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What is better than the CNR at level 4 sansha and blood raider missions?

Author
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#21 - 2013-11-09 12:22:01 UTC  |  Edited by: Gimme more Cynos
Dorororo wrote:
stoicfaux wrote:
Paladin come Rubicon. It's just silly.

Pulse: 871 DPS in Bastion mode with a range of 95km + 12km. Yes, that's 95km optimal with pulse lasers.
Tank is 400+ in Bastion mode with a MAR II. 73% to 79% resists across the board. Yes, I said MAR II.

The MAR and the lasers have 10 minutes of cap. You can make it effectively cap stable if you drop the Burst Aerator for a slight loss in DPS.

[Rubicon Paladin, New Setup 1]
Heat Sink II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Large Micro Jump Drive
100MN Microwarpdrive II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Bastion Module I

Large Capacitor Control Circuit I
Large Energy Burst Aerator II

Salvage Drone I x5
Hobgoblin II x10


tl;dr You would have to try really, really, really hard to screw up a Rubicon Paladin.


OTOH, a Dominix can get 800 thermal DPS with 100km optimal as well.




You seem to keep repeating this bad idea of putting a MARII on a Paladin in multiple threads. 400 dps tank, while stationary, is not going to be enough for some missions unless you always waste time MJDing away to 100+km. It also has the down side of complete toilet paper tank outside of Bastion, meaning you can never ever come out of Bastion while under fire.

There is no reason not to put a LAR II on it, and using a MAR II also completely wastes the 100% bonus from Bastion in terms of armor/cap. Sacrificing tank for DPS is a good idea, sacrificing tank for no additional benefit is pointless.


400 DPS tank is plenty.. for every Lv 4 mission - only AE Bonus might get a little rough, but should be fine considered that you probably one-shot those pesky sentries and CM batteries..

those numbers are pretty hilarious btw - 400 dps with a single MAR II is crazy :D

And yes, I'm dead serious. My current CNR has roughly 290 dps permatank, combined with arround 1k DPS. Now consider the overkill missiles produce while beeing lazy (I am lazy) and you will end up with roughly 800 dps.

those numbers work against every single lv 4 mission - just fine.
FlinchingNinja Kishunuba
Crunchy Crunchy
#22 - 2013-11-09 12:29:20 UTC
Lilan Kahn wrote:
navy geddon pwns nightmare


Fit?
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#23 - 2013-11-09 14:28:21 UTC
FlinchingNinja Kishunuba wrote:
Lilan Kahn wrote:
navy geddon pwns nightmare


Fit?


pulses scorch 5 sents 3 heats 1 drone dmg some tank some cap win
Batelle
Federal Navy Academy
#24 - 2013-11-10 19:40:44 UTC  |  Edited by: Batelle
400dps sustained tank is quite nice, but its not particularly good if you don't have any ability to burst tank and are also battleship-sized.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Texty
State War Academy
Caldari State
#25 - 2013-11-11 01:54:40 UTC
Those saying 400dps tank isn't enough are probably those who fit 3 * CCCs on their CNRs.
Ireland VonVicious
Vicious Trading Company
#26 - 2013-11-11 02:45:36 UTC
Get a RS.

Let your Curators do the pretty laser for you in the blood/sansha missions without wasting your missile skills.
Plus: No fear of EW.

It does the other missions wonderfully too.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#27 - 2013-11-11 11:44:45 UTC
Batelle wrote:
400dps sustained tank is quite nice, but its not particularly good if you don't have any ability to burst tank and are also battleship-sized.


Why do you need higher burst tank? Existing buffer on battleships should provide enough EHP to survive till you've killed enough NPC's..

Atleast, that's what I've experienced. As I said - I'm flying with roughly 290 dps sustained permatank. Burst-tank is not higher, and I haven't met a mission where damage exceeded 60% of my shields yet. Yeah, CNR has a bit of an extra buffer, but my future golem will make up for that with increased resists and stronger reps, so I can't really see why you'ld need more burst-tank, provided you do enough damage.
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