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It is possible to have a Marauder fleet?

Author
Nicholas Sirens
Imperial Sirens
#1 - 2013-11-28 20:30:38 UTC
I know it is toooooooooooooooooooooooooooooooooooooooo expensive to build up a marauder fleet. But actually it is the same answer like those tengu fleet right?

I'm good at research ,manufacture and sell them, but never good at use them.

I just want some reason EXCEPT prices (and resource requirement, actually the same thing as prices) .

Maybe construction time is too long could be the first one. Big smile

生死去来 棚头傀儡 一线断时 落落磊磊

Lady Thanatos
Desolate Waste
Desolate.
#2 - 2013-11-28 20:35:33 UTC  |  Edited by: Lady Thanatos
The problem is that cheaper ships do the same things with similar/same results for PVP. For the price of 1 marauder hull you can buy 4-5 ishtar hulls (or 3 T3's) which will have similar damage and more survivability. The cheaper ships also do not stick out like a sore thumb and the likely hood that they will be hot-dropped is slightly smaller.

EDIT: also other hulls will be able to buffer tank while the marauders can be neuted out, a buffer fit will maintain a tank (EHP) while marauders will be absolutely screwed by neuts, and unable to cope due to the bastion mode disallowing outside help from giving cap or reps.
Tul Breetai
Impromptu Asset Requisition
#3 - 2013-11-28 20:38:31 UTC
The more important question: when and where will this shiny shiny fleet be fielded?

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Nicholas Sirens
Imperial Sirens
#4 - 2013-11-28 20:41:54 UTC
Tul Breetai wrote:
The more important question: when and where will this shiny shiny fleet be fielded?


maybe the last battle before someone's faction falling down lolRollRollRollRollRollRollRollRoll

生死去来 棚头傀儡 一线断时 落落磊磊

Nicholas Sirens
Imperial Sirens
#5 - 2013-11-28 20:43:52 UTC
Lady Thanatos wrote:
EDIT: also other hulls will be able to buffer tank while the marauders can be neuted out, a buffer fit will maintain a tank (EHP) while marauders will be absolutely screwed by neuts, and unable to cope due to the bastion mode disallowing outside help from giving cap or reps.


I think this might be the most critical weakness of bastion mode.

生死去来 棚头傀儡 一线断时 落落磊磊

Ranger 1
Ranger Corp
Vae. Victis.
#6 - 2013-11-28 20:44:37 UTC  |  Edited by: Ranger 1
The only thing keeping these things (currently) from being used as a large fleet doctrine on occasion is their inability to receive remote assistance.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Frostys Virpio
State War Academy
Caldari State
#7 - 2013-11-28 21:31:32 UTC
Lady Thanatos wrote:
EDIT: also other hulls will be able to buffer tank while the marauders can be neuted out, a buffer fit will maintain a tank (EHP) while marauders will be absolutely screwed by neuts, and unable to cope due to the bastion mode disallowing outside help from giving cap or reps.


Doesn't the bastion also prevent said neut making the fight between the active tank of the marauder and the DPS of the enemy? The marauder would still most likely lose but it might take much longer and the rest of the marauder's fleet will apply damage during that time.
Lady Thanatos
Desolate Waste
Desolate.
#8 - 2013-11-29 01:33:08 UTC
Marauders are immune to ECM, but they are not immune to neuting or tracking disruption. I do not know about remote sensor damps, but I do know it is very similar to a dreadnaught's seige cycle (except for the damage).

Like most other fleets, the marauder will die VERY quickly to a neuting enemy. The difference between buffer fit RR fleets and marauders is the decentralization of roles (by having dedicated logistics, dedicated damage, and armor buffer types) it grants strength through the difficulty (or inability) to lock out all roles at once.

A marauder contains all the roles into one ship, which means that destabilizing it is much easier than destabilizing a decentralized fleet where the roles are spread to many different targets compared to one centralized target.
Sobaan Tali
Caldari Quick Reaction Force
#9 - 2013-11-29 02:46:03 UTC
Lady Thanatos wrote:
Marauders are immune to ECM, but they are not immune to neuting or tracking disruption. I do not know about remote sensor damps, but I do know it is very similar to a dreadnaught's seige cycle (except for the damage).

Like most other fleets, the marauder will die VERY quickly to a neuting enemy. The difference between buffer fit RR fleets and marauders is the decentralization of roles (by having dedicated logistics, dedicated damage, and armor buffer types) it grants strength through the difficulty (or inability) to lock out all roles at once.

A marauder contains all the roles into one ship, which means that destabilizing it is much easier than destabilizing a decentralized fleet where the roles are spread to many different targets compared to one centralized target.


