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An actual thread to discuss AFK cloaking, without discussing local

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#41 - 2013-12-01 00:12:37 UTC
Astroniomix wrote:
Lucas Kell wrote:
Astroniomix wrote:
Lucas Kell wrote:
Linkxsc162534 wrote:
If they don't follow, then go to work in the new system. Only thing is now they're stuck in a questioning position themselves. they don't know if you're coming back with your miners or w/e your doing.
Is it so hard though to have your miners mine in a different system then your home though? They only need to be like 1j away.
So now, your in a different system, and your industry index drops. Now if that's because some player chose to spend his time stopping you mining, I'm happy with that. But if that's from an AFK player, it's a zero effort method of attack.
It's only 0 effort if nothing happens, if he actually does anything, effort has been undertaken. Also it requires effort (however small) to get into the system in the first place.
Indeed, so if he's AFK, it's zero effort, yet the result is the same. So eliminate the AFK part.
Ok so I'm not afk, but I'm still not moving my ship and still not interacting with the locals in any way other than being in their system. Yet the way they are reacting to my presence has not changed.
and that's fine. The sheer act of being there at your PC means you are playing the game and can play however you want. If you then decide to go out, or go to bed, those activities should cease.

The Indecisive Noob - EVE fan blog.

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Astroniomix
School of Applied Knowledge
Caldari State
#42 - 2013-12-01 00:19:44 UTC
Lucas Kell wrote:
and that's fine. The sheer act of being there at your PC means you are playing the game and can play however you want. If you then decide to go out, or go to bed, those activities should cease.

And yet I garentee you would come back crying that "AFK" cloakers need to be nerfed after you saw how afk they really aren't.

You claim that it's the "risk reward" that bothers you but it's the uncertainty that really gets you.

If you really want this "afk" flag then by all means, have at it, nothing will change.

And you still need to explain why the game needs to warp you to a random location when it detirmines you are "afk", why is the flag itself not enough?
Lucas Kell
Solitude Trading
S.N.O.T.
#43 - 2013-12-01 00:19:59 UTC
Linkxsc162534 wrote:
Actually u know, it takes quite a bit of effort to be an AFK cloaky. Because the time spent "afk" cloaked in a system, is also time they could be doing any number of other things.
Well no, you might not even be in the same building as your PC while you AFK cloak, and alts mean you can do it on a spare character slot.

Linkxsc162534 wrote:
Yeah your industry index drops. Thats part of the risk too. You want to keep your index up. gotta take the risk of getting attacked. Though I feel that this in particular is bugged due to the current changes to ore sites, and before the changes, it whouldn't have been an arguable point.
Which is fine, but at the same time the cloaker should at least require active effort. Zero risk, zero effort cloaking in a sytem all day should not be rewarded by dropping your enemies index IMHO.

Linkxsc162534 wrote:
PVE doesn't force you to be in a worthless ship. Solo PVE might. But very much of my time doing any form of PVE in null has always been in a fairly regular PVP BC or BS fit. And wether you wer ein a PVE or PVP fit in your ship really wouldn't have matterd much.
With most players, the jump to making a "PVP" fit, is just adding tackle and DCU2 and switching out for buffertank. Many ships can PVE and PVP perfectly fine in almost identical fits however. And when it comes to dealing with the cloaky, your goal isn't necessarily the kill, its just to drive them off, or get away yourself. Heck, carry an ECM on your ship if your really worried so much, or ECM drones are popular.
Generally PVE ships are tanked to specific resists, since you can't as effectively omnitank vs null rats. You'll also be getting hit by rats, meaning you don't have to only survive the atracker, you have to survive the rats too.

Linkxsc162534 wrote:
So the tengu gets a kill and he comes back tomorrow. Well then, you just might have to take the trouble to do somethign about him then. Its all part of the game. Though fix that damn nonprobing ore sites. thats someolBS, the heck do miners in WHs have for defense now. You want to start whining about cloakies in null, fix that for the WH guys first.
You can't do anything about a cloaky nullified tengu. He will only attack if he chooses to and the rest of the time is exposed to no risk. The only thing you could do about it is set people on guard all the time you are out, so now he's massively reduced your efficiency with a single ship. Again, if he wants to do that actively, I'm all for it. But doing it 24/7 while being AFK 90% of the time?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#44 - 2013-12-01 00:23:44 UTC
Astroniomix wrote:
Lucas Kell wrote:
and that's fine. The sheer act of being there at your PC means you are playing the game and can play however you want. If you then decide to go out, or go to bed, those activities should cease.

