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Regarding E-YJ8G last night

First post First post First post
Author
Xolve
State War Academy
Caldari State
#101 - 2013-11-24 08:59:43 UTC
Anomaly One wrote:
how about, get a different server/shard when big fights happen switch to that server and the resulting consequences can then be copied onto this one until they have better tech to handle this. /random useless idea #19034907


That's what they have been working on for some time now, sadly 'on the fly' active node remapping (the brain in a box project) is something still a few years off.
CCP Explorer
C C P
C C P Alliance
#102 - 2013-11-24 09:18:47 UTC
James Amril-Kesh wrote:
Looking forward to the next thread: "Regarding ZJA-6U last night".
It was quickly covered here: https://twitter.com/erlendur/status/404406785354002433

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Rekkr Nordgard
Steelforge Heavy Industries
#103 - 2013-11-24 09:21:07 UTC
I tried a big TiDi nullsec fight once. Once.
CCP Explorer
C C P
C C P Alliance
#104 - 2013-11-24 09:31:03 UTC
Decian Cor wrote:
Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Caydn
Vadimus Quarrier Works
#105 - 2013-11-24 10:13:32 UTC  |  Edited by: ISD Ezwal
Here's how to fix all of this in the first place:

Step 1, limit all corporations to maximum 50 members.

Step 2, limit all alliances to a maximum of 5x 50 member corps.

Step 3, limit fleet size to a maximum of 50 players

Step 4, during a 'fleet fight', a system is limited to no more than 6 total fleets for a reinforced node fight.

Step 5, lots of bitching and whining by 1000+ power block alliances/corporations who come on the forums ***** and whining about TiDi and and why shouldn't CCP spend 10mil USD on a Quantum Computer etc etc etc to let them have it their way.

CCP needs to take a stand on this, you want your cake and eat it too? Go play something else. Otherwise STFU and be happy you can cram 2000+ people in a system that isn't Jita and actually do something or let CCP find a way to prevent you from ruining the server and the game for everyone else *Snip* Please refrain from personal attacks. ISD Ezwal
Schmell
Russian Thunder Squad
Against ALL Authorities
#106 - 2013-11-24 10:24:33 UTC
So, whats regarding KW- last month?
baltec1
Bat Country
Pandemic Horde
#107 - 2013-11-24 10:42:03 UTC
CCP Explorer wrote:
James Amril-Kesh wrote:
Looking forward to the next thread: "Regarding ZJA-6U last night".
It was quickly covered here: https://twitter.com/erlendur/status/404406785354002433


Any chance of a post/blog on what you did with some nice bar graphs, pie charts and possibly a flow chart?
Praetor Meles
Black Mount Industrial
Breakpoint.
#108 - 2013-11-24 11:15:44 UTC
Caydn wrote:
Madness


Step 1: Prevent all players logging in.
Step 2: No server load problems at all.

Yep. Problem solved.

[insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*

  • delete as required to make your point
Onictus
Federal Navy Academy
Gallente Federation
#109 - 2013-11-24 13:10:46 UTC
Decian Cor wrote:
Frostys Virpio wrote:
Decian Cor wrote:
Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?

I'm sure there is money for it.


The best node CCP have on hands right now were described by a DEV as OC'd Xeon CPU cores. At some point, you can;t really push the clocks any higher while keeping the system stable for long enough. LN2 cooling is cool and all to set records but you can;t really run **** for full days with that. Having a server admin being paid to pour LN2 in the CPU cooler all day? Definitely gonna happen... NOT.



I'm not too savvy with computers, so I figured it was worth the question. You say it is unrealistic to have it run like that for days on end...would it be possible to just have something like that kick in when major activities such as these battles happen? then it'd be a max of maybe 6 hours at a time, whenever there was a huge fight?




There are a couple issues.

Its not hardware. CCP has very very top shelf servers the X4000 series they use for the Jita node is up there with the best enterprise level servers on the market.

The issue is the Python, Python is single thread, and since newer server architecture uses more cores to spread a hyperthreaded application and get more done at once, this isn't possible on Eve because Python is single thread, you really can't multi-thread. The other thing would be dynamic load balancing i.e. auto reinforcement, the problem there is that in a real time (computer real time) environment that is VERY VERY difficult, my company was working on it for like 4-5 years and basically gave up, again, a single thread application real times.

Since porting Eve to a multi-threaded program would basically mean re-writing the entire game from the bottom up this is a non-trival task and would best be dubbed "Eve Onine 2" so they are working with things like brain in a box and inifiniband to try to reduce the overall load.

Still there is no simple "fix" everytime they increase cluster perfomance we just jam more people in system.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#110 - 2013-11-24 15:00:36 UTC
Onictus wrote:
The issue is the Python, Python is single thread, and since newer server architecture uses more cores to spread a hyperthreaded application and get more done at once, this isn't possible on Eve because Python is single thread, you really can't multi-thread.


You are confusing multi-threading with the use of multiple processor cores. While those 2 seem similar, they are very different. In stackless python you can multi-thread just fine, in fact this is one of THE core advantages over CPython - the possibility to use lightweight threads with little overhead makes it in many cases superior compared to using traditional threading. But you are also somewhat correct in that the use of multiple processor cores within practically all python implementations is near impossible.

I recall the developers saying that much of the server load comes from calculations that are re-done again and again instead of using a cached copy, for example for character attributes, skill queue etc.
Ishtanchuk Fazmarai
#111 - 2013-11-24 22:10:51 UTC
Have been thinking a bit more and came up with a Q & A format.

