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Player Features and Ideas Discussion

 
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[Beyond Rubicon] What Mobile Structures would you like to see?

First post First post
Author
stoicfaux
#481 - 2013-11-14 02:25:22 UTC
Minecraft Deployable. Lets you build blocks out of asteroids in the same vein.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

McDarila
The Scope
Gallente Federation
#482 - 2013-11-14 02:25:51 UTC
I personaly in favor of a structure that disables all cloaks in a system for 5 min has cool down of hour, uses stront as fuel. Make the structure have 10k ehp and 20 to 50 million cost.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#483 - 2013-11-14 02:27:03 UTC  |  Edited by: Lyra Gerie
Jump structure. Similar to the junk you see in star wars. Three types; small, medium, and large. Small fits frig/dessy, med cruiser/BC and large fits BS.

A larger ship would have to deploy it for a smaller ship typically or be deployed from a POS array. This would be used by smaller corps to jump ships without titan bridges or cyno hot dropping. Each one requires a certain amount of fuel to jump and only can hold enough fuel for a single jump requiring it to be refilled after each jump. Their jump distance would have to be balanced out (to be honest Im a WH resident and don't know much about jumps)

The structure itself would be relatively weak having similar EHP to their designated ship class.

Could have a spool up and or down timer for use to balance as well.
Alphax45
Garoun Investment Bank
Gallente Federation
#484 - 2013-11-14 02:27:44 UTC
DarklordKarn wrote:
Giant mobile disco ball, that plays random sci-fi theme tunes, while shooting disco lasers and fireworks !! Bear

And snowballs! Can't forget those
Aynen
Federal Guard and Recon Corporation
#485 - 2013-11-14 02:34:18 UTC
How about a mobile space structure that allows you to circumvent the fee from using someone else's planetary customs offices?
It would have to be placed within 100km of the customs office and the owner of the office gets a report that smuggling has taken place.
If you do it only once, chances of getting caught are very small, but if you have installations on a planet's surface, you're not going to do it only once, and the owner will wise up to what you're doing.
Alphax45
Garoun Investment Bank
Gallente Federation
#486 - 2013-11-14 02:35:14 UTC  |  Edited by: Alphax45
I read about 10 pages into this and there are so many good ideas. As a miner I would love a drop module, come back later and pick up ore type device. Combine that with something that can shoot and loot the rats and I'm golden. Yes I realize this promotes AFK mining, but make it have low HP so you have to at least be around while it does it's thing.

Ninja edit: Reading 25 pages sucks; can we get a show all for the forum? No reason not too! Just saying...
stoicfaux
#487 - 2013-11-14 02:37:46 UTC
Mini-Acceleration Gate. Works like the NPC acceleration gates. Such a method of transportation doesn't get you pulled into bubbles (unless you actually land in the bubble.) Why should NPCs have all the fun?

Dead Space Deployable. Creates a pocket that cannot be warped directly to. Instead, you land land at the perimeter of this anti-warp bubble. Ex: you scan down a target and then warp to it with your short range blaster fit. However, because of the Dead Warp Space deployable, you actually land 100km away...

Emergency Warp Jump Deployable a one shot deployable that MJDs you 1 to 1,000 km away in a random direction.

Warp Tracer Deployable. When a ship goes to warp within X km of the Warp Tracer, the Warp Tracer follows the ship into warp (like a fighter.) The owner then has the option to warp to the Tracer (which could be still be in warp, but will hopefully be at the target's destination.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Vladimir Norkoff
Income Redistribution Service
#488 - 2013-11-14 02:38:36 UTC
Deployable Gate Guns. Require high-level Sov, high cost, limit number placed around gate, etc.
stoicfaux
#489 - 2013-11-14 02:41:29 UTC
Automated Courier Deployable. This deployable will (slowly) deliver a small amount of cargo to a destination, traveling from gate to gate.

Message Delivery Deployable. This deployable will try to track down a person, jumping from system to system, scanning local for a person. The deployable then reports their current location so you can deliver a message in person. The deployable can search for player names via regexes and has a limited operational time.



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#490 - 2013-11-14 02:42:50 UTC
Rick Roller Deployable. This poses as a deployable that you interact with normally (e.g. a siphon unit) but once interacted with, will Rick Roll the player and disappear.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#491 - 2013-11-14 02:50:19 UTC
Defender Deployable. Simply has an X% chance of launching a defender when a missile volley is launched at it. Goes into reinforced mode quickly to make it indestructible. Only purpose is to test Defender missiles which act really screwy now that we have insanely fast cruise missiles.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Aynen
Federal Guard and Recon Corporation
#492 - 2013-11-14 02:51:30 UTC
A mobile structure that can either remotely increase your targeting range (gallente version), remotely increase your targetting strength (caldari version), remotely enhance your tracking speed (minmatar version), or remotely transfer cap to you (amarr version). These structures cannot be placed within 100 km of each other, so the first side to successfully deploy one gets an advantage. (usually defender's advantage)
These structures are one-time use, have limited hp, and are intended for small engagements.
Could prove especially powerful in solo pvp.
Lich Reaper
Baba Yagas
The Initiative.
#493 - 2013-11-14 02:51:43 UTC
Mobile GM Inhibitor - prevents GM from entering local after blowing up his main/alt in a Viator cuz 100 drones on gate decloaked him! No notifications, nothing - just removed all our drones that were inactive and active... 5 minutes after that death.

Thus, it is clear we need this sort of Mobile structure to prevent abuse.

True story
Gummy Worm
Imperial Shipment
Amarr Empire
#494 - 2013-11-14 02:54:34 UTC
CCTV deployable that watches a particular area, and it can only be accessed while in captain's quarters on the TV.
Faceless Parmala
Air
The Initiative.
#495 - 2013-11-14 02:57:04 UTC
Lich Reaper wrote:
Mobile GM Inhibitor - prevents GM from entering local after blowing up his main/alt in a Viator cuz 100 drones on gate decloaked him! No notifications, nothing - just removed all our drones that were inactive and active... 5 minutes after that death.

Thus, it is clear we need this sort of Mobile structure to prevent abuse.

True story

Sitting Bull Lakota
Imperial Academy
Amarr Empire
#496 - 2013-11-14 03:01:48 UTC
Deployable structure that prevents all players within 100km from appearing in local.
stoicfaux
#497 - 2013-11-14 03:13:18 UTC
Chum Deployable. Attracts NPC pirates. No restriction on how close it can be to another deployable.



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#498 - 2013-11-14 03:24:36 UTC
haven't read through the thread yet, still on page 2, so sorry if it has already been suggested.

Beacon Re-configurator Type 1
Converts the on Grid Cosmic Anomaly Beacon into a Cosmic Signature Beacon

Beacon Re-configurator Type 2
Converts the on Grid Cosmic Signature Beacon into a Cosmic Anomaly Beacon
stoicfaux
#499 - 2013-11-14 03:26:02 UTC
Mining Permit Clerk deployable. If you're not on the list, then you get a private chat message inviting you to buy a permit. If a permit isn't acquired in X time, the deployable appears on system wide overview until you leave the belt.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dawn Harbinger
Order of the Eclipse
Triumvirate.
#500 - 2013-11-14 03:30:27 UTC  |  Edited by: Dawn Harbinger
I'd really love to see anchorable vanity structures. Give us a chance to make sov-systems feel like "home" with structures like momuments, ship-carcasses, billboards, debris fields (for the Minmatars), cantinas, or whatever else people would like to decorate their space with.

Maybe even add customizable skins/colors I'd pay Aurumn for that! Shocked