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How does Eve calculate damage caused when multiple dmg types are present?

Author
Klingon Admiral
Carcinisation
#1 - 2013-11-24 13:09:41 UTC
Hello fellow internet spaceship people,

sorry for the somewhat unwieldy title. But how exactly does Eve handle this problem? Which damagetype is calculated first? At first a short example of what I mean:

Let's assume we have a target with 100 shield-hp, with 0% EM resist and 90% thermal resist. Then I shoot at the target with a weapon that causes 100 EM and 100 Thermal damage.

If EM (weakest resist) is calculated firs t: Em breaks the shield, 100 base-HP of thermal damage are applied to the armor

If Thermal (strongest resist) is calculated first: Thermal causes 10 damage to the shield, EM then causes 90 damage to the shield and 10 base-HP of EM-damage are applied to the armor.

Or does Eve take the amount of EM and thermal damage needed to break the shield: each damage type contributes 91 damage to break the shield, 18 base-HP of EM/Thermal damage are applied to the armor.

As you can see, the different methods result vastly different damage caused to the armor. Does anyone know how exactly the damage is calculated?
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#2 - 2013-11-24 19:01:11 UTC
My guess would be that it applies them proportionatly, ie at the same time.

Suppose your target has 0% EM, 50% thermal, 100 shield, and you fire a weapon that does 100 EM, 100 Therm.

My guess would be that it applies 66.6666% EM damage against the shield, and 66.666/2 thermal damage against the shield.

Then the remaining EM and thermal damage go against the armor.

But I'm just guessing here