe
Doomheim
#11 - 2013-12-01 22:08:40 UTC
Protip on the Ares (and Ranis):

Never, ever, under no circumstances, fit nanofibers. Unless you don't fit a Damage Control.

Why?

Because Nanofibers reduce your hull. The Gallente Frigs have some quite outstanding hull compared to most otherships, and are often in a place where shield and armor are stripped they still have more than 50% of their EHP. Overdrive Injectors are what you're looking at, and if you need more agility, get a Nozzle rig. Along with a targeting range rig.
Red Teufel
Calamitous-Intent
#12 - 2013-12-01 22:48:46 UTC  |  Edited by: Red Teufel
StahlWaffe wrote:
Protip on the Ares (and Ranis):

Never, ever, under no circumstances, fit nanofibers. Unless you don't fit a Damage Control.

Why?

Because Nanofibers reduce your hull. The Gallente Frigs have some quite outstanding hull compared to most otherships, and are often in a place where shield and armor are stripped they still have more than 50% of their EHP. Overdrive Injectors are what you're looking at, and if you need more agility, get a Nozzle rig. Along with a targeting range rig.


thank you! I've made changes to the current fit. I prefer the extra warp speed but that is personal preference. added a nos as well to keep points running.