These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

EFT v2.35 - Citadel

Author
Redora
The Brotherhood of Chaos
#1761 - 2013-11-22 12:28:19 UTC  |  Edited by: Redora
Violet Giraffe wrote:
I was wrong, sorry. Falloff is calculated correctly for Vargur, I was looking at wrong numbers.


Falloff is not calculated correctly for Kronos, however. Sitting in station, with just a 3% Falloff implant in, my Kronos' falloff is listed as 23km by the in-game fitting tool, using Antimatter L Charges. EFT lists it as 19km, also with Antimatter L Charges and the implant listed on my character page.

Outside the station, with the Bastion Module active, falloff is 28km in game, 23km in EFT.

Also activating 1x T2 TCU gives 35km ingame, 2x T2 TCU gives 41km in game (both TCU in game and EFT have Optimal Range Scripts equipped). In EFT, the numbers are 29km and 35km with all falloff modules activated.
theDisto
Sebiestor Tribe
Minmatar Republic
#1762 - 2013-11-22 16:38:06 UTC
Using the Market Prices feature, EFT appears to have the same values fetched for meta and standard capital guns. Tested on Naglfar and Revelation. Hope this helps.
Ginger Barbarella
#1763 - 2013-11-22 17:24:38 UTC
Any idea when the Rapid Heavies will be put in? (YO-5000 Rapid Heavy Missile Launcher, for example) Not in current d/l (v2.19.1, 17:23 11/22 game time)

"Blow it all on Quafe and strippers." --- Sorlac

Mad Mort Woundwort
Pandemic Horde Inc.
Pandemic Horde
#1764 - 2013-11-22 19:37:49 UTC
Gracias, seƱor G Dawg. The Gripenator! Gripenowski! ..Sorry. I'll stop now.
danibw0i
Heimbrent
#1765 - 2013-11-22 20:05:30 UTC
Rented wrote:

Some skills that are required to even sit in the ship are taken as a given, so lowering them will have no effect (aka. you can't use a Kronos without Gallente BS level 5 anyways).


Aha, thx Smile
St Elizaroff
Caldari Provisions
Caldari State
#1766 - 2013-11-23 00:00:37 UTC  |  Edited by: St Elizaroff
del
Captain Nares
O3 Corporation
#1767 - 2013-11-23 16:49:18 UTC
Is it only me getting this after trying to Del modules?

http://i.imgur.com/kl09rul.png
Keelia
Stars in No Sky
#1768 - 2013-11-23 20:19:25 UTC  |  Edited by: Keelia
MWD spd shown at intereceptors with MWD is hihger than in game
Del
Lucas Quaan
Sniggerdly
Pandemic Legion
#1769 - 2013-11-23 21:23:26 UTC
Keelia wrote:
Ancillary armor rep even when loaded with paste still shows power consumption from ship.

That's how the module works.
Lucas Quaan
Sniggerdly
Pandemic Legion
#1770 - 2013-11-23 21:25:58 UTC
Ginger Barbarella wrote:
Any idea when the Rapid Heavies will be put in? (YO-5000 Rapid Heavy Missile Launcher, for example) Not in current d/l (v2.19.1, 17:23 11/22 game time)

Current version, as of Nov 20, is 2.21.1 and that is also the one linked in the op.
Gripen
#1771 - 2013-11-24 15:54:05 UTC
Redora wrote:
Falloff is not calculated correctly for Kronos, however. Sitting in station, with just a 3% Falloff implant in, my Kronos' falloff is listed as 23km by the in-game fitting tool, using Antimatter L Charges. EFT lists it as 19km, also with Antimatter L Charges and the implant listed on my character page.

Outside the station, with the Bastion Module active, falloff is 28km in game, 23km in EFT.

Also activating 1x T2 TCU gives 35km ingame, 2x T2 TCU gives 41km in game (both TCU in game and EFT have Optimal Range Scripts equipped). In EFT, the numbers are 29km and 35km with all falloff modules activated.

You numbers seem to come from previous EFT version. Get the latest one as this error has been fixed already.

theDisto wrote:
Using the Market Prices feature, EFT appears to have the same values fetched for meta and standard capital guns. Tested on Naglfar and Revelation. Hope this helps.

Thanks, confirmed.

Captain Nares wrote:
Is it only me getting this after trying to Del modules?

http://i.imgur.com/kl09rul.png

Update to latest version if you haven't done so. If you get such errors with 2.21.1 then some more info would be useful like which modules give you this error, when fitted on which ship, overloaded or not, with or without charges.

