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T3 Nerf coming soon (tm)

Author
Glyndi
Doom Generation
Best Intentions.
#1 - 2013-11-27 15:49:03 UTC
the bat

I guess we will see how bad it really is later on...
Lloyd Roses
Artificial Memories
#2 - 2013-11-27 16:00:54 UTC
I really wonder how people always come up with the nerf-interpretation. Revamping non-viable subs to be viable is not nerfing.

And honestly, legion/prot/tengu-buffersubs are the real issue. There is no doubt that those are strongly over the top.
Glyndi
Doom Generation
Best Intentions.
#3 - 2013-11-27 16:06:47 UTC
Lloyd Roses wrote:
I really wonder how people always come up with the nerf-interpretation. Revamping non-viable subs to be viable is not nerfing.

And honestly, legion/prot/tengu-buffersubs are the real issue. There is no doubt that those are strongly over the top.


Anytime a ship/mod effectiveness is reduced it's a nerf. Wether it be good or bad at this point is unknown.
Tul Breetai
Impromptu Asset Requisition
#4 - 2013-11-27 17:07:48 UTC
Lloyd Roses wrote:
I really wonder how people always come up with the nerf-interpretation. Revamping non-viable subs to be viable is not nerfing.

And honestly, legion/prot/tengu-buffersubs are the real issue. There is no doubt that those are strongly over the top.

Doesn't know where nerf interpretation comes from.
Agrees buffer subs need a nerf.
Yes.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Cap James Tkirk
Baba Yagas
The Initiative.
#5 - 2013-11-27 17:26:33 UTC
no nerfs all BUFFFFSSSSSSSSS
Batelle
Federal Navy Academy
#6 - 2013-11-27 19:06:28 UTC
Cap James Tkirk wrote:
no nerfs all BUFFFFSSSSSSSSS


No complaining, most rebalancing has resulted in buffs already.

I'm worried about the tengu's damage projection and double damage bonus will be nerfed
I'm concerned all the active tanking subs will get nerfed to 7.5%
I'm wondering if the t3's overall will get reduced capacitors
I'm interested to see how they plan to make the overheating engineering sub useful
I'm expecting an overall agility nerf for t3's

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

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Xequecal
Ministry of War
Amarr Empire
#7 - 2013-11-27 19:16:42 UTC
Batelle wrote:
Cap James Tkirk wrote:
no nerfs all BUFFFFSSSSSSSSS


No complaining, most rebalancing has resulted in buffs already.

I'm worried about the tengu's damage projection and double damage bonus will be nerfed
I'm concerned all the active tanking subs will get nerfed to 7.5%
I'm wondering if the t3's overall will get reduced capacitors
I'm interested to see how they plan to make the overheating engineering sub useful
I'm expecting an overall agility nerf for t3's


The Tengu has a triple damage bonus, that's why it's so good. The Proteus also has a triple damage bonus, (two hybrid bonuses, 50m3 of drone bandwidth) while the Loki and Legion only get double damage bonuses. The Loki and Legion survive mostly on the strength of their neut and web subsystems, they'd be nowhere near competitive otherwise.
Sith1s Spectre
Imperial Academy
Amarr Empire
#8 - 2013-11-27 19:41:18 UTC
Xequecal wrote:
Batelle wrote:
Cap James Tkirk wrote:
no nerfs all BUFFFFSSSSSSSSS


No complaining, most rebalancing has resulted in buffs already.

I'm worried about the tengu's damage projection and double damage bonus will be nerfed
I'm concerned all the active tanking subs will get nerfed to 7.5%
I'm wondering if the t3's overall will get reduced capacitors
I'm interested to see how they plan to make the overheating engineering sub useful
I'm expecting an overall agility nerf for t3's


The Tengu has a triple damage bonus, that's why it's so good. The Proteus also has a triple damage bonus, (two hybrid bonuses, 50m3 of drone bandwidth) while the Loki and Legion only get double damage bonuses. The Loki and Legion survive mostly on the strength of their neut and web subsystems, they'd be nowhere near competitive otherwise.


Hmmm, guess that's explain why i see so many legions lately in all the t3 fleets i've encountered...

