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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Fergus Runkle
Truth and Reconciliation Council
#2321 - 2013-11-27 22:35:26 UTC
Alvatore DiMarco wrote:
CCP Rise wrote:
Quote:
but atm we dont have a proper missile systems outside of spacialised frig owning system
and brawling HAMs, (yes you need webs to apply damage)


I mean if this is actually the root of a lot of the problem then that's a different issue that we need to address. I'm not totally sure it is, but I want to take a hard look at HML before the point release and make sure we're okay with where we're at. If that needs a tweak then we should be doing that, not focusing on RLML as a solution to a HML problem.


How many posts are in this thread specifically saying that pre-Rubicon RLMLs saw so much use exactly because of HMLs being the way they are? I'm willing to wager ISK that it's more than a few.


^^ This.
Joe Risalo
State War Academy
Caldari State
#2322 - 2013-11-27 22:38:16 UTC
I don't know if anyone else noticed this, but RHML II's do more dps during their cycle than cruise missiles...
I mean, granted it is burst damage, but if anything survives burst damage, you're doing it wrong anyway...
Zvaarian the Red
Evil Leprechaun Brigade
#2323 - 2013-11-27 23:00:34 UTC
I challenge anyone to go do a comparison in EFT of Fury Light Missiles and Precision Heavy Missiles (without using TPs, rigs, or webs). It's laughable. The "precise" heavy missiles do way less damage to slow frigs and fast cruisers than the "imprecise" light missiles do. I mean we are talking double the damage in many cases. You would think cruiser-sized weapons that are supposed to be precise would have good damage application against pretty much all cruisers wouldn't you?
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2324 - 2013-11-27 23:05:55 UTC
Joe Risalo wrote:
I don't know if anyone else noticed this, but RHML II's do more dps during their cycle than cruise missiles...
I mean, granted it is burst damage, but if anything survives burst damage, you're doing it wrong anyway...

That is the theoretical damage (in other words the absolute ideal DPS). Reality on Eve is much lower than that. As has been mentioned missiles require absurd amounts of webs and TPs to be even comparative to respective turrets that need one or two modules at most.

I dare you to produce a Caldari shield tanked ship that has enough mids for tank, 3 webs, scram/disruptor and 5 TPs for HMs. For LMs that will still be needing at least 1 web, 1 scram/disruptor and at least 1-2 TPs and fit tank. You will fail...

Arthur Aihaken wrote:
Here would be my suggestions for HMLs and HAMs (as well as a few others). These are base values, before skill (etc.) modifications. The biggest changes are to torpedoes (drastically improved damage application) and cruise missiles (range nerf). Rockets are a bit better, light marginally worse - and heavies and heavy assaults have slightly improved damage application. The velocity on rockets, heavy assault missiles and torpedoes has been substantially increased (flight time reduced to compensate).

Rocket … 20m explosion radius, 170(+20) m/sec explosion velocity, 1.0(-1)s flight time, 4500(+2250) m/sec velocity
Light Missile … 40m explosion radius, 150(-20) m/sec explosion velocity, 5.0s flight time, 3750 m/s velocity
Heavy Assault Missile … 100(-25)m explosion radius, 125(+24)m/sec explosion velocity, 2.0(-2)s flight time, 5000(+3500) m/s velocity
Heavy Missile … 125(-15)m explosion radius, 100(+19)m/sec explosion velocity, 6.5s flight time, 4300 m/s velocity
Torpedo … 300(-150)m explosion radius, 85(+14) m/sec explosion velocity, 1.5(-4.5)s flight time, 6000(+4500) m/s velocity
Cruise Missile … 325(-5)m explosion radius, 75(+6) m/sec explosion velocity, 10.0(-4)s flight time, 4700 m/s

As for RLMLs and RHMLs, I think if the reload times were revised to 20 and 30 seconds respectively, that would probably balance them out nicely.
Seems to be reasonable to me....at least it is a decent stop-gap measure till the Devs re-evaluate the damage-application equation. Which I will still strongly assert is deeply flawed on a mathematical and practical level.