And yet I garentee you would come back crying that "AFK" cloakers need to be nerfed after you saw how afk they really aren't.

You claim that it's the "risk reward" that bothers you but it's the uncertainty that really gets you.

If you really want this "afk" flag then by all means, have at it, nothing will change.

And you still need to explain why the game needs to warp you to a random location when it determines you are "afk", why is the flag itself not enough?
Mate, I rarely undock, and I'm in the biggest blue blob there is. I'm a trader. Pretty much the only time you'll see my characters undocked these days is in a fleet.

It would warp you to a random location for 2 reasons.
1. So you don't get the visual intel from an AFK cloaker streaming.
2. So the AFK cloaker isn't instantly back and aware of what is right there around him as soon as he gets back. without the warping, people would just wait until they get the icon and people start warping in around him then SNEAK ATTACK!

The Indecisive Noob - EVE fan blog.

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Stan Durden
Solar Forged
#45 - 2013-12-01 00:30:15 UTC
Perhaps outside the scope of this thread...

Something that could contribute to making things more reasonable is if PvE was designed to more closely resemble PvP. So you would not have as many gank targets, but would have ships which flowed easily to PvP from PvE without skipping a beat to make some ganking tactics more difficult to survive.

I don't know if there is any big conceptual reason PvE engagements couldn't be similar in scale and difficulty to PvP, using the same ships and fits. Engaging less ships, which perform better, and payout better... It would certainly make PvE more interesting to me, and help to diminish griefing viability.
Linkxsc162534
Silent Scourge
#46 - 2013-12-01 00:30:18 UTC
Quote:
Generally PVE ships are tanked to specific resists, since you can't as effectively omnitank vs null rats. You'll also be getting hit by rats, meaning you don't have to only survive the atracker, you have to survive the rats too.


ha?? Never really found any particular group of nullrats to actually be strong enough to require a focused tank. If your in a BS, you can easily speedtank/rangetank most rats, and this is easily done in PVP fits. I've only really seen 2-3 people actually fit out ships for the Highsec Esque sit in 1 spot and tank all incoming dps. Most just fly a raven that can hit for full dps out to 200km so it really doesnt matter. Rangetank is best tank.


Also another thing to note. T3s, and all the new SOE ships still have a targeting delay after decloaking. Also with the note of MJDs. If you periodically move around the battlefield. How would a cloaky ship ever catch up with you to scram you? Cloaked T2s are quick, but a MWDing BS with a MJD is faster
Sura Sadiva
Entropic Tactical Crew
#47 - 2013-12-01 00:31:28 UTC
Dude, instead of playing EVE you spend 90% 24/7 of your time posting whines about AFK cloackers. The one not actively playing the game it's you.

Linkxsc162534
Silent Scourge
#48 - 2013-12-01 00:32:57 UTC
Stan Durden wrote:
Perhaps outside the scope of this thread...

Something that could contribute to making things more reasonable is if PvE was designed to more closely resemble PvP. So you would not have as many gank targets, but would have ships which flowed easily to PvP from PvE without skipping a beat to make some ganking tactics more difficult to survive.

I don't know if there is any big conceptual reason PvE engagements couldn't be similar in scale and difficulty to PvP, using the same ships and fits. Engaging less ships, which perform better, and payout better... It would certainly make PvE more interesting to me, and help to diminish griefing viability.


Sorry doublepost.
YES I would LOVE is PVE was made to be more PVPish. I woudl love it if you actualyl had to tackle particular ships in missions and take them down to accomplish the goal, rather then just making a ship that can tank 600dps and just outlasting the enemy.

Fewer enemies, and better AI tactics/goals woudl all be great.

Another 1 I might like to see is a mission where after starting it, you have so much time to get to the site,, and provide support/reps for a handful of friendly NPC ships
Lucas Kell
Solitude Trading
S.N.O.T.
#49 - 2013-12-01 00:34:16 UTC
Sura Sadiva wrote:
Dude, instead of playing EVE you spend 90% 24/7 of your time posting whines about AFK cloackers. The one not actively playing the game it's you.
Constructive, thanks.
I just feel all opinions are valid enough to require discussion, not just a couple of individuals who speak louder than the others. Now if you have nothing useful to add, **** off.

