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Player Features and Ideas Discussion

 
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Active offline tanking?

Author
Jaz Antollare
SovNarKom.
Goonswarm Federation
#1 - 2013-11-22 23:48:34 UTC
Ok, maybe my PC has not the best configuration to play EVE, or i have a bad Internet connection, or may be my whole house lost electricity. Im running a mission, or having a fight, dosent really matter.
So, the idea is simple, if a player goes off-line in a fight, the ship starts to use active repair modules on its own, if the hp goes below critical %. May be the adjusted to the alarm sounds.

Why the active tank sucks in scenarios like this and only the passive rules? I WANT TO SEE MY SHIPS EXPLODE because of my own in game stupidity, and not out of game issues!
Zachev Trace
Caldari Provisions
Caldari State
#2 - 2013-11-23 00:26:10 UTC
If you have a permanent running tank, the tank keeps running if you disconnect.
Until of course your ship manages to warp off and cloak up after your aggression timer expires.
Jaz Antollare
SovNarKom.
Goonswarm Federation
#3 - 2013-11-23 00:35:28 UTC
Many people like my self rely on active tank that cant perma run, and are extremely vulnerable to lags and disconnects and **** like that. and in my opinion its just unfair. Why the passive or perma-active tank can wait until i get out of lags or re connect, and the simple active has no such chance at all - in result you die to trash that couldnt kill your ship in a million years, only if you could press one button in the right time.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#4 - 2013-11-23 00:37:38 UTC
Zachev Trace wrote:
If you have a permanent running tank, the tank keeps running if you disconnect.
Until of course your ship manages to warp off and cloak up after your aggression timer expires.

That is true for cap stable tanks, but cap stability comes with a lot of sacrifices to damage, its application and projection and is often overrated.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Zachev Trace
Caldari Provisions
Caldari State
#5 - 2013-11-23 00:57:08 UTC
I only fly cap stable ships for exactly this reason, my #1 choice for DED sites is a tengu. Put a bill into it and you can tank several thousand dps while running an AB, on top of having 4 BCSs. Running HAMS you hit just over 1k dps @40k. (With implants and range rigs).

You don't lose a ton (or any) dps on certain perma run fits while giving you so much extra security for situations like this.

As for what happens when you DC, having an AI take over would be kind of stupid in my opinion.
You might even consider this Op for PVP, as you could fit a bait drake (for example) on a character with tons of ASB's, and then switch to a different character on that account that you happen to have logged off at the gate you were camping. Meanwhile your drake is tanking enough incoming dps for you to kill an enemy or two.

It's a simple way to exploit the system. (A very vague idea that took me 30 seconds to think of)

Short answer: either perma tank your ship, always fly with backup, or don't complain when you die to rats while not being able to control your ship for more than 5 minutes.
Jaz Antollare
SovNarKom.
Goonswarm Federation
#6 - 2013-11-23 01:18:45 UTC
Zachev Trace wrote:


You don't lose a ton (or any) dps on certain perma run fits while giving you so much extra security for situations like this.

As for what happens when you DC, having an AI take over would be kind of stupid in my opinion.
You might even consider this Op for PVP, as you could fit a bait drake (for example) on a character with tons of ASB's, and then switch to a different character on that account that you happen to have logged off at the gate you were camping. Meanwhile your drake is tanking enough incoming dps for you to kill an enemy or two.

It's a simple way to exploit the system. (A very vague idea that took me 30 seconds to think of)

Short answer: either perma tank your ship, always fly with backup, or don't complain when you die to rats while not being able to control your ship for more than 5 minutes.


First of all, you already can do that bait scenario with your tengu that "can tank several thousand dps while running an AB, on top of having 4 BCSs" , so you actually can exploit it already. Where is the problem now?

Always be in need of perma tanking my ship IS NOT the solution to the main problem.
Zachev Trace
Caldari Provisions
Caldari State
#7 - 2013-11-23 01:35:02 UTC
Let me correct myself, several thousand kinetic and thermal dps (tengu's highest resists) mixed in with sig tanking. And the problem isn't with the perma run active tanks, it's with AI running ASBs or X-L boosters while you are swapping accounts.

And your "main problem" appears to be either your computer, your Internet, or your location (or luck I guess). None of which have anything to do with Eve.

On top of that you haven't even given a possible well thought out solution with pro's con's ect.

