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Player Features and Ideas Discussion

 
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Glass cannon t4 bs XL turrents

First post
Author
ALI Virgo
Dreddit
Test Alliance Please Ignore
#61 - 2013-11-10 01:26:07 UTC
Jason Itiner wrote:
I like your thought, especially the name Fang for the two turrets.

As an aside, how about giving the Naga a single capital railgun slot, with 0 tracking, i.e. the ship has to actually turn in order to aim its capital gun. It would fit well with the current model, since the two forward tines already lend themselves well to firing, say, Rifters... Big smile

it may look funny man.. but if its really a sand box why not
ALI Virgo
Dreddit
Test Alliance Please Ignore
#62 - 2013-11-10 01:27:08 UTC
Bischopt wrote:
Fangs class... You're thinking about your damned tarantula from an earlier thread aren't you.

Anyway, this sounds too cheap and too powerful. What's the point fo having dreads if you can have something that's way cheaper and does the same job?
And yeah, these things would take suicide ganking to a whole new level.

you got very good memory :) impressive
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#63 - 2013-11-10 04:28:54 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

BigSako
Aliastra
Gallente Federation
#64 - 2013-11-10 10:45:34 UTC
ALI Virgo wrote:
BigSako wrote:

Also I like how you propose brining 500 of them
ALI Virgo wrote:
Antillie Sa'Kan wrote:
So a stationary battleship fighting against sieged dreads and/or super caps? I think it will take about 10 seconds for it to be blown to bits. Unless you are proposing that it also be able to tank at least a hundred thousand DPS for some significant amount of time. In which case what is the point of normal dreads?

no tank buff. just xl turrets. 100 supers vs 500 supcaps. well supers can just tank it till server shuts down and don't need to bring sub caps. this way supers would need support fleet


So to counter 100 people, you want to bring 500 people (which you know causes TIDI).
Oh wait, in your other thread you said that TIDI is bad and the game is broken.


I'm looking for common sense, but I can't find it, sorry mate.

to counter 100 supers we would need a lot more then 500 but your missing the point :) I apologize I fyou don't get it then you just don't get it. an di can not dum it down any further sorry :)


no, if you would fly PROPER doctrines (that means a specified amount of x shiptypes + y shiptypes + z shiptypes) you can do a lot of damage to supers.
If you find 100 supers without support ships, you can easily go after them with 200 subcapitals.

But looking at your killboard and your history, your words dont surprise me anymore. All you are flying is a ****** dual warp core stabbed bomber with guns/torps and a bomb launcher. Obviously, THAT is not the counter to 100 supers.

Maybe, just maybe, join some proper fleets, in proper ships, and learn how block PvP works. See what happens when you undock in a 200 man sniper Oracle/Tornado gang and go after supercarriers / carriers, you would be surprised.
Or go with an AHAC gang against supercarriers. Or neut geddons. Or dreads. Or ......

IF supercapitals would be without a proper counter, we and PL would be using them a lot more, like it used to be when supercarriers could still use sentry drones.
Jacque Custeau
Knights of the Minmatar Republic
#65 - 2013-11-10 14:26:07 UTC
ALI Virgo wrote:
people that want to gank will always gank. I fyou want that gone just have concord respond even faster.


People that gank will look at the cost of the ships they are losing versus what they are killing. Tier 3 battlecruisers (lets call them glass cannons 1.0) signifcantly reduced the cost of ganking a freighter. Your ship will further reduce that.
nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#66 - 2013-11-11 21:20:52 UTC
While this by far not the worst "pocket dread" idea I have seen, I don't think it would be very feasible. I dislike the concept of a ship being able to fit guns much larger than they should. I would prefer to see a capital class ship (under dreadnought) that would be more agile, lacking 1 turret and less tank. Whether it should be on par with a battleships agility is up for debate. I definitely think they should not be allowed in high sec and should receive bonuses as such:
(This is using a rough layout from existing BSs)

Shield Generic:
5 Highs
2 Turrets
---
6 Mids
---
4 Lows

Bonuses:
- 99.9% to capital turret/siege (make it roughly 1/2 the grid/ CPU to fit siege+ two turrets)
- 90% to siege duration and fuel consumption (30 seconds)
- Ability to fit siege/ Capital Turrets.
- 100% bonus to AB speed increase.


