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Player Features and Ideas Discussion

 
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Idea: Missile Pods (With Apologies To David Weber)

Author
Naomi Tichim
Sovereign Hospitaller Order of Saint Katherine
#1 - 2013-11-15 14:34:15 UTC
OK, I'll admit that I straight-up stole this idea from David Weber's Honor Harrington novels. In EVE terms, this would be a special drone that would carry a single salvo of missiles. It would fire said missiles, and then be destroyed.

Now, what would be the point of this?

The answer: alpha strike capability. Ambushes would of course be much more dangerous. In larger battles, pods would be used to quickly eliminate major targets like ewar, command, or logistics ships. Outnumbered fleets might deploy in pod-carrying ships in an attempt to even the odds by cutting down on the enemy fleet at the start of the battle, although that would put them at a risk of being without conventional drone support once they've expended their pods

The exact capabilities of pods, particularly the types and numbers of missiles each pod can carry, would be important to balancing them. I admit that there's potential for this to seriously unbalance the game - in the Honor Harrington novels, the introduction of missile pods revolutionized space combat. Still, I think it's an interesting idea. What do you think?
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#2 - 2013-11-15 15:43:58 UTC
The lowly Imicus would rapidly become a PVP monster!

Big smile
Gospadin
Bastard Children of Poinen
#3 - 2013-11-15 16:31:28 UTC
I like the idea.

Make each 5m3 in size, they occupy space in the drone bay, they're immobile like sentries, each has a single cruise missile and they can't be reloaded.

Drone assist would work as normal.

Cruise bonuses on the pods matches those of the controlling ship.

This would let a raven with 75 Mbit/s of bandwidth put 15 extra cruise missiles in flight, essentially tripling their alpha capability, at the expense of completely exhausting their sustained drone dps. (I guess they could have 5 extra ligthts in the hold)

(Also a fan of the honorverse books)
Gospadin
Bastard Children of Poinen
#4 - 2013-11-15 16:32:59 UTC
This strategy would also require fleet support and the new yurts to setup additional alpha strikes. Supply ships following the fleet (cloaked off-grid transport ships full of more pods)

cool idea!
Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-11-15 16:46:16 UTC
If we're talking about drones that can fire only one shot and then are destroyed/useless, wouldn't it be better to have the drones themselves fly at the ship and explode to cause damage?

Which is very much like another idea I've seen around here..

Unless of course you're saying that after firing their payload the drones would then be useful for the aggro they'd draw, even if they were destroyed relatively quickly.

Also, in before someone says "It sounds like missiles so just use missiles".
Jason Itiner
Harmless People
#6 - 2013-11-15 17:33:36 UTC
Gospadin wrote:
I like the idea.

Make each 5m3 in size, they occupy space in the drone bay, they're immobile like sentries, each has a single cruise missile and they can't be reloaded.

Drone assist would work as normal.

Cruise bonuses on the pods matches those of the controlling ship.

This would let a raven with 75 Mbit/s of bandwidth put 15 extra cruise missiles in flight, essentially tripling their alpha capability, at the expense of completely exhausting their sustained drone dps. (I guess they could have 5 extra ligthts in the hold)

(Also a fan of the honorverse books)


This is what I was thinking about, except I'd replace the cruise missiles with a salvo of rockets or assault missiles, of which each drone carries multiple.

On a second thought, maybe not rockets: f the drone is 5m3, and even just half of it is used to house the rockets themselves, at 0,005m3 per rocket, that still works out to 500 rockets. Or 166 HAMs. Such a number of entities entering space at once may place severe load on the node. Then again, it would work out to a 16500-16600 damage alpha, which is fairly respectable for a single drone...

Or, the drones may be loaded with an insane amount of defender missiles that would create a nigh-impenetrable anti-missile screen. Or if we're taking that route, these drones could even function as deployed CIWS, like the Phalanx system.
Naomi Tichim
Sovereign Hospitaller Order of Saint Katherine
#7 - 2013-11-15 17:54:50 UTC
Jason Itiner wrote:
Gospadin wrote:
I like the idea.

Make each 5m3 in size, they occupy space in the drone bay, they're immobile like sentries, each has a single cruise missile and they can't be reloaded.

Drone assist would work as normal.

Cruise bonuses on the pods matches those of the controlling ship.

This would let a raven with 75 Mbit/s of bandwidth put 15 extra cruise missiles in flight, essentially tripling their alpha capability, at the expense of completely exhausting their sustained drone dps. (I guess they could have 5 extra ligthts in the hold)

(Also a fan of the honorverse books)


This is what I was thinking about, except I'd replace the cruise missiles with a salvo of rockets or assault missiles, of which each drone carries multiple.

On a second thought, maybe not rockets: f the drone is 5m3, and even just half of it is used to house the rockets themselves, at 0,005m3 per rocket, that still works out to 500 rockets. Or 166 HAMs. Such a number of entities entering space at once may place severe load on the node. Then again, it would work out to a 16500-16600 damage alpha, which is fairly respectable for a single drone...

