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[Ship] Yet Another Pocket Dread Post.

Author
nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#1 - 2013-11-11 21:54:57 UTC  |  Edited by: nerdman234
I saw a mention of more capitals being added and I think the one role not currently filled by existing capitals is some form of hit and run ship. I think it should be something similar to the Rubicon marauders, but without the MJD. This means you'd have a BS that is able to fit two capital weapons, and mobility between a BS and capital ship.

Shield Generic:
5 Highs
2 Turrets
---
6 Mids
---
4 Lows

Bonuses:
- 99.9% to capital turret/siege (make it roughly 1/2 the grid/ CPU to fit siege+ two turrets)
- 90% to siege duration and fuel consumption (30 seconds)
- Ability to fit siege/ Capital Turrets.
- 100% bonus to AB speed increase.


Armor Generic:
5 Highs
2 Turrets
---
4 Mids
---
6 Lows

Bonuses:
- 99.9% to capital turret/siege (make it roughly 1/2 the grid/ CPU to fit siege+ two turrets)
- 90% to siege duration and fuel consumption (30 seconds)
- Ability to fit siege/ Capital Turrets
- 100% bonus to AB speed increase.

Explanation:
The Siege:
- This is the same module that all dreads use. I see no reason to add a specialized module for one ship, but the restrictions of capital mods may require The much shorter siege allows for these ships to siege, fire, and then get out of siege roughly as the average dread would lock them (I'm assuming about 30 seconds). Hit and Run. (Or Hit and Crawl)
- Damage would be roughly 4-5k DPS or so

Tank:
- There will be NO CAPITAL REPS. It lacks the grid and is not able to fit them due to fitting restrictions.
- The tank should be about 200-300k eHp using t2 resists. Maybe 12,000/15,000k base armor/shield. (Maybe too much? It might be unbalancing against BSs)
- Tank should be much better than a BS, but not as good as a dread.

Mobility:
- Rather than the MJD bonus that the Marauders receive, I oped for an AB bonus. This keeps the mobility quicker than capitals but slower than BSs.
- Base speed around 80m/s (AB affect should be about 200-300m/s hence the bonus)
- Agility comparable to a three plated BS. So still a whale, but slightly more agile. I think a 20-25 second align time would be reasonable.
- No Jump Drive. It gets around like everyone else.

Slot Layout:
- The slot layout is a parred down version of the Raven (for shield) and Abaddon (for armor) to compensate for the base increase of armor.
- 2 Utility highs.

Potential Problems:
- Cost: Being a T2 BS, this would be a rather expensive (for a BS). Using marauders as an example, they would be roughly 1 billion isk. This puts it on par with carriers in cost and it could be moved
- The slot layout allows for more tracking comps/ tracking enhancers, which combined with the AB bonus and damage, would make it pretty scary against BSes.
- EDIT:: High Sec - This could be potentially unbalancing in high sec against POCOs (post patch) and POSes. Perhaps the siege could be disabled in high sec. This would take away the DPS and make it comparable to a cruiser with slightly more alpha, while keeping able to enter high sec. It could also be blocked from high sec, but I think defanging it would preove to be easier.

I don't think there will ever be a perfect idea for a pocket dread/carrier, but hopefully this is more balanced then ones prior. (For pocket carriers look up light carriers, there is a fantastic thread out there for them.)
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-11-11 22:04:40 UTC
We need capital guns in highsec because...?
Unsuccessful At Everything
The Troll Bridge
#3 - 2013-11-11 22:16:12 UTC
Alvatore DiMarco wrote:
We need capital guns in highsec because...?


Because finding more than 2 highseccers that can cooperate long enough to take down a highsec POCO is too hard.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Sarah Stallman
Pen2 Logistics
#4 - 2013-11-11 22:16:39 UTC
We don't, really. However, a feasible subcap response to capital blobs would be nice.
M1k3y Koontz
House of Musashi
Stay Feral
#5 - 2013-11-11 22:33:19 UTC
An idea for a ship, but no explanation as to why the ship is needed, what role it is supposed to fill.

How much herp could a herp derp derp if a herp derp could herp derp.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#6 - 2013-11-11 22:42:04 UTC
probably blops dude.

the amount of specialized ships int his game is TO DAMN HIGH

Amarr Militia Representative - A jar of nitro

ShahFluffers
Ice Fire Warriors
#7 - 2013-11-11 23:47:50 UTC
You know... you can always drop a dred on something and not put it into siege mode... which allows you to cyno out at a moment's notice!

Okay, okay... serious now...

OP, you do know that three XL weapons with no siege mode bonuses barely put out more DPS than a Vindicator, right?
Arthur Aihaken
CODE.d
#8 - 2013-11-11 23:56:10 UTC
Alvatore DiMarco wrote:
We need capital guns in highsec because...?

For sh*ts and giggles, of course.

I am currently away, traveling through time and will be returning last week.

nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#9 - 2013-11-12 04:34:04 UTC
Alvatore DiMarco wrote:
We need capital guns in highsec because...?