Armor Generic:
5 Highs
2 Turrets
---
4 Mids
---
6 Lows

Bonuses:
- 99.9% to capital turret/siege (make it roughly 1/2 the grid/ CPU to fit siege+ two turrets)
- 90% to siege duration and fuel consumption (30 seconds)
- Ability to fit siege/ Capital Turrets
- 100% bonus to AB speed increase.

Explanation:
- The much shorter siege allows for these ships to siege, fire, and then get out of siege roughly as the average dread would lock them (I'm assuming about 30 seconds). Hit and Run. (Or Hit and Crawl)
- There will be NO CAPITAL REPS. It lacks the grid and is not able to fit them due to fitting restrictions.
- 2 Utility highs.
- The tank should be about 200-300k eHp using t2 resists. Maybe 12,000/15,000k base armor. (Maybe too much? It might be unbalancing against BSs)
- Speed around 80m/s (AB affect should be about 200-300m/s hence the bonus)
- Agility comparable to a three plated BS. So still a whale, but slightly more agile. I think a 20-25 second align time would be reasonable.



I will likely rewrite this into a post. GO POCKET DREAD HATERS!!! GO!!!
Sarah Stallman
Pen2 Logistics
#67 - 2013-11-11 22:10:45 UTC  |  Edited by: Sarah Stallman
I based my destroyer idea on the WW2-vintage Torpedo Patrol boats. These were 23 meters long, mounted 21-inch torpedo tubes and were perfectly capable of taking down ships 40 times their size. They were small, fast and cheap with the intended purpose of being able to field a great number of them to harass small groups of warships or large cargo haulers.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#68 - 2013-11-11 22:46:26 UTC
t4? we dont even have t2 bs, they still dont have t2 res. NO

Amarr Militia Representative - A jar of nitro

ALI Virgo
Dreddit
Test Alliance Please Ignore
#69 - 2013-11-11 23:37:57 UTC
BigSako wrote:
ALI Virgo wrote:
BigSako wrote:

Also I like how you propose brining 500 of them
ALI Virgo wrote:
Antillie Sa'Kan wrote:
So a stationary battleship fighting against sieged dreads and/or super caps? I think it will take about 10 seconds for it to be blown to bits. Unless you are proposing that it also be able to tank at least a hundred thousand DPS for some significant amount of time. In which case what is the point of normal dreads?

no tank buff. just xl turrets. 100 supers vs 500 supcaps. well supers can just tank it till server shuts down and don't need to bring sub caps. this way supers would need support fleet


So to counter 100 people, you want to bring 500 people (which you know causes TIDI).
Oh wait, in your other thread you said that TIDI is bad and the game is broken.


I'm looking for common sense, but I can't find it, sorry mate.

to counter 100 supers we would need a lot more then 500 but your missing the point :) I apologize I fyou don't get it then you just don't get it. an di can not dum it down any further sorry :)


no, if you would fly PROPER doctrines (that means a specified amount of x shiptypes + y shiptypes + z shiptypes) you can do a lot of damage to supers.
If you find 100 supers without support ships, you can easily go after them with 200 subcapitals.

But looking at your killboard and your history, your words dont surprise me anymore. All you are flying is a ****** dual warp core stabbed bomber with guns/torps and a bomb launcher. Obviously, THAT is not the counter to 100 supers.

Maybe, just maybe, join some proper fleets, in proper ships, and learn how block PvP works. See what happens when you undock in a 200 man sniper Oracle/Tornado gang and go after supercarriers / carriers, you would be surprised.
Or go with an AHAC gang against supercarriers. Or neut geddons. Or dreads. Or ......