Keelia wrote:
MWD spd shown at intereceptors with MWD is hihger than in game

Be more specific please.
Amely Miles
Second Exile
#1772 - 2013-11-24 21:45:58 UTC
looking at implants and i cant find the new Ascendancy implants

thanks for a great tool Lol

As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.

I took my finger back out and within seconds she was going down on me.

"I really need a new boat," I thought to myself.

Redora
The Brotherhood of Chaos
#1773 - 2013-11-24 23:22:58 UTC
Gripen wrote:
Redora wrote:
Falloff is not calculated correctly for Kronos, however. Sitting in station, with just a 3% Falloff implant in, my Kronos' falloff is listed as 23km by the in-game fitting tool, using Antimatter L Charges. EFT lists it as 19km, also with Antimatter L Charges and the implant listed on my character page.

Outside the station, with the Bastion Module active, falloff is 28km in game, 23km in EFT.

Also activating 1x T2 TCU gives 35km ingame, 2x T2 TCU gives 41km in game (both TCU in game and EFT have Optimal Range Scripts equipped). In EFT, the numbers are 29km and 35km with all falloff modules activated.

You numbers seem to come from previous EFT version. Get the latest one as this error has been fixed already.


To be safe, I completely deleted and then reinstalled EFT, re-imported my characters and recreated my fit. I still show the numbers above for my Kronos' falloff values.

For reference:

http://i.imgur.com/1Z3r9Nh.png
http://i.imgur.com/VOGGygg.png

If I'm derping somewhere in EFT, please let me know so I can fix my silliness!

That aside, I've used the tool since you released it Gripen, and I love it!
Diivil
Magellanic Itg
Goonswarm Federation
#1774 - 2013-11-25 02:19:01 UTC
A bug report which I probably should have posted ages ago but better now than never I guess.

Probe strength calculation in show charge info is incorrect when using probe launchers that have probe strength bonus and rangefinding arrays together. It seems that EFT calculates it with the launcher not being stacking penalized but in reality it is penalized with rangefinding arrays.
Witchcrafte
Perkone
Caldari State
#1775 - 2013-11-25 17:18:06 UTC
Redora

Having falling victim to something similar Ill just ask a quick question. when was the last time you updated the skill imports for the character in EFT?

Did you update them all?
Gripen
#1776 - 2013-11-25 20:17:06 UTC
Redora wrote:
http://i.imgur.com/1Z3r9Nh.png
http://i.imgur.com/VOGGygg.png

Ingame module tooltips show optimal+falloff under "Falloff range within xxx" readout. Check show info on the module ingame for actual falloff.
Amely Miles
Second Exile
#1777 - 2013-11-25 21:50:33 UTC
Amely Miles wrote:
looking at implants and i cant find the new Ascendancy implants

thanks for a great tool Lol


any idea where the implants are or is this a oversite and getting fixed soon?

As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.

I took my finger back out and within seconds she was going down on me.

"I really need a new boat," I thought to myself.

mama guru
Ascendance
Goonswarm Federation
#1778 - 2013-11-26 12:30:34 UTC
Kronos Falloff is way off. I have no implants active for EFT or ingame but It's wrong by about 7km.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Redora
The Brotherhood of Chaos
#1779 - 2013-11-26 16:37:16 UTC
Gripen wrote:
Redora wrote:
http://i.imgur.com/1Z3r9Nh.png
http://i.imgur.com/VOGGygg.png

Ingame module tooltips show optimal+falloff under "Falloff range within xxx" readout. Check show info on the module ingame for actual falloff.


Wowwww..... Okay then! I didn't realize that. Just tried it in game, and actual falloff is 34.74km on the Kronos. Thank you, Gripen!!!

Sorry for my derp. ISK sent your way.
Redora
The Brotherhood of Chaos
#1780 - 2013-11-26 17:15:28 UTC
mama guru wrote:
Kronos Falloff is way off. I have no implants active for EFT or ingame but It's wrong by about 7km.


I had the same issue, are you checking the tooltip that pops up when you hover your mouse over the activation button? Or are you actually checking the 'Show Info' window?

The tooltip appears to amalgamate the Optimal + 1 Falloff into the "Falloff range within XXX" as Gripen suggested as a solution to my own numbers disparity.