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Hi Sec: Your Future Vision

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#181 - 2013-11-11 20:15:51 UTC
My vision of hi-sec.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jythier Smith
BGG Wolves
#182 - 2013-11-11 20:21:57 UTC
I only run missions to get my standings up. And for the challenge. But that's more because I'm terrible at fighting.

I believe I may end up skilling up to get a Blockade Runner or whatever it is. That sounds like fun. Well, not the skill part, the running blockades part.

I actually AM new, my plan is to train a money-maker and then get a second character to do all the combat stuff without ruining my original character's money making abilities. You know, 'cuz some days, you do feel like blowing stuff up. 6 high-sec PI planets is enough to pay for a plex per character if you do it right.

I'm not limiting myself so much as simply running with a particular corp right now, and doing the sort of money-making type things to get good at that before extending into the next branch of operations. EVE is a big game.
Varius Xeral
Doomheim
#183 - 2013-11-11 20:23:00 UTC
I'll add that my ideas about hisec are generally in line with Malcanis's.

Official Representative of The Nullsec Zealot Cabal

Varius Xeral
Doomheim
#184 - 2013-11-11 20:24:50 UTC
Jythier Smith wrote:
I actually AM new, my plan is to train a money-maker and then get a second character to do all the combat stuff without ruining my original character's money making abilities. You know, 'cuz some days, you do feel like blowing stuff up. 6 high-sec PI planets is enough to pay for a plex per character if you do it right..


Ahhhh, so this is all about being able to play without paying as a two month old character. Well there goes what little sympathy i could muster.

Official Representative of The Nullsec Zealot Cabal

Tippia
Sunshine and Lollipops
#185 - 2013-11-11 20:24:56 UTC
Malcanis wrote:

By the way, isn't it about time you updated that to take into account some of the changes that have happened?
Jythier Smith
BGG Wolves
#186 - 2013-11-11 20:25:06 UTC
I'm enjoying this back and forth by the way, hope I learn something out of it.

The magic SP level, by the way, is when I have the SP to fly a ship that I can kill sleepers in. Then I can go to the WH. :D

Or when I can cloak.

But that will be a while because there are other things I'm prioritizing at the moment. IE, I can set it up to do it in a week, but I can't do it now and I don't care to quite yet.

I'm still working on lvl 2 rats.
Jenn aSide
Worthless Carebears
The Initiative.
#187 - 2013-11-11 20:26:26 UTC
Jythier Smith wrote:
I only run missions to get my standings up. And for the challenge. But that's more because I'm terrible at fighting.

I believe I may end up skilling up to get a Blockade Runner or whatever it is. That sounds like fun. Well, not the skill part, the running blockades part.

I actually AM new, my plan is to train a money-maker and then get a second character to do all the combat stuff without ruining my original character's money making abilities. You know, 'cuz some days, you do feel like blowing stuff up. 6 high-sec PI planets is enough to pay for a plex per character if you do it right.

I'm not limiting myself so much as simply running with a particular corp right now, and doing the sort of money-making type things to get good at that before extending into the next branch of operations. EVE is a big game.


There is no rush of course. Just beware of the the preconceived notions of life outside of high sec. I spent my 1st year in a mission running corp and was told all kinds of BS about life outside high sec. I might have left high sec earlier if not for all the fear mongering and prejudiced but seemingly well meaning "advice".

i still also play in high sec btw.
Jythier Smith
BGG Wolves
#188 - 2013-11-11 20:32:23 UTC
Varius Xeral wrote:
Jythier Smith wrote:
I actually AM new, my plan is to train a money-maker and then get a second character to do all the combat stuff without ruining my original character's money making abilities. You know, 'cuz some days, you do feel like blowing stuff up. 6 high-sec PI planets is enough to pay for a plex per character if you do it right..


Ahhhh, so this is all about being able to play without paying as a two month old character. Well there goes what little sympathy i could muster.



No, this about being able to continue playing even though I have no more real life money to throw at a game. So we can appreciate the content that an additional player can bring or we can be all high and mighty about paying for subscriptions that don't need to be paid for. I suppose that choice is yours.
Jythier Smith
BGG Wolves
#189 - 2013-11-11 20:33:10 UTC
Jenn aSide wrote:
Jythier Smith wrote:
I only run missions to get my standings up. And for the challenge. But that's more because I'm terrible at fighting.

I believe I may end up skilling up to get a Blockade Runner or whatever it is. That sounds like fun. Well, not the skill part, the running blockades part.

I actually AM new, my plan is to train a money-maker and then get a second character to do all the combat stuff without ruining my original character's money making abilities. You know, 'cuz some days, you do feel like blowing stuff up. 6 high-sec PI planets is enough to pay for a plex per character if you do it right.

I'm not limiting myself so much as simply running with a particular corp right now, and doing the sort of money-making type things to get good at that before extending into the next branch of operations. EVE is a big game.


There is no rush of course. Just beware of the the preconceived notions of life outside of high sec. I spent my 1st year in a mission running corp and was told all kinds of BS about life outside high sec. I might have left high sec earlier if not for all the fear mongering and prejudiced but seemingly well meaning "advice".

i still also play in high sec btw.


