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Revamp Ship Insurance - so it is useable.

Author
Kara Trix
Deep Core Mining Inc.
Caldari State
#1 - 2013-11-23 14:08:18 UTC  |  Edited by: Kara Trix
I don't use it because it seems overpriced, but understand why it is - so that it is not exploited.
It doesn't cover Faction ships correctly and overall just seems like a poorly constructed system.

Here's the fix.

1) Separate PVE and PVP insurance option.
Lol You can buy "Killed by" Coverage. One cost for PVP and the Other PVE. PVE is obviously cheaper.

2) You buy it for the type of ship and not that exact ship.
SmileThat way if you sell the ship or let an alt borrow it, you don't lose the value of insurance paid, when you get it back.

3) You get an Insurance RATING based on your prior history of "Killed by" claims.
ShockedIf you suck at PVP, then your insurance rate goes up.
OopsIf you suck at PVE, then your insurance rate goes up.
RollLikewise if you're amazing and don't die, then you save money.

4) Module Insurance
PYou can insure modules and rigs.

5) Transporter Insurance
Questionfor truckers, price based on value of cargo. Blanket coverage for a period of time (monthly) and per incident.

Overall, if a character tries to exploit the system, they will eventually not have insurance available to them where it would be worth having at all; other words - they will price themselves out of insurance.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#2 - 2013-11-23 14:34:55 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Best way to fix insurance system is to remove it. Maybe leave automatic base insurance (with payout based on average market price, except for capitals/supers) for new players' sake.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Kara Trix
Deep Core Mining Inc.
Caldari State
#3 - 2013-11-23 14:40:21 UTC
Kirimeena D'Zbrkesbris wrote:
Best way to fix insurance system is to remove it. Maybe leave automatic base insurance (with payout based on average market price, except for capitals/supers) for new players' sake.


It's pretty much in the state of removal now anyway. I don't know of any one who uses it now.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#4 - 2013-11-23 14:47:03 UTC  |  Edited by: Abdiel Kavash
Kara Trix wrote:
It's pretty much in the state of removal now anyway. I don't know of any one who uses it now.

Now you do. I buy platinum insurance for everything I fly as soon as I assemble the ship.

CCP is literally giving you free money. Why would you ever not use it?

Undocking uninsured is like undocking without ammo.

Pretty much everybody who gets into any sort of regular combat will tell you the same. The only exception would be people so filthy rich that the extra 20-50M ISK is not worth the two clicks to them.
Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-11-23 15:01:17 UTC
The only way ship insurance is ever going to be remotely relevant is if the "extra materials" that have been added to so many ships are removed. Unfortunately this may never happen. Ever.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-11-23 15:05:49 UTC
Alvatore DiMarco wrote:
The only way ship insurance is ever going to be remotely relevant is if the "extra materials" that have been added to so many ships are removed. Unfortunately this may never happen. Ever.

But that wont fix T2 ship insurance problem, so taking average market price is better imo.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Kara Trix
Deep Core Mining Inc.
Caldari State
#7 - 2013-11-23 15:15:06 UTC
Abdiel Kavash wrote:
Kara Trix wrote:
It's pretty much in the state of removal now anyway. I don't know of any one who uses it now.

Now you do. I buy platinum insurance for everything I fly as soon as I assemble the ship.

CCP is literally giving you free money. Why would you ever not use it?

Undocking uninsured is like undocking without ammo.

Pretty much everybody who gets into any sort of regular combat will tell you the same. The only exception would be people so filthy rich that the extra 20-50M ISK is not worth the two clicks to them.



Okay, so nice to meet you... I now know of one person.

I have a typhoon pilot that I just checked the insurance on.

1) default coverage is 40% of ship value; according to Wiki. = Approximately 40m
2) Platinum costs 25.6m to insure and pays out 85.4m = 59.8m benefit over cost.

so with the above example, I will gain 19.8m ISK if I lose my ship within the loss guidelines.

Issues; If I contract someone to move my ship, I lose., If I repackage my ship to move, I lose. If my alt borrows it I lose, if it's not corp insurance or my alt's not in my corp. The worst part is the expiration of insurance after a period of time... so then you lose all together.

Too little payout for the costs and it doesn't cover mods, and the hull is most often cheaper than the mods.

