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POCO suggestions?

Author
Shiloh Templeton
Cheyenne HET Co
#1 - 2013-11-20 16:34:08 UTC
I'm a new player, but I think CCP's intention with player owned custom offices is to encourage combat and working as groups in high-sec. I'm not sure the current mechanics are going to make that happen.

1) What about making a special wardec rule to make it easier to attack the POCO? It seems the cost to wardec one of the huge alliances will preclude any combat once they have established a POCO, even if the alliance is unlikely to defend the POCO's. This gives high-sec players a reason to band together in achievable numbers & will lead to a lot more content.

2) What about creating a time delay for changing tax rates? Perhaps a week's notice. While it's encouraging to see tax rates being set at good rates by GSF and RvB, past actions like Ice Interdictions and Burn Jita make it reasonable to think there might be times when the rate is jacked up to 100% to make a point, gain a market advantage, or force CCP's hand.


It seems the above issues will get larger if CCP continues with the player owned direction in high-sec. If you really want to see carebear tears - make all the refineries player owned.

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#2 - 2013-11-20 16:36:38 UTC
POCOs should be dockable, then we can have PROPER highsec pvp like it was meant to be.

 Though All Men Do Despise Us

Batelle
Federal Navy Academy
#3 - 2013-11-20 16:39:34 UTC
1. Reasonable point. Hisec POCOs mean there's much more reason than before to want to wardec a goonswarm. I haven't examined the wardec cost formula for awhile, and it would be unfortunate if large entities were able to discourage people from attacking their POCOs simply by being large entities, when instead owning more POCOs should make it harder to defend. I think special exceptions for POCO warfare is not good. Maybe there just needs to be a cap on the cost to declare war.

2. Sounds like this is an intended feature. It would be good if you got notifications regarding tax rate changes on planets with CCs on them. The potential for rapid volatility in tax prices increases risk overall, and without some in-game mechanism to track poco ownership at a planet or previous rates, you're kind of relying on the brand-name of the owning corp to trust they won't suddenly raise rates. Doesn't seem like a bad thing, at least not yet.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Uma D
Viziam
Amarr Empire
#4 - 2013-11-20 16:52:17 UTC
Shiloh Templeton wrote:
I'm a new player, but I think CCP's intention with player owned custom offices is to encourage combat and working as groups in high-sec. I'm not sure the current mechanics are going to make that happen.

1) What about making a special wardec rule to make it easier to attack the POCO? It seems the cost to wardec one of the huge alliances will preclude any combat once they have established a POCO, even if the alliance is unlikely to defend the POCO's. This gives high-sec players a reason to band together in achievable numbers & will lead to a lot more content.

2) What about creating a time delay for changing tax rates? Perhaps a week's notice. While it's encouraging to see tax rates being set at good rates by GSF and RvB, past actions like Ice Interdictions and Burn Jita make it reasonable to think there might be times when the rate is jacked up to 100% to make a point, gain a market advantage, or force CCP's hand.


It seems the above issues will get larger if CCP continues with the player owned direction in high-sec. If you really want to see carebear tears - make all the refineries player owned.



The problem are not the game mechanics in place... the problem is the mindset of the true high sec citizen, who have been cuddled by ccp for years and for such a long time never really had any motivation to actually work as a team.
Abrazzar
Vardaugas Family
#5 - 2013-11-20 17:04:42 UTC
Increase cargo of command centers and add a skill to reduce launch cooldown? Then you will have the option to export without POCOs at the expense of tediousness and lack of imports.
Ruskarn Andedare
Lion Investments
#6 - 2013-11-20 17:21:43 UTC
Uma D wrote:
Shiloh Templeton wrote:
I'm a new player, but I think CCP's intention with player owned custom offices is to encourage combat and working as groups in high-sec. I'm not sure the current mechanics are going to make that happen.

1) What about making a special wardec rule to make it easier to attack the POCO? It seems the cost to wardec one of the huge alliances will preclude any combat once they have established a POCO, even if the alliance is unlikely to defend the POCO's. This gives high-sec players a reason to band together in achievable numbers & will lead to a lot more content.

2) What about creating a time delay for changing tax rates? Perhaps a week's notice. While it's encouraging to see tax rates being set at good rates by GSF and RvB, past actions like Ice Interdictions and Burn Jita make it reasonable to think there might be times when the rate is jacked up to 100% to make a point, gain a market advantage, or force CCP's hand.


It seems the above issues will get larger if CCP continues with the player owned direction in high-sec. If you really want to see carebear tears - make all the refineries player owned.



The problem are not the game mechanics in place... the problem is the mindset of the true high sec citizen, who have been cuddled by ccp for years and for such a long time never really had any motivation to actually work as a team.


You are assuming that all players should want to work as part of a team when experience has shown that many do not have any interest in working with others at all and many are in high sec purely because that is the only place they can survive without having to work with others.

No change to the game is going to make them want to team up, if it gets to be essential they will simply lose interest.
ShahFluffers
Ice Fire Warriors
#7 - 2013-11-20 17:34:26 UTC
Bear in mind that if you make it easier for younger, poorer groups to declare war then you also make it INFINITELY easier for older, more wealthy groups to declare war as well.

Quite basically... lowering the bar to delare war would make it easier for randoms to declare war against other randoms for "funsies."
Ruskarn Andedare
Lion Investments
#8 - 2013-11-20 19:05:50 UTC
ShahFluffers wrote:
Bear in mind that if you make it easier for younger, poorer groups to declare war then you also make it INFINITELY easier for older, more wealthy groups to declare war as well.

