These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Asteroids: Homes / Factories / Excarvation Sites

Author
PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#1 - 2013-11-11 08:39:26 UTC  |  Edited by: PtolemaiosPlato Solomon
This is a feature not every player needs, but for those who like it, it should be enabled by choice...

Asteroids are up to now just for mining. Let's change that.

I would love to have somewhere an asteroid I can call my (secure) and permanent home in empty space. Inside or outside of a solar system. Make those lonely asteroids or asteroid belts detectable by probes. Each player can find them but claim only one of them (maybe). The finder can save the asteroid's location for a direct jump from regular space. This, however, requires special technologies, items, and skills.

Those asteroids, as true discovery of a player and only him, are totally safe. Nobody else can find them or attack them. A player, however, can (inside a fleet) bring friends along.

And now it comes:

1.
Depending on some new set of skills, the player can manage up to a certain amount of m3 inside that asteroid. He digs it with special gear, can design about the layout (shape) of that amount of m3 (examples: cube, rectangle, sphere, cylinder, composite shapes, bend long central rectangle with many small side rooms, vertical cylinder with many side cylinders, etc.).

2.
Depending on some skills, the player can create a certain amount of floors and rooms within that carved-out cave. Each floor and each room or hall can be assigned for a purpose, like bedroom, livingroom, office, factory, lab, storage, chili farm, tomato farm, kitchen, bar, treasure room, ship-size and/or man-sized airlock, hangar, and so on. If the player exceeds the amount of m3 based on the own skill combination, he is at risk to break apart the asteroid if things go very bad, and loses this asteroid and has to search for another one. Sometimes, the player might still succeed, depends on how much the skill-covered m3 amount is exceeded.

3.
Maintenance is much lower and easier than for a POS: oxygen, water, food, energy, such things. Or if the player is willing to use up some of the space, (s)he can produce these things on the own, like with specialized algae to produce oxygen much better than any higher plant, growing food synthetically in nutritious liquids, and so on.

4.
All the players who waited since many years for the promised station walk, can get it here, if so set in the configuration. Otherwise, if they don't want to use the station walk, the menu is similar to that of a space station. For me, it would be nice to socialize here with selected friends of different corporations. Remember, due it's large size, such an asteroid cannot be attacked. And only being in a fleet with the owner, they can come.

5.
The asteroids can sometimes contain relicts from ancient alien civilizations or early humans in the Eve space with some forgotten, rediscoverable technologies. They can be excavation sites, as well, on their surface or inside (depending where the relicts are located, if any). They can also contain common or rare ore or other things which can be sold or used in reactions or for ore trading. Due to their size, the vast surface can hold several different treasures. or no treasures at all.

6.
If the Noble Exchange is being continued, it can hold "Items for Personification". Otherwise it should be the regular market. Items like paint or wallpapers or materials 9textures) for different walls and ceilings and floors in the asteroid home, a wide range of furniture of all different styles (retro, ethnic, futuristic, etc., and of each color variations), tools, machines, scientific sets, decorations (plants, cultural items, art, etc.), socializing items (mini games), various lights (from bright to dim, many color shades and effects), stairs and elevators and anti-grav wells, books (to put skills in), all type of cloth (retro, ethnic, historical styles, Hawaii, etc.) and so on. Maybe even life forms which can be designed on a genetic level (plants and animals, but looking better than in EA's game "Spore"). And so on.

Why I want this feature:

I am a player who, sometimes, just want to be on my own. I dream, and even long, for a real own home in space, where I am safe, and can individualize so it really shows my personality. using the enabled station walk, I would love to go around inside or on the surface of the asteroid, and discover and watch the stars or some harmless phenomenons, and even do agriculture of my favorite plants (mini jungle inside the asteroid in main cave, in another cave some chili farms (I can choose the variety), and so on. And sometimes I want to have a selected guest, a friend, and have a good (virtual) time, by serving self-made dishes from self-grown ingredients (some must be imported, though) or dishes from synthetically grown meats and plant material (no animal dies at my place).