Or, the drones may be loaded with an insane amount of defender missiles that would create a nigh-impenetrable anti-missile screen. Or if we're taking that route, these drones could even function as deployed CIWS, like the Phalanx system.


I was leaning towards pods carrying multiple missiles. I do like the idea of pods with defender missiles acting as a screen. And I originally was going to suggest that each pod carry about half its volume in missiles, but then I realized how absurd that would be. Maybe each pod could carry, say, 40 missiles? Light pods carry standard missiles, medium pods carry heavy missiles, heavy pods carry cruise missiles or torpedoes, and carrier-launched pods carry capital torpedoes. We could even get a specialized carrier that gets bonuses for using pods... the podnaught.
Jason Itiner
Harmless People
#8 - 2013-11-15 18:00:54 UTC
Naomi Tichim wrote:
Jason Itiner wrote:
Gospadin wrote:
I like the idea.

Make each 5m3 in size, they occupy space in the drone bay, they're immobile like sentries, each has a single cruise missile and they can't be reloaded.

Drone assist would work as normal.

Cruise bonuses on the pods matches those of the controlling ship.

This would let a raven with 75 Mbit/s of bandwidth put 15 extra cruise missiles in flight, essentially tripling their alpha capability, at the expense of completely exhausting their sustained drone dps. (I guess they could have 5 extra ligthts in the hold)

(Also a fan of the honorverse books)


This is what I was thinking about, except I'd replace the cruise missiles with a salvo of rockets or assault missiles, of which each drone carries multiple.

On a second thought, maybe not rockets: f the drone is 5m3, and even just half of it is used to house the rockets themselves, at 0,005m3 per rocket, that still works out to 500 rockets. Or 166 HAMs. Such a number of entities entering space at once may place severe load on the node. Then again, it would work out to a 16500-16600 damage alpha, which is fairly respectable for a single drone...

Or, the drones may be loaded with an insane amount of defender missiles that would create a nigh-impenetrable anti-missile screen. Or if we're taking that route, these drones could even function as deployed CIWS, like the Phalanx system.


I was leaning towards pods carrying multiple missiles. I do like the idea of pods with defender missiles acting as a screen. And I originally was going to suggest that each pod carry about half its volume in missiles, but then I realized how absurd that would be. Maybe each pod could carry, say, 40 missiles? Light pods carry standard missiles, medium pods carry heavy missiles, heavy pods carry cruise missiles or torpedoes, and carrier-launched pods carry capital torpedoes. We could even get a specialized carrier that gets bonuses for using pods... the podnaught.


Aside from the sheer damage output, it wouldn't be absurd: the pods only need a basic CPU, a frame, and some small station-keeping engines. The only problem would be that the hundreds of missiles launched at once would place undue load on the server, and half the players (likely those without outstanding drone skills) would cry "OP!!!!!!" Big smile
Naomi Tichim
Sovereign Hospitaller Order of Saint Katherine
#9 - 2013-11-15 18:33:47 UTC
The server load IS a potential problem, and certainly makes an argument in favor of reducing the number of missiles in favor of bigger missiles.

Also, operating pods should require both drone AND missile skills. For that matter, perhaps they might be advanced technology - tech 2 or even tech 3.

Another problem I thought of is that pods would render stealth bombers virtually obsolete. The only solution I can think of is that the expansion which included pods would also revamp stealth bombers around using pods. That actually fits with the stealth bomber concept better than the current system - a stealth bomber decloaks, rolls pods, unleashes a massive salvo of torpedoes or cruise missiles, then warps off. Presumably stealth bombers would have their drone bays enlarged.

Also, there could be a hislot module that allows a ship to command additional pods. It would normally have insane CPU requirements, but stealth bombers could use it.
Torijace
Corvix.
#10 - 2013-11-15 19:23:32 UTC
As another poster stated why not just make kamikaze drones in this way they would be target-able and more easily destroyable by smartbombs. It would also actually reduce grid lag once the drones were used (because the drone would no longer exist) The biggest issue i see with this is the ability of abuse. You would need to find a way to limit reloading of drones and a way to make sure carriers didn't become ridiculously powerful because of their drone bay.
Jason Itiner
Harmless People
#11 - 2013-11-15 19:52:53 UTC
Naomi Tichim wrote:
The server load IS a potential problem, and certainly makes an argument in favor of reducing the number of missiles in favor of bigger missiles.

Also, operating pods should require both drone AND missile skills. For that matter, perhaps they might be advanced technology - tech 2 or even tech 3.

Another problem I thought of is that pods would render stealth bombers virtually obsolete. The only solution I can think of is that the expansion which included pods would also revamp stealth bombers around using pods. That actually fits with the stealth bomber concept better than the current system - a stealth bomber decloaks, rolls pods, unleashes a massive salvo of torpedoes or cruise missiles, then warps off. Presumably stealth bombers would have their drone bays enlarged.