IF supercapitals would be without a proper counter, we and PL would be using them a lot more, like it used to be when supercarriers could still use sentry drones.

killing 100 supers with 1000 sub cap is impossible. They can jus tank the dps easy live ill servers crash or downtime. it has happened 2 times in last 4 months.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#70 - 2013-11-11 23:39:09 UTC
nerdman234 wrote:
While this by far not the worst "pocket dread" idea I have seen, I don't think it would be very feasible. I dislike the concept of a ship being able to fit guns much larger than they should. I would prefer to see a capital class ship (under dreadnought) that would be more agile, lacking 1 turret and less tank. Whether it should be on par with a battleships agility is up for debate. I definitely think they should not be allowed in high sec and should receive bonuses as such:
(This is using a rough layout from existing BSs)

Shield Generic:
5 Highs
2 Turrets
---
6 Mids
---
4 Lows

Bonuses:
- 99.9% to capital turret/siege (make it roughly 1/2 the grid/ CPU to fit siege+ two turrets)
- 90% to siege duration and fuel consumption (30 seconds)
- Ability to fit siege/ Capital Turrets.
- 100% bonus to AB speed increase.


Armor Generic:
5 Highs
2 Turrets
---
4 Mids
---
6 Lows

Bonuses:
- 99.9% to capital turret/siege (make it roughly 1/2 the grid/ CPU to fit siege+ two turrets)
- 90% to siege duration and fuel consumption (30 seconds)
- Ability to fit siege/ Capital Turrets
- 100% bonus to AB speed increase.

Explanation:
- The much shorter siege allows for these ships to siege, fire, and then get out of siege roughly as the average dread would lock them (I'm assuming about 30 seconds). Hit and Run. (Or Hit and Crawl)
- There will be NO CAPITAL REPS. It lacks the grid and is not able to fit them due to fitting restrictions.
- 2 Utility highs.
- The tank should be about 200-300k eHp using t2 resists. Maybe 12,000/15,000k base armor. (Maybe too much? It might be unbalancing against BSs)
- Speed around 80m/s (AB affect should be about 200-300m/s hence the bonus)
- Agility comparable to a three plated BS. So still a whale, but slightly more agile. I think a 20-25 second align time would be reasonable.



I will likely rewrite this into a post. GO POCKET DREAD HATERS!!! GO!!!

you have a nice idea
ALI Virgo
Dreddit
Test Alliance Please Ignore
#71 - 2013-11-11 23:40:20 UTC
Flyinghotpocket wrote:
t4? we dont even have t2 bs, they still dont have t2 res. NO

we are no talking about same "t"
Michael Harari
Genos Occidere
HYDRA RELOADED
#72 - 2013-11-11 23:58:12 UTC
how aobut we hav t10 frigates that can fit 5 doomsday device to their highslots and 5 doomsday device also to midslots so they can not have big tank and then they can use the doomsday device to shoot at supercap and do a lot of damage and i think this would be cool to see a lot of doomsdays and it would not be oerpowered since they have small tank and cant shoot at subcaps
BBQ FTW
The Hatchery
RAZOR Alliance
#73 - 2013-11-12 00:09:49 UTC
#michael4csm
ALI Virgo
Dreddit
Test Alliance Please Ignore
#74 - 2013-11-12 03:01:58 UTC
Michael Harari wrote:
how aobut we hav t10 frigates that can fit 5 doomsday device to their highslots and 5 doomsday device also to midslots so they can not have big tank and then they can use the doomsday device to shoot at supercap and do a lot of damage and i think this would be cool to see a lot of doomsdays and it would not be oerpowered since they have small tank and cant shoot at subcaps

ccp has them
seth Hendar
I love you miners
#75 - 2013-11-12 09:19:31 UTC  |  Edited by: seth Hendar
ALI Virgo wrote:
seth Hendar wrote:
ALI Virgo wrote:
Antillie Sa'Kan wrote:
So an entire ship class for grinding stations, towers, and sov structures? That sound like an exciting class to fly. Dreads can at least shoot other capitals. As for grinding supers, how is a stationary BS going to tank them long enough to be any kind of a threat to them?

