These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
12Next page
 

Mining in Rubicon

Author
Balian Rothschild
Science and Trade Institute
Caldari State
#1 - 2013-11-12 01:21:26 UTC
Salutations, as i fail to see a topic about this subject. i would like an input from someone more versed in eve. as what will happen to mining in rubicon. i am talking about the deployable structures and their ability to tractor and storage loot.

now as an orca pilot. i would like to know if it means i can lose my tractor beam and go with full link support ( 2 mining links, 1 armored warfare link? need suggestion about that too )
another link instead of the tractor means i can provide my fleet with nice bonus instead of mining boost.

i am newbie and i totally understand if i just wrote complete bunch of BS. but if i understand correctly the new mobile structure is a boon to miners.

any input or perhaps even an outlying strategy that would be viable using those structures in mining ops?
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2013-11-12 01:44:34 UTC  |  Edited by: Tau Cabalander
The Mobile Tractor Unit only tractors wrecks, not jetcans. Might want to put one in an Orca for belt rat wrecks [that's the role of the Orca's drones: protect the miners so they can use mining drones].

There is no point using armor or siege links unless you are outside a force field. This mainly affects the Rorqual which commonly used 5 links. I think they are 13.2% max (was 13.75%).

I've been using a dedicated hauler with a short-range tractor beam (Bustard - it has about 40k EHP uniform, before booster bonuses, with highest resists to hybrid weapons) to pickup partially-full jetcans and / or collect ore from the Orca's bays, and deliver crystals to miners (via their jetcan). A small fleet keeps him very busy, warping in and out.

https://forums.eveonline.com/default.aspx?g=posts&t=264773

EDIT: Note that you can put a Noctis in the Orca's SMA and have the hauler switch to that as needed for wrecks or jetcans. An Interceptor [or other fast frig of your choice], for scouting belts and giving the fleet a warp-in, is also handy to keep in the SMA.
Balian Rothschild
Science and Trade Institute
Caldari State
#3 - 2013-11-12 01:53:24 UTC
much obliged
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#4 - 2013-11-12 10:17:05 UTC  |  Edited by: Abdiel Kavash
Tau Cabalander wrote:
The Mobile Tractor Unit only tractors wrecks, not jetcans.

Not true. You can use it exactly as Balian suggests.
Lance Stratos
Sebiestor Tribe
Minmatar Republic
#5 - 2013-11-12 14:16:20 UTC
Just a reminder, its an anchorable structure so people can warp to it. While at first i thought it would be a good idea to use in 0.0, I realized it would give away my haulers warp-in position. In highsec it will not matter as much except that you will need to abandon the cans or it will not tractor them. anyone can scoop and not get a flag if you are worried about thieves.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#6 - 2013-11-12 14:56:01 UTC  |  Edited by: Krixtal Icefluxor
Abdiel Kavash wrote:
Tau Cabalander wrote:
The Mobile Tractor Unit only tractors wrecks, not jetcans.

Not true. You can use it exactly as Balian suggests.



Very true. And I'm pretty sure Tau was as unaware of this as I was.

Thanks.

But anyway, I won't be using these things. It's just going to be another piece of loot-able Loot after a gang-style gank. I'm happy with my Orca providing Mining Yield and Shield Resist boosts, and just tractoring wrecks (I never use jetcans either. They just dump directly into the Orca).

ed: post got half eaten. grrrrr.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ekaterina 'Ghetto' Thurn
Department 10
#7 - 2013-11-12 15:40:30 UTC
I'm surprised by Tau's reply - he is usually the fountain of all knowledge. Big smile

I'm not sure regarding whether the Mobile Tractor Unit can tractor jetcans to the Orca or hauler. It would be logical that they could as a loot can from a rat wreck is the same as a jetcan to the best of my knowledge. I think the Mobile Tractor Units are destroyable without incurring the wrath of CONCORD and they can only tractor one item at once and at a slow speed. Plus last I heard they are currently bugged to hell. Nothing changes does it. Blink

Tau was probably referring to mining in 'deep blue' nullsec where as you being a 'newbie' are probably mining in high sec? If so then armor/siege links would be relevant to you and if you have the skillset they would be useful. Use a shield harmonizing rather than an armor one obviously along with the mining cycle and range links.

