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Why do the Empires seem to be ceding power to capsuleers?

Author
Joia Crenca
Science and Trade Institute
Caldari State
#1 - 2013-11-13 21:10:14 UTC
We read of areas where capsuleers are able to conduct more operations, dominate more business areas and limit the reach of empire authority, but why do the Empires not conduct expansionary work of their own? I can see the Caldari and Amarr societies being subject to the whims of a few rulers, and to a much lesser extent, the Minmatar in respect to the desires of their tribal leadership, but much less so, the Thukkers and Gallente.

The Thukkers would seem to help with the expansion of infrastructure at least in support of their own wandering societies and the Gallente in response to their population's desires, unless the majority of that population has reached a lethargic state where further building is not supported.

But it seems that the alternative, that of allowing people to fall under the dominion of the whims of capsuleers that have no concerns about the fate of trillions of beings, would serve as a motivation for the informed portions of the Empire population to push for a stronger buffer, a greater margin of safety in the form of their respective Empire's power.

So why do the Empires seem to be weakening rather than expanding?
LOL56
STK Scientific
The Initiative.
#2 - 2013-11-13 22:19:47 UTC
power(empire)/power(total in New Eden) is smaller, not become power(empire) has shrunk, or even stopped growing, but because power(total) is growing faster than power(empire) is, depressing the ratio. The navies, populations and technology based of the empires are sill improving as they always have, but capsulars are gaining power a a much faster rate.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#3 - 2013-11-14 01:42:16 UTC
OP has dropped one of the questions that really confounds me in terms of where the storyline has been heading lately.

Keep in mind that capsuleers still use a system overwhelmingly designed by CONCORD.
- We do not own any of the endlessly-used highsec manufacturing and research lines; the highsec Big 4 do.
- We do not claim soveriegnty on our own; we pay CONCORD for the right to do so.
- We do not construct stations without CONCORD's okay.
- We cannot put up starbases in highsec without paying a charter to the empire that owns the space.
- We get our insurance from a CONCORD-approved business.
- We only use models of ship approved by CONCORD for capsuleer access.
- We only use weapons approved for capsuleer use by CONCORD.
- Hell, we can't even jump a stargate without CONCORD giving the go-ahead.

We get information from CONCORD, use only mechanisms and systems CONCORD approves as okay, and even have to go through a CONCORD system for the right to perform basic actions such as docking or jumping.

And yet, neither CONCORD nor the DED seem willing to issue even a slap on the wrist when capsuleers increasingly act out. One might think shutting down capsuleer gate travel to certain regions, or freezing the bank accounts of certain particularly troublesome capsuleers would be in order.

"But the capsuleers would rebel!" you say, "They'd invade and roll over CONCORD and the Big 4!"

Putting aside the wildly varying power of CONCORD warships, remember CONCORD can and does prohibit us from doing certain things. How dangerous would we be if we warped in and discovered that all of our weapons were locked from firing, or the corporate hangars we had been storing war supplies in were suddenly locked to us?

And most of all, if some capsuleers tried to invade and were crippled by CONCORD, how many other alliances would turn on them and rip them to shreds before a workaround could be found?
Turk MacRumien
The Scope
Gallente Federation
#4 - 2013-11-14 13:59:10 UTC
Quick answer? CCP moving the game forward, in their way. Long IC answer? I dunno, the empires hate control
Ishtanchuk Fazmarai
#5 - 2013-11-14 14:29:42 UTC
There is no in-game reason yet.

The meta reason it's: because CCP Seagull figure some players would like it, and those would outnumber the ones who dislike it.

I, for the sake of balance, would like that the empires defended civilization from barbarians. But this game was made by and for barbarians, to speak so... What?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Little Dragon Khamez
Guardians of the Underworld
#6 - 2013-11-14 22:55:42 UTC
Makes you wonder why the empires continue to sponsor the emergence of new capsuleers.

Dumbing down of Eve Online will result in it's destruction...

