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Overheating strip/mining lasers as a defense tactic

Author
Sean Parisi
Blackrise Vanguard
#21 - 2013-11-21 22:12:11 UTC
Allow mining barges to activate a super drive, stopping them from warping. Allowing them to slice through other ships, cutting them in half and using the tractor beam to flail the wreck into other enemy ships. Throwing it into their hulls as they explode in fire. Crew members can be seen flailing out of the wreck into empty space, as the fire engulfing their bodies is vacuumed into space.

The mining marge the fills a jet can with volatile minerals, over heating the jet can to make a fire cocktail of death. Ventures Harvesting gas only to scorch dust bunnies on the surface with its new orbital flame thrower. All industrial ships can then work together to make "Mega-Hulk" a supreme being of death and decay. Mega-Hulk uses the Orca command ship as its body, a skiff as its heads (3 heads). Mackinaws as its arms and hulks as its legs. Ventures fill the place of its toes and fingers.

It can then grab nearby planets and slam them into stations, pos's and POCO's. When the planet explodes random jet cans of PI goods comes out and refines itself into all possible final solutions. The skiff can overload itself allowing it to use its colossal eyebeam to incinerate all life in the universe.

Yeah I agree with this idea. It seems super dooper cool.
Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2013-11-21 22:32:27 UTC
Sarah Stallman wrote:
That's where balancing comes in. I recommended it be based on yield amounts so procurer's would have the least effect. With a decent procurer fit being on the order of 20 million ISK and giving you no more tank than a cruiser, while having the sig radius and speed of a battleship, they are easy to counter. Just blap the hell out of them. Sure, they'll nuke a couple things in the process but if it's balanced right the procurer's would cost more than anything they could actually hit.

It's all about balance. I'm not recommended that miners get the uber kill switch, just the ability to be really annoying.



Cost is meaningless.

Bring fifty of these in support of an AHAC fleet, burn out every module on every ship in every fleet you face.

Bring two hundred of them to help with supers, no need to worry about tank!

Hell, bring that two hundred along to any fight and whoever you're facing is dead if they get anywhere near you. You'd reduce fleets to snipe-warp-snipe, or drone assist. Everythign else would just get all it's modules burned away with literally no way to prevent this.


And nobody has explained why it is a good idea to be able to burn off someone else's modules and have them be completely unable to defend themselves.
Jason Itiner
Harmless People
#23 - 2013-11-21 22:32:29 UTC
Sean Parisi wrote:
Allow mining barges to activate a super drive, stopping them from warping. Allowing them to slice through other ships, cutting them in half and using the tractor beam to flail the wreck into other enemy ships. Throwing it into their hulls as they explode in fire. Crew members can be seen flailing out of the wreck into empty space, as the fire engulfing their bodies is vacuumed into space.

The mining marge the fills a jet can with volatile minerals, over heating the jet can to make a fire cocktail of death. Ventures Harvesting gas only to scorch dust bunnies on the surface with its new orbital flame thrower. All industrial ships can then work together to make "Mega-Hulk" a supreme being of death and decay. Mega-Hulk uses the Orca command ship as its body, a skiff as its heads (3 heads). Mackinaws as its arms and hulks as its legs. Ventures fill the place of its toes and fingers.

It can then grab nearby planets and slam them into stations, pos's and POCO's. When the planet explodes random jet cans of PI goods comes out and refines itself into all possible final solutions. The skiff can overload itself allowing it to use its colossal eyebeam to incinerate all life in the universe.

Yeah I agree with this idea. It seems super dooper cool.


Sounds cool, but needs more explosions. And Falcons, maybe... Smile
supernova ranger
The End of Eternity
#24 - 2013-11-21 23:06:43 UTC
Danika Princip wrote:
Sarah Stallman wrote:
That's where balancing comes in. I recommended it be based on yield amounts so procurer's would have the least effect. With a decent procurer fit being on the order of 20 million ISK and giving you no more tank than a cruiser, while having the sig radius and speed of a battleship, they are easy to counter. Just blap the hell out of them. Sure, they'll nuke a couple things in the process but if it's balanced right the procurer's would cost more than anything they could actually hit.

It's all about balance. I'm not recommended that miners get the uber kill switch, just the ability to be really annoying.



Cost is meaningless.

Bring fifty of these in support of an AHAC fleet, burn out every module on every ship in every fleet you face.

Bring two hundred of them to help with supers, no need to worry about tank!

Hell, bring that two hundred along to any fight and whoever you're facing is dead if they get anywhere near you. You'd reduce fleets to snipe-warp-snipe, or drone assist. Everythign else would just get all it's modules burned away with literally no way to prevent this.


And nobody has explained why it is a good idea to be able to burn off someone else's modules and have them be completely unable to defend themselves.


I agree, I don't want anything to do with modules that overheat other peoples modules

What I'm suggesting is the equivalent of mercoxit mining where you have the chance to form harmful gas clouds
1. Ore ships are expected to fly into these clouds while mining and so their vessel is prepared to somewhat tank it
2. It's omni damage so I wasn't implying that the gas cloud would apply true damage like a titan's doomsday and be untankable
3. The gas cloud is player induced and controlled so it gets larger with effort and time that gives it a weakness against fast attacks but an advantage in a sustained battle
supernova ranger
The End of Eternity
#25 - 2013-11-21 23:08:02 UTC
Sean Parisi wrote:
Allow mining barges to activate a super drive, stopping them from warping. Allowing them to slice through other ships, cutting them in half and using the tractor beam to flail the wreck into other enemy ships. Throwing it into their hulls as they explode in fire. Crew members can be seen flailing out of the wreck into empty space, as the fire engulfing their bodies is vacuumed into space.

The mining marge the fills a jet can with volatile minerals, over heating the jet can to make a fire cocktail of death. Ventures Harvesting gas only to scorch dust bunnies on the surface with its new orbital flame thrower. All industrial ships can then work together to make "Mega-Hulk" a supreme being of death and decay. Mega-Hulk uses the Orca command ship as its body, a skiff as its heads (3 heads). Mackinaws as its arms and hulks as its legs. Ventures fill the place of its toes and fingers.

It can then grab nearby planets and slam them into stations, pos's and POCO's. When the planet explodes random jet cans of PI goods comes out and refines itself into all possible final solutions. The skiff can overload itself allowing it to use its colossal eyebeam to incinerate all life in the universe.

Yeah I agree with this idea. It seems super dooper cool.


*plants C4 explosives over the troll's bridge"
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