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Dev Blog: Operation Spectre - Event Breakdown and FAQ

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Author
Halycon Gamma
Perkone
Caldari State
#21 - 2013-11-14 12:00:35 UTC
For an earlier question, I am fine handpicked FCs being read in ahead of time to actually run player fleets for live events. Have them fax you an NDA or whatever to cover not giving anything away, and then bring them in early in the process of setting the live event up. You don't really need a "Live Events CSM" or whatever, but you do need someone who knows fleet mechanics so they can head off problems early in the planning stages.

As it currently sits, you had a trickle effect into systems which really only showed how bad tidi is for moving people around by gates, and why it's bad to attack a heavily fortified gate camp in null. But, had every single person hit the target system all at once as planned, I think you would have run into problems as bad or worse than the movement problem itself.
CCP Goliath
C C P
C C P Alliance
#22 - 2013-11-14 12:13:57 UTC
eaterofcheese wrote:

Absolutely. I (and most of the fleet I was in) was in my pod in a system some jumps from the actual event. I still really enjoyed the whole fleeting process as well as the big fight (which we spectacularly lostBig smile). It would have been nice to get to the event system at least though.

IMO anyone planning this who didn't think there'd be big gate camps on the routes to the event was, frankly, being a bit naive.

Still, it kicked me (a long time HS-er) into joining ENL-A with intention of moving to ENL-I & 0.0 so some good has come of it for me Lol


It's not that we didn't expect to get interdicted in some form, as much as we didn't anticipate people having as long to prepare as they did I guess. Glad to hear you've started a new adventure though - best of luck with it!

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Seismic Stan
Freebooted Junkworks
#23 - 2013-11-14 12:18:44 UTC  |  Edited by: Seismic Stan
I appreciate the thought and resources that went into this event and I am a great supporter of the lore-based Live Event initiative in general, but I think events on this scale do more to expose EVE's flaws and limitations than to create a good gameplay experience.

Given that many players will investigate a live event out of curiosity, they need to be showcasing EVE at its best, not at its worst.

  • Lag is Still Lag, However Pretty You Make It
  • Time Dilation, as clever as it is, is a necessary evil in order to make a struggling, overloaded system struggle in a fairer way. It is still sub-optimal and encouraging situations that cause it should be avoided. I appreciate that this is arguably counter-intuitive as popularity=TiDi, but there has to be another way or the same problems will remain.

  • Hamstrung by the UI
  • The text chat interface as a means of co-ordination is archaic and clumsy. Even roleplaying or having a conversation is frustrating with large groups. With multiple contributors, a conversation is impossible to follow in the screen real-estate reasonably available for a chat window (and it will likely be one of many!). The decision to mute everyone will alleviate some of this, but will create a sterile non-interactive environment. Better, but still not great. All the cool kids use voice, you know.

  • Good Use of the Sandbox?
  • Null-sec is dominated by a particular playstyle. The residents are very good at it, they've been doing it for years. Unless the intent was to instigate a slaughter, planning an event in null-sec was naive. The majority of high-sec participants were unable to enjoy any kind a coherent story or a satisfactory conclusion. The null-sec blob had a successful evening, but isn't that what the Dev Caravan-type events are for? Some playstyles and demographics are never going to be happy bedfellows and whilst Live Story Events are finding their feet, I wouldn't consider it a priority to attempt to change that.

    What Next?
    In retrospect, the story will make for a good read: Empires Powerless to Stop the Empyrean-Supported Pirate Technology Revolution as CONCORD-Led Fleet is Slaughtered. But I really think that without better tools, better delivery and less ambitious planning, the big Live Events will continue to struggle to provide a positive gaming experience.

    Team Illuminati has proven that player interest is there but that more tools and resources are needed. I hope the people with their hand on the CCP purse-strings are paying attention. Without those tools, this kind of event will damage the player perception of the concept and interest will wane. Grand live events should be avoided until they can be delivered more effectively.