Vaku Rakumakan
The Scope
Gallente Federation
#7 - 2013-11-15 02:12:12 UTC  |  Edited by: Vaku Rakumakan
Joia Crenca wrote:
Why do the Empires not conduct expansionary work of their own?

It is arguable that initially the expansion of the empires was an effort that began with the Capsuleer. Since space faring, the Empires behaved very much in the way that nullsec alliances do today, by attacking each other and and attempting to claim one another's territory.

The Gallente-Caldari war was fought, not for the purpose of creating a stalemate, but because each of them wanted to expand, encroach, and conquer the other.

You see capsuleers helping hold the expanse of the empires in some stories. For instance and most recently, we see in the Chronicle Falling Skies, Admiral Visera Yanala of the Shiigeru, as a capsuleer with her interest in the Caldari State close to heart. The titan crashes to the planet with capsuleers fighting in the interest of the Federation and of the State.

From the same story, to address the simplicity of terminating a 'clonership' permanently, I read the chronicle with the impression that there must be a level of agreement from the capsuleer. It can be expected that capsuleers are resourceful and if the will exists in them (and more probably the ISK in their wallet), they can find people to prevent them from becoming biomassed, and sustain their 'clonership' elsewhere. We need only look to the autonomy of the nullsec corporations to see this acted out by the playerbase, and also examine features like security status.

Faction Warfare is another instance, aside from the Falling Skies chronicle, where the capsuleers of the playerbase act out the interests of the empires who are constantly moving back and forth in their own expansionary work, albeit, they do not much go anywhere with their battles.

This takes me to the next question:

Joia Crenca wrote:
So why do the Empires seem to be weakening rather than expanding?

It would seem that in their bickering, the empires allowed themselves to lose what potential grasp of the unconquered systems that they could have had, had they the cooperation of the capsuleers. We see that in player ambition and lack of fealty to their origins, that what support could be in the empires' control is negated by the pull that players have on each other and on the NPCs. An alliance's purchase of Territorial Claim Units could be made to the benefit of the empires, but more often than not, alliances are more interested in becoming free of their bonds to the empires, and you will commonly hear that once you have a foothold in nullsec, you can do without ever going back to empire space.

As has been pointed out, the Territorial Claim Unit is hinged in a small way to CONCORD. If you want to look at it darkly, players are effectively paying CONCORD to keep out of their hair, however, as I see it, CONCORD holds group relations at their core and do not behave as tyrants, but mediators within the cluster. Their interest can be seen in what their acronym stands for, which is Consolidated Cooperation and Relations Command, and while made at a time when only the Gallente, Caldari, Amarr, Minmatar, and Jove existed as sovereign bodies, they still acknowledge their role in service to any sovereign body, which includes entities created by capsuleers.

I also want to bring up the DED, a division of CONCORD. Their interest is solely in security and upholding the law, and you will see that their arms only stretch out as far as the security level of a system will allow them. Capsuleers tend to be very good at working for the DED and snuffing out criminals that they advertise as lucrative catches. In many ways, the capsuleers are not all bad, which is surely what some individual in every NPC group understands.

More closely to the question, why the empires seem to be weakening is because people in power are weakening, and unfortunately, all around the same time; coincidentally there is a level of interstellar upset in rulership that has come out of this. I imagine that in time, much like the promise of CCP's World of Darkness, players will eventually be able to push themselves into the spots of leadership, much like a vampire of CCP's other game in development will allow players to become a prince of a domain through politics or another kind of pull. It would not be odd that a respected Capsuleer Player fighter could assume some of the highest positions in the empire, as we need only look at Maleatu Shakor as having done the same for the Minmatar.