What's it really like out there?
Xuixien
Solar Winds Security Solutions
#190 - 2013-11-11 20:34:41 UTC
Jythier Smith wrote:
I prefer economic competition to combat.


You mean typing in 0.01 ISK more/less than the other person's order and then going AFK for five minutes.

Enjoy.

Epic Space Cat, Horsegirl, Philanthropist

Varius Xeral
Doomheim
#191 - 2013-11-11 20:38:34 UTC
Jythier Smith wrote:
No, this about being able to continue playing even though I have no more real life money to throw at a game. So we can appreciate the content that an additional player can bring or we can be all high and mighty about paying for subscriptions that don't need to be paid for. I suppose that choice is yours.


No, the point is suggesting that the game should be catered toward being able to be played for free by brand new players. If you can manage it, more power to you, but designing content with that as a metric is an awful idea and a painfully selfish suggestion.

Official Representative of The Nullsec Zealot Cabal

Jenn aSide
Worthless Carebears
The Initiative.
#192 - 2013-11-11 20:41:02 UTC
Jythier Smith wrote:
Jenn aSide wrote:
Jythier Smith wrote:
I only run missions to get my standings up. And for the challenge. But that's more because I'm terrible at fighting.

I believe I may end up skilling up to get a Blockade Runner or whatever it is. That sounds like fun. Well, not the skill part, the running blockades part.

I actually AM new, my plan is to train a money-maker and then get a second character to do all the combat stuff without ruining my original character's money making abilities. You know, 'cuz some days, you do feel like blowing stuff up. 6 high-sec PI planets is enough to pay for a plex per character if you do it right.

I'm not limiting myself so much as simply running with a particular corp right now, and doing the sort of money-making type things to get good at that before extending into the next branch of operations. EVE is a big game.


There is no rush of course. Just beware of the the preconceived notions of life outside of high sec. I spent my 1st year in a mission running corp and was told all kinds of BS about life outside high sec. I might have left high sec earlier if not for all the fear mongering and prejudiced but seemingly well meaning "advice".

i still also play in high sec btw.


What's it really like out there?


Not nearly as bad as people say it is, BUT also unforgiving of mistakes. It's pure EVE ie, it's only what you make of it.
Jythier Smith
BGG Wolves
#193 - 2013-11-11 20:45:57 UTC
Varius Xeral wrote:
Jythier Smith wrote:
No, this about being able to continue playing even though I have no more real life money to throw at a game. So we can appreciate the content that an additional player can bring or we can be all high and mighty about paying for subscriptions that don't need to be paid for. I suppose that choice is yours.


No, the point is suggesting that the game should be catered toward being able to be played for free by brand new players. If you can manage it, more power to you, but designing content with that as a metric is an awful idea and a painfully selfish suggestion.


I had to do serious research to find the product that I needed to make, and further, every planet I set up actually drives down the price of the product.

Is it a sandbox or not?

I also didn't skill up PVP skills or incursion skills or any number of other skills in order to skill up the planet management and command center skills, don't I get to have a benefit from that?

I skilled up accounting to get more of an edge on transaction tax, don't I get to have a benefit from that?

Don't you agree that skill at business should matter, and shouldn't it matter more than the age of your character?

I mean, what kind of a sandbox says, "No, you can't get there from here until you're older."
Jythier Smith
BGG Wolves
#194 - 2013-11-11 20:49:50 UTC
As for the dropping prices by .01 ISK I absolutely hate that.

I don't produce anything unless I can sell it to a buy order at a profit.

That doesn't mean I sell it to a buy order, but I always make sure I have an out just in case, because I despise the station trading games like that. Set a price and stick with it and we'll all be richer, but no, you're going to duck my price. I like to drop the price farther than a cent though because it discourages them from going below my price. At some point it's more profitable to wait for my small order to be gone and get the price back up.
Dinsdale Pirannha
Pirannha Corp
#195 - 2013-11-11 20:54:01 UTC
Malcanis wrote:


And given the outcry over CCP awox'ing 2000 plus high sec players last week, then gleefully broadcasting the carnage on screens at the party upstairs, what do you think what will happen when your version of Eve is implemented? (And yes, you and the other null sec cartel members have won, with the Ayn Rand disciple CCP Seagull rushing headlong in creating your dystopian version of Eve high sec).

Does CCP believe that it will easily replace the 30 or 40% of its sub base that will quit, or have you convinced the CCP decision-makers that the sheep will just meekly accept the wrecking of high sec, and the damage to the existing base will be minimal, and far offset by an influx of more sociopaths drawn to the game?
Varius Xeral
Doomheim
#196 - 2013-11-11 20:55:53 UTC
No content should ever be designed around empowering players to be able to play for free, regardless of age.

There.

Official Representative of The Nullsec Zealot Cabal

Ishtanchuk Fazmarai
#197 - 2013-11-11 20:56:24 UTC
Tippia wrote:

Quote:
And as a hiseccer, my gripes with CCP development of hisec are long standing. How can it be that, 70 million SP and 5 years later, i am still running missions and mining? Why PI sucked balls? Why hisec exploration is a waste of time even if you're a noob? Why the new ghost sites treat me like a noob and won't give me not even a 1 in a million chance to get something worth my time, my skills and my money?