If you decided to not use the Mobile Tractor Unit I would go with five Salvage Drones in the Orca. Having a Noctis in your Orca maintenance bay is an incentive to gank although Orca ganks are not that common unless the pilot makes obvious mistakes. Items in rat loot cans are often not worth bothering with but salvage items can add up to a tidy sum. Noctis would be handy for when you get rat hauler spawns as they have the annoying habit of flying out to 90km away. But those spawns aren't that common.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Haffsol
#8 - 2013-11-12 16:58:51 UTC
mining + rubicon = does compute not
Styth spiting
Brutor Tribe
Minmatar Republic
#9 - 2013-11-12 19:01:15 UTC
From another thread:

CCP Fozzie wrote:
Lance Stratos wrote:
Does the device tractor abandoned cargo cans?

does it tractor an auto loot until its full or will it keep tractoring things until there is nothing left to tractor?


The tractor logic will tractor anything that the game would allow the owner to tractor with the normal module.

And yes it keeps tractoring all day long even when full.


So the structure will tractor in all items the pilot would normally be able to tractor in (including jetcans). This could be a good/bad thing because there are plenty of times you wouldn't want a jet can pulled away from you (for example if it automatically tractors in a jetcan you just dropped, and you planned on filling it up first). I'm also guessing this will screw up any type of fleet history if you use this for tracking miners yield (which you shouldn't be doing anyways as its unreliable and easy to exploit).

So basically it will tractor in any jetcans when dropped by miners (bad) but will also tractor in any wrecks (good). If there was a way to not allow it to tractor in partial jetcans it would be great but the only way I can see this working is if your Orca pilot was not in your corp and miners could release rights to the jetcans (set them to blue instead of yellow) which could work; but chances are it will work similar to salvage drones which will only salvage wrecks you specifically own, and not blue wrecks unless you manually target/set them to salvage.
Lance Stratos
Sebiestor Tribe
Minmatar Republic
#10 - 2013-11-12 19:06:14 UTC
Styth spiting wrote:
From another thread:

CCP Fozzie wrote:
Lance Stratos wrote:
Does the device tractor abandoned cargo cans?

does it tractor an auto loot until its full or will it keep tractoring things until there is nothing left to tractor?


The tractor logic will tractor anything that the game would allow the owner to tractor with the normal module.

And yes it keeps tractoring all day long even when full.


So the structure will tractor in all items the pilot would normally be able to tractor in (including jetcans). This could be a good/bad thing because there are plenty of times you wouldn't want a jet can pulled away from you (for example if it automatically tractors in a jetcan you just dropped, and you planned on filling it up first). I'm also guessing this will screw up any type of fleet history if you use this for tracking miners yield (which you shouldn't be doing anyways as its unreliable and easy to exploit).

So basically it will tractor in any jetcans when dropped by miners (bad) but will also tractor in any wrecks (good). If there was a way to not allow it to tractor in partial jetcans it would be great but the only way I can see this working is if your Orca pilot was not in your corp and miners could release rights to the jetcans (set them to blue instead of yellow) which could work; but chances are it will work similar to salvage drones which will only salvage wrecks you specifically own, and not blue wrecks unless you manually target/set them to salvage.



Mackinaws.
Dorian Wylde
Imperial Academy
Amarr Empire
#11 - 2013-11-12 21:14:13 UTC
Lance Stratos wrote:



Mackinaws.



Even Skiffs have a big enough hold to cycle the jet can timer. This only really affects hulks, and just reinforces the notion that they are now crap.
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2013-11-12 21:58:12 UTC  |  Edited by: Tau Cabalander
Ekaterina 'Ghetto' Thurn wrote:
I'm surprised by Tau's reply - he is usually the fountain of all knowledge. Big smile

I apologize if I was incorrect. I'll have to retest if I get a chance.

