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The mobile depot and high sec players

Author
J3ssica Alba
Federal Navy Academy
Gallente Federation
#21 - 2013-11-13 20:04:31 UTC
Knights Armament wrote:
Why do highsec players exist?


So that someone is paying CCP's bills.
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Xercodo
Cruor Angelicus
#22 - 2013-11-13 20:07:35 UTC
Anomaly One wrote:
Skeln Thargensen wrote:
miners could use it to troll gankers i guess. swap out the max yield fit for a max tank and ECM fit when you see destroyers incoming.


confirmed I have a battlehulk on the go.

Tippia wrote:
Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted


w00t, nice, so they will show up on kill-mails + items inside right?


I would think not. They probably work like a can more than a POS Structure.

But to be sure.... TO SISI o/'

The Drake is a Lie

Felicity Love
Doomheim
#23 - 2013-11-13 20:15:12 UTC  |  Edited by: Felicity Love
Paul Otichoda wrote:


While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


Like many other additions to the game, I think we'll all be surprised by the uses people conjur up for the Depot. Remember, there are some very devious and inventive people out there. My kind of scum. Twisted

But above all else, like many other possessions in the game (ships, POS, faction items... MONOCLES...P ) people will just "want one".

Everybody wants to be one of the "cool kids". Blink

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Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#24 - 2013-11-13 20:17:08 UTC  |  Edited by: Abdiel Kavash
Xercodo wrote:
Anomaly One wrote:
Tippia wrote:
Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted


w00t, nice, so they will show up on kill-mails + items inside right?


I would think not. They probably work like a can more than a POS Structure.

But to be sure.... TO SISI o/'

They will produce killmails and they will drop loot. Dev blog.
Alavaria Fera
GoonWaffe
#25 - 2013-11-13 20:18:13 UTC
Felicity Love wrote:
Paul Otichoda wrote:


While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


Like many other additions to the game, I think we'll all be surprised by the uses people conjur up for the Depot. Remember, there are some very devious and inventive people out there. My kind of scum. Twisted

But above all else, like many other possessions in the game (ships, POS, faction items... MONOCLES...P ) people will just "want one".

Everybody wants to be one of the "cool kids". Blink

ganking isn't cool

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To Be Me
Doomheim
#26 - 2013-11-13 20:24:10 UTC
It will also make ganking in highsec a lot easiet

So many things these depots are good for, i think ur just a noob

thumbs up if you like :))))

Tydeth Gilitae
Magewright Artificers
#27 - 2013-11-13 20:28:20 UTC
Highsec uses for Mobile Depot:

1. Mid-mission refit (already covered)
2. Ganking (Gank target, unfit modules into convenient nearby depot, less stuff Concord has a chance to blow up, friendly "innocent" guy scoops up depot with gank tools and brings them to station for future gank alongside what survived in the ship and the gankee's loot. Alternatively, set up in space and fill with fitted gankalyst, gankers collect gankalyst and do their thing.)
3. Mining (store Mining Crystals and Ore in depot, especially the latter for Coveter/Hulk, use as super jetcan.)
4. Top Secret inter-alt smuggling of goods (Character A puts stuff in depot, Character B takes stuff from depot, no transaction link between the two in API background check. Again, like a super jetcan. Primary usage for this would be setting up spy/awox alts.)

Hopefully for #4 CCP can still track those items, or the mobile depot could see illicit use as an RMT coverup.
Rekon X
Doomheim
#28 - 2013-11-13 20:28:44 UTC
You should probably look at them b4 you post.

They are a refitting station. They are useless for anything else.

Drop, refit, pick it back up.

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To Be Me
Doomheim
#29 - 2013-11-13 20:31:24 UTC
Alavaria Fera wrote:
Felicity Love wrote:
Paul Otichoda wrote:


While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


Like many other additions to the game, I think we'll all be surprised by the uses people conjur up for the Depot. Remember, there are some very devious and inventive people out there. My kind of scum. Twisted

But above all else, like many other possessions in the game (ships, POS, faction items... MONOCLES...P ) people will just "want one".

Everybody wants to be one of the "cool kids". Blink

ganking isn't cool


Huh why not??

Its part of the game..

thumbs up if you like :))))

Xercodo
Cruor Angelicus
#30 - 2013-11-13 20:49:17 UTC
Abdiel Kavash wrote:
Xercodo wrote:
Anomaly One wrote:
Tippia wrote:
Only in the sense that you can't deploy them close to stations and that shooting one only gives you a suspect timer. Twisted


w00t, nice, so they will show up on kill-mails + items inside right?


I would think not. They probably work like a can more than a POS Structure.

But to be sure.... TO SISI o/'

They will produce killmails and they will drop loot. Dev blog.


See, I caught the loot dropping bit but didn't see the killmail part.

I think I'll just attribute it to having read too fast or having skipped it some where.

