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Interceptors and Nullifying!

Author
Karma Codolle
Chimera Research and Development
#21 - 2013-11-25 23:07:40 UTC
Ceptors are meant to catch prey. They should have bubble immunity so they aren't slowed down in this fashion.

Rest of the fleet is slowed down, i see no issue with nullified ceptors. They are finally doing what they are meant to do
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#22 - 2013-11-25 23:13:52 UTC
Ok WTF guys.... please tell me you guys are joking, you can get ceptors to almost inta warp ofc (unlike a pod tho....), but did you ever consider making your ceptor insta lock? you need around 5K scan res to do that, requiring 2 sensor booster, being a friend or , i even saw people target my pod with insta lock loki

Not discussing further until you try it with an insta lock, being around 0.5 sec lock time. 1.1 sec does no where near good enough
Caela Autumn
Caldari Provisions
Caldari State
#23 - 2013-11-25 23:14:08 UTC
They should have bubble immunity on land but no bubble immunity to warp out.

So on a gate with bubbles on both sides, you warp to it and land directly on the gate, jump, then burn FOR A WHOLE SECOND to be able to start warp.
Kahega Amielden
Rifterlings
#24 - 2013-11-25 23:18:18 UTC
Karma Codolle wrote:
Ceptors are meant to catch prey. They should have bubble immunity so they aren't slowed down in this fashion.

Rest of the fleet is slowed down, i see no issue with nullified ceptors. They are finally doing what they are meant to do


Being bubble immune doesn't help them so much with catching prey as it does with being impossible to catch. No ship should be impossible to catch.

Removing bubble immunity would not change the fact that with the warp speed buffs, they can be on top of a target incredibly fast. That was the main, and needed, buff to interceptors.
Morrigan LeSante
Perkone
Caldari State
#25 - 2013-11-25 23:34:04 UTC
You dont always have to "catch" it, to kill it.

They're not any harder to catch, not really, than a CovOps frig.
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#26 - 2013-11-26 00:10:45 UTC  |  Edited by: Lidia Caderu
Konnore wrote:
I agreed with all in Rubicon expansion, all but nullifiers interceptors!


After all "nullifying" was a privillege of Tech3 ships and I believe that we must keep it like this!

If we realy need a nullifying frigate, we should start thinking the creation of a T3 frigate in EVE Online, with the skill-loss penalty and a corresponding price!


Agreed with post.

ceptors became too nasty...

wouldnt it be better to remove nullification from interceptors and just make 3 rig slots or add extra slot for them to be inline with other frigs?
Cervantes Ituin
Guardians of the Underworld
#27 - 2013-11-26 00:27:19 UTC
Lidia Caderu wrote:
Konnore wrote:
I agreed with all in Rubicon expansion, all but nullifiers interceptors!


After all "nullifying" was a privillege of Tech3 ships and I believe that we must keep it like this!

If we realy need a nullifying frigate, we should start thinking the creation of a T3 frigate in EVE Online, with the skill-loss penalty and a corresponding price!


Agreed with post.

ceptors became too nasty...

wouldnt it be better to remove nullification from interceptors and just make 3 rig slots or add extra slot for them to be inline with other frigs?


This is laziness, adapt or die. Instead of bubbling interceptors try smart bombing then instead.
Cervantes Ituin
Guardians of the Underworld
#28 - 2013-11-26 00:32:39 UTC
Caela Autumn wrote:
They should have bubble immunity on land but no bubble immunity to warp out.

So on a gate with bubbles on both sides, you warp to it and land directly on the gate, jump, then burn FOR A WHOLE SECOND to be able to start warp.


At last a counter to instalock camps. Ive been locked in one server tick before now and vaporised in the second. The ceptor changes are a good thing.
Konnore
Sons of Zeus.
The Initiative.
#29 - 2013-11-26 23:15:43 UTC
I' say it once more..

Ceptors are very cheap to have that privilege...

I possitive with nulli frigs.. but not in the price of 20-30 million ISKs..