    Until then, I think the Live Event team should do something less ambitious with the existing toolset that can be done well and shown in a more positive light.
    Hulemand
    Coreli Corporation
    Pandemic Legion
    #24 - 2013-11-14 12:38:26 UTC
    You mention in your blog the fear of favoritism, yet you introduced a bunch of faction contacts and asked capsuleers to align themselves and show their loyalty (which I admit is a bit to easy when all you have to do is write you name on a forum post).

    Q: Are you planning on still using these contacts to start events via mail correspondence and the like with the different loyalist groups or is twitter the new place to get information about events related to ones chosen faction?

    I personally feel that the information we in the small but active Serpentis block of capsuleers received could have been better than just local in FD- and one mail telling us to come there. Then again, I suppose the Serpentis - despite fighting side by side with us before - do not trust us :)

    Admiral Hulemand Core Operations Overseer

    LtCol Laurentius
    The Imperial Sardaukar
    #25 - 2013-11-14 12:44:23 UTC  |  Edited by: LtCol Laurentius
    To quote Ripard Teg over at Jesters Trek, "a few more live events like this one will kill live events"

    Thanks for the blog. Unfortunately, It doesnt really adress the fundamental question in organizing events like these, namely, how do you organize events involving hundreds of random highsec dwellers pitted against very organized nullsec alliances and make sure the event is fun and meaningful for all?

    From a highsec point of view, players:
    • were left by the event organizers to fend for themselves;
    • were not given adequate instructions on what to do;
    • were not organized into effective fleets;
    • were not led by trustworthy FCs; and,
    • in essence were led into a deathtrap from which there was no escape.

    And then to add insult to injury, CCP subjected them to 23 jumps of 10% TiDi.

    To comment on the last point first, not reinforcing the staging system is not an "oversight". Sorry for beeing so harsh on you Goliath, but it is only one word to describe that particular move, and that is incompetence. Dont fool yourself, TiDi alone would have killed the entire event even if the highsec fleets hadnt been slaughtered before even reaching the destination systems.

    Now, I enjoy the slaughtering of hundreds of EVE online players as much as the next guy, and participating on the highsec side I fullly expected to lose both my Damnation and my Armageddon to more organized nullsec fleets (I barely made it to Ihal though, before the event was over). However, i think you need to implement a few changes on how you run these things.

    1) Make it clear whether fleets need to be organized by the players OR CCP NPC actors. Your news items left the impression that this would be a CCP led event (at least for the highsec side), while in reality you expected the same level of player organization in highsec as in nullsec.

    2) The organized entities in this game WILL infiltrate the pickup fleets in such events, to the point were fleets may be led by awoxing FCs, while the pickup fleets will have ZERO penetration in the organized entities. This will provide the organized entities with perfect intelligence while leaving the pickup fleets essentially blind. This stacks the advantages far too high on the nullsec side, so in future events I suggest finding methods for CCP to provide intelligence to both sides. That is, NPC actors could have told both sides what the other side was up to.

    3) Use Navy titans (at least one from each empire) from reinforced staging systems to bridge into nullsec (not neccessarily into the target system but at least to avoid the chokepoints along the route) and use CCP cynos to avoid an avox at this stage.

    Highsec fleets will STILL die gloriously to better organized and better led nullsec fleets, but at least there will be a fight, not a slaughter.
    CCP Goliath
    C C P
    C C P Alliance
    #26 - 2013-11-14 12:55:22 UTC
    LtCol Laurentius wrote:

    Thanks for the blog. Unfortunately, It doesnt really adress the fundamental question in organizing events like these, namely, how do you organize events involving hundreds of random highsec dwellers pitted against very organized nullsec alliances and make sure the event is fun and meaningful for all?


    This is basically the ultimate question! No way could it be answered in one blog, or even one event. It is comprised of loads of smaller questions that we actively work on finding the answers to. If there was one easy to implement catch all way to make sure that everything runs smoothly and everyone has a great time, we'd all be super happy! Unfortunately there are no easy answers here - it's deeply complex and getting as close to an answer as possible is going to result in a few mistakes. As the old saying goes "you can't make an omelette without breaking eggs".