I can maybe see hisec tower bashing but even then we have drone BS's that can shoot the lowest resist, ignore ECM, use no ammo, and can defend themselves if needed.

it takes 10 bs a few hours to kill an offline tower. how long will an online one will take for a corp of 20. or worse pi office. if they have xl turret based bs that is useless against sub caps or missions. the grind time can be reduced.

PI office? did you ever atacked one? cause it takes 10-15 minutes to RF then 5 to kill for....wait for it.....6 nagas with neutron blasters. not really that hard to kill don't you think?

the only issue currently are the meds and large towers in highsec where you need shittones of ships to even think about attacking it

6 naga take 45 min 30 with t2 ammo . a lot can happen in 30 min .I live in null sec I have killed much every thing that can be killed. have said that 30 min to reinforce then you have to come back. things should take 5 min to reinforce. think of a small gang doing hit an run against greater number . Im looking at this as military level . perhaps you should tyr killing a pi office. an dyou saying it only takes 30 min is mistaken . it goes in to reinforce . 6 nags will take 45 m to just re- enforce it check out its armor hit points and structure. that can put a pos to shame.

custom office shield is 10 000 000 hp

reinforced once shield hit 25%

so 7 500 000 hp to go

naga neutron blaster with T2 ammo is +-1000 dps

7 500 000 / 1000 = 7 500 sec to rf with 1 naga (or 125 minutes)

with 6 nagas, it is 1250 sec or 20 minutes.

i took 1000 dps nagas, but a 1100+ (i do 1236 with void and implants, and still mis some lvl5) is common with good skills and neutrons, so let's say 6 nagas need between 15 and 25 minutes to RF a poco, depending on pilots skils.

and it is not hard for any corp to bring a 6 nagas fleet, or even 10....

so if you need 45m to RF a poco with 6nagas, i would seriously consider you question your skills / fitting etc....
Electrique Wizard
Mutually Lucrative Business Proposals
#76 - 2013-11-12 11:50:12 UTC
seth Hendar wrote:


wall of text

so if you need 45m to RF a poco with 6nagas, i would seriously consider you question your skills / fitting etc....


You're forgetting this guy fits 2 warp core stabs, t1 125mm autocannons to his stealth bomber and wonders why it takes so long to shoot a structure from 50km away.

The whole idea of this "T4" ship is a joke.
What the guy above me posted as an idea of XL turret BS was somewhat relevant, not the OP and his trolling throughout this thread.

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

ALI Virgo
Dreddit
Test Alliance Please Ignore
#77 - 2013-11-12 15:53:24 UTC
seth Hendar wrote:
ALI Virgo wrote:
seth Hendar wrote:
ALI Virgo wrote:
Antillie Sa'Kan wrote:
So an entire ship class for grinding stations, towers, and sov structures? That sound like an exciting class to fly. Dreads can at least shoot other capitals. As for grinding supers, how is a stationary BS going to tank them long enough to be any kind of a threat to them?

I can maybe see hisec tower bashing but even then we have drone BS's that can shoot the lowest resist, ignore ECM, use no ammo, and can defend themselves if needed.

it takes 10 bs a few hours to kill an offline tower. how long will an online one will take for a corp of 20. or worse pi office. if they have xl turret based bs that is useless against sub caps or missions. the grind time can be reduced.

PI office? did you ever atacked one? cause it takes 10-15 minutes to RF then 5 to kill for....wait for it.....6 nagas with neutron blasters. not really that hard to kill don't you think?

the only issue currently are the meds and large towers in highsec where you need shittones of ships to even think about attacking it

6 naga take 45 min 30 with t2 ammo . a lot can happen in 30 min .I live in null sec I have killed much every thing that can be killed. have said that 30 min to reinforce then you have to come back. things should take 5 min to reinforce. think of a small gang doing hit an run against greater number . Im looking at this as military level . perhaps you should tyr killing a pi office. an dyou saying it only takes 30 min is mistaken . it goes in to reinforce . 6 nags will take 45 m to just re- enforce it check out its armor hit points and structure. that can put a pos to shame.