Again, this feature is only for those who want an asteroid home. And walking and maybe socializing inside just with enabled station walk. So everyone can decide if or if not to have this. No one is forced to use it. Downloadable as an add-on file.
Zvaarian the Red
Evil Leprechaun Brigade
#2 - 2013-11-11 09:32:01 UTC
Quite an elaborate idea. Don't see it ever happening though for a plethora of reasons.
Jason Itiner
Harmless People
#3 - 2013-11-11 09:39:16 UTC
This would be great. Unfortunately, it would take a lot of code to implement, as well as new artwork, and even new mechanics (there's a reason you can't redesign the ship hulls despite them looking butt-ugly, like the Moa) that would generate terrible overhead.
Which is sad, because your asteroid bases would probably be a welcome addition both for miners and for dastardly pirates.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#4 - 2013-11-11 12:39:20 UTC
As said, it would take time and work to implement. However, I like it too; you get my support so this might become a reality in the future. Also, didn't CCP Seagull talk about 'players getting their own part of space'? A asteroid base would fit in this modus operandi... :)
PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#5 - 2013-11-11 12:47:09 UTC
Thanks for all the vivid reactions, and for the support. Let's see, what other players think about it. Let's look for some more answers!
Jint Hikaru
OffWorld Exploration Inc
#6 - 2013-11-11 12:57:13 UTC
While an interesting idea, you really need to take a step back from simply typing out all the things YOU want this asteroid house to be, and try to think how it would affect the game a s a whole.

Because what I see is.....

PtolemaiosPlato Solomon wrote:

I would love to have somewhere an asteroid I can call my (secure) and permanent home in empty space.
blah blah blah....
The finder can save the asteroid's location for a direct jump from regular space.


PtolemaiosPlato Solomon wrote:

Those asteroids, as true discovery of a player and only him, are totally safe. Nobody else can find them or attack them.


PtolemaiosPlato Solomon wrote:

A player, however, can (inside a fleet) bring friends along.


....a totally secure instance where my friends and I can park an attacking fleet and nobody can touch us.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Hyuna Saraki
Perkone
Caldari State
#7 - 2013-11-11 18:03:25 UTC
Sounds a lot like the Sims in space. Can I get lesbian wohooo ?
Luna Arindale
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#8 - 2013-11-11 18:07:28 UTC
Dwarf fortress in EvE?
Arthur Aihaken
CODE.d
#9 - 2013-11-11 18:39:21 UTC
1. If you show up on d-scan, why couldn't I probe the location of your home down?
2. I can mine it out, right? Evil

I am currently away, traveling through time and will be returning last week.

Jason Itiner
Harmless People
#10 - 2013-11-11 20:26:41 UTC
Komodo Askold wrote:
As said, it would take time and work to implement. However, I like it too; you get my support so this might become a reality in the future. Also, didn't CCP Seagull talk about 'players getting their own part of space'? A asteroid base would fit in this modus operandi... :)


Let's also add a warp inhibitor module that generates a deadspace pocket around the base, along with the construction of accelerator gates!
Maldiro Selkurk
Radiation Sickness
#11 - 2013-11-12 00:22:53 UTC
This game seriously doesnt need any more space junk, especially this wretched idea. If others cannot find / destroy it, it shouldnt even get a passing glance by CCP devs.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

PtolemaiosPlato Solomon
Aliastra
Gallente Federation
#12 - 2013-11-12 08:01:00 UTC
Thanks for the new responses.

To those who dislike the idea, remember, this is an OPTIONAL feature - you don't need to switch it on. But don't try to keep this wonderful game just for yourself and condemn it to be just one more shooter. Eve is more. And got potential to be even more again. Pleasing a wide variety of players, not just the violent ones.

Or to express it in a capitalistic way: the more persons are attracted to Eve, the more it sells and makes money. Limiting the game to only one group of players, will cripple the game and cuts off from revenues.

I dream since nearly 7 years about the ability to do more in Eve than just being a ship with guns. Station walk and even a bit socializing would open up Eve to more possibilities than it has now with all the shooting and destroying. By the way, shooting and destroying is not really that "God-alike" or "semi'Godish" as mentioned as term so often in the CCP video clips about Eve. Muscles come in action where the brain fails.

It's not making Eve to a Facebook or Tagged, but it opens up a wide, wide range of additional possibilities. Big smile

CCP, I hope you're reading it.

And again, more opinions are welcome!
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2013-11-12 10:20:11 UTC
PtolemaiosPlato Solomon wrote:
Thanks for the new responses.

To those who dislike the idea, remember, this is an OPTIONAL feature - you don't need to switch it on. But don't try to keep this wonderful game just for yourself and condemn it to be just one more shooter. Eve is more. And got potential to be even more again. Pleasing a wide variety of players, not just the violent ones.

Or to express it in a capitalistic way: the more persons are attracted to Eve, the more it sells and makes money. Limiting the game to only one group of players, will cripple the game and cuts off from revenues.