I am ready to pay 100m for a nulli frig..
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#30 - 2013-11-27 13:25:19 UTC  |  Edited by: Emma Yobibit
Konnore wrote:
I' say it once more..

Ceptors are very cheap to have that privilege...

I possitive with nulli frigs.. but not in the price of 20-30 million ISKs..

I am ready to pay 100m for a nulli frig..


So are covert ops frigate.
Mobile depots vs Carrier.
MTU vs Noctis

But problem is Ceptors dont kill stuff unless its alone, so really at the end its like a black ops hot drop. but without all the battle ships.
Iski Zuki DaSen
Caldari Provisions
Caldari State
#31 - 2013-12-02 15:05:56 UTC
well the way i see it is that Ceptors are to cheap to be Nulified
mabey CCP could add some more materials in thier construction that come from W-Space
thus linking them with the sleeper technology and buffing their price a bit
other than that they are really fun to play these days and fullfill their "intercepting" role as a ship
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#32 - 2013-12-02 16:12:38 UTC
Konnore wrote:
I am ready to pay 100m for a nulli frig..

Boy do I have a deal for you my friend...
Thaddeus Eggeras
Urkrathos Corp
#33 - 2013-12-02 16:19:12 UTC
Geez if only this had been talked about before. Oh it was, making the fastest locking, fastest moving and fastest warping ship in EVe able to ignore bubbles, who would have EVER thought that would be a bit OP? hmmmm. Old CCP, doing a great job lately, argh
Ronny Hugo
KarmaFleet
Goonswarm Federation
#34 - 2013-12-02 18:02:07 UTC  |  Edited by: Ronny Hugo
Konnore wrote:
I am ready to pay 100m for a nulli frig..

But I'm a cheap bastard. As is everyone else.

The interceptor now works as an interesting part of the game, start thinking of how to live with it instead of finding ways of living without it. Fleets will have interceptor scouts and that I think will lead to more battles taking place. The interceptor is not your worries, its the fleet that follows it you should be ready to point. I think gatecamps will be different now also. Since interceptors can run away gate-camps will be more like bait-camps, with lots of other people (perhaps some interceptors) hiding a couple thousand kilometers off-grid ready to warp in when some fleet scouts your bait-camp with an interceptor and decide that they can beat your bait-camp.

PS: Everything is OP if you use it in large numbers. So make some large numbers!
Konnore
Sons of Zeus.
The Initiative.
#35 - 2013-12-02 20:14:33 UTC
Ronny Hugo wrote:
But I'm a cheap bastard. As is everyone else.

The interceptor now works as an interesting part of the game, start thinking of how to live with it instead of finding ways of living without it. Fleets will have interceptor scouts and that I think will lead to more battles taking place. The interceptor is not your worries, its the fleet that follows it you should be ready to point. I think gatecamps will be different now also. Since interceptors can run away gate-camps will be more like bait-camps, with lots of other people (perhaps some interceptors) hiding a couple thousand kilometers off-grid ready to warp in when some fleet scouts your bait-camp with an interceptor and decide that they can beat your bait-camp.

PS: Everything is OP if you use it in large numbers. So make some large numbers!



I realy like this nullify frig m8(s) and I wan't to Live with it, but its realy too cheap for that it can do

ceptor is realy fast and it can intercept without been nulli...

Give us a T3 multi-using frigate instead of...
Onictus
Federal Navy Academy
Gallente Federation
#36 - 2013-12-02 20:19:43 UTC
Konnore wrote:
Ronny Hugo wrote:
But I'm a cheap bastard. As is everyone else.

The interceptor now works as an interesting part of the game, start thinking of how to live with it instead of finding ways of living without it. Fleets will have interceptor scouts and that I think will lead to more battles taking place. The interceptor is not your worries, its the fleet that follows it you should be ready to point. I think gatecamps will be different now also. Since interceptors can run away gate-camps will be more like bait-camps, with lots of other people (perhaps some interceptors) hiding a couple thousand kilometers off-grid ready to warp in when some fleet scouts your bait-camp with an interceptor and decide that they can beat your bait-camp.