    There is another way to approach this though - when a question to too complex to answer, what do you do? Either break it down, or change the question! "How do you organize events in a way that can involve thousands of people in a fun, meaningful experience" is a question we would far rather find the answer to (though again, it is way too large to approach without breaking down).

    CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

    CCP Goliath
    C C P
    C C P Alliance
    #27 - 2013-11-14 12:55:59 UTC
    Hulemand wrote:
    You mention in your blog the fear of favoritism, yet you introduced a bunch of faction contacts and asked capsuleers to align themselves and show their loyalty (which I admit is a bit to easy when all you have to do is write you name on a forum post).

    Q: Are you planning on still using these contacts to start events via mail correspondence and the like with the different loyalist groups or is twitter the new place to get information about events related to ones chosen faction?

    I personally feel that the information we in the small but active Serpentis block of capsuleers received could have been better than just local in FD- and one mail telling us to come there. Then again, I suppose the Serpentis - despite fighting side by side with us before - do not trust us :)


    Not ignoring this, but Falcon and Eterne are way better placed to give an answer to it, so will leave it for them.

    CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

    Panhead4411
    Rothschild's Sewage and Septic Sucking Services
    The Possum Lodge
    #28 - 2013-11-14 13:11:08 UTC  |  Edited by: Panhead4411
    Here is some stats i'd like to see...
    ...of the thousands of players waiting in Sarum and nearby systems, how many of them even made the first jump into low? (and no, it was not because "oh no, its lowsec, thats dangerous, i can't go there", most of us were more than willing to get blowed up) It was simply because we were given 15 minutes to make 23 jumps...which i gave up trying to do after 2 hours of playing Slo-mo-Warp Online, realizing it would likely be another 2 hours before i could even get to the gate camp.
    CCP Goliath wrote:
    Sentient Blade wrote:
    dev-hack a wormhole


    We had discussed wormholes in the past, but actually didn't think it was possible to hack in wormholes like that without going into W-space, but after a brief dicussion with CCP Veritas (prompted by him reading your post, congrats!), it's something we will be looking into! Of course it would have to fit thematically with the event, but it could be an option.

    Honestly you didn't think of it before the event? That is actually how i imagined we'd get from the middle of HS to the likely null-sec target system.

    CCP Goliath wrote:
    The safest approach to ensure a trickle rather than a flood of players was to use channels that would only reach certain amounts of players at once

    You also realize the quickest way to kill any fleet that is trying to bust through heavily organized gate camp is to string it out and 'trickle' it in.... Seriously, how did you guys not realize that to 'trickle' thousands of pilots 23 jumps to a new staging point in 10% TiDi meant that most of them would not even get there...that they would turn around b/c it no longer was worth their time. And that it would be a death sentence to the ones that did make it.

    You brush off the attrition of the Empire fleets dwindling down before the Low/Null gates to their fear of getting blown up. I believe it was more to the sheer amount of time it was taking to merely GET TO the 'new' staging systems. Your attitude in your assumption shows your lack of understanding of the player base. (and/or your just trying to save face to anyone who was not involved in the experience)

    CCP Goliath wrote:
    On the day of the event we had our target systems reinforced, our developer volunteers in their pirate ships all ready to defend their precious research against untold numbers of capsuleers, and we were ready to go!

    So, despite the fact Concord asked empire pilots to 'help destroy' targets...there was only a single dev piloted ship in each of the main "empire" fleets? And you somehow expected the empire fleets to win?

    Riddle me this, did the pirate fleets have to re-route 23 jumps through null, in 10% TiDi? No. Heck, they could even have bridged in if they had to. The Pirate fleets were not the ones who needed the extra assistance/firepower. Meanwhile, it takes the Empire fleets an extra hour atleast to slowly move about to get to the desitnation, the whole time pilots are dropping off due to the fact just GETTING TO the event is taking soooo long, let alone the event itself.

