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Player Features and Ideas Discussion

 
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Tweaks to Mobile Tractor Unit

Author
Mara Rinn
Cosmic Goo Convertor
#1 - 2013-11-21 09:05:47 UTC
Thank you for the Mobile Tractor Unit, CCP! The auto-looting feature is pretty gosh-darned awesome for big salvaging jobs.

Not one to settle for the lovely shiny things we have, I'd like to see one "little" change: when fracturing wrecks, could the mobile tractor please pick the furthest wreck first? And if it's not too much extra work, please ignore wrecks that are being tractored by something else. It seems that the Mobile Tractor Unit gets fixated on tractoring this wreck and if I happen to be tractoring this wreck the MTU will do nothing until I'm done. Then it will tractor that wreck 200m.
Samuel Wess
Doomheim
#2 - 2013-11-21 11:19:15 UTC
Would be nice also to have a reinforce timer if attacked instead of having to watch them non stop, can't even
take a proper bio break.

Walk into the club like "What up? I got a big cockpit!"

Mara Rinn
Cosmic Goo Convertor
#3 - 2013-11-21 11:45:59 UTC
Yeah, even a few minutes of reinforcement timer would be lovely.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#4 - 2013-11-21 15:14:07 UTC
Hopelesshobo
Hoboland
#5 - 2013-11-21 15:30:11 UTC
But it's so much fun watching a wreck get ping ponged between 2 tractor units that are anchored 5km from each other.

Lowering the average to make you look better since 2012.

Phoenix Cervantez
The Scope
Gallente Federation
#6 - 2013-11-22 07:49:58 UTC
Mara Rinn wrote:
Thank you for the Mobile Tractor Unit, CCP! The auto-looting feature is pretty gosh-darned awesome for big salvaging jobs.

Not one to settle for the lovely shiny things we have, I'd like to see one "little" change: when fracturing wrecks, could the mobile tractor please pick the furthest wreck first? And if it's not too much extra work, please ignore wrecks that are being tractored by something else. It seems that the Mobile Tractor Unit gets fixated on tractoring this wreck and if I happen to be tractoring this wreck the MTU will do nothing until I'm done. Then it will tractor that wreck 200m.


I found this problem this morning... irritated me a bit as i was tractoring using my noctis and had 2 of these units running. The one furthest away would tractor the wrecks towards it, taking them out of my salvage range.

Pulling in furthest wreck would be SO much better.

Also, jettisonning the module is not possible. I wanted to give it to my other fleet member in space but this is not possible. CCP please sort this.
Clansworth
Deep Core Mining Inc.
Caldari State
#7 - 2013-12-10 17:20:27 UTC
I'd like to pile on some gripes with them as well (please, don't take it harshly, I love the MTU how it is, but some simple tweaks could make it much less 'odd').

Target selection priority:
Currently:
- all tractorable objects, sorted from closest to farthest.

I propose:
- Non-tractored wrecks WITH loot, from furthest to nearest
- Non-tractored wrecks WITHOUT loot, from furthest to nearest
- Non-tractored Cargo Containers that are at least 30 seconds old

Currently, if you anchor two MTU's somewhat near each other, (I was doing it in an effort to keep up with my salvage drones), MTU-1 will grab the nearest wreck, pull it in, and empty it. Then, unlock it's tractor, and MTU-2 will see it and grab it and pull it over, then unlock, them MTU-1 will grab it again. The above won't completely fix this, but it will at least limit it by pulling furthest non-tractored wrecks first.

The other issue with the MTU, is that if you drop a jet can, the MTU will immediately scoop it up, making it impossible to jettison anything with this thing anchored on grid. Hopefully, the 30 second age limit i list above will at least provide some window for a buddy to grab what you jet.

I suppose the best option would be to have a 'Configure' option on the MTU, and allow it to have these options configurable.. a lot more coding involved though.
Paranoid Loyd
#8 - 2013-12-10 17:22:52 UTC  |  Edited by: Paranoid Loyd
Phoenix Cervantez wrote:


Also, jettisonning the module is not possible. I wanted to give it to my other fleet member in space but this is not possible. CCP please sort this.


Jettison ammo or bm, then move MTU to can?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Mournful Conciousness
Embers Children
#9 - 2013-12-10 17:29:25 UTC
The obvious improvement that would help our WH raids would be to allow the thing to be launched for fleet or corp. At the moment, if our loot guy gets blown up, we're all going to go home poor!

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Clansworth
Deep Core Mining Inc.
Caldari State
#10 - 2013-12-10 17:35:09 UTC  |  Edited by: Clansworth
Paranoid Loyd wrote:
Phoenix Cervantez wrote:


Also, jettisonning the module is not possible. I wanted to give it to my other fleet member in space but this is not possible. CCP please sort this.


Jettison ammo or bm, then move MTU to can?


The MTU cannot be placed inside another container, because it itself is classified as a container. About the only way to transfer it between members is either in station, or via a corp/fleet hanger.
Solutio Letum
The Scope
Gallente Federation
#11 - 2013-12-10 18:11:12 UTC
+ 1 tractoring farther wreak.
Paul Panala
Caldari Provisions
Caldari State
#12 - 2013-12-10 18:16:34 UTC
Samuel Wess wrote:
Would be nice also to have a reinforce timer if attacked instead of having to watch them non stop, can't even
take a proper bio break.



I like the priority to further target idea. I do not like the suggestion of a reinforce timer.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#13 - 2013-12-10 18:55:31 UTC
Jettison for corp and jettesion to can. This plus tractoring from farthest away.
Clansworth
Deep Core Mining Inc.
Caldari State
#14 - 2013-12-12 08:45:32 UTC
I have found that a Nereus with an MTU, 3 salvage drones, and 2 Drone Link Augemtors makes for an amazing AFK salvager.
Arya Regnar
Darwins Right Hand
#15 - 2013-12-12 09:18:37 UTC  |  Edited by: Arya Regnar
Reinforce timer on MTU only if they become unlootable unscoopable and proceed to be that way for another 2 minutes after RF timer already ends.

You are just looking for an easy way to have a foolproof system against ninjas.
Guess what, you are already better off than you were before and 30k ehp module takes a while to kick the bucket.

You want to be able to loot when afk?

Then you will have to accept the risk.

EvE-Mail me if you need anything.