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EVE New Citizens Q&A

 
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Is there a setting to have your shield booster auto-shutdown when at full shields?

Author
Veni Scorpio
#1 - 2013-11-27 13:47:28 UTC
Title says it all. I've been using shields for awhile but I still forget to turn off my shield booster when my shields are full. I'm just wondering if there's a solution or maybe a way to suggest it to CCP?

Thanks!
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#2 - 2013-11-27 13:51:50 UTC  |  Edited by: Abdiel Kavash
No existing way.

If you want to make a suggestion, post in the Features and Ideas forum.



Since this is the new players forum, a friendly advice: you generally don't want your booster to run until your shields are full. Your shield recharge rate is not linear, it is fastest at around 33% shields. Therefore you want to keep your shield around that number to benefit from the natural recharge most.

(Except for situations when you expect to get attacked and need all the shield buffer you can get.)
Veni Scorpio
#3 - 2013-11-27 13:54:51 UTC
I did not know that! That'll be very helpful. I did hear about non-linear recharge but I guess I just missed that.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2013-11-27 16:09:12 UTC  |  Edited by: Tau Cabalander
Keep in mind that your capacitor has the same non-linear recharge as your shields.

If your capacitor is really high, then you may want to cycle your shield booster more often to use the "extra" energy.

The actual peak is between 25% and 33%, but it is safe to say that if your shield drops to 25% you should warp out, if you can, so don't let it get that low.

On small ships, like a frigate, I tend to burn nearly all the capacitor, as it usually recharges so fast on these hulls. Well, at least with decent skills it does.
Kahega Amielden
Rifterlings
#5 - 2013-11-27 16:48:30 UTC
Also keep in mind, before anyone gets any silly ideas, that the above advice to delay turning on your shield booster applies exclusively in PVE where you expect to be able to tank the full DPS of your targets. Doing such in PVP is a horrendously bad idea
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2013-11-27 18:31:25 UTC
Kahega Amielden wrote:
Also keep in mind, before anyone gets any silly ideas, that the above advice to delay turning on your shield booster applies exclusively in PVE where you expect to be able to tank the full DPS of your targets. Doing such in PVP is a horrendously bad idea


This.

In PvE hovering around the maximum recharge rate is a valid tactic.

In PvP however you need all the shields you can get...depending on that last 33% usually end up with a loss.

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Iria Ahrens
Space Perverts and Forum Pirates
#7 - 2013-11-28 03:17:24 UTC
J'Poll wrote:
Kahega Amielden wrote:
Also keep in mind, before anyone gets any silly ideas, that the above advice to delay turning on your shield booster applies exclusively in PVE where you expect to be able to tank the full DPS of your targets. Doing such in PVP is a horrendously bad idea


This.

In PvE hovering around the maximum recharge rate is a valid tactic.

In PvP however you need all the shields you can get...depending on that last 33% usually end up with a loss.


Also, in pve many players shoot for cap stable setups. Then it is set and forget.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2013-11-28 04:46:15 UTC
Iria Ahrens wrote:
Also, in pve many players shoot for cap stable setups. Then it is set and forget.

Nooooooooooo!

Cap stability is so overrated. The ONLY time it is acceptable, is when it doesn't come at the cost of tank or DPS. To achieve this, it typically requires using faction / deadspace modules.

Also, there are few things more wasteful than dedicating multiple slots and rigs for cap stability, when a single cap booster module will replace them all. Buy a bpo and build your own cap charges from reprocessed mission junk; it only requires Industry 1. [In Amarr space, cap charges drop like raindrops, so often you don't have to build your own when missioning in those regions.] Never haul cap charges; build them instead.
Iria Ahrens
Space Perverts and Forum Pirates
#9 - 2013-11-28 11:51:44 UTC
Tau Cabalander wrote:
Iria Ahrens wrote:
Also, in pve many players shoot for cap stable setups. Then it is set and forget.

Nooooooooooo!

Cap stability is so overrated. The ONLY time it is acceptable, is when it doesn't come at the cost of tank or DPS. To achieve this, it typically requires using faction / deadspace modules.

Also, there are few things more wasteful than dedicating multiple slots and rigs for cap stability, when a single cap booster module will replace them all. Buy a bpo and build your own cap charges from reprocessed mission junk; it only requires Industry 1. [In Amarr space, cap charges drop like raindrops, so often you don't have to build your own when missioning in those regions.] Never haul cap charges; build them instead.


/shrug, it wasn't really a recommendation. But I can see how it would hurt shield/missile ships more than armor/turret ships.

But the recommendation to make cap charges is well received. I keep meaning to at least do minimal industry, but the truth is, except for one tutorial mission, I can't remember touching industry.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Ralph King-Griffin
New Eden Tech Support
#10 - 2013-11-28 15:43:39 UTC
Tau Cabalander wrote:
Iria Ahrens wrote:
Also, in pve many players shoot for cap stable setups. Then it is set and forget.