Mind you last time I tested, the the silly thing seemed to be trying to tractor my ship (green beam on me). I also wonder now if I dropped the can too close; I've read there is a minimum range (or at least was).

Nothing is fixed in stone until it appears on TQ.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#13 - 2013-11-12 21:59:13 UTC
I just wantede to open a thread about this issue.

Right now I'm mining in a ret and going for mack in 2 weeks, I solo mine in high sec.

my thought was using this auto tractor\looting anchored structure combined with hulk and fill it up quickly then using the ore bay hauler to haul it to a station or I heard there is another structure which is like mobile personal station for players which is also tanky and allows refining on it so may refine to minerals and then haul them to the station or something...
Lors Dornick
Kallisti Industries
#14 - 2013-11-13 17:54:44 UTC
Dorian Wylde wrote:


Even Skiffs have a big enough hold to cycle the jet can timer. This only really affects hulks, and just reinforces the notion that they are now crap.


Hulks are very far from crap, if used as fleet miners, which is what they are.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Elena Thiesant
The Scope
Gallente Federation
#15 - 2013-11-13 18:01:08 UTC
Nalelmir Ahashion wrote:
I heard there is another structure which is like mobile personal station for players which is also tanky and allows refining on it so may refine to minerals and then haul them to the station or something...


Nope. There's a mobile depot which holds 4000m3 of cargo.
Lilith Shea
Multiplex Gaming
Tactical Narcotics Team
#16 - 2013-11-13 18:47:50 UTC  |  Edited by: Lilith Shea
What I'm more curious about is with the tractoring... they can pull off the same wreck/can

Example, Me mining, I drop a can and abandon, gets tractored in, gets withing range of a second tractor, gets tractored into that one, repeat until you reach a POS.

I know it would involve millions of tractors but I just want to know if the theory is possible :)
Imagine making a protective sphere of orbiting cans to protect me from getting bumped while mining :-p
Zifrian
University of Caille
Gallente Federation
#17 - 2013-11-14 15:16:10 UTC  |  Edited by: Zifrian
Not sure any of this stuff will really help mining. Maybe in whs? The tractor beam will be really great for alt salvagers for missions/anoms. Have an alt pop a tractor at the finished room or loc and just launch salvage drones. Go afk or alt tab to main toon. Come back and scoop cans.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Tharin Malkyre
Knights of the Ouroboros
#18 - 2013-11-14 16:54:31 UTC
As an occasional solo miner in hi-sec: The auto-tractor will be useful for pulling in rat wrecks without having to reposition your ship from the asteroid sweet spot. Then let the salvage drones chew on them. The mobile depot could serve as a convenient place to hold tank modules, extra/more specialized drones, and as a bit of extra ore hold. With the reinforcement timer, you can leave it in belt while you head back to the station to drop off your haul, without worrying about someone ganking it.

One thing to note from the dev blog: while the unit has 3-4K storage when deployed, when you scoop it back to your cargo hold it compresses back down to 50 m3. Anything inside is ejected into a jetcan. So it's not quite as simple as bringing a fast frigate in and scooping your depot with all the contents. You need to be prepared to pick up whatever falls out in the jetcan as well.

I'm really looking forward to these structures. But expect the mining belts to get a bit more crowded What?
Zifrian
University of Caille
Gallente Federation
#19 - 2013-11-14 17:54:17 UTC
Good point, I forget I mine with an orca alt so they aren't that useful when you have a mobile mini-station.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Kate stark
#20 - 2013-11-15 18:18:29 UTC
Lors Dornick wrote:
Dorian Wylde wrote:


Even Skiffs have a big enough hold to cycle the jet can timer. This only really affects hulks, and just reinforces the notion that they are now crap.


Hulks are very far from crap, if used as fleet miners, which is what they are.


still crap. all the hassle isn't worth the minimal yield bonus.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

12Next page