Because you choose to.



I have another answer.

Because CCP chooses to not develop anything beyond ship to ship PvP, an activity which is barred to me for certain reasons beyond my control.

Knowing that EVE at the core is just about exploding player ships, my advice to myself would have been to never start playing EVE.

But now it's a tad too late, huh.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Yama Taro Tamori
Viraductolous
#198 - 2013-11-11 20:59:42 UTC
After i read all the posts above, I'm coming to a conclusion that most of the Low/Zero-Secers are PVP oriented and they hate Hi-Secers way of playing EVE.


...Then so in a Far, Far away future of EVE...

I will see thousands of PVPers in Hulk mining for there PVP Ships.... Twisted
Tippia
Sunshine and Lollipops
#199 - 2013-11-11 21:01:43 UTC  |  Edited by: Tippia
Ishtanchuk Fazmarai wrote:
I have another answer.

Because CCP chooses to not develop anything beyond ship to ship PvP, an activity which is barred to me for certain reasons beyond my control.
So your answers is something that doesn't actually gel with reality. Ugh

Dinsdale Pirannha wrote:
Does CCP believe that it will easily replace the 30 or 40% of its sub base that will quit, or have you convinced the CCP decision-makers that the sheep will just meekly accept the wrecking of high sec, and the damage to the existing base will be minimal, and far offset by an influx of more sociopaths drawn to the game?

In what way is his suggestion wrecking highsec?
Also, what is it with your obsession with sociopathy? Specifically, how is it that you're so fond of using that word when you have never bothered to learn what it actually means?

Actually, never mind. What you should be looking up is something called paranoia… it'll probably help you a lot more.
Bittersweet Badasaz
Q.Q.
#200 - 2013-11-11 21:02:27 UTC  |  Edited by: Bittersweet Badasaz
Mythrandier wrote:
Bittersweet Badasaz wrote:
mynnna wrote:
If you want a vision of the future, imagine a boot stamping on a highseccer's face - forever.


Well there you go CCP! In these tough times where Dust is crumbling and your online numbers have stayed stagnant since Goons rose to power, why not listen to Mynnna and give your new subscribers that special boot in the face? Over and Over. Forever.

Surely that will help, preferably crushing the skulls of those hoping to join the game, especially if they resist joining Goonswarm and helping to pay Mitten's real life bills. I mean what else do they have to do with their spare time really?

Congratulations CCP on already starting down that visionary path with the live event leading the lambs to the slaughter. Conversion to low and null sec shot way, way up right? Oh oops wrong, new trial accounts from steam got enraged and started talking about leaving and telling their friends this game is designed by the totally unimaginably incompetent. Imagine them feeling humiliated instead of grateful for a two hour deathmarch, the nerve not to like that boot to the head over and over, and you know, just leave instead.

Picture your next corporate pitch to investors "we have limited our new player base to those that like to be kicked in the head over and over, in other words, the brain damaged"


Holy ****. The butthurt, its so strong its almost alive. Man thats beautiful.


I work on games in real life and I'd describe it as more a bit disgusted and then "oh yeah this is predictably how MMO's die" than anything else. Yes I've made money at it and work on games with more than 10mil subscribers. So more like shaking my head a bit and going back to coding . Have played this one for over a year, mostly in a WH with a few other buddies on a real life developer team, this is an alt. The developer on our team who led us to Eve was in Sniggwaffe and a decent PvPer. Me I don't have that much time.

Didn't make it to the death march, hisec isn't were I spend most my time but what is happening here is what is what happens to every successful MMO before they walk off on their own death march off a cliff by alienating new subscribers and those who don't want to play exactly like the veteran powerblocks.

a) First the veteran powerblocks become outsized in their influence on the Game Developers designers. (check)

b) Then the veteran powerblocks demand the game get easier and easier for them (see jump bridges, cost of wardeccing etc) (check)

c) At the same time veteran powerblocks disparage the newbies, solo players, pve people and small groups," i.e. those who are not large powerblocks" and get rules inn acted which effectively choke off the new player pipeline by encouraging the designers to keep designing the game around veterans. Why do the game designers always fall for this? Well because it's pointed out that that large social groups are stickier and thus what the game designers inevitably conclude is that they need to do is force everyone into that large scale playstyle. Wrong. New players and those with alternative playstyles simply see a place that is hostile to them, where they are openly disparaged, and the gap between themselves and attaining leadership in a large power block is too large to overcome so they turn to other games.

e) Then Game participation levels off and then dies, MMO closes shop.

d) I'd love to see this MMO do the opposite - stack the rules to forcibly loosen up the large veteran power structures which then allows a refreshment of newer players in who have a chance of realistically attaining positions of influence. This MMO unfortunately is doing the opposite and hastening it's own death. Marching several thousand alternatives and newbies to their deaths the other day was strikingly symbolic.