Onictus wrote:
Kenshi Hanshin wrote:


Really? You gotta be kidding me... Alright, I am going to be honest and call bullshit. Here is why! CSM is a bunch of lobbyists we all know that from the CSM elections every year. We also know that the majority of them have specific agendas towards...wait for it...BLOBs! Now let's be honest and ask ourselves if RLMLs have any use in blobs...Probably not as missiles are not used in blobs that much anymore since the nerfs to HMLs and Drakes.



Missiles are used in blobs, both from Ravens and Phoons, and I assure you they are cruise missiles, no one uses rapids in a proper fleet fight.

However, that is due to the CMLs getting what amounted to a 20% damage bonus. That said, I have not seen many Ravens in PvP. I have seen a fair number of Typhoons due to the explosion radius bonus.

However, my thanks for the clarification.
Zvaarian the Red
Evil Leprechaun Brigade
#2325 - 2013-11-27 23:06:07 UTC
Niena Nuamzzar wrote:
Fourteen Maken wrote:
3 webs a scram and 5 target painters will get you to about 45% dps against a frig

Caldari Navy Ballistic Control System (x4)

Corelum A-Type 10MN Afterburner
Federation Navy Stasis Webifier (x3)
Republic Fleet Target Painter (x2)

Heavy Missile Launcher II, Scourge Precision Heavy Missile (x6)

Medium Warhead Rigor Catalyst II (x2)
Medium Warhead Flare Catalyst II

Tengu fitted for max damage with max skills and +5 implants can do about 83% applied damage against 2053 m/s OH ab Executioner (max skilled pilot as well). Drop one web and dps will decrease 18%. Drop one TP and almost half of your total dps will be wasted. With only one web left and precision rigs applied damage will be 29% or 163dps, which is enough to kill the damn T1 frig but are we going to consider that to be good for a T3 ship worth idk, one billion?


That's just ridiculous.
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2326 - 2013-11-27 23:08:04 UTC
MeBiatch wrote:
hujciwdupe22 wrote:


just reverse the HM nerf and it all wil be ok


i would support a moddest range increase but no damage bonus please.
HM were op for such a long time...

though i still think te/tc/td working on missiles would be the best solution.

Specially since crow fleets are fotm.

Sir, the issue with the HMLs is not the range it is the damage-application. Therefore your comment is unhelpful to solving the problem. As I don't need to engage further than ~54 km with HMs. I do need to have my damage actually apply cause sadly I don't have eight mid-slots for webs and TPs. Well, if I did then I will have the most paper-thin tank I can think of.
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2327 - 2013-11-27 23:09:28 UTC
Zvaarian the Red wrote:
Niena Nuamzzar wrote:
Fourteen Maken wrote:
3 webs a scram and 5 target painters will get you to about 45% dps against a frig

Caldari Navy Ballistic Control System (x4)

Corelum A-Type 10MN Afterburner
Federation Navy Stasis Webifier (x3)
Republic Fleet Target Painter (x2)

Heavy Missile Launcher II, Scourge Precision Heavy Missile (x6)

Medium Warhead Rigor Catalyst II (x2)
Medium Warhead Flare Catalyst II

Tengu fitted for max damage with max skills and +5 implants can do about 83% applied damage against 2053 m/s OH ab Executioner (max skilled pilot as well). Drop one web and dps will decrease 18%. Drop one TP and almost half of your total dps will be wasted. With only one web left and precision rigs applied damage will be 29% or 163dps, which is enough to kill the damn T1 frig but are we going to consider that to be good for a T3 ship worth idk, one billion?


That's just ridiculous.