    And i end with, all these things you listed as "oversights"....are rightly called out so far in these responses as "incompetence." Atleast if you have ever played this game you would have understood what was going to happen before it did. And when it started to go wrong, you are flipping DEVS, you have the power to right the situation...yet you start making excuses

    http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

    Maximus Aerelius
    PROPHET OF ENIGMA
    #29 - 2013-11-14 13:17:21 UTC
    So, I've read it once and these are my initial thoughts on "Operational Spectacle" as I dub it now:

    This Dev Blog provides some of the background thinking into what the Live Event Team – Team Illuminati were trying to accomplish with this Live Event and that is due credit. I like that this was included.

    "Leading to Rubicon" and the Lore
    The fact that this Live Event leads into the Rubicon expansion is great from a RP or even just a player perspective to be part of that rather than just "Tadaa expansion is here" and that is also to be commended.

    "Final Destination and Movement"

    Deployment to Null Sec and Inclusion
    Inclusion of both Hi-Sec, Low and Null type of play styles is always good but you have to bear in mind that going into Null with a "Kitchen Sink" fleet is always going to end the way that this event did and by that I mean you are handing essentially risk free kills and CONCORD Bounty Payments to those in Null (unless they are countered by another Null Entity who chose that time to attack them which would lead to some very interesting developments). These Live Events will always be in favour of the Null Blocs insofar as they can Titan Bridge and be set-up (as was experienced) in less time than I can jump one system at 10% TiDi. I am extremely interested to read that Titan Bridging for these events will be considered as that would be something unique that some of us have never seen except on a stream (I've been playing for 10 years and never Titan Bridged or even seen one!). Further on this point this would not remove the Null Blocs interaction or interdiction of players once they were in the target system but would ensure that fleets could get there without the grind through TiDI that was experienced on "Operational Spectacle".

    TiDi Hell

    I have to give some respect to CCP Goliath (and Team Illuminati) admitted that they fubared on reinforcing the systems:

    "That said, it would have been unnecessary if we had reinforced the staging systems correctly," which does raise questions of the below quotes from the same Dev Blog:

    1) "Unfortunately we did not account for time dilation in this calculation and they ended up being too long. This is something we will improve on in future."

    Relay Communications

    This is linked in the Dev Blog and was the message I got through backchannels of comms from Twitter "Attention mass of people in Sarum Prime. We kindly ask you start trickling over to Ihal for the event. #eveonline #tweetfleet". Now, rightly or wrongly, I assumed that this meant that Sarum was now closed due to numbers (I had already had to relog and had to elect to be moved to Irnal due to numbers in system) and that if you wanted in then a new staging area was being setup in Ihal. I still tried to verify the contents of this message as I was in Irnal trying to secure Fleet Members with my FC and WC. Clarity of communications should be as important as the communication itself.

    "This trickle effect worked well and helped deal with server load." While this may have been the desired result from an infrastructure perspective from a customer experience it was both confusing and a bit in favour of those hooked into those streams at the time. I'm lucky to have two monitors but some are not (or play on a laptop) and some might not even know that Twitter and Facebook are available on the IGB (YouTube certainly isn't Blink) and I can include myself in that crowd. Thus it favours those who do know and gives them an advantage over those who don't on getting ahead of the pack so to speak. But then again...who wants to be first to jump into Null.

    This information, while I appreciate you wanted this effect, serves to only confuse and exclude some people who may be turned off in future if this is how communication will come through. I personally had 3 extra channels open that day (Live Event, Out of Character and Intergalactic Summit along with the usual Corp, Local, Constellation and in addition to those I had Fleet and TS3 chatter. Now that's a lot of communication channels and now I have to add Twitter and Facebook and whosay and whatever other social media you may use? Twitter is bad as it's restricted to 140 characters and that is not a lot of space to get clear and concise information into (believe me, I've tried!) and clear, concise communications are required.[/i] A possible solution to Sarum Prime being over populated may have been to "spawn" a new staging system in an RP perspective such as "Capsuleers, Fleet Commander 'Xtreme Prejudice' has declared an auxiliary force is forming in Ihal and you are hereby requested to volunteer your services". This would've gotten people to trickle over while maintaining the fleet in Sarum Prime. The Twitter communication only delayed what you were trying to prevent and only for a very short time frame. Excited people were forwarding it (after they had got in warp I imagine) and so it spread like wildfire.