There is a lot of evidence in the lore that points to the nature of NPC's and how their organizations and themselves are as sensitive to being shook up, similar to how our own are. The cluster is just coming to the point where players will be provided the window of opportunity to take direct advantage of these events, now having matured in the ruthless environment of New Eden. Some capsuleers will resist in the favor of the old powers, and some will prevail, except all that will be taking place ingame, and not in the form of us complaining or praising a devblog.
Gaven Lok'ri
PIE Inc.
Khimi Harar
#8 - 2013-11-15 19:16:32 UTC
Esna Pitoojee wrote:
OP has dropped one of the questions that really confounds me in terms of where the storyline has been heading lately.

Keep in mind that capsuleers still use a system overwhelmingly designed by CONCORD.
- We do not own any of the endlessly-used highsec manufacturing and research lines; the highsec Big 4 do.
- We do not claim soveriegnty on our own; we pay CONCORD for the right to do so.
- We do not construct stations without CONCORD's okay.
- We cannot put up starbases in highsec without paying a charter to the empire that owns the space.
- We get our insurance from a CONCORD-approved business.
- We only use models of ship approved by CONCORD for capsuleer access.
- We only use weapons approved for capsuleer use by CONCORD.
- Hell, we can't even jump a stargate without CONCORD giving the go-ahead.

We get information from CONCORD, use only mechanisms and systems CONCORD approves as okay, and even have to go through a CONCORD system for the right to perform basic actions such as docking or jumping.

And yet, neither CONCORD nor the DED seem willing to issue even a slap on the wrist when capsuleers increasingly act out. One might think shutting down capsuleer gate travel to certain regions, or freezing the bank accounts of certain particularly troublesome capsuleers would be in order.

"But the capsuleers would rebel!" you say, "They'd invade and roll over CONCORD and the Big 4!"

Putting aside the wildly varying power of CONCORD warships, remember CONCORD can and does prohibit us from doing certain things. How dangerous would we be if we warped in and discovered that all of our weapons were locked from firing, or the corporate hangars we had been storing war supplies in were suddenly locked to us?

And most of all, if some capsuleers tried to invade and were crippled by CONCORD, how many other alliances would turn on them and rip them to shreds before a workaround could be found?


This about sums up my opinions on the topic.

I am also pretty unhappy with the CONCORD vs Capsuleers/Pirates nature of the current plotline. I don't like seeing the empires treated as a single entity.

Admiral of the Praetoria Imperialis Excubitoris

Divine Commodore 24th Imperial Crusade

Holder. Vassal of the Emperor Family

Voluspa Dreamweaver
Caravanserai Consulting
#9 - 2013-11-17 17:54:29 UTC
Joia Crenca wrote:
So why do the Empires seem to be weakening rather than expanding?

Because this is a game, not a novel - so it doesn't matter that the plot holes are large enough to drive a Titan through.

New content trumps logic. Can't say I'm impressed.
Voluspa Dreamweaver
Caravanserai Consulting
#10 - 2013-11-17 18:10:49 UTC
Esna Pitoojee wrote:
OP has dropped one of the questions that really confounds me in terms of where the storyline has been heading lately.

Keep in mind that capsuleers still use a system overwhelmingly designed by CONCORD.
- We do not own any of the endlessly-used highsec manufacturing and research lines; the highsec Big 4 do.
- We do not claim soveriegnty on our own; we pay CONCORD for the right to do so.
- We do not construct stations without CONCORD's okay.
- We cannot put up starbases in highsec without paying a charter to the empire that owns the space.
- We get our insurance from a CONCORD-approved business.
- We only use models of ship approved by CONCORD for capsuleer access.
- We only use weapons approved for capsuleer use by CONCORD.
- Hell, we can't even jump a stargate without CONCORD giving the go-ahead.