Quite basically... lowering the bar to delare war would make it easier for randoms to declare war against other randoms for "funsies."


Unless the current rules were turned on their head so that the bigger the group you wanted to declare war on the cheaper the wardec.
Unsuccessful At Everything
The Troll Bridge
#9 - 2013-11-20 19:14:02 UTC
I guess this will have to do for this weeks Highsec Braveheart / Herding Cats thread.




2/10.

Needs more CAPS and tears.



They can take our POCOs, but they will never take our freeeeeeeeedooooommmmmmmm!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Samuel Moore Walton
Glorious Nation of Kazakhstan
#10 - 2013-11-20 19:15:28 UTC
Unsuccessful At Everything wrote:
I guess this will have to do for this weeks Highsec Braveheart / Herding Cats thread.




2/10.

Needs more CAPS and tears.



They can take our POCOs, but they will never take our freeeeeeeeedooooommmmmmmm!


Can't have CAPS in high-sec bro
Andrea Keuvo
Rusty Pricks
#11 - 2013-11-20 19:28:57 UTC
If they wanted to implement this properly to encourage hisec pvp they should have given hisec pocos 1/10th of the HP that the nullsec versions have
Nuela
WoT Misfits
#12 - 2013-11-20 20:06:08 UTC
Krios Ahzek wrote:
POCOs should be dockable, then we can have PROPER highsec pvp like it was meant to be.



I love it! What is hisec "PvP" without docking games? Big smile
Rhes
Brutor Tribe
Minmatar Republic
#13 - 2013-11-20 21:02:29 UTC
Shiloh Templeton wrote:
I'm a new player, but I think CCP's intention with player owned custom offices is to encourage combat and working as groups in high-sec.

Why would you think this? High sec players don't like working together as groups.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#14 - 2013-11-20 21:30:32 UTC
Exploding Pocos in hisec has such a low barrier of entry, it could be done by ten or so trial accounts. One decent "vet" with a half assed understanding of game mechanics and a non-empty wallet could probably do it.

Actually....hmmmmmmmmmm..brb....
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#15 - 2013-11-20 21:48:42 UTC
PotatoOverdose wrote:
Exploding Pocos in hisec has such a low barrier of entry, it could be done by ten or so trial accounts. One decent "vet" with a half assed understanding of game mechanics and a non-empty wallet could probably do it.

Actually....hmmmmmmmmmm..brb....



You've been beaten to it.

 Though All Men Do Despise Us

Hasikan Miallok
Republic University
Minmatar Republic
#16 - 2013-11-20 22:09:40 UTC
The main effect for me so far has been corps putting stupidly high tax on the one or two relatively unproductive planets I still had in high, causing me to finally do some housekeeping and delete them and move those last couple into low.

I am assuming that was the point of the high tax of course, clear the planet of non corp extractors so resources will drain less quickly.
Sura Sadiva
Entropic Tactical Crew
#17 - 2013-11-20 23:24:56 UTC
Shiloh Templeton wrote:

1) What about making a special wardec rule to make it easier to attack the POCO? It seems the cost to wardec one of the huge alliances will preclude any combat once they have established a POCO



The fun part of this is that wardec restrictions were increased just as requested by HS players.

Sidenote: weren't the POCO attackable and only giving suspect flag? I thought was so.

Minmatar Citizen160812
The LGBT Last Supper
#18 - 2013-11-21 01:12:59 UTC
Samuel Moore Walton wrote:
Unsuccessful At Everything wrote:
I guess this will have to do for this weeks Highsec Braveheart / Herding Cats thread.




2/10.

Needs more CAPS and tears.



They can take our POCOs, but they will never take our freeeeeeeeedooooommmmmmmm!


Can't have CAPS in high-sec bro


He has to type in Bastion for high sec rage. Lol
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#19 - 2013-11-21 01:56:33 UTC  |  Edited by: Shederov Blood
Sura Sadiva wrote:
Sidenote: weren't the POCO attackable and only giving suspect flag? I thought was so.
That's the interbus offices.
The highsec POCOs that get put up after those are gone will require a wardec or concordokken.

Who put the goat in there?

SurrenderMonkey
State Protectorate
Caldari State
#20 - 2013-11-21 02:08:09 UTC  |  Edited by: SurrenderMonkey
ShahFluffers wrote:
Bear in mind that if you make it easier for younger, poorer groups to declare war then you also make it INFINITELY easier for older, more wealthy groups to declare war as well.

Quite basically... lowering the bar to delare war would make it easier for randoms to declare war against other randoms for "funsies."


And then we would all have to listen to everyone whine about how CCP is favoring Goons with the change to wardec mechanics. Lol

Actually, the first thing that would happen would be a bunch of idiots gloating on the forum about how sad the Goons are going to be because CCP is fixing wardec mechanics. Many people would point out their folly, much as you just have, but they would brush the criticism aside as Goons trying to maintain their unfair advantage. Then the patch would drop, they would get curbstomped back to the rookie systems, and suddenly Y CCP LUV GOONZ?

Short of implementing a mechanic that arbitrarily penalizes large organizations merely for being large and having resources, you will never satisfy this particular group of players, so it's best to not even try. There's no sense mucking up all of the game's mechanics in an effort to satisfy malcontents who are hellbent on being pissed about something.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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