Resident forum troll and fashion consultant

Lloyd Roses
Artificial Memories
#9 - 2013-11-27 19:50:02 UTC
Tul Breetai wrote:
Lloyd Roses wrote:
I really wonder how people always come up with the nerf-interpretation. Revamping non-viable subs to be viable is not nerfing.

And honestly, legion/prot/tengu-buffersubs are the real issue. There is no doubt that those are strongly over the top.

Doesn't know where nerf interpretation comes from.
Agrees buffer subs need a nerf.
Yes.


I'm aware of the origin, thanks.

''I can say that we aren't going to destroy T3 with nerfs, but we hope to make more subs viable overall.'' (source) - To me, that sounds like they are unlikely to nerf T3s into the ground, but fix the crappy subs - for example loki missile sub, OH-subs, or the legion's wake limiter, but maybe hitting the buffersubs at the same time.
I agree, fiddling with those buffersubs will weaken certain T3-fits afterall, but with their resists/signature unchanged that won't hit them hard.

On the upside, imagine there would be a blastertengu, a droneproteus or a missileloki worth flying - even something out-of-the-box you wouldn't currently anticipate ;)
Rroff
Antagonistic Tendencies
#10 - 2013-11-27 19:54:06 UTC
I'm hoping when it comes to T3 changes they look at trade offs rather than going this has too much buff chop 50% off but instead a ship with this much buffer should have an appropriate sized sig or agility penalty and so on.
Sith1s Spectre
Imperial Academy
Amarr Empire
#11 - 2013-11-27 19:55:52 UTC
In regards to nerfing and all that stuff (and this has been discussed to death already) the only think that needs to be done (imo) if they were going to nerf anything is reduce the 10% per level (on the buffer sub) to say 7.5%

Personally, i don't find t3s OP but people have been whining about it for years now...

Resident forum troll and fashion consultant

Jack Miton
School of Applied Knowledge
Caldari State
#12 - 2013-11-27 20:00:35 UTC  |  Edited by: Jack Miton
Lloyd Roses wrote:
I really wonder how people always come up with the nerf-interpretation. Revamping non-viable subs to be viable is not nerfing.

And honestly, legion/prot/tengu-buffersubs are the real issue. There is no doubt that those are strongly over the top.

the nerf 'interpretations' come form high level CCP people saying crap like "t3s need to be put down like a rabid dog" and "T2s should be better than T3s and all specific roles" ect for months and in some cases years mow.
not really many ways that can be miss read.
if they end up just making all the subs useful (which they clearly are not at the moment) then fine, but everything theyve been saying till now implies a heavy all around nerf, not a rebalance.

PS: there's nothing wrong with the buffer subs.

There is no Bob.

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Rroff
Antagonistic Tendencies
#13 - 2013-11-27 20:09:29 UTC
Don't see anything wrong with the buffer subs myself the only thing I would say is that where they give battlecruiser like levels of base HP, etc. then they should also come with appropriate penalties to sig or agility, etc. its the only aspect I think t3s are overpowered at all.

As an illustration (with L5 skills):

Drake: 6563 shield HP, 295m sig
Tengu with supplemental screening: 7219 shield HP, 157m sig

Not saying they should be exactly inline but IMO with that sub-system sig should be in the region of 220-240m on the tengu - rather than some silly knee jerk reaction of lets slash the tengu down to 3000 shield HP.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#14 - 2013-11-27 20:37:10 UTC
Rroff wrote:
Don't see anything wrong with the buffer subs myself the only thing I would say is that where they give battlecruiser like levels of base HP, etc. then they should also come with appropriate penalties to sig or agility, etc. its the only aspect I think t3s are overpowered at all.

As an illustration (with L5 skills):

Drake: 6563 shield HP, 295m sig
Tengu with supplemental screening: 7219 shield HP, 157m sig

Not saying they should be exactly inline but IMO with that sub-system sig should be in the region of 220-240m on the tengu - rather than some silly knee jerk reaction of lets slash the tengu down to 3000 shield HP.



You're really comparing apples to oranges.

A drake costs as much as a single subsystem on a T3.