Definitely helps me feel good about not finishing training for the Tengu...cause that is horrible. My Proteus is much much better than that. No offense intended Niena!
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2328 - 2013-11-27 23:10:32 UTC
Zvaarian the Red wrote:
I challenge anyone to go do a comparison in EFT of Fury Light Missiles and Precision Heavy Missiles (without using TPs, rigs, or webs). It's laughable. The "precise" heavy missiles do way less damage to slow frigs and fast cruisers than the "imprecise" light missiles do. I mean we are talking double the damage in many cases. You would think cruiser-sized weapons that are supposed to be precise would have good damage application against pretty much all cruisers wouldn't you?

Think Precision heavies and Faction HAM's are sharing the same explosion radius and almost the same velocity.
hujciwdupe22
Federal Navy Academy
Gallente Federation
#2329 - 2013-11-27 23:16:19 UTC
MeBiatch wrote:
hujciwdupe22 wrote:


just reverse the HM nerf and it all wil be ok


i would support a moddest range increase but no damage bonus please.
HM were op for such a long time...

though i still think te/tc/td working on missiles would be the best solution.

Specially since crow fleets are fotm.



But range was exactly the problem, not the damage,
a 1b tengu had like what 500 dps (perhaps uber skilled guys with implants could get to the 700 barrier) and remember that there was still the issue with aplying that damage,
Rockets flew farer away than arty welpcanes could shoot thats why the cheap drake doctrine was used, at the time it was the only viable doctrine for low sp aliances.

Look at goons now players got older, the drakes transformed into cerbs they have more range than tengu and drake ever had
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2330 - 2013-11-27 23:16:29 UTC
Niena Nuamzzar wrote:
Zvaarian the Red wrote:
I challenge anyone to go do a comparison in EFT of Fury Light Missiles and Precision Heavy Missiles (without using TPs, rigs, or webs). It's laughable. The "precise" heavy missiles do way less damage to slow frigs and fast cruisers than the "imprecise" light missiles do. I mean we are talking double the damage in many cases. You would think cruiser-sized weapons that are supposed to be precise would have good damage application against pretty much all cruisers wouldn't you?

Think Precision heavies and Faction HAM's are sharing the same explosion radius and almost the same velocity.

Yep, you are correct if memory serves....Sadly, I have kinda forgotten since I am replacing said information with other 'stuff.'
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2331 - 2013-11-27 23:17:50 UTC
Kenshi Hanshin wrote:

Definitely helps me feel good about not finishing training for the Tengu...cause that is horrible. My Proteus is much much better than that. No offense intended Niena!

None taken, that would be my poor Caldari alt flying the Tengu, I'm 100% turrets and I like it Cool
Astroniomix
School of Applied Knowledge
Caldari State
#2332 - 2013-11-27 23:19:17 UTC
Bouh Revetoile wrote:


New RLML still are very dangerous to lone frigates.

So are medium blasters, autocanons, lasers, and drones.
Lara Feng
University of Caille
Gallente Federation
#2333 - 2013-11-27 23:22:34 UTC  |  Edited by: Lara Feng
Bouh Revetoile wrote:
Moonaura wrote:
The fight was over very quickly, with most of them warping off once it was clear their friends were dying at a decent rate. Most of them lived.

At the end, we were quite pleased, but I would not say that sort of occasion was common place, far from it, its the only such occasion I can recall.

http://eve-kill.net/?a=kill_related&kll_id=15880788
Just to be sure, you are saying that 3 cruisers taking on a 15 frigates gang under gate guns won't happen again and it's sad but that wasn't OP ?

What would do 3 T1 BS against 15 T1 cruisers on a gate ?


Kill them all if the BS pilots are not a bunch of scrubs?

Concerning this fight: If they had properly fitted turret boats they could have taken out the whole gang. What is your point? Looking at that gang and their fits a solo navy omen could have wrecked more havoc.

All your arguments are pretty much focused on how a cruiser sized missile weapon is able to kill frigs and that that is somehow bad. Every turretcruiser pilot with half a brain can pretty much blap frigs in 4 cycles. I´m not quite sure what your agenda is.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2334 - 2013-11-27 23:23:00 UTC
hujciwdupe22 wrote:
... a 1b tengu had like what 500 dps (perhaps uber skilled guys with implants could get to the 700 barrier...

