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EVE Online: Rubicon - Feedback

First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#181 - 2013-11-21 13:12:48 UTC
Rek Seven wrote:
So exploration is going on google, finding out the names of the ghost sites and then committing them to memory?

They are a special site like relic and data sites, so they should stand out from the run of the mill combat sites.

How you metagame is up to you. If you like google go for it.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#182 - 2013-11-21 14:32:06 UTC
KIller Wabbit wrote:
Nitrous Nine wrote:
I just want to express my love for the new warp speed changes! Big smile

Catching ratters has never been easier! With warp speed rigs, and implants in my stiletto, I can catch a ratting battleship easily in an anom even if he starts aligning the second I enter system.

I proved this four times yesterday:
http://eve-kill.net/?a=kill_detail&kll_id=20543956
http://eve-kill.net/?a=kill_detail&kll_id=20544969
http://eve-kill.net/?a=kill_detail&kll_id=20551171
http://eve-kill.net/?a=kill_detail&kll_id=20551488

Thanks CCP! I love the warp & Interceptor changes!


"... and thus we saw the end of battleship production"


Not a single one of those ships were properly fit for Rubicon ratting.
Rek Seven
University of Caille
Gallente Federation
#183 - 2013-11-21 14:36:53 UTC
Infinity Ziona wrote:
Rek Seven wrote:
So exploration is going on google, finding out the names of the ghost sites and then committing them to memory?

They are a special site like relic and data sites, so they should stand out from the run of the mill combat sites.

How you metagame is up to you. If you like google go for it.


Thanks but you can keep your unconstructive comments to yourself. I'm not interested what you have to say, my comments are feed back for CCP staff only.
bowlofmilk
Aliastra
Gallente Federation
#184 - 2013-11-21 14:55:21 UTC  |  Edited by: bowlofmilk
thank you for the smoke when i am in hull

great fun Big smile

looks great

http://i.imgur.com/Yk6y0GZ.jpgttp://]yep[/IMG]][IMG]http://i.imgur.com/Yk6y0GZ.jpg[/IMG]


i suck at linking X
Oraac Ensor
#185 - 2013-11-21 15:16:10 UTC
Rek Seven wrote:
Ghost site - They should stand out more on your ship scanner. Instead of labeling them cosmic anomalies, they should be labeled as, wait for it... Ghost site!

Ghost sites are cosmic anomalies, so they are labelled as, wait for it . . . cosmic anomalies!
Steijn
Quay Industries
#186 - 2013-11-21 15:53:14 UTC
erm, are mission npc supposed to kill mobile tractor units? because mine just popped lol
Honourain
Deep Core Mining Inc.
Caldari State
#187 - 2013-11-21 16:29:11 UTC
Steijn wrote:
erm, are mission npc supposed to kill mobile tractor units? because mine just popped lol


Same here it seems..

Running a mission late last night, deployed a mobile tractor unit.. cleared all the NPC rats, salvaged wrecks, and went to bed.
I come back on this morning, to clear mission again 'mission reset' after DT. And no mission mission NPC's. no beacon, the mission log is still active, the warp to is still active, and to top it all off the mobile tractor i deployed is gone too..

Any chance I can atleast get my Moblie tractor unit back? What?


Steijn
Quay Industries
#188 - 2013-11-21 16:35:21 UTC  |  Edited by: Steijn
Honourain wrote:
Steijn wrote:
erm, are mission npc supposed to kill mobile tractor units? because mine just popped lol


Same here it seems..

Running a mission late last night, deployed a mobile tractor unit.. cleared all the NPC rats, salvaged wrecks, and went to bed.
I come back on this morning, to clear mission again 'mission reset' after DT. And no mission mission NPC's. no beacon, the mission log is still active, the warp to is still active, and to top it all off the mobile tractor i deployed is gone too..

Any chance I can atleast get my Moblie tractor unit back? What?




check combat log as it generates a KM, mine was killed by an angel sentry, see if yours was by a rat or a sentry, they might have not told sentries to ignore them. Smile

EDIT: hmm sounds like yours was cleared when the mission reset and not actually killed.
Honourain
Deep Core Mining Inc.
Caldari State
#189 - 2013-11-21 16:40:38 UTC  |  Edited by: Honourain
Steijn wrote:
Honourain wrote:
Steijn wrote:
erm, are mission npc supposed to kill mobile tractor units? because mine just popped lol


Same here it seems..

Running a mission late last night, deployed a mobile tractor unit.. cleared all the NPC rats, salvaged wrecks, and went to bed.
I come back on this morning, to clear mission again 'mission reset' after DT. And no mission mission NPC's. no beacon, the mission log is still active, the warp to is still active, and to top it all off the mobile tractor i deployed is gone too..

Any chance I can atleast get my Moblie tractor unit back? What?




check combat log as it generates a KM, mine was killed by an angel sentry, see if yours was by a rat or a sentry, they might have not told sentries to ignore them. Smile

EDIT: hmm sounds like yours was cleared when the mission reset and not actually killed.



Yea. no kill log.. guess it was cleared when ' mission reset ' ? but the mission location has nothing there..
Nonetheless.. a support ticket has been made.. hope they can get this resolved so it does not happen again.
Rammix
TheMurk
#190 - 2013-11-21 17:24:09 UTC
Oraac Ensor wrote:
Rammix wrote:
MWD activation sound is awful. Like scratching a glass with metal. Awful.

This is obviously playing differently on different systems. I think it's great, doesn't sound anything like metal on glass to me - more like the revs being turned up on a powerful electric motor.

How so? So many games, so many sounds and this one is so special that it sounds SO differently on different SYSTEMS? Nonsence.
Maybe you're just a bit deaf to the higher-pitched sounds. Lol It can be if you have listened to a similar pitch sound which was too loud.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

electrostatus
Center for Advanced Studies
Gallente Federation
#191 - 2013-11-21 17:50:13 UTC
Argh! forced certs are the worse! I avoided them because I knew they would drive me crazy trying to get them all to V, but now they're forced upon me and their lack of V is driving me crazy! AAAAAAAAAAA!!!!!

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Rekkr Nordgard
Steelforge Heavy Industries
#192 - 2013-11-21 17:50:16 UTC  |  Edited by: Rekkr Nordgard
Since it's been over 24 hours since the last reply in regards to this in the issues thread and yet another Euro business day is drawing to a close, I'll post it here as well. For a large minority of us, the icons for ships, drones, rats, structures, BPOs, and more are simply black screens or collections of random neon colors. This was reported to you during the test server deployment and apparently ignored. We want this fixed.


Rek Seven wrote:
If the ghost sites have "been declared off limits by concord" why don't you get some much as a suspect timer when completing the sites in HS?


"Capsuleer access to these illicit facilities is strictly forbidden. Unauthorized [garbled] will be considered a violation, and should you fail to comply, there will be consequences."

We will allow you to run the sites, manufacture the BPCs, and sell the products from these illicit sites anywhere in highsec and then charge you a very small sales tax on them, hahahahaha; TAKE THAT CAPSULEERS!!!!!!!!!!! Because screw the lore.
Kara Trix
Deep Core Mining Inc.
Caldari State
#193 - 2013-11-21 18:34:53 UTC
Can't get the Mobile Depot to Unfit a module... only says offline
Oraac Ensor
#194 - 2013-11-21 19:06:37 UTC  |  Edited by: Oraac Ensor
Rammix wrote:
Oraac Ensor wrote:
Rammix wrote:
MWD activation sound is awful. Like scratching a glass with metal. Awful.

This is obviously playing differently on different systems. I think it's great, doesn't sound anything like metal on glass to me - more like the revs being turned up on a powerful electric motor.

How so? So many games, so many sounds and this one is so special that it sounds SO differently on different SYSTEMS? Nonsence.
Maybe you're just a bit deaf to the higher-pitched sounds. Lol It can be if you have listened to a similar pitch sound which was too loud.

So the game can't work differently on different systems?

Go tell that to all the players complaining that their launcher is messed-up - mine is fine so there can't be anything wrong with theirs, right?