Not a diplo. 

The above post was edited for spelling.

Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2013-11-27 20:58:41 UTC
Vincent Gaines wrote:
Rroff wrote:
Don't see anything wrong with the buffer subs myself the only thing I would say is that where they give battlecruiser like levels of base HP, etc. then they should also come with appropriate penalties to sig or agility, etc. its the only aspect I think t3s are overpowered at all.

As an illustration (with L5 skills):

Drake: 6563 shield HP, 295m sig
Tengu with supplemental screening: 7219 shield HP, 157m sig

Not saying they should be exactly inline but IMO with that sub-system sig should be in the region of 220-240m on the tengu - rather than some silly knee jerk reaction of lets slash the tengu down to 3000 shield HP.

You're really comparing apples to oranges.
A drake costs as much as a single subsystem on a T3.

it's also a whole ship class bigger (cruiser vs BC)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Kalel Nimrott
Caldari Provisions
#16 - 2013-11-27 22:28:46 UTC
I hate when you guys throw prices in your arguments. It has a simple solution, prices go to a bc level and done.

Bob Artis, you will be missed.

O7

Frostys Virpio
State War Academy
Caldari State
#17 - 2013-11-28 01:21:46 UTC
Vincent Gaines wrote:
Rroff wrote:
Don't see anything wrong with the buffer subs myself the only thing I would say is that where they give battlecruiser like levels of base HP, etc. then they should also come with appropriate penalties to sig or agility, etc. its the only aspect I think t3s are overpowered at all.

As an illustration (with L5 skills):

Drake: 6563 shield HP, 295m sig
Tengu with supplemental screening: 7219 shield HP, 157m sig

Not saying they should be exactly inline but IMO with that sub-system sig should be in the region of 220-240m on the tengu - rather than some silly knee jerk reaction of lets slash the tengu down to 3000 shield HP.



You're really comparing apples to oranges.

A drake costs as much as a single subsystem on a T3.


Nice try but price is not a balancing factor.
Joan Greywind
The Lazy Crabs
#18 - 2013-11-28 08:35:22 UTC  |  Edited by: Joan Greywind
The most imbalancing factor imo is the dps / tank / ewar (all of them combined) relative to mass. No one is crying that t3 are imblanced in null sec, it is only in wh that t3's are killing the meta. Just make the different subsystems add a lot of mass (add agility speed to compensate for that mass, so the speed, align time stays the same, maybe even less). You want to fly a cruiser with 180k ehp, 800 dps, 60km point and perma mwd running? Fine, but you can only bring half a dozen of them through a hole, and not 50.

The only issue is I can find is bumping with them can be overpowered, but I am sure that can be remedied.

When all the notable alliances in wh space have t3's as their main doctrines for serious fights, then yes they are over powered, the usage numbers prove it.

We should be looking at the main reason t3's are considered OP, and a huge contribution to that is their small mass.

And for this work, the mass of command ships needs to increase to.

Everyone is crying about blobs in wh's, best way to decrease the blob it is to increase mass on ships.

If you want to go all in and bumping / speed affected by mass is a complex problem to solve, that is going to affect many other things, you can make the wh's have a volume attribute, making volume a factor in wh closing. But that is too complicated to delve into now.
QT McWhiskers
MultiPass Inc.
The 5th Seal
#19 - 2013-11-28 08:41:11 UTC
I'm no too worried. Command ships have around the same dps, little less tank, bigger sig size, for less than half the price. If they do nerf T3s to be about on par with the astarte or absolution then I will simply switch. Mass increase is negligible and speed lost is also negligible. Should be fun.
Sandslinger
The Scope
Gallente Federation
#20 - 2013-11-28 09:09:16 UTC
QT McWhiskers wrote:
I'm no too worried. Command ships have around the same dps, little less tank, bigger sig size, for less than half the price. If they do nerf T3s to be about on par with the astarte or absolution then I will simply switch. Mass increase is negligible and speed lost is also negligible. Should be fun.


Thanks for illustrating the argument I've been making for a year that if they nerf T3 everyone will just switch to command ships and wh fights will continue as they always have been.


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