Also, there could be a hislot module that allows a ship to command additional pods. It would normally have insane CPU requirements, but stealth bombers could use it.


I disagree, I don't think the pods would render bombers obsolete. I would say that these provide a sort of backup for ships, with two distinct uses:

  • If the pods are used in the anti-missile setup (either defender missiles or a sort of CIWS), the pods could be dropped if a missile ship warps onto grid in order to nullify its attack power
  • If the pods are used with damage missiles, they could be used to provide backup firepower against bigger ships, or in an attack role for alpha-tanking (or even a defensive alpha-tank to quickly destroy high-threat attackers)


However they are used, however, bombers would have a separate role in dealing primary damage, in a hit-and-run fashion. Primarily in nullsec, their bombing runs would not be obsoleted by these drones, since they are likely to be in and out before they can be targeted for the drones. Also, the bombers can change damage type in response to changing feet compositions on the field, and can make multiple runs on the battle, unlike these drones (unless each drone is loaded with multiple damage type missiles, giving them omni-damage, or customizable loadouts, which would make these hard to implement due to over-modularization). I think these pods, on the other hand, would be used in a primarily defensive fashion.

As for their tech level, I think at least the rocket variant should be fairly low-tech. After all, its only task is to line itself up with its target, and launch everything...
Jason Itiner
Harmless People
#12 - 2013-11-15 19:57:08 UTC
Torijace wrote:
As another poster stated why not just make kamikaze drones in this way they would be target-able and more easily destroyable by smartbombs. It would also actually reduce grid lag once the drones were used (because the drone would no longer exist) The biggest issue i see with this is the ability of abuse. You would need to find a way to limit reloading of drones and a way to make sure carriers didn't become ridiculously powerful because of their drone bay.


As it stands, drones cannot be reloaded while in space. This somewhat changes with the introduction of the Mobile Depot and its fitting capability, but it would still require the user to bounce from the field of battle, just like how they need to bounce now to replace drones in station.

As for carriers, despite the damage output potential for these pods, I'm not sure carrier pilot would field them in large numbers, due to their one-shot nature. Drones or fighters would still be preferable for loitering DPS.
Unsuccessful At Everything
The Troll Bridge
#13 - 2013-11-15 20:13:03 UTC
As much as I enjoy the thought of Missile pods and overwhelming missile saturation of defenses as well as ECM and C&C missiles, the whole Honorverse missile warfare system is completely OP in the Eve universe and would instantly put a system into TiDi if a fleet of more than 50 used it.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Naomi Tichim
Sovereign Hospitaller Order of Saint Katherine
#14 - 2013-11-15 22:57:15 UTC
Unsuccessful At Everything wrote:
As much as I enjoy the thought of Missile pods and overwhelming missile saturation of defenses as well as ECM and C&C missiles, the whole Honorverse missile warfare system is completely OP in the Eve universe and would instantly put a system into TiDi if a fleet of more than 50 used it.


Which is why I favor a scaled-down version of it.
novellus
The Special Snowflakes
#15 - 2013-11-15 23:04:21 UTC
Just call them "kamikaze drones" and be done with it. They fly towards their target and 'splode like a mobile smartbomb.

Missile pods / all this other naming hoopla just sort of adds a layer of confusion, imo.
Jason Itiner
Harmless People
#16 - 2013-11-16 10:06:01 UTC
Unsuccessful At Everything wrote:
As much as I enjoy the thought of Missile pods and overwhelming missile saturation of defenses as well as ECM and C&C missiles, the whole Honorverse missile warfare system is completely OP in the Eve universe and would instantly put a system into TiDi if a fleet of more than 50 used it.


To be technical, I'm not sure we even need to overwhelming saturation, given the general opinion on Defender missiles. Smile

I think, however, defender-carrying drones could create an impenetrable missile defense screen. In addition to driving the system into 10% TiDi with the sheer number of entities...

Then again, what if the drones were to fire missiles sequentially, not in a single salvo - Sentry drones with missiles?
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#17 - 2013-11-16 14:17:47 UTC  |  Edited by: Vesan Terakol
With all those ideas you put here... aren't he things you, guys, described more like naval mines?

So, we get mines back, with a way to limit them, and some new, fun twists on them -> a lot of people get happy!

And we also get a limit, which prevents people from spamming mines.
Jason Itiner
Harmless People
#18 - 2013-11-16 14:29:30 UTC
Vesan Terakol wrote:
With all those ideas you put here... aren't he things you, guys, described more like naval mines?

So, we get mines back, with a way to limit them, and some new, fun twists on them -> a lot of people get happy!

And we also get a limit, which prevents people from spamming mines.


I wouldn't think of these as mines, given that they need to be targeted and engaged, just like drones. Granted, I wasn't around when mines were still used, but weren't they more ... automagic, in that they only needed to be dropped, and selected their targets/triggers on their own?