Q: What if players start bringing in 20 x 100-ship fleets to avoid stacking penalties to 2,000 ships fleets?
A: add stacking penalties for FCs on grid
Q: what if a side brings x-1 FC, being x the amount needed to apply penalties?
A: the stacking penalties for FCs would be general and everyone would be affected by them
Q: but what if a side adapts its strategy to the penalties?
A: make the penalties impossible to adapt to -FAI, the penalties start by unlogging a random pilot from each fleet each n-ticks. After a set threshold, the penalties will start unlogging FCs.
Q: but wouldn't that favor a strategy of just dumping ships without FC, so the other fleet lost its FCs to the penalty and then the disorganized fleet could activate its FC and sweep the now disorganized second fleet?
A: ships without a FC are logged off at a constant pace of (% of total) per tick -and that targets preferably pilots with FC skills
Q: so first you're penalized, then you're logged off, then your FC is logged off, then you are logged off at an accelerated pace and your FCs are logged off too even if they're not acting as FC... where's the limit?
A: don't bloody bring in so many ships. Just keep calm and love the hamsters, and you'll be OK.
Q: but then there will not be a way to field enough firepower to down the bigger ships!
A: the stacking penalties would hit first and harder precisely those ships, which anyway, and probably, should be easier to kill (maybe)

Any questions? Bear

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lors Dornick
Kallisti Industries
#112 - 2013-11-24 23:06:19 UTC
Ishtanchuk Fazmarai wrote:

Any questions? Bear

You are aware that people can use out game communication to organise themselves?

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#113 - 2013-11-25 00:56:32 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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ISD Ezwal Community Communication Liaisons (CCLs)

Proletariat Tingtango
Viziam
Amarr Empire
#114 - 2013-11-25 01:24:54 UTC
haha you deleted half the thread
KIller Wabbit
MEME Thoughts
#115 - 2013-11-25 01:27:13 UTC  |  Edited by: KIller Wabbit
It's a bit tough with the going gets tough,eh?

Fact: Since Asakai - several major battles have been aborted by node crashes, one of which has been blamed on a manual hand off stumble, but the rest have just turned turtle due to code issues

Fact: Since Rubicon release I have personally experienced multiple client crashes on two different accounts, seen several comments in local about same as I have traveled about, and heard on VOIP people's clients crashing out during fleet ops at a rate much higher than pre-Rubicon. Either CCP's network connections or the client is unstable.

Fact: new code is always buggy

Fact: CCP is responsible for the new code

Fact: CCP can't replicate the issues without having the problem in hand

Fact: The only way this massive fight crash problem is going to be in hand is to get the cooperation of the large alliances engaging in these battles to get on the test server and put it out there into CCP's hands.

Fact: 9 times out to 10, including this post right now, for the few times that I post the forums have crashed on the first attempt to post. The forums are broken, again.
Felicity Love
Doomheim
#116 - 2013-11-25 01:38:41 UTC
Shitcan DUST, devote resources to running big fleet battles. Oddly, I'm not seeing a problem with that. Roll

No, I'm not an IT person -- but I'm getting f'ing tired of TiDi in systems where there's me and maybe 3 other people.

Seriously, CCP. It's past the novelty stage.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

SurrenderMonkey
State Protectorate
Caldari State
#117 - 2013-11-25 01:41:52 UTC  |  Edited by: SurrenderMonkey
Felicity Love wrote:
Shitcan DUST, devote resources to running big fleet battles. Oddly, I'm not seeing a problem with that. Roll

No, I'm not an IT person -- but I'm getting f'ing tired of TiDi in systems where there's me and maybe 3 other people.

Seriously, CCP. It's past the novelty stage.



So you freely acknowledge that you lack the background to have an educated opinion on the subject, but then you go ahead and post your "solution" anyway, despite the fact that people who have the background to have an educated opinion on the subject have repeatedly pointed out that your recommended solution isn't really viable?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#118 - 2013-11-25 01:57:46 UTC
Quote:
Fact: 9 times out to 10, including this post right now, for the few times that I post the forums have crashed on the first attempt to post. The forums are broken, again.


This is exclusively a browser issue.

It happens to me one or two times out of every fifty or so posts, and has been for the last 2 years.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

KIller Wabbit
MEME Thoughts
#119 - 2013-11-25 02:05:53 UTC
Kaarous Aldurald wrote:
Quote:
Fact: 9 times out to 10, including this post right now, for the few times that I post the forums have crashed on the first attempt to post. The forums are broken, again.


This is exclusively a browser issue.

It happens to me one or two times out of every fifty or so posts, and has been for the last 2 years.


My bad - forgot to include, 9 of 10 since the recent forum updates over the past two weeks. Before then I had about the same failure rate, one out of 50. Not rarely, but certainly much more reasonable.
Andski
Science and Trade Institute
Caldari State
#120 - 2013-11-25 03:12:08 UTC
KIller Wabbit wrote:
Fact: The only way this massive fight crash problem is going to be in hand is to get the cooperation of the large alliances engaging in these battles to get on the test server and put it out there into CCP's hands.


only CCP can schedule mass tests and contact people in the large alliances to get as many people as possible to patch and participate in a staged fleet fight that would create conditions similar to those in a massive TQ brawl

it's not exactly impossible because 1) CCP has done mass testing on a regular basis, 2) CCP knows who to contact in these large alliances because it's not exactly a mystery who the FCs are, and 3) players in major 0.0 alliances are all too familiar with the pains of node crashes and would, to a reasonable extent, do anything necessary to help CCP improve that aspect of the game

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar