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Player Features and Ideas Discussion

 
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Corpse Implant Extraction Skill

Author
Grogidubnus
Monkey Steals The Peach
#1 - 2011-11-11 09:28:33 UTC  |  Edited by: Grogidubnus
I'd like to see a skill come out in the future that gives the chance to extract any one random implant or hardwiring from a corpse you have. This would have to coincide with the patch that shows implants lost in pod kills so it would be an implant that was actually IN the corpse to begin with. No going through your stockpile of old pre-patch corpses for implants.

What I'm thinking is a multi-tier skill possibly named "Cybernetic Post Mortem Extraction". Primary skill requiring Science lvl 5 and Cybernetics lvl 5 as prereqs. I think 5% chance to extract ONE RANDOM implant per level, for a max chance of 25% to extract an in tact implant that was in that corpse. (of course, if it only had 1 implant, then that's the one you'd get if you were successful)

Secondary skill possibly named "Surgical Mortician" would have the prerequisite of the primary skill at lvl 4 and gives a 1 - 2% extra chance on top of the primary skill per level trained.

I can also see an implant set that raises the chances slightly as well. But, honestly, I think any chance over 35% would be overkill, so the implant set would have to give only a minimal bonus. The primary skill would be a 5x multiplier, and maybe a 7x or 8x for the secondary skill. Also, since I collect the corpses I create, I wouldn't want the corpse to be destroyed after making the attempt, but I would say that one try per corpse is fair enough. Perhaps just change the name of the corpse that you attempted to extract the implant from to "Mangled Corpse" so we still get to keep them, but can't attempt to extract again.

Anyone else think they'd like to see this? I know I would.
Rek Seven
University of Caille
Gallente Federation
#2 - 2011-11-11 09:32:38 UTC
+ 1

All your crystal implants are belong to me Twisted
Grogidubnus
Monkey Steals The Peach
#3 - 2011-11-12 05:23:03 UTC
Really? Only one person felt the need to comment on this?
Endeavour Starfleet
#4 - 2011-11-12 05:39:22 UTC  |  Edited by: Endeavour Starfleet
The issue I have with this is that already the addition into the KM will result in pod ganks in hisec to laugh. This will lead to ganks beyond belief if people think they can get lucky and get hundreds of millions worth of implants.

Maybe later and maybe only in nullsec.

And don't feel too bad by people not commenting. I often find that the audience that actually benefits loves to be silent and lazy mode when it comes to things like this.

For instance on my topic to remove the incentive to AFK cloak. I had few who would benefit post. That is because many are lazy mode idiots who don't deserve it but the idea was posted due to the issue benefiting large alliances.

It is sad that many could care less and just quit when EVE doesn't go that way even tho CCP gives them an entire forum to post their ideas. Sad.
Obsidiana
Atrament Inc.
#5 - 2011-11-12 05:59:55 UTC
Not a new idea. The problem is it would remove or reduce an isk sink, which we need more of. Other than that, I refer to my previous statement:

Obsidiana wrote:
"Mortuary Ships" have in been the drawing board for years. Devs had it in EON #4, I beleive. It would be able to "keep them fresh" so that implants and even bookmarks could be extracted. All chance and skill based of course.

Don't expect anything like this to happen soon.
Grogidubnus
Monkey Steals The Peach
#6 - 2011-11-12 06:13:43 UTC
Yes, but people would just learn to not AFK autopilot their pods like so many do. Those that do lose their pods, would go and buy more implants to replace those lost. If anything, I think it would make people spend more often on implants since pod kills would go up. And honestly, anyone AP'ing a pod AFK is just asking for trouble. With the upcoming pod KM's showing implants lost, the random pod kill rate would go up anyway. This is just something to go along with it. Yeah, it favors the pilots who usually do more devious forms of work, but it can still be avoided rather easily by using a ship to AP in, rather than their pod.
Herzog Wolfhammer
Sigma Special Tactics Group
#7 - 2011-11-12 08:33:33 UTC
Endeavour Starfleet wrote:
The issue I have with this is that already the addition into the KM will result in pod ganks in hisec to laugh. This will lead to ganks beyond belief if people think they can get lucky and get hundreds of millions worth of implants.

Maybe later and maybe only in nullsec.

And don't feel too bad by people not commenting. I often find that the audience that actually benefits loves to be silent and lazy mode when it comes to things like this.

For instance on my topic to remove the incentive to AFK cloak. I had few who would benefit post. That is because many are lazy mode idiots who don't deserve it but the idea was posted due to the issue benefiting large alliances.

It is sad that many could care less and just quit when EVE doesn't go that way even tho CCP gives them an entire forum to post their ideas. Sad.



Actually I support this idea because we need to see a use for the bodies.


You see, your typical disco ship, smartbombing away at a gate camp, "could" be denying some serious implant salvage. So anything that makes simple gameplay more costly ("duhhhhh..... press F1 now double-click in da space ....duhhhh) is a good idea. More careful combat, IF you want those implants, would be required.


Bring back DEEEEP Space!

Obsidiana
Atrament Inc.
#8 - 2011-11-13 00:46:58 UTC
Being able to grab bookmarks would give a purpose without affecting isk sinks.
Daedalus Arcova
The Scope
#9 - 2011-11-13 01:24:04 UTC  |  Edited by: Daedalus Arcova
Supported.

Podding bling players for the implants would almost become a profession in itself.

Also, let us use tractor beams to pull in all those valuable corpses.
tengen san
Triton-TC
#10 - 2011-11-13 01:50:19 UTC
Grogidubnus wrote:
I'd like to see a skill come out in the future that gives the chance to extract any one random implant or hardwiring from a corpse you have. This would have to coincide with the patch that shows implants lost in pod kills so it would be an implant that was actually IN the corpse to begin with. No going through your stockpile of old pre-patch corpses for implants.



Not possible!
Once you die your brain gets scanned with brute force to fill the matrix of your new brain with all of your memorie data, in the process all implants get burned.
Goose99
#11 - 2011-11-13 02:03:47 UTC
Not supported to implant devaluation. Btw, no km 4 uRoll
tengen san
Triton-TC
#12 - 2011-11-13 22:50:00 UTC  |  Edited by: tengen san
Goose99 wrote:
Not supported to implant devaluation. Btw, no km 4 uRoll



The kill indicate the split seconde before you go to the clone station, so your implants loss will show on the kill mail but, the impants get burned anyway in the process of brain scanning within the split seconde after the kill. Roll

If they are gone they are gone, exept you have them saved in a JUMP CLONE.
tengen san
Triton-TC
#13 - 2011-11-13 23:11:30 UTC  |  Edited by: tengen san
Double post
Jita Alt666
#14 - 2011-11-14 00:02:10 UTC
I quite like this idea. Does require a modification of game back-story - that is easy to do. Will result in requests to be able to scan pods for implants. Will also result in pod killing becoming a lucrative activity.

I never quite understood why flying naked in a ball of goo was one of the safest ways of travelling around empire.
Fon Revedhort
Monks of War
#15 - 2011-11-14 04:27:51 UTC
I'd say implants are already way too easy to get, so why increase supply even further?

I can't extract my Slaves at a medical facility in a perfect state, so how exactly do you suppose to do that messing with damaged corpse? Sounds stupid.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Grogidubnus
Monkey Steals The Peach
#16 - 2011-11-14 11:15:58 UTC
Maybe you can't extract them because of the risk to your LIVING brain... Could be a number of reasons you can't extract implants currently. Basically, any reason they want, or don't want to give. Just because you can't extract from living brains intact, doesn't mean you can't chop up a dead brain to recover an implant without damaging it.
Fon Revedhort
Monks of War
#17 - 2011-11-14 13:29:20 UTC
So what? I'm pretty sure a lot of people will gladly accept clon-destruction as a trade-off.

The main reason still is this one: the game does NOT need this crap. Only blob-tards do, who already benefit from blobbing. And don't waste your breath saying that smaller side has an opportunity or time to chase mere pods in combat.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Grogidubnus
Monkey Steals The Peach
#18 - 2011-11-20 11:47:35 UTC
Not wasting any breath in telling you that I never have, and never will blob. I mainly do solo PVP, and I get plenty of pods. Calling it beneficial to only people who use blob tactics is just ignorant. I've seen even carebear corps get pod kills, it's not like this is only going to favor 1 type of player. Just because you can't manage to kill a pod since you fly around null in ships that can't lock in time, doesn't mean a solo pilot can't kill a pod. Try think before you speak next time...

As for the game not needing this crap? There's plenty of things in the game that aren't needed, but they're there. They don't NEED wormhole space, but it's there. They don't NEED complexes, but they're there. They don't NEED salvaging, but it's there. I could go on about nearly every aspect of this game. Everything in this game is designed to expand the depth of the game and draw interest from subscribers. I'm a subscriber, and this interests me, yet I have absolutely ZERO interest in null. (like you, another subscriber, do) Now, do you actually have a valid point to make? Or are you just here to flame something that you can't comprehend?
Tanya Powers
Doomheim
#19 - 2011-11-20 11:56:14 UTC
Grogidubnus wrote:
Yes, but people would just learn to not AFK autopilot their pods like so many do.



Irrelevant, because you can already do that.

Grogidubnus
Monkey Steals The Peach
#20 - 2011-11-20 11:59:52 UTC
Tanya Powers wrote:
Grogidubnus wrote:
Yes, but people would just learn to not AFK autopilot their pods like so many do.



Irrelevant, because you can already do that.



And those with something to lose are now encouraged to avoid autopiloting their pods.