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100+ Days for Logistics Skilling (is that right)?

Author
Clementina
University of Caille
#21 - 2013-11-24 13:29:05 UTC  |  Edited by: Clementina
The tech 1 logistics Cruiser is the most forgiving logistics platform in the game. It's only tech 1, so the heavy amount of skill training that you need to justify tech 2 (nevermind sit in it) is not there. It's also a cruiser so the other cruisers that you are going to heal will die slowly rather than fast, giving you more time to react when things go down. You should be willing to fly a Tech 1 logistics with level 4 skills in Cruiser flying and remote repair. Corps should be willing to take such a boat when everyone else is flying Tech 1 cruisers.

The tech 2 logistics cruisers are much better than the tech 1 cruisers at repairing and personal survivability. But to take proper advantage of the Tech 2 logistics cruiser the relevant skills need to be level 5's. You will need this if everyone else is flying tech 2 cruisers.

My recommendation is to train for the tech 1 logistics cruiser and get one, fly it until you have 5 in logistics and the other level 5's you need for the tech 2 logistics cruiser, then get on of those. Also don't be the only logistics cruiser in the fleet, you are going to need reps too.
Sabriz Adoudel
Move along there is nothing here
#22 - 2013-11-25 20:43:02 UTC
Recently I took an alt in a t1 logi cruiser to a lowsec POS bash against a defended POS (small 'deathstar' setup, with a small force of hostile players defending the POS).

Because of one t1 logi ship, we had no trouble handling the incoming DPS. Had we not had the t1 logi, people would have been warping out, jumping into the next system and station repairing over and over - ugh. It made a real difference.

I support the New Order and CODE. alliance. www.minerbumping.com

The Renner
Canadian Operations
#23 - 2013-11-25 23:51:19 UTC
I've personally never seen a pvp fleet turn down t1 logis, sure T2 are preferred but for the most part fcs will take t1 rather than nothing.
Rockstara
Reaction Scientific
#24 - 2013-12-06 07:07:49 UTC
first off - you should fly the t1 logistics. There will be no better way to gain experience which is for the most part more important and more important than the raw stats.


That being said t2 logi is much more powerful and in a small gang I'd put you in a different role if you weren't t2 and lvl 5. The whole small gang could literally live or die based on you running out of capacitor (or more likely flying the wrong way and into the waiting neuts of a domi or some bullshit). Anyone that is flying t1 logi in small gangs has isk problems and should probably go make some isk first.
Caelestina
0.0 Massive Dynamic
Pandemic Horde
#25 - 2013-12-06 14:52:01 UTC
I was doing this very same thing with an alt before I decided logi probably wasn't for me, and skilled him down another path.


IIRC, it was ~120 days to fly a scim with cruiser and logi V, and everything else needed at 4. That was with +4 implants and a good remap. (give or take about 10 days on that, I don't have the plan anymore)


I would certainly suggest getting at least cybernetics 4, and getting a set of +4's as soon as possible (+3's will certainly work almost as well if you don't want to front that much cash). I think the difference between +4's and +3's was like 6-8 days maybe?


Like others have said, certainly start out with T1 hulls and get used to it first, that way you don't hop into a T2 hull, go gangbusters and "bust" your gang by not knowing wtf to do. If you are flying these in fleets for pvp, expect to get primaried sometimes.

I would get your core skills to 4 first. Targeting, sensors, remote repairs, armor/shield skills, cap, powergrid, etc

THEN go for cruiser 5 and logi 5 (you can throw cruiser 1,2,3,4 and logi 1,2,3,4 inbetween the core skills). throw it in where convenient for you, that's what I usually do, unless i'm hauling arse for a specific fit for fleets and then i'll concentrate on those skills specifically.

Drizzt Madeveda
The Scope
Gallente Federation
#26 - 2013-12-12 21:08:38 UTC
Kitty Bear wrote:
Getting skills to L5 isn't the 'be all & end all' of eve


No, but L5s are required for a lot of things ;)
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