We all know some stuff is out of our control, but the game doesn't need to be modified to account for the small amount of people who suffer from the occasional DC to cover for their lack of preparation to prevent losing a ship in such a situation. Whether that preparation is in game or out of game, I feel that CCP aren't the ones responsible for a ship lost because of a DC.
Jaz Antollare
SovNarKom.
Goonswarm Federation
#8 - 2013-11-23 02:18:34 UTC
In my opinion the game shouldn't be favoring some tank types before another. And that "small amount" of people actually is not that small, if you look on any big fleet combats. Every time, some one gets disconnected, and it gives a huge advantage to those who couldn't possibly kill a guy if he just could press ONE FAKIN BUTTON. If the tank cant handle the damage, or it runs out of cap, then i see that it is fair enough.
So, why must the out of game issues so dramatically affect some aspects of the game.

There is no fun in getting a DC and and if reconnect in lesser than 5 minutes see a pod on your logging screen.

No fun, fine, solution number two:
If you dc, all your active quit to autorepeat? Why should they, if your not around any ways? What will your perma tank do in that situation?
Zachev Trace
Caldari Provisions
Caldari State
#9 - 2013-11-23 03:04:43 UTC
Ok first of all your auto repeating modules keep running after you DC. This makes sense as it buys you time to log back in. Whether you are perma tanked or not, throwing a hissy fit and asking for all auto repeating modules to shut off upon DC is a bad idea.

Of course if you DC in a fleet fight while in a bubble and get primaried, you should die. That is unless you communicated that you have DCed and the FC gives the order for logi to lock you. You just have to communicate. (Insert my dont fly solo point here)

As for why out of game issues affect in game events, well that is because it is a game. If you aren't there to stop yourself from dieing why should you not die.

DCs happen, you can't blame the game for what happens when you are basically AFK in it's eyes. Nor should you post on the forums for a possibly exploitable change without proper research, or a fairly detailed solution to the problems you bring to light.
Jaz Antollare
SovNarKom.
Goonswarm Federation
#10 - 2013-11-23 12:12:51 UTC
None of your arguments makes really sense, first of all its EVE, here is everything easily exploitable, you already can just dual box pvp, so it doesn't really matters, can you do that dual boxing.

So you basically say, it is OK if your modules auto repeat if basically you go DC for the game, and its easily exploitable to bring a mechanic that could help some people save a ship or two when they have some kind of connection problems.
Looks like simple double standards to me.
For not exploiting it as you say, the developers could make a rule, if you are in combat (the combat timers dont start to tick down) you cant log in other characters on that account.
Jaz Antollare
SovNarKom.
Goonswarm Federation
#11 - 2013-11-26 19:49:33 UTC
Reanimating: OOK, maybe at least make it an option for PVE? So, if you got no PVP agro flags, your ship can use defensive modules.
PopeUrban
El Expedicion
Flames of Exile
#12 - 2013-11-26 20:00:31 UTC
Balancing games around people who don't meet the minimum system requirements (AKA, an internet connection) is a bad idea.

"BAD **** HAPPENS WHEN I DISCONNECT!" Isn't EVE's fault.

Games are not balanced around your crappy connection.

Games are balanced to ensure minimal exploitation of people who disconnect on purpose.

Your idea is worse than your internet connection. If you want to play MMOs, find a better service provider or a more forgiving MMO.
Batelle
Federal Navy Academy
#13 - 2013-11-26 20:07:43 UTC
Jaz Antollare wrote:

Always be in need of perma tanking my ship IS NOT the solution to the main problem.


The main problem is you have a crappy connection. CCP doesn't reimburse for lost ships due to client-side connection issues, therefore YOU need to adjust your playstyle accordingly. Getting a ship that can permatank is the best solution, or a ship that has high enough HP that it won't die during a disconnect, or some combination of both. The fact that you lose DPS by insulating yourself against disconnects is no one's problem but your own.

Plus there are plenty of high-dps tanking configurations that allow you to permanently run your rep/booster without losing too much DPS. If you want to pulse and XL booster and also be safe while DC'd, you're asking too much. Maybe you want this new autopilot to perfectly pulse your XL booster so you don't cap out either??? Come on now.

Plus you can make yourself safer by killing warp scrambling ships first so the whole thing ends up being a non-issue.

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