The Indecisive Noob - EVE fan blog.

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Bubba Zennedi
Legion Of Mad Cats
Azgoths of Kria
#50 - 2013-12-01 00:35:25 UTC
The day Eve boots a subscriber for being afk (like most pathetic mmo's), flags afk, or takes out the 23 hr cloaked option, is the day that me and all my accounts stop subbing to Eve Online.
Already we should have had a revolt when we had to decloak to log out. (Decloaking to log out reveals to everyone in dscan range your approximate position, ship type, and in the case of a WH seige, your actual numbers. This is obnoxiously stupid.)
The only people who want these types of carebear nerfs are people who :
1) live in hs
2) want null sec, low sec, and wh space to be hs.
3) people who want to bot farm in low and null with impunity without any threat of disruption.
Astroniomix
School of Applied Knowledge
Caldari State
#51 - 2013-12-01 00:35:59 UTC
Lucas Kell wrote:


It would warp you to a random location for 2 reasons.
1. So you don't get the visual intel from an AFK cloaker streaming.
2. So the AFK cloaker isn't instantly back and aware of what is right there around him as soon as he gets back. without the warping, people would just wait until they get the icon and people start warping in around him then SNEAK ATTACK!

No body streams themselves cloaking , there's no point, by the time anyone is in any position to do anything the ships on grind with the cloakie are going to have moved, so that point's pretty stupid.

And why is it bad to pretend to be afk? Why should you get infallible intel with out having to put in ANY effort? You talk a lot about effort, but only when it applies to someone else.

If someone wants to go though the trouble of getting into a system, scanning down an anom, and then sitting at it hoping that someone runs it (and not another one) then they should be able to, it's not like you're going to be able to instantly get them anyway, you can't move towards them without dropping the AFK flag, you probably wouldn't even be able to move your mouse to look at them without dropping the AFK flag, your only hope is to try to nail them right as they enter the anom, and only if they enter at 0 and only if they do it alone.

It would actually be safer this way, have a buddy join you when you enter the anom, then once you're in align out and your friend can leave because the cloakie won't be able to get at you without first alerting you by dropping his "afk" flag.

Bubba Zennedi
Legion Of Mad Cats
Azgoths of Kria
#52 - 2013-12-01 00:36:21 UTC
Sura Sadiva wrote:
Dude, instead of playing EVE you spend 90% 24/7 of your time posting whines about AFK cloackers. The one not actively playing the game it's you.




bump
Seranova Farreach
Biomass Negative
#53 - 2013-12-01 00:39:42 UTC  |  Edited by: Seranova Farreach
all i can deduce from nullseccers whineing about afk cloakers is "wah wah im too paranoid to take my stupidly costly ships into space to make more rediclious amounts of money ten times easier then highsec dwellers ever will cause i MIGHT lose it"
this is EVE, when you undock you need to "prepair your anus" cause some one can and will try to make you "bite the pillow" whilst him/her/they "go in dry"

that said.. buy a frickin' mobile cyno jammer. problem solved.. atleast for HOTDROPS, learn to Dscan cause soon enough local will not be the intel tool it has been for years.

or have smart-bombing BS on top of the warp-in to nail the buttholes if its in sites/anoms

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Lucas Kell
Solitude Trading
S.N.O.T.
#54 - 2013-12-01 00:42:30 UTC
Bubba Zennedi wrote:
The day Eve boots a subscriber for being afk (like most pathetic mmo's), flags afk, or takes out the 23 hr cloaked option, is the day that me and all my accounts stop subbing to Eve Online.
Already we should have had a revolt when we had to decloak to log out. (Decloaking to log out reveals to everyone in dscan range your approximate position, ship type, and in the case of a WH seige, your actual numbers. This is obnoxiously stupid.)
The only people who want these types of carebear nerfs are people who :
1) live in hs
2) want null sec, low sec, and wh space to be hs.
3) people who want to bot farm in low and null with impunity without any threat of disruption.
Why exactly do you require AFK playing to remain an EVE subscriber? Do you really pay to not play a game?