But yeah I see it now, cool :P

The Drake is a Lie

Xercodo
Cruor Angelicus
#31 - 2013-11-13 20:54:51 UTC
Tydeth Gilitae wrote:
Highsec uses for Mobile Depot:

1. Mid-mission refit (already covered)
2. Ganking (Gank target, unfit modules into convenient nearby depot, less stuff Concord has a chance to blow up, friendly "innocent" guy scoops up depot with gank tools and brings them to station for future gank alongside what survived in the ship and the gankee's loot. Alternatively, set up in space and fill with fitted gankalyst, gankers collect gankalyst and do their thing.)
3. Mining (store Mining Crystals and Ore in depot, especially the latter for Coveter/Hulk, use as super jetcan.)
4. Top Secret inter-alt smuggling of goods (Character A puts stuff in depot, Character B takes stuff from depot, no transaction link between the two in API background check. Again, like a super jetcan. Primary usage for this would be setting up spy/awox alts.)

Hopefully for #4 CCP can still track those items, or the mobile depot could see illicit use as an RMT coverup.


2 and 4 wont work because only one person can access the depot, you cant drop things for anyone else to nab, 3 is silly because the normal cargo is plenty capable of holding hours worth of crystals and the 3-4k size is tiny compared to the 27.5k of a jet can. Using this for mining is a fairly bad idea....

Just use a GSC really...

And if you revised the first variation of 2 such that the ganker collects it himelf after his 15 min criminal is up then it works

The Drake is a Lie

Herzog Wolfhammer
Sigma Special Tactics Group
#32 - 2013-11-13 20:56:42 UTC
10 bucks says that CCP overlooked depot agro such that all of these "refit in mission room" suggestions means that depots are not targeted by NPCs.

This will result in heinous abuse of them.

Then CCP will "fix" that.

Then there will be tears.

Bring back DEEEEP Space!

Ghost Phius
Tribal Liberation Force
Minmatar Republic
#33 - 2013-11-13 20:57:35 UTC
Turns in the name Paul Otichoda to local gankers.Shocked
Tippia
Sunshine and Lollipops
#34 - 2013-11-13 20:59:25 UTC
Herzog Wolfhammer wrote:
10 bucks says that CCP overlooked depot agro such that all of these "refit in mission room" suggestions means that depots are not targeted by NPCs.
None of the new deployables are targeted by NPCs, no.
Karrl Tian
Doomheim
#35 - 2013-11-13 21:00:44 UTC
Herzog Wolfhammer wrote:
10 bucks says that CCP overlooked depot agro such that all of these "refit in mission room" suggestions means that depots are not targeted by NPCs.

This will result in heinous abuse of them.

Then CCP will "fix" that.

Then there will be tears.



The circle of (Highsec) life.
Mara Rinn
Cosmic Goo Convertor
#36 - 2013-11-13 21:03:22 UTC
Herzog Wolfhammer wrote:
10 bucks says that CCP overlooked depot agro such that all of these "refit in mission room" suggestions means that depots are not targeted by NPCs.


Didn't CCP change the rules such that you can't refit while you have aggro?
E-2C Hawkeye
HOW to PEG SAFETY
#37 - 2013-11-13 21:14:19 UTC
Knights Armament wrote:
Why do highsec players exist?

To fuel your hate.
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All Hail Boobies
#38 - 2013-11-13 21:20:28 UTC
Jenn aSide wrote:
Paul Otichoda wrote:
As a high sec player (got a problem with that?) I do wonder how the upcoming mobile depot will affect high sec operations.

While I can see the use for it in low and null (even WH space for mini operation) I just don't see that it will be useful for high sec operations. The fact is that in high sec we have enough stations that personal storage and fitting services aren't really needed. Unless of course you are trying to RP as a fully independent survival type.

So what will be the use of the mobile depot in high sec apart from blueprints to buy and make for null sec players


Reffting on the fly in a multi room mission. Take Worlds Collide for instance, you could land, depoy, fit sensor boosters and blap stuff, refit for tank for the next room, and then scoop the depot. Or Serpentis Blockade you could trade mid slot mods for sensor boosters when you get damped all to hell. Or in some missions where there are lots of frigs you can refit sensor boosters and lock them faster.

BTW, i sell sensor boosters in jita.



Use a Domi with a MJD, and you won't need to refit for Worlds Collide. Lol
Vincent Athena
Photosynth
#39 - 2013-11-13 21:23:28 UTC
Knights Armament wrote:
Why do highsec players exist?

Because new players start in High.
Because some people hate adrenaline.

As for uses: Refitting in missions is a good one. Also consider: get to mission, drop the tractor unit. Once the mission is over drop the depot, refit to all salvagers and clear the wrecks the tractor unit collected for you. If there is too much loot, refit some cargo expanders.

Swiss army knife exploration: You can fit stuff to help speed scanning, then depending on what you find: fit analyzers or combat stuff.

What I do not see a good use for in high sec is deploy and leave in place. All the uses seem to be for a quick refit without having to spend time warping, docking, undocking, and warping back.

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Batelle
Federal Navy Academy
#40 - 2013-11-13 21:28:18 UTC
IMO newly fit modules should be fit offline and have to online using capacitor.

Solves all these shenanigans of refitting mid combat for either PVE or PVP.

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