Error on my part. I originally wanted to make a capital with agility comparable to a BS, then swapped it to being a t2 BS. Because of that, I forgot to consider high sec. Edit in progress.
nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#10 - 2013-11-12 04:46:34 UTC
ShahFluffers wrote:
You know... you can always drop a dred on something and not put it into siege mode... which allows you to cyno out at a moment's notice!

Okay, okay... serious now...

OP, you do know that three XL weapons with no siege mode bonuses barely put out more DPS than a Vindicator, right?


I was intending to have 2 XL blasters with the siege module (700% damage). A moros does roughly 13,000DPS with three guns, a siege, and a 5% per level to ROF and Damage. That should put this in the ballpark of 2000-3000 DPS.
Jacque Custeau
Knights of the Minmatar Republic
#11 - 2013-11-12 04:55:55 UTC
No to any ship that makes suicide ganking of freighters any cheaper.
nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#12 - 2013-11-12 04:56:08 UTC
M1k3y Koontz wrote:
An idea for a ship, but no explanation as to why the ship is needed, what role it is supposed to fill.

"...I think the one role not currently filled by existing capitals is some form of hit and run ship. ..."

First Sentence :P

Not a massive role to fill, but I feel that it could make an impact similar to the tier 3 BCs. Whether you felt that impact was good or not is up to you.
Zvaarian the Red
Evil Leprechaun Brigade
#13 - 2013-11-12 04:57:13 UTC
A slightly smaller, nimbler class of dread designed to kill sub-caps while being totally outmatched by other dreads is kind of an interesting idea. Not sure it's a good idea, but it's interesting.
nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#14 - 2013-11-12 04:58:28 UTC
Jacque Custeau wrote:
No to any ship that makes suicide ganking of freighters any cheaper.


Ganking a freighter in this is comparable to ganking a freighter in a marauder. 1bil hull plus 60mil guns, 50mil siege.... 1.2bil+ is pretty steep compared to 6-7 tier 3s you could buy for that price. Or even more destroyers.
nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#15 - 2013-11-13 21:25:14 UTC
Flyinghotpocket wrote:
probably blops dude.

the amount of specialized ships int his game is TO DAMN HIGH


I don't know. I feel that the opposite is true. Too many multirole ships means we have a handful of ships that are great at a number of things and many specialized ships that are bad per-say, but their role is better done by a multirole ship or the role isn't important enough to be used. For example, do you often see target painters on Minmatar ships? Not usually, missiles are a secondary system for them. Why isn't there a Caldari missile ship with a target painter bonus?

On a side note, how do these help BLOPs? They have no jump drive and will not be bridge-able by a Black Ops BS. Although I would love an additional Black Ops BS dedicated to combat (pull off ECM and bridge).
Gizznitt Malikite
Agony Unleashed
Agony Empire
#16 - 2013-11-13 22:16:03 UTC  |  Edited by: Gizznitt Malikite
A few notes:

1.) Dreads would 4-shot these ships. While it would take a bunch of them to timely bring down a dread. If you want an anti-capital ship, it absolutely cannot be immobile. The turret formula means immobile targets pretty much take max damage from sieged dreads.

2.) Subcaps are already pretty solid anti-capital ships.... to a point. Sentry carriers and well supported blap dreads have noteable anti-subcap ability, but also very much lack in mobility.


So, what do you need to have an attack vessel be hard for a capital fleet to deal with:
--- It needs to retain its mobility (think web immune ships that can constantly move, making it very difficult for blap dreads to hit).
--- It should have some type of anti-drone capability. Example: ECM bursts effect that disrupts drone communication.
--- It should have a utility high for neuts to cap dry its target.

It doesn't need "amazing dps" (1k dps is more than enough). It just needs time, to gank its targets then.
Loki Feiht
Warcrows
THE OLD SCHOOL
#17 - 2013-11-14 00:12:34 UTC
Personally I think they should have upped the damage output on marauder bastion modules for this sort of thing, or at least given it a very nice heatsink (Overheat) bonus.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#18 - 2013-11-14 00:14:44 UTC
I am waiting for him to suggest that this new class be called the "fangs" class.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2013-11-14 00:37:58 UTC
Loki Feiht wrote:
Personally I think they should have upped the damage output on marauder bastion modules for this sort of thing, or at least given it a very nice heatsink (Overheat) bonus.


Bastions mode makes a marauder a zero-velocity cannot-receive RR target. Dreads decimate them in seconds, making them extremely poor anti-dread platforms.

Electrique Wizard
Mutually Lucrative Business Proposals
#20 - 2013-11-14 10:27:08 UTC
Gizznitt Malikite wrote:
Loki Feiht wrote:
Personally I think they should have upped the damage output on marauder bastion modules for this sort of thing, or at least given it a very nice heatsink (Overheat) bonus.


Bastions mode makes a marauder a zero-velocity cannot-receive RR target. Dreads decimate them in seconds, making them extremely poor anti-dread platforms.



Maybe you shouldnt deploy them against blap dreads then.
Everything in EVE has a strength and a weakness.
The way I envision this is like a T3 BC: ****-all tank and defenses and either big alpha or good dps

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.