Also your list is laughable. Removal of AFK players doesn't not make null like high sec lol. I maintain that it would in fact result in more players actually playing in null sec. I'm far from being plagued by AFK players, but years back, I had a time when it affected one of my chars, and most of the corp he was in simply started doing other stuff outside of null whenever cloakers hung about in the system for extended periods of time. Anyone that just plays as normal is risking a lot for minimal gain over simply doing something else.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Astroniomix
School of Applied Knowledge
Caldari State
#55 - 2013-12-01 00:42:31 UTC
Lucas Kell wrote:
[
I just feel all opinions are valid enough to require discussion

They are not, most opinions are worthless, simply because they people forming them are doing so base on inaccurate and/or incomplete information.
Lucas Kell
Solitude Trading
S.N.O.T.
#56 - 2013-12-01 00:44:16 UTC
Astroniomix wrote:
Lucas Kell wrote:
[
I just feel all opinions are valid enough to require discussion

They are not, most opinions are worthless, simply because they people forming them are doing so base on inaccurate and/or incomplete information.
Worthless to you. Not to everyone. All opinions are valid. It's up to CCP to decide what they feel is in the best interest of the game. When you get hired by CCP, then it will be your job to decide on who's opinions are listened to and realised. Until then, anything you say hold exactly the same amount of weight as anyone else.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#57 - 2013-12-01 00:50:11 UTC
Seranova Farreach wrote:
all i can deduce from nullseccers whineing about afk cloakers is "wah wah im too paranoid to take my stupidly costly ships into space to make more rediclious amounts of money ten times easier then highsec dwellers ever will cause i MIGHT lose it"
this is EVE, when you undock you need to "prepair your anus" cause some one can and will try to make you "bite the pillow" whilst him/her/they "go in dry"
If that's the case, why is it possible to create an cloaky unullified T3. A ship that is basically unstoppable by anything unless they make a serious error in judgement.
I mean personally I think cloakers in general already have it way too easy, with zero risk unless they choose to engage. But I think then adding "lets AFK 24/7 for zero risk" is too far. I do like how people always jump to complain about how eve is supposed to be so bad, yet those same people you can usually find wanting more ways to effortlessly kill easy targets.

Seranova Farreach wrote:
that said.. buy a frickin' mobile cyno jammer. problem solved.. atleast for HOTDROPS, learn to Dscan cause soon enough local will not be the intel tool it has been for years.
You realise the mobile cyno jammer is a single use hour long jammer right? You're better off saving the 60m you'd be throwing away and moving.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Bubba Zennedi
Legion Of Mad Cats
Azgoths of Kria
#58 - 2013-12-01 00:53:27 UTC
Astroniomix wrote:
Morrigan LeSante wrote:
Before presenting any solution, you must present the problem.


I'll actually bite on this one.

The interaction between local's member list and people who may or may not be active and are also not blue to the residents, results in a stale mate which, while relatively balanced, is boring.








All you deep null sec carebears are pathetic.
NEWSFLASH for anyone living in hs: The front door of null sec is camped. The BACK side of null is full of belt ratter, miners and plex runners who shite themselves when someone non-blue comes into system. They will hide in pos or station forever if ONE NON-BLUE is in system.
Tell the guy that got you into that null sec alliance that you just can't hack it and get back to hs where you can mine with wild afk abandon.
Astroniomix
School of Applied Knowledge
Caldari State
#59 - 2013-12-01 00:55:46 UTC
Lucas Kell wrote:
Astroniomix wrote:
[quote=Lucas Kell][
I just feel all opinions are valid enough to require discussion

All opinions are valid.

No they are not, this is not kindergarden. Just because you think you should not have to deal with the uncertainty of someone who may or may not be able to harm you does not make you right.
Lucas Kell
Solitude Trading
S.N.O.T.
#60 - 2013-12-01 01:07:33 UTC
Astroniomix wrote:
Lucas Kell wrote:
Astroniomix wrote:
[quote=Lucas Kell][
I just feel all opinions are valid enough to require discussion

All opinions are valid.

No they are not, this is not kindergarden. Just because you think you should not have to deal with the uncertainty of someone who may or may not be able to harm you does not make you right.
OK, your opinions are not valid.
Or wait, is it not me who decides?
Who decides who's opinion is and isn't valid? It is you?

lol, you're an idiot...
Of course all opinions are valid. You just seem to be confused between thinking and opinion is valid, and thinking it should be acted upon. From your language, I can even tell that you don't even know what "valid" means. You have stated "Just because you think ... does not make you right". Well did I say I was right? No, not at all. I stated that my opinion, like anyone else's is valid. Thus it deserves the same respect as anyone else's opinion, regardless of whether or not you agree.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.