Erm, not really. My alt is that uber skilled guy with implants and his dps with Scourge Precision is only 556.
hujciwdupe22
Federal Navy Academy
Gallente Federation
#2335 - 2013-11-27 23:25:52 UTC
My last post today:


perhaps a viable solution is to balance the amunition,

like thorium charges for railguns balancing out the damage and range


buff expl velocity, radius give, slight increase ind dps, carying in each type of missiles lets say 3 types of missiles pro damage types,

problem is the speed of missiles

increasing it helps aplying damage, on the other hand you get the undesireble range buff at the same time,

its a tricky one but perhaps there is something doable with the missiles

Can anyone do the Math for it?
Fourteen Maken
Karma and Causality
#2336 - 2013-11-27 23:28:10 UTC
Bouh Revetoile wrote:
Moonaura wrote:
It wasn't overpowered. Read the post. I explained why we won, and why we risked it. I wouldn't risk it against experienced pilots. And I most certainly wouldn't risk it with just 18 missiles loaded and whistling for 40 seconds while we got the crap kicked out of us.

The time it would take 3 Caracals with RLML to get down a well tanked Incursus alone, would mean we'd have lost the fight very quickly. We'd have taken the Incursus, but lost three Caracals.

As to your question about Battleships. Me and my friend Unakk have gone out in Rokh's before now, out against far less cruisers before now and lost, with implants, boosters and still come off worse.

http://eve-kill.net/?a=kill_detail&kll_id=15573545

Although the way the Hyperion melted was amusing. He landed on the field to 'get in on the kill' and left in a pod. Overload is a lovely thing.

http://eve-kill.net/?a=kill_detail&kll_id=15572813

I have given you a fair example, please show me these frigate farming Caracal's that wipe you and your corp mates out so often?
The thing with battleships was exactly what I was saying. 3 BS can't go in a gang of hafly competent cruisers under gate guns and have any hope to survive.

RLML was the only weapon allowing a ship to be completely immune to a lower class of ship as long as numbers didn't spike. Even a good gang of frigates had to be careful when taking on a RLML Caracal to not lose too many of the gang.

And RLML also completely took on the role of destroyers.

Tacticaly, the role of destroyers is frigate predatation. But RLML cruisers were plain better than them : they had a lot more tank, more speed, more dps, same or more range, perfect or near to perfect damage application. RLML was the ultimate frigate predation interdiction weapon : no frigate could stay in a range of a Caracal. They completely obsoleted destroyers and the only saving grace for them was small plexes and people with no missile skills.

So you're not gonna find a lot of these frigate farming Caracals, and I admit it was a little exagerating on this, but that's because EVE don't work like that : you just don't warp in when you have no chance, and you warp off if you see the Caracal coming.

New RLML still are very dangerous to lone frigates. Their new role is obvious to me : protecting a cruiser fleet against a fast tackle and anti-frigate fire support in guerilla warfare. That's indeed niche roles, but people will certainly find more creative ways to use them than I can imagin, and that's a niche weapon to begin with anyway. And they will still have the advantage against destroyers of not dying if a cruiser looks at them. Most people here cry about what they used as a main versatile weapon system ; they should be using HML.

Cruisers are not meant to be frigate predators, exactly like battleships are not meant to be cruiser predators. Battleship is not often endangered by a lone cruiser, yet cruisers still can be threats to them, and even more so if their friends are behind. The same is true for missile cruisers and frigates : if 50 dps look low on paper, that's enough to kill a frigate, yet there's no reason a frigate shouldn't have any chance against a cruiser if she don't fit for it.

That is the big picture, where a lot of ships interract between themselves, of different classes, with different weapons, in different scenarios. In this big picture, RLML were simply too good for the health of the game. And if it happen that HML can't take their role (they never have been really tested because RLML instantly took their place when they were nerfed), then you might cry for them to be buffed, but hopefully with a comprehensive vision of them and not with the point of view of a children wanting a blue bioman and not a red one because red sux.