They are immune to tracking disruption as well as sensor damps ("all forms of EWAR"). Yes, they are vulnerable to neuting and nos. Considering they can't rep or transfer cap to each other in bastion, it makes having all those extra high slots kind of moot as far as rr fleets are concerned.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Ila Dace
Center for Advanced Studies
Gallente Federation
#10 - 2013-11-29 03:06:29 UTC
Kronos fleet == Baltec Big Pimpin' Fleet

If House played Eve: http://i.imgur.com/y7ShT.jpg

But in purple, I'm stunning!

Secret Squirrell
Allied Press Intergalactic
#11 - 2013-11-29 03:28:02 UTC
The biggest weakness of the Marauder fleet is the inability to move while in bastion mode.

If you can make the case that a Marauder doctrine can outperform the same number of less expensive ships, then people will use it. So ultimately, cost is not a major consideration, same reason people use a 2b Blops directly rather then bridging in 20 bombers for the same price, per player you have, the blops will out perform.

The inability to move matters for two key reasons. First, it makes it easier for your enemy to disengage with minimal losses once they realize they are loosing. Burn out, and they are safe, you wont be able to close and hold tackle. Second, it makes the principle weakness of the Marauder, neut vulnerability, that much worse. With a logi, I can rep you out to 70km, and will want to be 50+km out just to reduce damage, which means they can probably get away from neuts. With bastion mode, your committed to one place on the battlefield, and once the neuts are on you, your just not going to escape them.

Those two weaknesses dramatically limit the pvp value of the ships. Furthermore, the insane individual tank of the marauder starts to loose out to logi once you get to 4-5 t2 logi, so figure a 20-25 man gang. That does leave it some niche room in the small gang market, but I doubt you'll see it much in light of the combination of cost, weaknesses, and the tendency of people to blob somewhat rare and expensive battleships that wont be able to run quickly after tanking.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#12 - 2013-11-29 05:22:39 UTC
Ila Dace wrote:
Kronos fleet == Baltec Big Pimpin' Fleet

I was interested in how well it worked since I've seen him actively participating in pre-Rubicon F&I marauder threadnought.
Tom-A-Hawk
Big Bad Bulls
#13 - 2013-11-29 07:09:42 UTC
Barrogh Habalu wrote:
Ila Dace wrote:
Kronos fleet == Baltec Big Pimpin' Fleet

I was interested in how well it worked since I've seen him actively participating in pre-Rubicon F&I marauder threadnought.


It's just baltec, why would You even care?
Opia Munba
mss industry
#14 - 2013-11-29 23:27:39 UTC
It is possible to get a Marauder fleet?
Gather some up and I would say that`s a fleet and quite obviously possible.

Now for the real question : Is it possible to trade camels for a person?
well if you have camels, I have my ex gf`s phone number
Zimmy Zeta
Perkone
Caldari State
#15 - 2013-11-30 00:02:27 UTC
Opia Munba wrote:


Now for the real question : Is it possible to trade camels for a person?
well if you have camels, I have my ex gf`s phone number


Are you talking about the even-toed ungulate or cigarettes here?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Dinsdale Pirannha
Pirannha Corp
#16 - 2013-11-30 00:18:20 UTC
Barrogh Habalu wrote:
Ila Dace wrote:
Kronos fleet == Baltec Big Pimpin' Fleet

I was interested in how well it worked since I've seen him actively participating in pre-Rubicon F&I marauder threadnought.


He was not actively participating, unless you call trolling "actively participating".
I Love Boobies
All Hail Boobies
#17 - 2013-11-30 01:27:59 UTC
I have a small Domi fleet I utilize at times. I like drone assist. Lol
Grath Telkin
Amok.
Goonswarm Federation
#18 - 2013-11-30 02:10:57 UTC
Nicholas Sirens wrote:
I know it is toooooooooooooooooooooooooooooooooooooooo expensive to build up a marauder fleet. But actually it is the same answer like those tengu fleet right?

I'm good at research ,manufacture and sell them, but never good at use them.

I just want some reason EXCEPT prices (and resource requirement, actually the same thing as prices) .

Maybe construction time is too long could be the first one. Big smile



If you place a BS fleet in one locked spot for 1 locked minute, regardless of what it can tank, it will be destroyed by either bombers or dreads, the design of the marauder means its simply never going to be a mainline fleet tool for those exact reasons. Everything else does everything better without being stuck standing still in a world with 90 man bomber fleets being ISboxed by one nerd

Malcanis - Without drone assign, the slowcat doctrine will wither and die.