    Overall first impression: A lot of information to go through and over again as I don't want to jump on the "CCP Bashing" wagon but I will say that there is no apology of substance in this thread apart from the "sorry you didn't make it" comment and that is a bit of a smack in the face for those that have posted for 7 days in this thread and across the forums and social media to get the IG and IRL concerns, complaints and opinions put across.

    Forum ate my post. C&P 4TW. This is very much TBC and a WiP feedback
    Sparkus Volundar
    Sebiestor Tribe
    Minmatar Republic
    #30 - 2013-11-14 13:22:35 UTC
    Posting to spoort use of [faction-owned] titans for future events along these lines. Not going to improve TiDi (but more predictable reinforcement) but will help CCP to be able to guide the extent for player-player interaction to help match the stories.

    Thanks for trying and keep them coming.

    .

    Maximus Aerelius
    PROPHET OF ENIGMA
    #31 - 2013-11-14 13:22:58 UTC  |  Edited by: Maximus Aerelius
    CCP Goliath wrote:
    Abdiel Kavash wrote:
    Q: Have you considered getting actual FCs from major alliances involved to help coordinate the event fleets?Surely this would result in a better experience for everyone than just blindly running around. It would also paint a much better picture of high-level fleet organization, and might entice more people to try the low/mull side of the game. And there are definitely people willing to do this, if they get, say, a PLEX out of this for several hours of involvement.


    Involving players willing and able to run fleets for players is definitely one solution to the stewarding problem, but the tricky part comes in having to involve these players earlier than others, and give them information that others wouldn't necessarily be privy to. This is a tricky area for us. Let's hear what you all think - is this an option or does it not sit well with you?


    I like this idea. I have flown with a community group for the past 6 months who have some very capable FC's and some, I believe, are alts of Null Sec FC's, and could they not be secured with an NDA before the LE? Or some kind of Confidentiality Agreement. Talk and you are out of helping with another LE ever again or a black mark system? OFC this mught be open to abuse but you could include a "You are an independent FC on contract to LE Team and have a duty of care to the LE blah blah blah.

    MotD in these Fleet Chats could also display "You fly at your own risk" to indemnify the FC from any repercussions (thinking legal wrangles etc)?

    Just my thoughts.
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #32 - 2013-11-14 13:35:38 UTC
    As a US time zone player on the west cost could not attend. It looks like it was a good learning experience for the team.

    A dedicated chat channel like the incursion channel that is created when ever a CCP dev in character has spoken in the last hour would be a great addition to the tool box.
    While a new UI addition to the System info corner drop downs similar to the faction warfare box letting people know a live event is happening in system and the current chat channel in use if the player wants to participate would also be a great add as well.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Octoven
    Stellar Production
    #33 - 2013-11-14 13:38:28 UTC
    Many of the points in that blog are some of the ones I pointed out on the other thread. I have no issues with titan bridging to event destinations; however, with that being said if you intend on bridging in the future it would be helpful to disclose that fact in the event details so that those countering the event can have adequate intel to do just that. It wouldn't make sense to keep the opposing forces in the dark, jump the attacking forces in, and win easily.

    I suspect many players were expecting this event to be very much scripted like Caldari Prime was. I think the sudden turn around without much warning coupled with what to expect led more toward the disorganized chaos rather than TiDi or FC incompetence. Perhaps it would be a better idea to give a few more days notice in the future as well as a bit more detail in the notice. Going with a majority non-scripted approach after the last event was scripted only serves to instill uncertainty because the players expected to hear play by play situational information. Once it became clear they were not going to hear such, uncertainty kicked in. The dangerous part of uncertainty is being separated from the fleet as you can not see what the primary fleet is doing and thus adapt your play toward that goal.