Perhaps if you manage and monitor your insurance you may come out ahead if you get blown up, otherwise you most likely will lose isk on the transaction if you don't die on every other undock.
Kara Trix
Deep Core Mining Inc.
Caldari State
#8 - 2013-11-23 15:20:19 UTC  |  Edited by: Kara Trix
Kirimeena D'Zbrkesbris wrote:
Alvatore DiMarco wrote:
The only way ship insurance is ever going to be remotely relevant is if the "extra materials" that have been added to so many ships are removed. Unfortunately this may never happen. Ever.

But that wont fix T2 ship insurance problem, so taking average market price is better imo.



i lost a faction hookbill that was insured once and got like 2m isk back... silly!

Insurance should be like = Standings... you earn better rates.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2013-11-23 15:22:27 UTC  |  Edited by: Abdiel Kavash
Kara Trix wrote:
1) default coverage is 40% of ship value; according to Wiki. = Approximately 40m
2) Platinum costs 25.6m to insure and pays out 85.4m = 59.8m benefit over cost.

so with the above example, I will gain 19.8m ISK if I lose my ship within the loss guidelines.

20M for clicking two buttons. Sweet deal if you ask me.

Quote:
Issues; If I contract someone to move my ship, I lose., If I repackage my ship to move, I lose. If my alt borrows it I lose, if it's not corp insurance or my alt's not in my corp.

I agree, this part of insurance sucks. Insurance should stay attached to the ship even if it changes hands.

Quote:
Perhaps if you manage and monitor your insurance you may come out ahead if you get blown up, otherwise you most likely will lose isk on the transaction if you don't die on every other undock.

You have to default on insurance three times to actually lose more ISK than you get when you die. That means keeping the same ship alive for nine continuous months. As I said above, if you do any sort of combat, this simply does not happen. In fact in all my time playing EVE I only had insurance expire twice.

Perhaps for running missions in highsec with a basic degree of competence or something this is different, but then insurance isn't really aimed at you. Insurance as it is now isn't there for the once-a-year chance you get ganked for no reason to fully replace your ship. Insurance is there to give you a hand when you die in a fight so you can replace your ship easier.

In fact, NPC insurance should never cover your entire fitted ship or even come close to - that would make losses meaningless. Do you want full ship replacement? Join a corp or alliance that provides that.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#10 - 2013-11-23 15:29:21 UTC
Kirimeena D'Zbrkesbris wrote:
But that wont fix T2 ship insurance problem, so taking average market price is better imo.


What is the "T2 insurance problem"?

Also, market price should not be taken into account, insurance money already brings in a lot of ISK into the game, there is no need to further increase the amount of ISK available.
Kara Trix
Deep Core Mining Inc.
Caldari State
#11 - 2013-11-23 15:30:48 UTC  |  Edited by: Kara Trix
Abdiel Kavash wrote:


Perhaps for running missions in highsec with a basic degree of competence or something this is different, but then insurance isn't really aimed at you. Insurance as it is now isn't there for the once-a-year chance you get ganked for no reason to fully replace your ship. Insurance is there to give you a hand when you die in a fight so you can replace your ship easier.

In fact, NPC insurance should never cover your entire fitted ship or even come close to - that would make losses meaningless. Do you want full ship replacement? Join a corp or alliance that provides that.



It's not that I need insurance, it's that insurance isn't what INSURANCE is in the sense of returning equal value for loss.

PVE players should not be excluded from risk management options. Too often this is done.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#12 - 2013-11-23 15:33:31 UTC
You have plenty of risk management options: fit proper tank, read mission reports, watch local, d-scan, stay aligned, use undock bookmarks, etc. Done properly, highsec PvE should be almost riskless. What is specifically not included is NPCs giving you a new ship for free if you mess up.
Kara Trix
Deep Core Mining Inc.
Caldari State
#13 - 2013-11-23 15:40:50 UTC  |  Edited by: Kara Trix
Abdiel Kavash wrote:
You have plenty of risk management options: fit proper tank, read mission reports, watch local, d-scan, stay aligned, use undock bookmarks, etc. Done properly, highsec PvE should be almost riskless. What is specifically not included is NPCs giving you a new ship for free if you mess up.



I completely understand your point of view, but it is missing the general principles of carrying insurance and that is to.

Big smileMitigate Catastrophic Loss and Return Reasonable Value and the return the insured to a place they where prior to the event.

It is completely independent of other risk management options such as you mentioned.