PS: Everything is OP if you use it in large numbers. So make some large numbers!



I realy like this nullify frig m8(s) and I wan't to Live with it, but its realy too cheap for that it can do

ceptor is realy fast and it can intercept without been nulli...

Give us a T3 multi-using frigate instead of...



I agree the combination of impulse speed, with warp speed and near instantaneous warp initiation is a lot.....with the nullification added in its too much.

Give the interdiction nullification to interdictors, but the interceptors a bit over the top right now, as fun as it is to abuse.
wachizmo
InterSun Freelance
#37 - 2013-12-03 03:35:37 UTC
There should, imo be a button in interceptors, similar to the weapon safety system so that when im flying in my taranis i can , for strategic purposes, be able to switch nullification on or off whenever i need to

The endAttentionLol
Grandma Squirel
#38 - 2013-12-03 06:25:55 UTC  |  Edited by: Grandma Squirel
The problem is that without bubble immunity, it becomes much harder to catch a fleeing enemy who is competent. Without being nullified, stop bubbles at 100km, 2 or 3 systems in a row, and your never going to catch up. Even bubbles on your in gate are going to dramatically slow down the persuing ceptor. The real issue is very fast align times. Fix that and the nullification will no longer make ceptors uncatchable, and it would be a good change for lowsec as well. The nullification has only highlighted an underlying issue that effected lowsec for years.
Sh0plifter
Underworld Property Accounting Partnership
#39 - 2013-12-03 07:18:40 UTC
Konnore wrote:
Gigan Amilupar wrote:
How does this have anything to do with interceptor nullification? Nullified ships aren't affected by warp bubbles, they can still be pointed and scrammed. It seems your issue is that it was able to align and warp out before you were able to lock it or get a point on it, it has nothing to do with it being nullified, unless this engagement of yours took place in a warp bubble.



with that I wanded to say that "Ceptors are extremely fast anyway, they don't need that immunity!"

focus on the point! not on my Scan resolution!

Interceptor. I want you to contemplate that word for a moment.

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Don't TL;DR this ****.
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Now, how is a ship suppose to INTERCEPT a target, or fleet. If it has to hit every bubble along the way. The fleet has to hit every bubble unless they ping. A fleet has to get drug 80km off a gate by drag bubbles.

1st: Interceptor is a scouting and fleet intercepting ship.The interceptor/scout should have immunity that allows every -NEW- player to work towards without having to do Cruisers 5, (racial) Strat Cruiser 4, (racial) subsystems to 4. On top of every skill implicated to properly use a Tech3 Cruiser to a full capacity bar subsystems/ship skills to 5. Just to be able to scout nullified. Where as your interceptor takes 1/4 of the time to train. Is highly useful, very cheap ship. Ontop of which they can go run around null sec and solo. Most of your high end skillpoint players don't fly interceptors, unless they are just going out for a "joyride" for the "lulz" because of the change.

I personally still prefer my T3 when I go out solo through null because of your ungodly amount of "deterrent" bubbles that make you feel safe.

2nd: Intercept-OR. To Intercept a target. That is what an INTERCEPTOR is.
Smelly PirateWhore
Perkone
Caldari State
#40 - 2013-12-03 12:35:34 UTC
Konnore wrote:
Seranova Farreach wrote:
cause capships are already immune to ewar iirc



You need read my post again .. I spoke about the Nullification and NOT about ewar! and Capitals are NOT immune to Ewar... Supers are!
And both are not Nullified!

but you answer only in the 3rd part of my post.. do you agree with the 1st and 2nd part?
(actualy you didin't even answer to the 3rd part - I can remind it to you.. I said, if a ceptor can be nulli why a Super can't?)



apologies if someone's already mentioned this, but if a super was nullified as well as immune to ewar it would be nigh on invincible since nothing could ever prevent it from warping away from engagements?
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