@some stupid whiners : if you ever get tackled by an AB Incursus in your Caracal, you just deserve to die and be poded after that. Caracal is TWICE as fast as the AB Incursus. You can KITE him to death. If he have railguns, he will barely pass your shield passive regen, and if he is blaster fit, any frigate will murder him. Think about him as a counter to your missile ship, because he will do just that and die to everything else.

No one would complain that a frigate take 0 dps from medium LR turret below 30km, and no one would complain that a turret is rendered useless by TD. AB is the TD of missiles. Just deal with it and stop crying.



The thing is Turrets can melt frigates in scram range and alpha them in long range, light drones on a vexor have this ability as well. If missile ships are not going to be brought into line with other weapons then other weapons need to be brought down, lower scan res on turrets so even medium blasters are capable of only anaemic amounts of damage against webbed frigates regardless of if the frigate is moving or not, and drones should be made to match the size of hull they are being used on so that light drones can not be put in cruisers.
Lara Feng
University of Caille
Gallente Federation
#2337 - 2013-11-27 23:53:34 UTC
Bouh Revetoile wrote:
Moonaura wrote:
It wasn't overpowered. Read the post. I explained why we won, and why we risked it. I wouldn't risk it against experienced pilots. And I most certainly wouldn't risk it with just 18 missiles loaded and whistling for 40 seconds while we got the crap kicked out of us.

The time it would take 3 Caracals with RLML to get down a well tanked Incursus alone, would mean we'd have lost the fight very quickly. We'd have taken the Incursus, but lost three Caracals.

As to your question about Battleships. Me and my friend Unakk have gone out in Rokh's before now, out against far less cruisers before now and lost, with implants, boosters and still come off worse.

http://eve-kill.net/?a=kill_detail&kll_id=15573545

Although the way the Hyperion melted was amusing. He landed on the field to 'get in on the kill' and left in a pod. Overload is a lovely thing.

http://eve-kill.net/?a=kill_detail&kll_id=15572813

I have given you a fair example, please show me these frigate farming Caracal's that wipe you and your corp mates out so often?
The thing with battleships was exactly what I was saying. 3 BS can't go in a gang of hafly competent cruisers under gate guns and have any hope to survive.

RLML was the only weapon allowing a ship to be completely immune to a lower class of ship as long as numbers didn't spike. Even a good gang of frigates had to be careful when taking on a RLML Caracal to not lose too many of the gang.

And RLML also completely took on the role of destroyers.

Tacticaly, the role of destroyers is frigate predatation. But RLML cruisers were plain better than them : they had a lot more tank, more speed, more dps, same or more range, perfect or near to perfect damage application. RLML was the ultimate frigate predation interdiction weapon : no frigate could stay in a range of a Caracal. They completely obsoleted destroyers and the only saving grace for them was small plexes and people with no missile skills.

So you're not gonna find a lot of these frigate farming Caracals, and I admit it was a little exagerating on this, but that's because EVE don't work like that : you just don't warp in when you have no chance, and you warp off if you see the Caracal coming.

New RLML still are very dangerous to lone frigates. Their new role is obvious to me : protecting a cruiser fleet against a fast tackle and anti-frigate fire support in guerilla warfare. That's indeed niche roles, but people will certainly find more creative ways to use them than I can imagin, and that's a niche weapon to begin with anyway. And they will still have the advantage against destroyers of not dying if a cruiser looks at them. Most people here cry about what they used as a main versatile weapon system ; they should be using HML.

Cruisers are not meant to be frigate predators, exactly like battleships are not meant to be cruiser predators. Battleship is not often endangered by a lone cruiser, yet cruisers still can be threats to them, and even more so if their friends are behind. The same is true for missile cruisers and frigates : if 50 dps look low on paper, that's enough to kill a frigate, yet there's no reason a frigate shouldn't have any chance against a cruiser if she don't fit for it.