Look at driving your car in RL, or home insurance, etc., and apply the principles you just mentioned to that variable and see if your concept holds weight. If it worked like you mentioned, no teenager would be allowed to drive (compare to new player).
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#14 - 2013-11-23 15:49:11 UTC
You are confusing the real-world insurance policies and the in-game insurance mechanic. Beyond the name, these two have very little in common. If you want to introduce the former into the game, give a compelling reason why.

As to your original proposal (if I should take it as bringing RL insurance into EVE), I very much don't like it, because it actively discourages people from taking any kind of risk to keep their "insurance rating". This is completely opposite to the existing insurance mechanic, which encourages risk-taking, especially in cheap TI ships.
Kara Trix
Deep Core Mining Inc.
Caldari State
#15 - 2013-11-23 15:55:26 UTC  |  Edited by: Kara Trix
Abdiel Kavash wrote:
You are confusing the real-world insurance policies and the in-game insurance mechanic. Beyond the name, these two have very little in common. If you want to introduce the former into the game, give a compelling reason why.

As to your original proposal (if I should take it as bringing RL insurance into EVE), I very much don't like it, because it actively discourages people from taking any kind of risk to keep their "insurance rating". This is completely opposite to the existing insurance mechanic, which encourages risk-taking, especially in cheap TI ships.



The compelling reason is simple.

Twisted Players would have more fun! There is currently too wide a variance in player wealth and gangs rule as a result. Insurance is just another variable in risk taking.
Fewell
Native Freshfood
Minmatar Republic
#16 - 2013-11-23 16:26:14 UTC
If i remember it correctly, the current insurance numbers are the result of an early attempt to discourage suicide ganking. Since you no longer get insurance at all if concord gets you I don't see why we can't go back to what we had.
M1k3y Koontz
House of Musashi
Stay Feral
#17 - 2013-11-23 16:29:15 UTC
If it would just insure the actual value of the hull for T1 hulls (100% not 80%) and change based on the estimated market value (using the prices used in the new KMs) insurance would be greatly improved.

How much herp could a herp derp derp if a herp derp could herp derp.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#18 - 2013-11-23 16:29:56 UTC  |  Edited by: Abdiel Kavash
Fewell wrote:
If i remember it correctly, the current insurance numbers are the result of an early attempt to discourage suicide ganking. Since you no longer get insurance at all if concord gets you I don't see why we can't go back to what we had.

The current insurance numbers are the result of discouraging people from building ships, selfdestructing them, and making profit off insurance.

Insurance used to be set to fixed values, which put an artificial price cap on mineral prices. If mineral prices fell below this threshold, you could just build a ship, selfdestruct it, and gain more from insurance than you paid for the minerals. At one point, insurance fraud accounted for a vast majority of battleship losses.

Current insurance values are based on mineral prices, so this is no longer possible (at least usually and on a large scale).



[edit]
M1k3y Koontz wrote:
If it would just insure the actual value of the hull for T1 hulls (100% not 80%) and change based on the estimated market value (using the prices used in the new KMs) insurance would be greatly improved.

This would lead precisely to the above.



[edit 2]
Insurance is also tied to another mechanic: bounties. The current bounty payout (20% of total loss value) is set so that if you have a bounty on your head, you can't buy a cheap ship, kill yourself with an alt, and collect more money from the bounty + insurance than you paid for the ship. If you could do that, any bounty would be essentially a donation to the target. If you raise insurance, you have to lower bounty payouts. 100% insurance means you can always clear your bounty without any loss.
Kara Trix
Deep Core Mining Inc.
Caldari State
#19 - 2013-11-24 05:03:20 UTC  |  Edited by: Kara Trix
Abdiel Kavash wrote:
[Insurance is also tied to another mechanic: bounties. The current bounty payout (20% of total loss value) is set so that if you have a bounty on your head, you can't buy a cheap ship, kill yourself with an alt, and collect more money from the bounty + insurance than you paid for the ship. If you could do that, any bounty would be essentially a donation to the target. If you raise insurance, you have to lower bounty payouts. 100% insurance means you can always clear your bounty without any loss.


Well Bounties are worthless truly, so no issue there at all really.
Most just laugh at a bounty and encourage bounties on their head.
I've found the only real value a bounty has is the notification process to know when you're new friend died.

but bounties are another thread entirely
Batelle
Federal Navy Academy
#20 - 2013-11-24 05:18:15 UTC
I only insure ships right before they explode. Generally I don't insure ships that I know won't explode.

Works pretty well so far.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

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