Nooooooooooo!

Cap stability is so overrated. The ONLY time it is acceptable, is when it doesn't come at the cost of tank or DPS. To achieve this, it typically requires using faction / deadspace modules.

Also, there are few things more wasteful than dedicating multiple slots and rigs for cap stability, when a single cap booster module will replace them all. Buy a bpo and build your own cap charges from reprocessed mission junk; it only requires Industry 1. [In Amarr space, cap charges drop like raindrops, so often you don't have to build your own when missioning in those regions.] Never haul cap charges; build them instead.

this, a thousand times this
Lors Dornick
Kallisti Industries
#11 - 2013-11-28 16:07:24 UTC
Iria Ahrens wrote:
J'Poll wrote:
Kahega Amielden wrote:
Also keep in mind, before anyone gets any silly ideas, that the above advice to delay turning on your shield booster applies exclusively in PVE where you expect to be able to tank the full DPS of your targets. Doing such in PVP is a horrendously bad idea


This.

In PvE hovering around the maximum recharge rate is a valid tactic.

In PvP however you need all the shields you can get...depending on that last 33% usually end up with a loss.


Also, in pve many players shoot for cap stable setups. Then it is set and forget.

My name is Lors, I used to run cap stable ships ...

It's very common, but unless you're either:
- a parent with small children that might force to run away from your computer with no warning.
- a senior citizen with a very weak bladder, forcing you to run away from the computer (or use a bottle).
- an alcoholic who tends to fall asleep while playing.
- in a relationship where your significant other might ask for a favour that has to be attended to _NOW_.
- a bot.

Then you don't need to be cap stable.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Lilliana Stelles
#12 - 2013-11-28 19:38:11 UTC
Tau Cabalander wrote:
Iria Ahrens wrote:
Also, in pve many players shoot for cap stable setups. Then it is set and forget.

Nooooooooooo!

Cap stability is so overrated. The ONLY time it is acceptable, is when it doesn't come at the cost of tank or DPS. To achieve this, it typically requires using faction / deadspace modules.

Also, there are few things more wasteful than dedicating multiple slots and rigs for cap stability, when a single cap booster module will replace them all. Buy a bpo and build your own cap charges from reprocessed mission junk; it only requires Industry 1. [In Amarr space, cap charges drop like raindrops, so often you don't have to build your own when missioning in those regions.] Never haul cap charges; build them instead.


Cap stability is a wonderful fallback if you're missioning while drinking, because it's one less thing to pay attention to.
And if you're grinding PVE missions, you're probably drinking. Or just really bored.

Not a forum alt. 

Cameron Zero
Sebiestor Tribe
#13 - 2013-11-28 21:04:48 UTC
Kahega Amielden wrote:
Also keep in mind, before anyone gets any silly ideas, that the above advice to delay turning on your shield booster applies exclusively in PVE where you expect to be able to tank the full DPS of your targets. Doing such in PVP is a horrendously bad idea


Unless "trap". ;)

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Mara Rinn
Cosmic Goo Convertor
#14 - 2013-11-29 01:03:16 UTC
Kahega Amielden wrote:
Also keep in mind, before anyone gets any silly ideas, that the above advice to delay turning on your shield booster applies exclusively in PVE where you expect to be able to tank the full DPS of your targets. Doing such in PVP is a horrendously bad idea


And then you get into the difference between sustained tank for "solo PvP" versus buffer tank for "surprise PvP" versus pulse tank for (hi sec) PvE. It's a big, bad complicated world out there :)

For the newbies: there are ever so many "rules of thumb" in the game to help new players learn their way, and all of them get broken when you know what you're doing.

So "never mix tanks" is advice given to newbies which is essentially correct: don't mix shield and armour tank. Don't mix armour and structure tank. Don't do this. Don't do that.

Then someone sets up a bait ship which has mids dedicated to shield buffer, lows dedicated to structure buffer, and rigs dedicated to armour buffer (or some similarly bizarre setup), the idea being that the bait ship is supposed to hold the enemy's interest long enough for the tackle, heavy tackle and DPS to arrive (and, of course, the reps to keep the bait ship alive).

And then you get high-value low-EHP mission boats (Tengu, I'm looking at you) where you mix active shield tank with shield buffer tank: not because the buffer is needed for PvE, but because the buffer is needed to dissuade suicide gankers.

Which brings me to the point I wanted to say: one option if you forget to turn your shield booster off, is to switch to a passive shield tank. This works best on ships that have a shield resistance bonus, slightly less spectacular on ships which have shield HP bonus, and relies on that ship having lots of mid slots.

There's an article about tanking in the Evelopedia which may be of some use: https://wiki.eveonline.com/en/wiki/Tanking