custom office shield is 10 000 000 hp

reinforced once shield hit 25%

so 7 500 000 hp to go

naga neutron blaster with T2 ammo is +-1000 dps

7 500 000 / 1000 = 7 500 sec to rf with 1 naga (or 125 minutes)

with 6 nagas, it is 1250 sec or 20 minutes.

i took 1000 dps nagas, but a 1100+ (i do 1236 with void and implants, and still mis some lvl5) is common with good skills and neutrons, so let's say 6 nagas need between 15 and 25 minutes to RF a poco, depending on pilots skils.

and it is not hard for any corp to bring a 6 nagas fleet, or even 10....

so if you need 45m to RF a poco with 6nagas, i would seriously consider you question your skills / fitting etc....

your forge resist and it not 100 percent hits on naga..
ALI Virgo
Dreddit
Test Alliance Please Ignore
#78 - 2013-11-12 16:00:06 UTC
Electrique Wizard wrote:
seth Hendar wrote:


wall of text

so if you need 45m to RF a poco with 6nagas, i would seriously consider you question your skills / fitting etc....


You're forgetting this guy fits 2 warp core stabs, t1 125mm autocannons to his stealth bomber and wonders why it takes so long to shoot a structure from 50km away.

The whole idea of this "T4" ship is a joke.
What the guy above me posted as an idea of XL turret BS was somewhat relevant, not the OP and his trolling throughout this thread.

I did that on solo sb to go after 6 way super caps kill mails. there were no blue s in system . but your being childish with off- topic statements again. I can bring 10 dreads to fight to grind if needed. but sometimes I just like to do silly things. if im creating a perch or scouting it easier to get on kill mails form 100km in tidi for simple fact that turret takes less cycle time and it s easier to kill pods with guns then torp :) please be positive and respectful if you can other then posting personal attacks on alts and by the way it kinda fun fling 8 sb top fitted and grinding. in 200 sb fleets with goons. we did not use nagas to do that but sb. but your the expert you must be fling with test lol
seth Hendar
I love you miners
#79 - 2013-11-12 16:07:30 UTC  |  Edited by: seth Hendar
ALI Virgo wrote:

your forge resist and it not 100 percent hits on naga..

1- poco have 0 resists : http://games.chruker.dk/eve_online/item.php?type_id=4318

2- you will hit for 100% almost any shot, the missing shots will be just slightly reduced (4000 instead of 5000 for example), and with the ROF + 6 nagas on field, it won't impact the time significantly enought
ALI Virgo
Dreddit
Test Alliance Please Ignore
#80 - 2013-11-12 16:14:05 UTC
Electrique Wizard wrote:
seth Hendar wrote:


wall of text

so if you need 45m to RF a poco with 6nagas, i would seriously consider you question your skills / fitting etc....


You're forgetting this guy fits 2 warp core stabs, t1 125mm autocannons to his stealth bomber and wonders why it takes so long to shoot a structure from 50km away.

The whole idea of this "T4" ship is a joke.
What the guy above me posted as an idea of XL turret BS was somewhat relevant, not the OP and his trolling throughout this thread.

I no expert but I joined razor recently and my actions of silly sb fits don't reflect razor

your kill board from all time
Kills: 3
Losses: 10
Damage done (ISK): 0.04B
Damage received (ISK): 0.31B
hance of enemy survival: 76.92%
Pilot Efficiency (ISK): 12.15%

my kill board from that silly fitted sb alone in past 2 months
Kills: 684
Losses: 65
Damage done (ISK): 310.28B
Damage received (ISK): 2.91B
Chance of enemy survival: 8.68%
Pilot Efficiency (ISK): 99.07%


and this is not my pvp account but solo bomber / scout that I just play on. without srp

I dont think im bĂȘtter then any one. but I have fun doing what im been doing.

please consider this. I been solo doing stuff in sb im just sharing my ideas. they are but ideas. at-least try to be respectful :) and yes 300 billion in damages form a silly fitted sb, so many solo kills of sabers.....