I dream since nearly 7 years about the ability to do more in Eve than just being a ship with guns. Station walk and even a bit socializing would open up Eve to more possibilities than it has now with all the shooting and destroying. By the way, shooting and destroying is not really that "God-alike" or "semi'Godish" as mentioned as term so often in the CCP video clips about Eve. Muscles come in action where the brain fails.

It's not making Eve to a Facebook or Tagged, but it opens up a wide, wide range of additional possibilities. Big smile

CCP, I hope you're reading it.

And again, more opinions are welcome!



Explain why I should be able to park 500 fleetmates in an unprobable pocket in a hostile staging system.
Droidyk
Maniacal Miners INC
The Legends In The Game
#14 - 2013-11-12 11:22:06 UTC  |  Edited by: Droidyk
Anything that exists within eve lore and universe, or anything that we dont know about that exists in eve universe, and there s infinity of stuff there, could be added to the game. This could be one of them, btw neat idea. CCP said that these things or any features are just being opened to us but they already exist in the EVE Universe itself, some for a long time some may be new. Its known fact for example that with ships its the same thing.
The ships that we can use as a capsuleers in EVE arent even 5% of the ships that may exist in the EVE Universe. This is what CCP wants, as much diversity as possible. I would like to see more cooler environments such as very different asteroid belts, and not just a line of asteroids, there could be like asteroid belts that has some chemical reactions within them, while there being some bigger asteroids or asteroid (planetoids) around or under the belt itself, they could be remains of some smaller moon or comet that stopped circling its orbit. A cluster of asteroids that still hold a volcanic activity (some smaller, those are the ones that are to be mined) and bigger that would made the scene and environment interesting, with better fog effects and stuff. Maybe you could even fly the ship freely through the huge asteroids while watching out for the volcanic activity or just exploration.
These things is what I would love to see in EVE in the future. And the game desperately needs it to make doing anything in space much more entertaining, something that would keep miners going back to mining with excitement. It would make environments much more interesting as or even more than going down to a planet.
Jason Itiner
Harmless People
#15 - 2013-11-13 08:55:23 UTC
Danika Princip wrote:
PtolemaiosPlato Solomon wrote:
Thanks for the new responses.

To those who dislike the idea, remember, this is an OPTIONAL feature - you don't need to switch it on. But don't try to keep this wonderful game just for yourself and condemn it to be just one more shooter. Eve is more. And got potential to be even more again. Pleasing a wide variety of players, not just the violent ones.

Or to express it in a capitalistic way: the more persons are attracted to Eve, the more it sells and makes money. Limiting the game to only one group of players, will cripple the game and cuts off from revenues.

I dream since nearly 7 years about the ability to do more in Eve than just being a ship with guns. Station walk and even a bit socializing would open up Eve to more possibilities than it has now with all the shooting and destroying. By the way, shooting and destroying is not really that "God-alike" or "semi'Godish" as mentioned as term so often in the CCP video clips about Eve. Muscles come in action where the brain fails.

It's not making Eve to a Facebook or Tagged, but it opens up a wide, wide range of additional possibilities. Big smile

CCP, I hope you're reading it.

And again, more opinions are welcome!



Explain why I should be able to park 500 fleetmates in an unprobable pocket in a hostile staging system.


Because guerrilla warfare and black-book operations are fun, tough to execute, and have proportionate rewards. And he explicitly said that the asteroids should be detected by probes...
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2013-11-13 10:57:28 UTC
Jason Itiner wrote:


Because guerrilla warfare and black-book operations are fun, tough to execute, and have proportionate rewards. And he explicitly said that the asteroids should be detected by probes...



...No, he said the exact opposite.

And how is this guerilla warfare? Parking 500 mates in an unprobable spot in your enemy's staging system is hardly guerilla. It's laughably overpowered and completely impossible to counter. There's nothing tough about it either.
Thulium Baron
Gladiators of Rage
Fraternity.
#17 - 2013-11-13 11:16:47 UTC
Jason Itiner wrote:
Danika Princip wrote:
PtolemaiosPlato Solomon wrote:
Thanks for the new responses.

To those who dislike the idea, remember, this is an OPTIONAL feature - you don't need to switch it on. But don't try to keep this wonderful game just for yourself and condemn it to be just one more shooter. Eve is more. And got potential to be even more again. Pleasing a wide variety of players, not just the violent ones.

Or to express it in a capitalistic way: the more persons are attracted to Eve, the more it sells and makes money. Limiting the game to only one group of players, will cripple the game and cuts off from revenues.