Picture this: The four factions have had enough of capsuleers. They take measures that include
- Destroying all medical and jump clones in faction stations
- Barring access to all faction stations. No more BPOs - no ships and modules
- Shutting the market down
- No missions

Capsuleers can't exist without the four factions' goodwill, but the latter would survive without capsuleers.
Vaku Rakumakan
The Scope
Gallente Federation
#11 - 2013-11-17 20:15:34 UTC  |  Edited by: Vaku Rakumakan
Voluspa Dreamweaver wrote:

Picture this: The four factions have had enough of capsuleers. They take measures that include
- Destroying all medical and jump clones in faction stations
- Barring access to all faction stations. No more BPOs - no ships and modules
- Shutting the market down
- No missions

Capsuleers can't exist without the four factions' goodwill, but the latter would survive without capsuleers.


The situation regarding the capsuleers is much more ambivalent, and far from being simple enough to tackle with black and white solutions. There's much good to be had and much bad from capsuleers that side with the empires and go off doing their own thing, respectively. (Mind that some capsuleers are featured NPCs, and are not just the player population.)

To look at capsuleers traditionally and from the view of the empires, all factions appreciate the capsuleers for their combat ability. A capsuleer that fights for a cause will always make significant waves.

The capsuleers are phenomenal for industry. When players are not selling to other players, they're selling to NPCs. NPCs are always in the hire of capsuleers. Financially sensitive empires, the Caldari for certain, will think twice before ridding the cluster of the capsuleer for their shear benefit to all the empire's corporations.

Purging the cluster of the capsuleer is tantamount to genocide. Looking at the Gallente traditionally, there would be an uproar and resistance to any proposal that suggests killing off an entire population.

Viewing the Minmatar, there are pilots that fight against the Amarr, pilots that fight to ensure Minmatar freedoms. All those missions that pilots do for the Minmatar (any empire really), are usually offered a mission that strikes directly at the opposing empire. No one agent would advise crippling the capsuleer for the reason that doing so would interfere with any major effort of the company and the agent's respective empire.

The Amarr would probably be the most open to the idea of reverting the cluster to the old status quo, and be the greatest proponent in purging the capsuleer, but then again, all the other detriments that the other empires see as a result of that action, will fall upon the Amarr as well, and the last thing that the Amarr need is chaos on their hands. There are already heirs vying for power. Any significant sign of weakness could break up the control of the empire and there would be a terrible case of infighting that could result in, with the most extreme circumstances, civil war.

The Jove would be the greatest voice in ensuring the place of the capsuleer. Their mysterious actions have always been supposed as resulting from an interest in balance. They have been known to interfere with cluster affairs in the interest of balance. They would undoubtedly interfere to keep capsuleers in the cluster and would not let any change occur from a top-down method.

Change therefore must begin from the bottom, and must spark from the revolts of the many baseliners that often are exposed to the neglect and the goodwill of capsuleers. Whether they feel wronged and desire change, it must come from them, and not from CONCORD, or any other cushy seat of a CEO, Empress, President or Sanmatar, because as of now, the boons affecting their wallets and peace of mind, come from the capsuleer, and outweigh any problems or misunderstandings caused by the capsuleer.

Something incredibly horrible must happen directly to their interests or themselves for them to even consider getting rid of the capsuleer, though before that happens, it could be too late.
Silas Vitalia
Doomheim
#12 - 2013-11-18 23:05:01 UTC
Cart before the horse on this latest round of PF plotting.


The second, and I mean the second that the independent capsuleers (the eve playerbase) were remotely deemed to be a problem would see their immediate extinction.

Aside from CONCORD pulling the plug on cloning and shutting down everything, each empire is individually capable of stamping us out without so much as blinking.

If the content team decided to finally rid us of CONCORD and start developing background regarding capsuleers removing themselves from the current ecosystem then we'll have some more leeway.

As it is right now we are all on extremely tight leashes, which always confuses when it comes to things like piracy, etc.