That is the big picture, where a lot of ships interract between themselves, of different classes, with different weapons, in different scenarios. In this big picture, RLML were simply too good for the health of the game. And if it happen that HML can't take their role (they never have been really tested because RLML instantly took their place when they were nerfed), then you might cry for them to be buffed, but hopefully with a comprehensive vision of them and not with the point of view of a children wanting a blue bioman and not a red one because red sux.

@some stupid whiners : if you ever get tackled by an AB Incursus in your Caracal, you just deserve to die and be poded after that. Caracal is TWICE as fast as the AB Incursus. You can KITE him to death. If he have railguns, he will barely pass your shield passive regen, and if he is blaster fit, any frigate will murder him. Think about him as a counter to your missile ship, because he will do just that and die to everything else.

No one would complain that a frigate take 0 dps from medium LR turret below 30km, and no one would complain that a turret is rendered useless by TD. AB is the TD of missiles. Just deal with it and stop crying.


Okay, now i get it, you are more concerned with the concept of kiting than you are with RLMLs. Rest assured that i can outperform a RLML Caracal with pretty much every turret boat set up for kiting in the frig killing department. Seriously, your ramblings are getting ridiculous.
Arthur Aihaken
CODE.d
#2338 - 2013-11-28 01:23:20 UTC  |  Edited by: Arthur Aihaken
Zvaarian the Red wrote:
That pretty much completely negates their purpose. You can already use mid slots to improve missile damage application. Turrets have Tracking Enhancers and these would basically be the missile version of those. Besides most missile ships are shield tanks so mid slots are at more of a premium than lows.

A mid slot option on par with Tracking Computers would be a good move too though.

I'm in complete agreement. What I recall from the last time a brief mention of missile 'ballistics' module came up (this was back around Odyssey) was a comment or two that eluded to tracking disruptors having some sort of effect on missiles in conjunction.

Fourteen Maken wrote:
It requires a combination of mods and changes to missile damage application stats. As long as frigates are immune to heavy missiles nobody is going to use them for pvp.

Oh, they're not immune… I took out a Hawk yesterday with nothing more than Faction HMLs and ammunition on my Tengu. IV-V missile skills, 5 launchers, 3 ballistic controls and one +5 ROF implant. It wasn't by any means "expeditious", however. Rigors, flares and a web would've made all the difference - so I need to re-think my fit slightly. If I'd had RLMLs equipped the battle would've been over in a fraction of the time (my preference, as I was expecting enemy reinforcements). But that would leave me fairly vulnerable to other cruiser-class sized ships, so it's six of one and half dozen of the other…

Zvaarian the Red wrote:
That may well be true, but I think the wise thing for CCP to do is incrementally address the issue rather than adding new damage application modules and buffing larger missiles at the same time.

That would be my preference as well.

Moonaura wrote:
Well to be clear - technically, heavy precision missiles should be aimed at hitting smaller targets well, but still not as well as lights against frigates, that is for sure, somewhere in-between and close enough that fitting a normal Heavy Missile launcher is always more flexible than a RLML. If I'm flying a ship with heavy missiles, Normal T2 Heavy Missiles should be focused on hitting mid size targets decently and precisions against fast, small signature cruisers and frigates.

Precision are only marginally better than Faction, and the explosion radius/velocity still doesn't come close to touching light missiles.

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#2339 - 2013-11-28 01:55:12 UTC
It's a bit off-topic and maybe I'm completely mistaken, but if a ship roughly battlecruiser-sized or smaller is ABing (or MWDing in a sig-bonused hull) unwebbed with skirmish links active and is using one of these hypothetical missile-affecting tracking disruptors people seem to want... won't that basically make them more-or-less immune to missles?

Astroniomix
School of Applied Knowledge
Caldari State
#2340 - 2013-11-28 02:05:12 UTC
Arthur Aihaken wrote:

Oh, they're not immune… I took out a Hawk yesterday with nothing more than Faction HMLs and ammunition on my Tengu.


No you did not.