I dream since nearly 7 years about the ability to do more in Eve than just being a ship with guns. Station walk and even a bit socializing would open up Eve to more possibilities than it has now with all the shooting and destroying. By the way, shooting and destroying is not really that "God-alike" or "semi'Godish" as mentioned as term so often in the CCP video clips about Eve. Muscles come in action where the brain fails.

It's not making Eve to a Facebook or Tagged, but it opens up a wide, wide range of additional possibilities. Big smile

CCP, I hope you're reading it.

And again, more opinions are welcome!



Explain why I should be able to park 500 fleetmates in an unprobable pocket in a hostile staging system.


Because guerrilla warfare and black-book operations are fun, tough to execute, and have proportionate rewards. And he explicitly said that the asteroids should be detected by probes...


As a high-speed down-range operator, I am kind of curious as to how you propose "gorilla warfare" be conducted - you know - in space. Do you honestly expect gorilla's to have any better dexterity or inherent spatial talent than us humans?
Jason Itiner
Harmless People
#18 - 2013-11-13 14:03:07 UTC  |  Edited by: Jason Itiner
Thulium Baron wrote:

As a high-speed down-range operator, I am kind of curious as to how you propose "gorilla warfare" be conducted - you know - in space. Do you honestly expect gorilla's to have any better dexterity or inherent spatial talent than us humans?


This:
Quote:
It is a period of civil war.
Rebel spaceships, striking
from a hidden base, have won
their first victory against
the evil Galactic Empire.


Let's play it more realistically, then, and say that these bases can only house around 10-15 ships, and you have the making of a very nice forward base. Drop a cyno in the system, open a covops bridge, send a blockade runner through to set up the core of the base, then send more ships to populate it, and build up a small force that can perform surgical strikes, then disappear quickly again.

As for the probe-ability of these bases, I digress: on a second, closer read of the opening post, it seems contradictory that unclaimed asteroid can be probed, but claimed ones can't. I too think that any base should be probe-able, even if it's not immediately obvious whether or not the asteroid is claimed or not during probing (we could say that unless the base is highly developed, the asteroid suppresses its signature; or if it's a highly specialized covert ops base, its signature radius is low enough to require very high skills and possibly an implant (set) to pinpoint, but even then, the scanner doesn't explicitly say whether or not the asteroid is occupied, though it could be inferred from the signal strength).

Does this sort of probe-ability sound more acceptable?

Edit: I just noticed you repeatedly referring to "gorilla warfare". I suggest bigger fonts, glasses, or cleaning your screen.
Jaro Essa
Dahkur Forge
#19 - 2013-11-13 14:44:26 UTC
Luna Arindale wrote:
Dwarf fortress in EvE?


Clueless McNoobington has been miserable lately. He was smartbombed on a gate recently. He was podded in a wormhole recently. He admired a fine tastefully arranged POS lately. He has been annoyed by gankers recently. He admired a wonderful Cyno lately.

Clueless McNoobington likes tritanium, blasters, monocles and iScorpions for their rarity. When possible, he prefers to consume Gallentean beer. He absolutely detests rats.

He needs alcohol to get through the flying day.
Batelle
Federal Navy Academy
#20 - 2013-11-13 15:19:12 UTC  |  Edited by: Batelle
PtolemaiosPlato Solomon wrote:

2.
Depending on some skills, the player can create a certain amount of floors and rooms within that carved-out cave. Each floor and each room or hall can be assigned for a purpose, like bedroom, livingroom, office, factory, lab, storage, chili farm, tomato farm, kitchen, bar, treasure room, ship-size and/or man-sized airlock, hangar, and so on. If the player exceeds the amount of m3 based on the own skill combination, he is at risk to break apart the asteroid if things go very bad, and loses this asteroid and has to search for another one. Sometimes, the player might still succeed, depends on how much the skill-covered m3 amount is exceeded.


I think you're playing the wrong game.

PtolemaiosPlato Solomon wrote:
Thanks for the new responses.

To those who dislike the idea, remember, this is an OPTIONAL feature - you don't need to switch it on. But don't try to keep this wonderful game just for yourself and condemn it to be just one more shooter. Eve is more. And got potential to be even more again. Pleasing a wide variety of players, not just the violent ones.


Pretty sure Eve is already not "just one more shooter." And just because its optional doesn't mean that it doesn't affect me. I'd rather have Dev's work on my ideas or someone else's better ideas than on making deep-space-asteroid-farmville. If they're going to work an all this stuff for customizable space, they should just stick it in the captain's quarters.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

12Next page