    I think at one point someone stated in the Caldari/Amarr Fleet, "FC, gates aren't letting a lot of people through." To which he replied, "I know" and then said jump into Doril. I believe had the FC waited he may have got a good 80-85% of those who were traveling slowly to catch up. I know from being there that there was the coordinator fleet and RVB fleet on the doril gate into low sec. So waiting wouldn't have been a huge problem as we had quite a lot of us there to handle most situations. Except hot drops :P

    In all honesty I think that would have given most people a chance to get there and travel with the primary fleet and at least get a shot at participating. The larger issue is that although twitter did work in the trickle effect to ihal, those who chose to remain in ihal were 23 jumps before the navy NPCs confirmed that they needed to move. Once they begun to move and got halfway there, the primary fleet moved out. This created a unique issue because when the straggler fleets finally made it to Ihal, the primary fleet had already been moving toward the destination system and were halfway there. Of course they also triggered TiDi in every system they went through from Ihal all the way to RMOC. So the straggler fleets were stuck going through the TiDi systems and had no chance in hell to ever get caught up. I know this is in many respects their own stubbornness to mobilize once they seen that Sarum was emptying. However, I think waiting a bit longer to really start the event would have given them at least a chance to catch back up with the fleets. Also, it would have given the NPC nay guys time to perhaps rethink the situation and call in a titan to bridge :)

    The destination was a fine idea and having the staging system in the heart of empire space was at the core of RP which I loved, but the logistics of mobilizing that many people through so many jumps is indeed a strain on the cluster. Perhaps the bridging idea would work better for future events of this type.
    CCP Falcon
    #34 - 2013-11-14 13:40:59 UTC
    CCP Goliath wrote:
    Hulemand wrote:
    You mention in your blog the fear of favoritism, yet you introduced a bunch of faction contacts and asked capsuleers to align themselves and show their loyalty (which I admit is a bit to easy when all you have to do is write you name on a forum post).

    Q: Are you planning on still using these contacts to start events via mail correspondence and the like with the different loyalist groups or is twitter the new place to get information about events related to ones chosen faction?

    I personally feel that the information we in the small but active Serpentis block of capsuleers received could have been better than just local in FD- and one mail telling us to come there. Then again, I suppose the Serpentis - despite fighting side by side with us before - do not trust us :)


    Not ignoring this, but Falcon and Eterne are way better placed to give an answer to it, so will leave it for them.


    Yes, we will be.

    This time around we didn't use them for much contact given the relatively secretive nature of the actual aim of the event in character, but we're definitely looking to do this in future. Smile


    CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

    Happy Birthday To FAWLTY7! <3

    Petar Harad
    Justified and Ancient
    #35 - 2013-11-14 13:53:17 UTC
    Desert Ice78 wrote:
    From my casual arm-chair observation I think you've missed the focus of the criticism, as far as curse is concerned at least, that there was no event, because everyone was either dead or had given up before anyone got to the event in order for it to take place.
    When we arrived in Ihal from Sarum Prime, we hadn't given up and where not dead. Wile leaving at the same time as the CCP actor, we where just to late, it was declared over....Sad

    And to CCP Goliath: If Ihal was chosen ad-hoc to put an ease on Tidi, how come Tidi was at 14% when we arived there? And had been at 10-15% for several jumps? In the end it only made the journey longer (in time), not shorter.

    ...without the signatures, the world has descended into chaos. No one knows how long we have left...CCP Falcon

    Dinsdale Pirannha
    Pirannha Corp
    #36 - 2013-11-14 13:55:38 UTC
    As expected, a truly pathetic response.

    I am not even going to bother addressing all the "answers" given to softball questions likely dreamed up by the same guy who wrote the answers.

    How about this:

    1. Why was there not a locked down channel, for comms, as is done in the mass-testing as is done in the mass test channel on Sisi, which operated last week, and will again in a few hours.
    2. Why would you not simply announce this is an event in null sec. Yes, many, including myself, picked up on that after reading the forces of evil post from the dev's, and stood down because I am not feeding the null sec cartels more ship parts and epeen. But many others, less experienced, did not.
    3. How could you possibly NOT know that you were moving a fleet into the middle of a war zone in Doril. Most of the the Eve players knew that. ALL of null sec knew that was hugely concentrated with players with combat ships, but you guys thought "populations would fluctuate"???? The null sec guys were tipped off by your post and had to move ships ONE jump, to set up a gate camp.