[Edit] Same goes for all the graphics distortions that people complain of. Nothing wrong with my graphics, so theirs must be behaving exactly the same, right?
AcePM
The Scope
Gallente Federation
#195 - 2013-11-21 21:19:02 UTC
Well ccp so far rubicon.. i asked for more animations on the ships u made it thanks for that...
i realy like improvments optical and stats of ships.. progress always good

but turning things back or lower.. like the ******* warp speed of battle ships... guys are u kiding?

i dont want suport this! improf the warp speed of bs to 4au and incrase of all other ships the warp speed for more in same % like now.. i hate be that slow... waist of my expensiv time!!!

and i still missing the colesions animations or effects.. stupid bumping w/o to damage or see some sparks or even shild efects or damaged ship parts.. thats shold be posible by improved grafics this days.

thanks
Porucznik Borewicz
GreenSwarm
#196 - 2013-11-21 21:31:40 UTC  |  Edited by: Porucznik Borewicz
MWD soundeffect. Really CCP?...

The MWD soundeffect is louder then anything else in the game... CCP is at it again. You can't even hear Aura saying Warp Drive Active. Please CCP, get your sound levels straight before adding the samples to the game. And why, oh why, does it have to be a persistent, looped effect?! And what exactly was wrong with the subtle "Boooooosh!" soundeffect anyway? Sheeesh... Ugh
Min Mar
Republic University
Minmatar Republic
#197 - 2013-11-21 21:51:42 UTC
There are several issues with the sound and camera effects:

1) The camera does not stay at the same zoom level after a jump through a gate/wh.
2) As a result, the cacophony of the engine sounds is amplified too much for those of us running either multiple clients or trying to pay attention to wh jumps.
3) I may be mistaken but I've observed this twice already: There does not appear to be a sound generated when someone else jumps through WH you're watching. I heard a "thump" noise and that was the guy decloaking AFTER he had jumped through.
4) WHs generate random noises when nothing is happening to them. For example, while watching a WH, it made the "decrease in size" sound but no one had gone through to generate the sound.

I hope none of these are intentional because they are annoying and game changing...
Grozen
Mateber Mining and Manufacturing Company
C U L T
#198 - 2013-11-21 23:26:03 UTC
This time you've done it ccp.

This is by far my FAVORITE expansion EVER.Honestly you have a big pat on the back from me to all the people that designed the new modules they rock!Smile

knowledge is power.

Metolus
JoyMiningMachinery
#199 - 2013-11-22 02:02:52 UTC
I'm just glad I'm not the only one broken here... launcher works, but the graphics is all scrambled...
Ezio Burner
Tequila Boosters
#200 - 2013-11-22 03:47:31 UTC
Thanks ccp for f***up wormhole life again, first with ore sites now with warp speeds. I put lot of time training my alt for mining in wh after I finish odyssey came out with ore site free for all, thats ok all my spending time go to trash, now rubicon with crazy warp speed and interceptors, that is stupid crazy for a wh, do u guys forget we don't have LOCAL in wh? The probability for escape from an interceptor is almost null, even spamming dscan and keep eyes on it all the time without blinking, dscan works every 2 seconds without lag and one interceptor take only 2 to 3 seconds to arrive and catch, so that means we have only 1 or 2 sec max for try to scape, crazy! If before rubicon was risky now is more risky to use a mining barger inside a wh, anomalies are risky too and don't worth it, if I lose my ship I will lose more isk than the one I loot. At least in kspace is more safer because they have a local and can fly away to a safer spot if somebody enter, wh we never know if is people inside o not, somebody can alert with scout and bring and interceptor and catch right away without chance, is no way to scape that is stupid crazy...!!! Wh life is way more risky than low even like null and now u guys are making it more and more difficult to live, and the isk than we make don't worth it, now do anomalies in wh is like throw a coin to the air and pray for no interceptors because behind an interceptor will be always a fleet on the back, thats not fun, was more fun when the more faster to react is the one who survive, warp speeds and interceptors are too much OP for a wh even for kspace too, now ccp is trying to people lose and lose more ships looks like and make mining more difficult, and they don't care about small corps or solo players
All the others changes I like it