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Logistics Discussion

Author
Takashi Jin
Federal Navy Academy
Gallente Federation
#21 - 2013-11-21 06:49:12 UTC
There is no serious "vibe" that says we need to nerf Logi.
Kenrailae
Center for Advanced Studies
Gallente Federation
#22 - 2013-11-21 06:58:39 UTC
So what you're suggesting is a ship that effectively projects a force field, absorbing damage?





Well.... As said before... that sounds great for shield.


For armor and Hull......



Unless you want something that has a MASSIVE shield but little to no armor so it really only survives as long as its shield is up.


Would be pretty hard to counter in small gang/solo though.


Still has a hard time explaining Armor tanking though.



But really, between ECM, sensor damps, neuts, and DPS, there are alot of ways to counter Logi.

The Law is a point of View

The NPE IS a big deal

Ragnar Alestorm
Black Lagoon Co
#23 - 2013-11-22 09:19:23 UTC
neuts.
neuts. neuts. neuts.
also: neuts.

thank you!
Endovior
PFU Consortium
#24 - 2013-11-22 09:54:05 UTC
Speaking as a Logi pilot myself, I frequently get countered by EWAR. When Logi really carries the day, the problem isn't so much 'Logi stronk' as it is a failure of the opposing fleet to implement a sensible EWAR doctrine; it doesn't really take a whole lot to knock out a Logi wing, but you DO need to bring proper counters, instead of just more DPS.
Vizvig
Savage Blizzard
#25 - 2013-11-22 10:52:16 UTC  |  Edited by: Vizvig
More elegant solution for healer-ships problem is completely remove them. And make ships opaque for shots. This means that if you want save friendly ship you should cover him with your own hull.

(but they say: logi is my property, dont remove them scums!

-there's no your property, even you account is CCP property)
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