    I could go on with how badly organized this was, and as expected CCP, shows zero remorse (I wonder what the mood was at the party upstairs that night as you live-streamed this mess), so it is pointless. Many people asked very important questions about this in the 60 page live event thread. You chose to massage them into some joke questions and answers, or ignore them completely. Sad, but expected.

    So I will ask one last question:
    You ran 2 events. Why not one in null, one in high sec, or even low sec? You could have still corralled as many people as you did for the events, maybe even more. Of course, that question is rhetorical. The answer to that one is obvious. A high sec or low sec event would have meant less easy kills and laughs for the null sec cartels.

    I find it also enlightening that this blog is being released hours before seagull announces the beginning of the end of high sec. Kind of dovetails nicely, don't you think?
    Jowen Datloran
    Science and Trade Institute
    Caldari State
    #37 - 2013-11-14 14:04:03 UTC  |  Edited by: Jowen Datloran
    You know, Arek'Jaalan never caused any TiDi. Also, it had the added benefit of being an event requiring some mental capacity, thereby cutting away much of the rabble on both sides of the gate.

    Anyhow, I once heard that one of the goals for Live Events was to increase player interest between expansions, and reduce account cancellations. I am pretty sure this event failed in that regard.

    Better luck next time. Smile

    Mr. Science & Trade Institute, EVE Online Lorebook 

    epicurus ataraxia
    Illusion of Solitude.
    Illusion of Solitude
    #38 - 2013-11-14 14:29:12 UTC  |  Edited by: epicurus ataraxia
    Back to the idea of out of box thinking.

    Historically i believe, events are very short duration intense activities.
    There are many opportunities for non combat focused events.
    Whilst these may contain a PvP element the emphasis should be elsewhere..but they could decide who flies in the final battle.

    Points.
    Industrial activities take time, Pi Mining Shipbuilding etc.
    Event length should take this into account..

    So lets quickly craft an event, (will be rubbish first draft but bear with me)
    Theme
    Upcoming battle between gallante and amarr

    Preparation phase
    Release of time limited bpc to build (new ship name here)
    Call for ore, minerals, weapons,modules.
    Pi needed to provide fuel for the factories,
    Manufacturers issued bpc to build new ships
    Ferry pilots to deliver the ships to rally points.

    When battle takes place ONLY THESE SHIPS,weapons modules and ammo built by both sides can take part in the final live event.

    Players will then be resposible for FC and battle.the mix of ships fighting will be the mix that was built, it is up to players FC to make the best of what their race succeeded in building.

    So everyones efforts and work determines the result.
    Manufacturing becomes a strategic goal.

    Much like a real war.

    Very rough first draft, please do not shoot it down on the details.

    The reasoning is that this will enable everyone to take part and have a stake in the live event without overloading the systems.


    The other advantage of this is it spans all time zones, the final struggle can be divided over 3 time zones as well with the ships manufactured divided between the 3 main timezone blocks. With a final decider played with the remaining ships after a week to restock where possible. Leading to desperate calls for all to help!! Therefore each timezone has a stake in the final result.

    There is one EvE. Many people. Many lifestyles. WE are EvE

    Ashterothi
    The Order of Thelemic Ascension
    The Invited
    #39 - 2013-11-14 14:30:41 UTC
    My only feedback is please don't call the end of an event while half of the fleet you had form up at the beginning was still 2 jumps out.

    We had CSM member and such and informed the actors we were on our way, but you destroyed the structure with us being 4 jumps out, not 5 minutes after one of the actors acknowledged we were still on our way and said that was fine.

    I thought it was interesting, but it did seem specifically designed to disrupt any attempt of coordination on behalf of the Empire forces. (I was on the Gallente side FYI)
    Herbinator d'Arcadie
    Arkadian Knight
    #40 - 2013-11-14 14:32:21 UTC
    During INCURSIONs many mechanics are imposed upon affected systems that locals have to put up with. A Concord mechanic is the logical method of executing an EXCURSION.

    If it was a Concord EXCURSION then perhaps the systems involved along the way could have flipped over , temporarily, to 0.5 or 0.1?

    "Block" pigs. Refuse to fly with them.