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why do we perpetuate the backwards idea that our ships have crews?

Author
Roime
Mea Culpa.
Shadow Cartel
#121 - 2011-11-20 02:31:09 UTC
Shivus Tao wrote:


Why would we interract with our crews? We are living gods, they are mere mortals.



That is the other option, just remove the crew from pod ships.

I's prefer it, tbh.

.

Vol Arm'OOO
Central Co-Prosperity Union
#122 - 2011-11-20 03:37:36 UTC
Merovee wrote:
Jonni Favorite wrote:
Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.

Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips


This ^

Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc...


IMO PI should be made so that it "creates" trained crews -- you seed things like universities, etc. . . and "harvest" trained crew members which then can be traded etc. . . I would also have it that you have to maintain the loyalty of your crew otherwise they leave you -- with your surivial rate effecting moral.

Always seemed silly to me to have these great big planets -- and and they all seem to be devoid of people.

I don't play, I just fourm warrior.