Sabik now, Sabik forever

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#13 - 2013-11-18 23:56:08 UTC
Clones are actually the one possible place in which CONCORD does not have total control on the capsuleer, considering capsuler ability to dock in pirate faction stations.
Silas Vitalia
Doomheim
#14 - 2013-11-19 19:33:12 UTC
That Pirate faction stations allow any and everybody to dock regardless of standings is nuts as well :P

Sabik now, Sabik forever

Gaven Lok'ri
PIE Inc.
Khimi Harar
#15 - 2013-11-19 20:47:42 UTC
In a realistic world the empires are all easily totalitarian enough to have installed kill-switches on all of the capsuleers they train and all the clones they store.

Maybe the pirates could find a way to get around that, and the 0.0 entities might be able to do something similar, but it should require some active circumventing of the Empire's power for a capsuleer to go rogue.

But then, CONCORD itself is lazy world-building. I have thought this for some time. It is all powerful when it comes to minor offenses between pod pilots, but yet totally ineffective at keeping the empires at peace. That doesn't mesh.

If I could go and rewrite the background, I would suggest removing CONCORD and replacing it with empire police that have the same firepower. Then replace sec status with empire standing and you have a world where a plot-line of the Empires being too caught up in their own conflicts to notice the powers growing at the fringes would actually seem possible.

Admiral of the Praetoria Imperialis Excubitoris

Divine Commodore 24th Imperial Crusade

Holder. Vassal of the Emperor Family

Roga Dracor
Gladiators of Rage
Fraternity.
#16 - 2013-11-20 04:47:54 UTC  |  Edited by: Roga Dracor
Vaku, that sounds almost Dropbear-esque, you must be a fan..

The Jove, though perhaps evolved into something no longer human, are still around, and as such, the threat of CONCORD is something the empires still take seriously. Sansha, too, along with the "disparate" pirate nations and null sec alliances chew at the edges of civilization. The four empire factions, though plotting and conspiring, as well as performing some limited aggressions outside the bounds of CONCORD treaties, find their powers are roughly equivalent. Better to bide their time in a loose confederation of bickering nation states than to tear one another apart outside the confines of their comfortable arrangements.

Capsuleers are the wild card that could tip the balance in the favor of one faction, under CONCORD. Capsuleers are the nuclear deterrent that everybody wants. Capsuleers, through the null sec alliances have become self perpetuating, beyond the control of even CONCORD. Many Capsuleers, as demonstrated in Hilen Tukoss and Lianda Bureau, play an integral part of the geopolitical maneuvering that directly effects the lore. Tukoss' ultimate fealty seems to be suspect still, to me. In any event, it affects the entire cluster in scope.

Null sec alliances, if lore makes any sense, are resourceful enough to mimic and confiscate enough technology to clone themselves, as well as pod tech and capsuleers. Those capsuleers, even if only represent as npcs are very powerfully represented in the echelons of power.

It would likely require the kind of resolve shown against Nation in it's brutality, the extermination of the capsuleer. And still, the Jove..... All of them.

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

Roga Dracor
Gladiators of Rage
Fraternity.
#17 - 2013-11-21 17:35:09 UTC  |  Edited by: Roga Dracor
The Jove effectively created CONCORD, if anyone would have the technology to override CONCORD security, it would be the Jove, or an entity that has been able to decipher the basic tenants of their technology.

The Jove have always seemed to have a fondness for the Thukker. The Jove have moved before in an apparent attempt to maintain a balance of power. Jamyl's acquisition of the superweapon, along with the Dust tech for her soldiers, represented a gross imbalance to the system they set up. It seems plausible CONCORD took a hit to maintain and redistribute that balance. Which, in turn, strengthened the position of the Empyreans.

CONCORD knows that advanced tech represents a real threat to it's continued existance, and humanity is on the cusp of a leap forward, a Rubicon. Blink

Capsuleers will be relied on more heavily than ever to enforce the balance of power.

It's no use going back to yesterday, because I was a different person then, and it's a poor sort of memory that only works backward.

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#18 - 2013-11-21 18:48:26 UTC
I wrote a long response to this question, but somehow it disappeared. Oh well... Smile

My vision for EvE is probably far beyond what anyone else wants anyway.